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/**************************************************************************
 *
 * Copyright 2010 Luca Barbieri
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/* Header for all COM-based Gallium APIs and state trackers */

import "oaidl.idl";
import "ocidl.idl";

[object, local, uuid("481c9372-795f-4630-bd5b-1f46d33cc28b")]
interface IGalliumAdapter : IUnknown
{
	struct pipe_screen* GetGalliumScreen();
	struct pipe_screen* GetGalliumReferenceSoftwareScreen();
	struct pipe_screen* GetGalliumFastSoftwareScreen();
}

[object, local, uuid("2c0f7e72-d9fe-4e7b-9fee-d476695ad5d9")]
interface IGalliumDevice : IUnknown
{
	// turn Gallium resource into API resource
	HRESULT OpenGalliumResource(
		[in] struct pipe_resource* resource,
		[out] IUnknown** api_resource
	);

	/* returns the Gallium context used by the device
	 * can return NULL if the device uses multiple contexts or doesn't want to implement GetGalliumContext()
	 * we have this function because often using one context is faster than using more (or it's the only working option)
	 */
	struct pipe_context* GetGalliumContext();

	// restore the context state after using the Gallium context for something else
	// does nothing if GetGalliumContext returns null
	void RestoreGalliumState();
	
	/* like RestoreGalliumState, but ignores:
	 * - constant buffers
	 * - non-PS samplers and shader resource views
	 * - blend color, sample mask
	 * - scissor
	 * - index buffer
	 * 
	 * This is intended to restore state after a blit-like operation.
	 */
	void RestoreGalliumStateBlitOnly();
};

[object, local, uuid("61934787-7aea-412c-8c72-8afe6a33d622")]
interface IGalliumResource : IUnknown
{
	struct pipe_resource* GetGalliumResource();
};