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/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Header for all COM-based Gallium APIs and state trackers */
import "oaidl.idl";
import "ocidl.idl";
[object, local, uuid("481c9372-795f-4630-bd5b-1f46d33cc28b")]
interface IGalliumAdapter : IUnknown
{
struct pipe_screen* GetGalliumScreen();
struct pipe_screen* GetGalliumReferenceSoftwareScreen();
struct pipe_screen* GetGalliumFastSoftwareScreen();
}
[object, local, uuid("2c0f7e72-d9fe-4e7b-9fee-d476695ad5d9")]
interface IGalliumDevice : IUnknown
{
// turn Gallium resource into API resource
HRESULT OpenGalliumResource(
[in] struct pipe_resource* resource,
[out] IUnknown** api_resource
);
/* returns the Gallium context used by the device
* can return NULL if the device uses multiple contexts or doesn't want to implement GetGalliumContext()
* we have this function because often using one context is faster than using more (or it's the only working option)
*/
struct pipe_context* GetGalliumContext();
// restore the context state after using the Gallium context for something else
// does nothing if GetGalliumContext returns null
void RestoreGalliumState();
/* like RestoreGalliumState, but ignores:
* - constant buffers
* - non-PS samplers and shader resource views
* - blend color, sample mask
* - scissor
* - index buffer
*
* This is intended to restore state after a blit-like operation.
*/
void RestoreGalliumStateBlitOnly();
};
[object, local, uuid("61934787-7aea-412c-8c72-8afe6a33d622")]
interface IGalliumResource : IUnknown
{
struct pipe_resource* GetGalliumResource();
};
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