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#include "utils.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "egl_tracker.h"
#include "egllog.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "state_tracker/st_public.h"
#include "state_tracker/drm_api.h"
#include "GL/internal/glcore.h"
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
#include "extension_helper.h"
/**
* TODO HACK! FUGLY!
* Copied for intel extentions.
*/
const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_pixel_buffer_object", NULL},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
{"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
{"GL_EXT_packed_depth_stencil", NULL},
{"GL_EXT_pixel_buffer_object", NULL},
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_env_combine", NULL},
{"GL_EXT_texture_env_dot3", NULL},
{"GL_EXT_texture_filter_anisotropic", NULL},
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_NV_vertex_program1_1", NULL},
{"GL_SGIS_generate_mipmap", NULL },
{NULL, NULL}
};
EGLContext
drm_create_context(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
{
struct drm_device *dev = (struct drm_device *)drv;
struct drm_context *ctx;
struct drm_context *share = NULL;
struct st_context *st_share = NULL;
_EGLConfig *conf;
int i;
__GLcontextModes *visual;
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "eglCreateContext");
return EGL_NO_CONTEXT;
}
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
/* no attribs defined for now */
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
return EGL_NO_CONTEXT;
}
}
ctx = (struct drm_context *) calloc(1, sizeof(struct drm_context));
if (!ctx)
goto err_c;
_eglInitContext(drv, dpy, &ctx->base, config, attrib_list);
ctx->pipe = drm_api_hocks.create_context(dev->screen);
if (!ctx->pipe)
goto err_pipe;
if (share)
st_share = share->st;
visual = drm_visual_from_config(conf);
ctx->st = st_create_context(ctx->pipe, visual, st_share);
drm_visual_modes_destroy(visual);
if (!ctx->st)
goto err_gl;
/* generate handle and insert into hash table */
_eglSaveContext(&ctx->base);
assert(_eglGetContextHandle(&ctx->base));
return _eglGetContextHandle(&ctx->base);
err_gl:
ctx->pipe->destroy(ctx->pipe);
err_pipe:
free(ctx);
err_c:
return EGL_NO_CONTEXT;
}
EGLBoolean
drm_destroy_context(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
{
struct drm_context *c = lookup_drm_context(context);
_eglRemoveContext(&c->base);
if (c->base.IsBound) {
c->base.DeletePending = EGL_TRUE;
} else {
st_destroy_context(c->st);
c->pipe->destroy(c->pipe);
free(c);
}
return EGL_TRUE;
}
EGLBoolean
drm_make_current(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
{
struct drm_surface *readSurf = lookup_drm_surface(read);
struct drm_surface *drawSurf = lookup_drm_surface(draw);
struct drm_context *ctx = lookup_drm_context(context);
EGLBoolean b;
b = _eglMakeCurrent(drv, dpy, draw, read, context);
if (!b)
return EGL_FALSE;
if (ctx) {
if (!drawSurf || !readSurf)
return EGL_FALSE;
drawSurf->user = ctx;
readSurf->user = ctx;
st_make_current(ctx->st, drawSurf->stfb, readSurf->stfb);
/* st_resize_framebuffer needs a bound context to work */
st_resize_framebuffer(drawSurf->stfb, drawSurf->w, drawSurf->h);
st_resize_framebuffer(readSurf->stfb, readSurf->w, readSurf->h);
} else {
drawSurf->user = NULL;
readSurf->user = NULL;
st_make_current(NULL, NULL, NULL);
}
return EGL_TRUE;
}
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