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|
#define VL_INTERNAL
#include "vl_basic_csc.h"
#include <assert.h>
#include <pipe/p_context.h>
#include <pipe/p_state.h>
#include <pipe/p_inlines.h>
#include <tgsi/tgsi_parse.h>
#include <tgsi/tgsi_build.h>
#include <util/u_memory.h>
#include "vl_csc.h"
#include "vl_surface.h"
#include "vl_shader_build.h"
#include "vl_types.h"
struct vlVertexShaderConsts
{
struct vlVertex4f dst_scale;
struct vlVertex4f dst_trans;
struct vlVertex4f src_scale;
struct vlVertex4f src_trans;
};
struct vlFragmentShaderConsts
{
struct vlVertex4f bias;
float matrix[16];
};
struct vlBasicCSC
{
struct vlCSC base;
struct pipe_context *pipe;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_texture *framebuffer_tex;
void *sampler;
void *vertex_shader, *fragment_shader;
struct pipe_vertex_buffer vertex_bufs[2];
struct pipe_vertex_element vertex_elems[2];
struct pipe_constant_buffer vs_const_buf, fs_const_buf;
};
static int vlResizeFrameBuffer
(
struct vlCSC *csc,
unsigned int width,
unsigned int height
)
{
struct vlBasicCSC *basic_csc;
struct pipe_context *pipe;
struct pipe_texture template;
assert(csc);
basic_csc = (struct vlBasicCSC*)csc;
pipe = basic_csc->pipe;
if (basic_csc->framebuffer.width == width && basic_csc->framebuffer.height == height)
return 0;
basic_csc->viewport.scale[0] = width;
basic_csc->viewport.scale[1] = height;
basic_csc->viewport.scale[2] = 1;
basic_csc->viewport.scale[3] = 1;
basic_csc->viewport.translate[0] = 0;
basic_csc->viewport.translate[1] = 0;
basic_csc->viewport.translate[2] = 0;
basic_csc->viewport.translate[3] = 0;
if (basic_csc->framebuffer_tex)
{
pipe_surface_reference(&basic_csc->framebuffer.cbufs[0], NULL);
pipe_texture_reference(&basic_csc->framebuffer_tex, NULL);
}
memset(&template, 0, sizeof(struct pipe_texture));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_A8R8G8B8_UNORM;
template.last_level = 0;
template.width[0] = width;
template.height[0] = height;
template.depth[0] = 1;
template.compressed = 0;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
basic_csc->framebuffer_tex = pipe->screen->texture_create(pipe->screen, &template);
basic_csc->framebuffer.width = width;
basic_csc->framebuffer.height = height;
basic_csc->framebuffer.cbufs[0] = pipe->screen->get_tex_surface
(
pipe->screen,
basic_csc->framebuffer_tex,
0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
);
/* Clear to black, in case video doesn't fill the entire window */
pipe->clear(pipe, basic_csc->framebuffer.cbufs[0], 0);
return 0;
}
static int vlBegin
(
struct vlCSC *csc
)
{
struct vlBasicCSC *basic_csc;
struct pipe_context *pipe;
assert(csc);
basic_csc = (struct vlBasicCSC*)csc;
pipe = basic_csc->pipe;
pipe->set_framebuffer_state(pipe, &basic_csc->framebuffer);
pipe->set_viewport_state(pipe, &basic_csc->viewport);
pipe->bind_sampler_states(pipe, 1, (void**)&basic_csc->sampler);
/* Source texture set in vlPutPictureCSC() */
pipe->bind_vs_state(pipe, basic_csc->vertex_shader);
pipe->bind_fs_state(pipe, basic_csc->fragment_shader);
pipe->set_vertex_buffers(pipe, 2, basic_csc->vertex_bufs);
pipe->set_vertex_elements(pipe, 2, basic_csc->vertex_elems);
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &basic_csc->vs_const_buf);
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &basic_csc->fs_const_buf);
return 0;
}
static int vlPutPictureCSC
(
struct vlCSC *csc,
struct vlSurface *surface,
int srcx,
int srcy,
int srcw,
int srch,
int destx,
int desty,
int destw,
int desth,
enum vlPictureType picture_type
)
{
struct vlBasicCSC *basic_csc;
struct pipe_context *pipe;
struct vlVertexShaderConsts *vs_consts;
assert(csc);
assert(surface);
basic_csc = (struct vlBasicCSC*)csc;
pipe = basic_csc->pipe;
vs_consts = pipe_buffer_map
(
pipe->screen,
basic_csc->vs_const_buf.buffer,
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
);
vs_consts->dst_scale.x = destw / (float)basic_csc->framebuffer.cbufs[0]->width;
vs_consts->dst_scale.y = desth / (float)basic_csc->framebuffer.cbufs[0]->height;
vs_consts->dst_scale.z = 1;
vs_consts->dst_scale.w = 1;
vs_consts->dst_trans.x = destx / (float)basic_csc->framebuffer.cbufs[0]->width;
vs_consts->dst_trans.y = desty / (float)basic_csc->framebuffer.cbufs[0]->height;
vs_consts->dst_trans.z = 0;
vs_consts->dst_trans.w = 0;
vs_consts->src_scale.x = srcw / (float)surface->texture->width[0];
vs_consts->src_scale.y = srch / (float)surface->texture->height[0];
vs_consts->src_scale.z = 1;
vs_consts->src_scale.w = 1;
vs_consts->src_trans.x = srcx / (float)surface->texture->width[0];
vs_consts->src_trans.y = srcy / (float)surface->texture->height[0];
vs_consts->src_trans.z = 0;
vs_consts->src_trans.w = 0;
pipe_buffer_unmap(pipe->screen, basic_csc->vs_const_buf.buffer);
pipe->set_sampler_textures(pipe, 1, &surface->texture);
pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
return 0;
}
static int vlEnd
(
struct vlCSC *csc
)
{
assert(csc);
return 0;
}
static struct pipe_surface* vlGetFrameBuffer
(
struct vlCSC *csc
)
{
struct vlBasicCSC *basic_csc;
assert(csc);
basic_csc = (struct vlBasicCSC*)csc;
return basic_csc->framebuffer.cbufs[0];
}
static int vlDestroy
(
struct vlCSC *csc
)
{
struct vlBasicCSC *basic_csc;
struct pipe_context *pipe;
unsigned int i;
assert(csc);
basic_csc = (struct vlBasicCSC*)csc;
pipe = basic_csc->pipe;
if (basic_csc->framebuffer_tex)
{
pipe_surface_reference(&basic_csc->framebuffer.cbufs[0], NULL);
pipe_texture_reference(&basic_csc->framebuffer_tex, NULL);
}
pipe->delete_sampler_state(pipe, basic_csc->sampler);
pipe->delete_vs_state(pipe, basic_csc->vertex_shader);
pipe->delete_fs_state(pipe, basic_csc->fragment_shader);
for (i = 0; i < 2; ++i)
pipe_buffer_reference(pipe->screen, &basic_csc->vertex_bufs[i].buffer, NULL);
pipe_buffer_reference(pipe->screen, &basic_csc->vs_const_buf.buffer, NULL);
pipe_buffer_reference(pipe->screen, &basic_csc->fs_const_buf.buffer, NULL);
FREE(basic_csc);
return 0;
}
/*
* Represents 2 triangles in a strip in normalized coords.
* Used to render the surface onto the frame buffer.
*/
static const struct vlVertex2f surface_verts[4] =
{
{0.0f, 0.0f},
{0.0f, 1.0f},
{1.0f, 0.0f},
{1.0f, 1.0f}
};
/*
* Represents texcoords for the above. We can use the position values directly.
* TODO: Duplicate these in the shader, no need to create a buffer.
*/
static const struct vlVertex2f *surface_texcoords = surface_verts;
/*
* Identity color conversion constants, for debugging
*/
static const struct vlFragmentShaderConsts identity =
{
{
0.0f, 0.0f, 0.0f, 0.0f
},
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}
};
/*
* Converts ITU-R BT.601 YCbCr pixels to RGB pixels where:
* Y is in [16,235], Cb and Cr are in [16,240]
* R, G, and B are in [16,235]
*/
static const struct vlFragmentShaderConsts bt_601 =
{
{
0.0f, 0.501960784f, 0.501960784f, 0.0f
},
{
1.0f, 0.0f, 1.371f, 0.0f,
1.0f, -0.336f, -0.698f, 0.0f,
1.0f, 1.732f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}
};
/*
* Converts ITU-R BT.601 YCbCr pixels to RGB pixels where:
* Y is in [16,235], Cb and Cr are in [16,240]
* R, G, and B are in [0,255]
*/
static const struct vlFragmentShaderConsts bt_601_full =
{
{
0.062745098f, 0.501960784f, 0.501960784f, 0.0f
},
{
1.164f, 0.0f, 1.596f, 0.0f,
1.164f, -0.391f, -0.813f, 0.0f,
1.164f, 2.018f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}
};
/*
* Converts ITU-R BT.709 YCbCr pixels to RGB pixels where:
* Y is in [16,235], Cb and Cr are in [16,240]
* R, G, and B are in [16,235]
*/
static const struct vlFragmentShaderConsts bt_709 =
{
{
0.0f, 0.501960784f, 0.501960784f, 0.0f
},
{
1.0f, 0.0f, 1.540f, 0.0f,
1.0f, -0.183f, -0.459f, 0.0f,
1.0f, 1.816f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}
};
/*
* Converts ITU-R BT.709 YCbCr pixels to RGB pixels where:
* Y is in [16,235], Cb and Cr are in [16,240]
* R, G, and B are in [0,255]
*/
const struct vlFragmentShaderConsts bt_709_full =
{
{
0.062745098f, 0.501960784f, 0.501960784f, 0.0f
},
{
1.164f, 0.0f, 1.793f, 0.0f,
1.164f, -0.213f, -0.534f, 0.0f,
1.164f, 2.115f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}
};
static int vlCreateVertexShader
(
struct vlBasicCSC *csc
)
{
const unsigned int max_tokens = 50;
struct pipe_context *pipe;
struct pipe_shader_state vs;
struct tgsi_token *tokens;
struct tgsi_header *header;
struct tgsi_full_declaration decl;
struct tgsi_full_instruction inst;
unsigned int ti;
unsigned int i;
assert(context);
pipe = csc->pipe;
tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token));
/* Version */
*(struct tgsi_version*)&tokens[0] = tgsi_build_version();
/* Header */
header = (struct tgsi_header*)&tokens[1];
*header = tgsi_build_header();
/* Processor */
*(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
ti = 3;
/*
* decl i0 ; Vertex pos
* decl i1 ; Vertex texcoords
*/
for (i = 0; i < 2; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
}
/*
* decl c0 ; Scaling vector to scale vertex pos rect to destination size
* decl c1 ; Translation vector to move vertex pos rect into position
* decl c2 ; Scaling vector to scale texcoord rect to source size
* decl c3 ; Translation vector to move texcoord rect into position
*/
decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/*
* decl o0 ; Vertex pos
* decl o1 ; Vertex texcoords
*/
for (i = 0; i < 2; i++)
{
decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
}
/* decl t0, t1 */
decl = vl_decl_temps(0, 1);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/*
* madd o0, i0, c0, c1 ; Scale and translate unit output rect to destination size and pos
* madd o1, i1, c2, c3 ; Scale and translate unit texcoord rect to source size and pos
*/
for (i = 0; i < 2; ++i)
{
inst = vl_inst4(TGSI_OPCODE_MADD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/* end */
inst = vl_end();
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
vs.tokens = tokens;
csc->vertex_shader = pipe->create_vs_state(pipe, &vs);
FREE(tokens);
return 0;
}
static int vlCreateFragmentShader
(
struct vlBasicCSC *csc
)
{
const unsigned int max_tokens = 50;
struct pipe_context *pipe;
struct pipe_shader_state fs;
struct tgsi_token *tokens;
struct tgsi_header *header;
struct tgsi_full_declaration decl;
struct tgsi_full_instruction inst;
unsigned int ti;
unsigned int i;
assert(context);
pipe = csc->pipe;
tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token));
/* Version */
*(struct tgsi_version*)&tokens[0] = tgsi_build_version();
/* Header */
header = (struct tgsi_header*)&tokens[1];
*header = tgsi_build_header();
/* Processor */
*(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
ti = 3;
/* decl i0 ; Texcoords for s0 */
decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/*
* decl c0 ; Bias vector for CSC
* decl c1-c4 ; CSC matrix c1-c4
*/
decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/* decl o0 ; Fragment color */
decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/* decl t0 */
decl = vl_decl_temps(0, 0);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/* decl s0 ; Sampler for tex containing picture to display */
decl = vl_decl_samplers(0, 0);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/* tex2d t0, i0, s0 ; Read src pixel */
inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* sub t0, t0, c0 ; Subtract bias vector from pixel */
inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/*
* dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix
* dp4 o0.y, t0, c2
* dp4 o0.z, t0, c3
*/
for (i = 0; i < 3; ++i)
{
inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1);
inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/* end */
inst = vl_end();
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
fs.tokens = tokens;
csc->fragment_shader = pipe->create_fs_state(pipe, &fs);
FREE(tokens);
return 0;
}
static int vlCreateDataBufs
(
struct vlBasicCSC *csc
)
{
struct pipe_context *pipe;
assert(csc);
pipe = csc->pipe;
/*
* Create our vertex buffer and vertex buffer element
* VB contains 4 vertices that render a quad covering the entire window
* to display a rendered surface
* Quad is rendered as a tri strip
*/
csc->vertex_bufs[0].pitch = sizeof(struct vlVertex2f);
csc->vertex_bufs[0].max_index = 3;
csc->vertex_bufs[0].buffer_offset = 0;
csc->vertex_bufs[0].buffer = pipe_buffer_create
(
pipe->screen,
1,
PIPE_BUFFER_USAGE_VERTEX,
sizeof(struct vlVertex2f) * 4
);
memcpy
(
pipe_buffer_map(pipe->screen, csc->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
surface_verts,
sizeof(struct vlVertex2f) * 4
);
pipe_buffer_unmap(pipe->screen, csc->vertex_bufs[0].buffer);
csc->vertex_elems[0].src_offset = 0;
csc->vertex_elems[0].vertex_buffer_index = 0;
csc->vertex_elems[0].nr_components = 2;
csc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
/*
* Create our texcoord buffer and texcoord buffer element
* Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices
*/
csc->vertex_bufs[1].pitch = sizeof(struct vlVertex2f);
csc->vertex_bufs[1].max_index = 3;
csc->vertex_bufs[1].buffer_offset = 0;
csc->vertex_bufs[1].buffer = pipe_buffer_create
(
pipe->screen,
1,
PIPE_BUFFER_USAGE_VERTEX,
sizeof(struct vlVertex2f) * 4
);
memcpy
(
pipe_buffer_map(pipe->screen, csc->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
surface_texcoords,
sizeof(struct vlVertex2f) * 4
);
pipe_buffer_unmap(pipe->screen, csc->vertex_bufs[1].buffer);
csc->vertex_elems[1].src_offset = 0;
csc->vertex_elems[1].vertex_buffer_index = 1;
csc->vertex_elems[1].nr_components = 2;
csc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
/*
* Create our vertex shader's constant buffer
* Const buffer contains scaling and translation vectors
*/
csc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts);
csc->vs_const_buf.buffer = pipe_buffer_create
(
pipe->screen,
1,
PIPE_BUFFER_USAGE_CONSTANT | PIPE_BUFFER_USAGE_DISCARD,
csc->vs_const_buf.size
);
/*
* Create our fragment shader's constant buffer
* Const buffer contains the color conversion matrix and bias vectors
*/
csc->fs_const_buf.size = sizeof(struct vlFragmentShaderConsts);
csc->fs_const_buf.buffer = pipe_buffer_create
(
pipe->screen,
1,
PIPE_BUFFER_USAGE_CONSTANT,
csc->fs_const_buf.size
);
/*
* TODO: Refactor this into a seperate function,
* allow changing the CSC matrix at runtime to switch between regular & full versions
*/
memcpy
(
pipe_buffer_map(pipe->screen, csc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
&bt_601_full,
sizeof(struct vlFragmentShaderConsts)
);
pipe_buffer_unmap(pipe->screen, csc->fs_const_buf.buffer);
return 0;
}
static int vlInit
(
struct vlBasicCSC *csc
)
{
struct pipe_context *pipe;
struct pipe_sampler_state sampler;
assert(csc);
pipe = csc->pipe;
/* Delay creating the FB until vlPutPictureCSC() so we know window size */
csc->framebuffer_tex = NULL;
csc->framebuffer.width = 0;
csc->framebuffer.height = 0;
csc->framebuffer.nr_cbufs = 1;
csc->framebuffer.cbufs[0] = NULL;
csc->framebuffer.zsbuf = NULL;
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
/*sampler.prefilter = ;*/
/*sampler.shadow_ambient = ;*/
/*sampler.lod_bias = ;*/
/*sampler.min_lod = ;*/
/*sampler.max_lod = ;*/
/*sampler.border_color[i] = ;*/
/*sampler.max_anisotropy = ;*/
csc->sampler = pipe->create_sampler_state(pipe, &sampler);
vlCreateVertexShader(csc);
vlCreateFragmentShader(csc);
vlCreateDataBufs(csc);
return 0;
}
int vlCreateBasicCSC
(
struct pipe_context *pipe,
struct vlCSC **csc
)
{
struct vlBasicCSC *basic_csc;
assert(pipe);
assert(csc);
basic_csc = CALLOC_STRUCT(vlBasicCSC);
if (!basic_csc)
return 1;
basic_csc->base.vlResizeFrameBuffer = &vlResizeFrameBuffer;
basic_csc->base.vlBegin = &vlBegin;
basic_csc->base.vlPutPicture = &vlPutPictureCSC;
basic_csc->base.vlEnd = &vlEnd;
basic_csc->base.vlGetFrameBuffer = &vlGetFrameBuffer;
basic_csc->base.vlDestroy = &vlDestroy;
basic_csc->pipe = pipe;
vlInit(basic_csc);
*csc = &basic_csc->base;
return 0;
}
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