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#ifndef vl_render_h
#define vl_render_h
#include "vl_types.h"
struct pipe_surface;
struct vlRender
{
int (*vlBegin)
(
struct vlRender *render
);
int (*vlRenderMacroBlocksMpeg2)
(
struct vlRender *render,
struct vlMpeg2MacroBlockBatch *batch,
struct vlSurface *surface
);
int (*vlEnd)
(
struct vlRender *render
);
int (*vlFlush)
(
struct vlRender *render
);
int (*vlDestroy)
(
struct vlRender *render
);
};
#endif
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