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|
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
import struct
import gallium
import model
import parse as parser
try:
from struct import unpack_from
except ImportError:
def unpack_from(fmt, buf, offset=0):
size = struct.calcsize(fmt)
return struct.unpack(fmt, buf[offset:offset + size])
def make_image(surface, x=None, y=None, w=None, h=None):
if x is None:
x = 0
if y is None:
y = 0
if w is None:
w = surface.width - x
if h is None:
h = surface.height - y
data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
import Image
outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
return outimage
def save_image(filename, surface, x=None, y=None, w=None, h=None):
outimage = make_image(surface, x, y, w, h)
outimage.save(filename, "PNG")
def show_image(surface, title, x=None, y=None, w=None, h=None):
outimage = make_image(surface, x, y, w, h)
import Tkinter as tk
from PIL import Image, ImageTk
root = tk.Tk()
root.title(title)
image1 = ImageTk.PhotoImage(outimage)
w = image1.width()
h = image1.height()
x = 100
y = 100
root.geometry("%dx%d+%d+%d" % (w, h, x, y))
panel1 = tk.Label(root, image=image1)
panel1.pack(side='top', fill='both', expand='yes')
panel1.image = image1
root.mainloop()
class Struct:
"""C-like struct"""
# A basic Python class can pass as a C-like structure
pass
struct_factories = {
"pipe_blend_color": gallium.BlendColor,
"pipe_blend_state": gallium.Blend,
#"pipe_clip_state": gallium.Clip,
#"pipe_constant_buffer": gallium.ConstantBuffer,
"pipe_depth_state": gallium.Depth,
"pipe_stencil_state": gallium.Stencil,
"pipe_alpha_state": gallium.Alpha,
"pipe_depth_stencil_alpha_state": gallium.DepthStencilAlpha,
"pipe_format_block": gallium.FormatBlock,
#"pipe_framebuffer_state": gallium.Framebuffer,
"pipe_poly_stipple": gallium.PolyStipple,
"pipe_rasterizer_state": gallium.Rasterizer,
"pipe_sampler_state": gallium.Sampler,
"pipe_scissor_state": gallium.Scissor,
#"pipe_shader_state": gallium.Shader,
#"pipe_vertex_buffer": gallium.VertexBuffer,
"pipe_vertex_element": gallium.VertexElement,
"pipe_viewport_state": gallium.Viewport,
#"pipe_texture": gallium.Texture,
}
member_array_factories = {
"pipe_rasterizer_state": {"sprite_coord_mode": gallium.ByteArray},
"pipe_poly_stipple": {"stipple": gallium.UnsignedArray},
"pipe_viewport_state": {"scale": gallium.FloatArray, "translate": gallium.FloatArray},
#"pipe_clip_state": {"ucp": gallium.FloatArray},
"pipe_depth_stencil_alpha_state": {"stencil": gallium.StencilArray},
"pipe_blend_color": {"color": gallium.FloatArray},
"pipe_sampler_state": {"border_color": gallium.FloatArray},
}
class Translator(model.Visitor):
"""Translate model arguments into regular Python objects"""
def __init__(self, interpreter):
self.interpreter = interpreter
self.result = None
def visit(self, node):
self.result = None
node.visit(self)
return self.result
def visit_literal(self, node):
self.result = node.value
def visit_named_constant(self, node):
# lookup the named constant in the gallium module
self.result = getattr(gallium, node.name)
def visit_array(self, node):
array = []
for element in node.elements:
array.append(self.visit(element))
self.result = array
def visit_struct(self, node):
struct_factory = struct_factories.get(node.name, Struct)
struct = struct_factory()
for member_name, member_node in node.members:
member_value = self.visit(member_node)
try:
array_factory = member_array_factories[node.name][member_name]
except KeyError:
pass
else:
assert isinstance(member_value, list)
array = array_factory(len(member_value))
for i in range(len(member_value)):
array[i] = member_value[i]
member_value = array
#print node.name, member_name, member_value
assert isinstance(struct, Struct) or hasattr(struct, member_name)
setattr(struct, member_name, member_value)
self.result = struct
def visit_pointer(self, node):
self.result = self.interpreter.lookup_object(node.address)
class Object:
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
class Global(Object):
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
def pipe_winsys_create(self):
return Winsys(self.interpreter, gallium.Device())
def pipe_screen_create(self, winsys=None):
if winsys is None:
real = gallium.Device()
else:
real = winsys.real
return Screen(self.interpreter, real)
def pipe_context_create(self, screen):
context = screen.real.context_create()
return Context(self.interpreter, context)
class Winsys(Object):
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
def get_name(self):
pass
def user_buffer_create(self, data, size):
# We don't really care to distinguish between user and regular buffers
buffer = self.real.buffer_create(size,
4,
gallium.PIPE_BUFFER_USAGE_CPU_READ |
gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
assert size == len(data)
buffer.write(data)
return buffer
def buffer_create(self, alignment, usage, size):
return self.real.buffer_create(size, alignment, usage)
def buffer_destroy(self, buffer):
pass
def buffer_write(self, buffer, data, size):
assert size == len(data)
buffer.write(data)
def fence_finish(self, fence, flags):
pass
def fence_reference(self, dst, src):
pass
def flush_frontbuffer(self, surface):
pass
def surface_alloc(self):
return None
def surface_release(self, surface):
pass
class Transfer:
def __init__(self, surface, x, y, w, h):
self.surface = surface
self.x = x
self.y = y
self.w = w
self.h = h
class Screen(Object):
def destroy(self):
pass
def get_name(self):
pass
def get_vendor(self):
pass
def get_param(self, param):
pass
def get_paramf(self, param):
pass
def is_format_supported(self, format, target, tex_usage, geom_flags):
return self.real.is_format_supported(format, target, tex_usage, geom_flags)
def texture_create(self, templat):
return self.real.texture_create(
format = templat.format,
width = templat.width[0],
height = templat.height[0],
depth = templat.depth[0],
last_level = templat.last_level,
target = templat.target,
tex_usage = templat.tex_usage,
)
def texture_destroy(self, texture):
self.interpreter.unregister_object(texture)
def texture_release(self, surface):
pass
def get_tex_surface(self, texture, face, level, zslice, usage):
if texture is None:
return None
return texture.get_surface(face, level, zslice)
def tex_surface_destroy(self, surface):
self.interpreter.unregister_object(surface)
def tex_surface_release(self, surface):
pass
def surface_write(self, surface, data, stride, size):
if surface is None:
return
assert surface.nblocksy * stride == size
surface.put_tile_raw(0, 0, surface.width, surface.height, data, stride)
def get_tex_transfer(self, texture, face, level, zslice, usage, x, y, w, h):
if texture is None:
return None
transfer = Transfer(texture.get_surface(face, level, zslice), x, y, w, h)
if transfer and usage & gallium.PIPE_TRANSFER_READ
if self.interpreter.options.all:
self.interpreter.present(transfer.surface, 'transf_read', x, y, w, h)
return transfer
def tex_transfer_destroy(self, transfer):
self.interpreter.unregister_object(transfer)
def transfer_write(self, transfer, stride, data, size):
if transfer is None:
return
transfer.surface.put_tile_raw(transfer.x, transfer.y, transfer.w, transfer.h, data, stride)
if self.interpreter.options.all:
self.interpreter.present(transfer.surface, 'transf_write', transfer.x, transfer.y, transfer.w, transfer.h)
def user_buffer_create(self, data, size):
# We don't really care to distinguish between user and regular buffers
buffer = self.real.buffer_create(size,
4,
gallium.PIPE_BUFFER_USAGE_CPU_READ |
gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
assert size == len(data)
buffer.write(data)
return buffer
def buffer_create(self, alignment, usage, size):
return self.real.buffer_create(size, alignment, usage)
def buffer_destroy(self, buffer):
pass
def buffer_write(self, buffer, data, size, offset=0):
assert size == len(data)
buffer.write(data)
def fence_finish(self, fence, flags):
pass
def fence_reference(self, dst, src):
pass
def flush_frontbuffer(self, surface):
pass
class Context(Object):
def __init__(self, interpreter, real):
Object.__init__(self, interpreter, real)
self.cbufs = []
self.zsbuf = None
self.vbufs = []
self.velems = []
self.dirty = False
def destroy(self):
pass
def create_blend_state(self, state):
return state
def bind_blend_state(self, state):
if state is not None:
self.real.set_blend(state)
def delete_blend_state(self, state):
pass
def create_sampler_state(self, state):
return state
def delete_sampler_state(self, state):
pass
def bind_sampler_states(self, num_states, states):
for i in range(num_states):
self.real.set_sampler(i, states[i])
def create_rasterizer_state(self, state):
return state
def bind_rasterizer_state(self, state):
if state is not None:
self.real.set_rasterizer(state)
def delete_rasterizer_state(self, state):
pass
def create_depth_stencil_alpha_state(self, state):
return state
def bind_depth_stencil_alpha_state(self, state):
if state is not None:
self.real.set_depth_stencil_alpha(state)
def delete_depth_stencil_alpha_state(self, state):
pass
def create_fs_state(self, state):
tokens = str(state.tokens)
shader = gallium.Shader(tokens)
return shader
create_vs_state = create_fs_state
def bind_fs_state(self, state):
self.real.set_fragment_shader(state)
def bind_vs_state(self, state):
self.real.set_vertex_shader(state)
def delete_fs_state(self, state):
pass
delete_vs_state = delete_fs_state
def set_blend_color(self, state):
self.real.set_blend_color(state)
def set_clip_state(self, state):
_state = gallium.Clip()
_state.nr = state.nr
if state.nr:
# FIXME
ucp = gallium.FloatArray(gallium.PIPE_MAX_CLIP_PLANES*4)
for i in range(len(state.ucp)):
for j in range(len(state.ucp[i])):
ucp[i*4 + j] = state.ucp[i][j]
_state.ucp = ucp
self.real.set_clip(_state)
def dump_constant_buffer(self, buffer):
if not self.interpreter.verbosity(2):
return
data = buffer.read()
format = '4f'
index = 0
for offset in range(0, len(data), struct.calcsize(format)):
x, y, z, w = unpack_from(format, data, offset)
sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w))
index += 1
sys.stdout.flush()
def set_constant_buffer(self, shader, index, buffer):
if buffer is not None:
self.real.set_constant_buffer(shader, index, buffer.buffer)
self.dump_constant_buffer(buffer.buffer)
def set_framebuffer_state(self, state):
_state = gallium.Framebuffer()
_state.width = state.width
_state.height = state.height
_state.nr_cbufs = state.nr_cbufs
for i in range(len(state.cbufs)):
_state.set_cbuf(i, state.cbufs[i])
_state.set_zsbuf(state.zsbuf)
self.real.set_framebuffer(_state)
self.cbufs = state.cbufs
self.zsbuf = state.zsbuf
def set_polygon_stipple(self, state):
self.real.set_polygon_stipple(state)
def set_scissor_state(self, state):
self.real.set_scissor(state)
def set_viewport_state(self, state):
self.real.set_viewport(state)
def set_sampler_textures(self, num_textures, textures):
for i in range(num_textures):
self.real.set_sampler_texture(i, textures[i])
def set_vertex_buffers(self, num_buffers, buffers):
self.vbufs = buffers[0:num_buffers]
for i in range(num_buffers):
vbuf = buffers[i]
self.real.set_vertex_buffer(
i,
stride = vbuf.stride,
max_index = vbuf.max_index,
buffer_offset = vbuf.buffer_offset,
buffer = vbuf.buffer,
)
def set_vertex_elements(self, num_elements, elements):
self.velems = elements[0:num_elements]
for i in range(num_elements):
self.real.set_vertex_element(i, elements[i])
self.real.set_vertex_elements(num_elements)
def set_edgeflags(self, bitfield):
# FIXME
pass
def dump_vertices(self, start, count):
if not self.interpreter.verbosity(2):
return
for index in range(start, start + count):
if index >= start + 16:
sys.stdout.write('\t...\n')
break
sys.stdout.write('\t{\n')
for velem in self.velems:
vbuf = self.vbufs[velem.vertex_buffer_index]
offset = vbuf.buffer_offset + velem.src_offset + vbuf.stride*index
format = {
gallium.PIPE_FORMAT_R32_FLOAT: 'f',
gallium.PIPE_FORMAT_R32G32_FLOAT: '2f',
gallium.PIPE_FORMAT_R32G32B32_FLOAT: '3f',
gallium.PIPE_FORMAT_R32G32B32A32_FLOAT: '4f',
gallium.PIPE_FORMAT_B8G8R8A8_UNORM: '4B',
}[velem.src_format]
data = vbuf.buffer.read()
values = unpack_from(format, data, offset)
sys.stdout.write('\t\t{' + ', '.join(map(str, values)) + '},\n')
assert len(values) == velem.nr_components
sys.stdout.write('\t},\n')
sys.stdout.flush()
def dump_indices(self, ibuf, isize, start, count):
if not self.interpreter.verbosity(2):
return
format = {
1: 'B',
2: 'H',
4: 'I',
}[isize]
assert struct.calcsize(format) == isize
data = ibuf.read()
maxindex, minindex = 0, 0xffffffff
sys.stdout.write('\t{\n')
for i in range(start, start + count):
if i >= start + 16:
sys.stdout.write('\t...\n')
break
offset = i*isize
index, = unpack_from(format, data, offset)
sys.stdout.write('\t\t%u,\n' % index)
minindex = min(minindex, index)
maxindex = max(maxindex, index)
sys.stdout.write('\t},\n')
sys.stdout.flush()
return minindex, maxindex
def draw_arrays(self, mode, start, count):
self.dump_vertices(start, count)
self.real.draw_arrays(mode, start, count)
self._set_dirty()
def draw_elements(self, indexBuffer, indexSize, mode, start, count):
if self.interpreter.verbosity(2):
minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
self.dump_vertices(minindex, maxindex - minindex)
self.real.draw_elements(indexBuffer, indexSize, mode, start, count)
self._set_dirty()
def draw_range_elements(self, indexBuffer, indexSize, minIndex, maxIndex, mode, start, count):
if self.interpreter.verbosity(2):
minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
minindex = min(minindex, minIndex)
maxindex = min(maxindex, maxIndex)
self.dump_vertices(minindex, maxindex - minindex)
self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count)
self._set_dirty()
def surface_copy(self, dest, destx, desty, src, srcx, srcy, width, height):
if dest is not None and src is not None:
if self.interpreter.options.all:
self.interpreter.present(src, 'surface_copy_src', srcx, srcy, width, height)
self.real.surface_copy(dest, destx, desty, src, srcx, srcy, width, height)
if dest in self.cbufs:
self._set_dirty()
flags = gallium.PIPE_FLUSH_FRAME
else:
flags = 0
self.flush(flags)
if self.interpreter.options.all:
self.interpreter.present(dest, 'surface_copy_dest', destx, desty, width, height)
def is_texture_referenced(self, texture, face, level):
#return self.real.is_texture_referenced(format, texture, face, level)
pass
def is_buffer_referenced(self, buf):
#return self.real.is_buffer_referenced(format, buf)
pass
def _set_dirty(self):
if self.interpreter.options.step:
self._present()
else:
self.dirty = True
def flush(self, flags):
self.real.flush(flags)
if self.dirty:
if flags & gallium.PIPE_FLUSH_FRAME:
self._present()
self.dirty = False
return None
def clear(self, buffers, rgba, depth, stencil):
_rgba = gallium.FloatArray(4)
for i in range(4):
_rgba[i] = rgba[i]
self.real.clear(buffers, _rgba, depth, stencil)
def _present(self):
self.real.flush()
if self.cbufs and self.cbufs[0]:
self.interpreter.present(self.cbufs[0], "cbuf")
if self.zsbuf:
if self.interpreter.options.all:
self.interpreter.present(self.zsbuf, "zsbuf")
class Interpreter(parser.TraceDumper):
ignore_calls = set((
('pipe_screen', 'is_format_supported'),
('pipe_screen', 'get_param'),
('pipe_screen', 'get_paramf'),
))
def __init__(self, stream, options):
parser.TraceDumper.__init__(self, stream)
self.options = options
self.objects = {}
self.result = None
self.globl = Global(self, None)
self.call_no = None
def register_object(self, address, object):
self.objects[address] = object
def unregister_object(self, object):
# FIXME:
pass
def lookup_object(self, address):
return self.objects[address]
def interpret(self, trace):
for call in trace.calls:
self.interpret_call(call)
def handle_call(self, call):
if self.options.stop and call.no > self.options.stop:
sys.exit(0)
if (call.klass, call.method) in self.ignore_calls:
return
self.call_no = call.no
if self.verbosity(1):
parser.TraceDumper.handle_call(self, call)
sys.stdout.flush()
args = [(str(name), self.interpret_arg(arg)) for name, arg in call.args]
if call.klass:
name, obj = args[0]
args = args[1:]
else:
obj = self.globl
method = getattr(obj, call.method)
ret = method(**dict(args))
if call.ret and isinstance(call.ret, model.Pointer):
if ret is None:
sys.stderr.write('warning: NULL returned\n')
self.register_object(call.ret.address, ret)
self.call_no = None
def interpret_arg(self, node):
translator = Translator(self)
return translator.visit(node)
def verbosity(self, level):
return self.options.verbosity >= level
def present(self, surface, description, x=None, y=None, w=None, h=None):
if self.call_no < self.options.start:
return
if self.options.images:
filename = '%04u_%s.png' % (self.call_no, description)
save_image(filename, surface, x, y, w, h)
else:
title = '%u. %s' % (self.call_no, description)
show_image(surface, title, x, y, w, h)
class Main(parser.Main):
def get_optparser(self):
optparser = parser.Main.get_optparser(self)
optparser.add_option("-q", "--quiet", action="store_const", const=0, dest="verbosity", help="no messages")
optparser.add_option("-v", "--verbose", action="count", dest="verbosity", default=1, help="increase verbosity level")
optparser.add_option("-i", "--images", action="store_true", dest="images", default=False, help="save images instead of showing them")
optparser.add_option("-a", "--all", action="store_true", dest="all", default=False, help="show depth, stencil, and transfers")
optparser.add_option("-s", "--step", action="store_true", dest="step", default=False, help="step trhough every draw")
optparser.add_option("-f", "--from", action="store", type="int", dest="start", default=0, help="from call no")
optparser.add_option("-t", "--to", action="store", type="int", dest="stop", default=0, help="until call no")
return optparser
def process_arg(self, stream, options):
parser = Interpreter(stream, options)
parser.parse()
if __name__ == '__main__':
Main().main()
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