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/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "VG/openvg.h"
#include "vg_manager.h"
#include "vg_context.h"
#include "api.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
VGErrorCode vegaGetError(void)
{
struct vg_context *ctx = vg_current_context();
VGErrorCode error = VG_NO_CONTEXT_ERROR;
if (!ctx)
return error;
error = ctx->_error;
ctx->_error = VG_NO_ERROR;
return error;
}
void vegaFlush(void)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe;
if (!ctx)
return;
pipe = ctx->pipe;
pipe->flush(pipe, NULL);
vg_manager_flush_frontbuffer(ctx);
}
void vegaFinish(void)
{
struct vg_context *ctx = vg_current_context();
struct pipe_fence_handle *fence = NULL;
struct pipe_context *pipe;
if (!ctx)
return;
pipe = ctx->pipe;
pipe->flush(pipe, &fence);
if (fence) {
pipe->screen->fence_finish(pipe->screen, fence,
PIPE_TIMEOUT_INFINITE);
pipe->screen->fence_reference(pipe->screen, &fence, NULL);
}
}
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