1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "VG/openvg.h"
#include "vg_manager.h"
#include "vg_context.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
VGErrorCode vgGetError(void)
{
struct vg_context *ctx = vg_current_context();
VGErrorCode error = VG_NO_CONTEXT_ERROR;
if (!ctx)
return error;
error = ctx->_error;
ctx->_error = VG_NO_ERROR;
return error;
}
void vgFlush(void)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe;
if (!ctx)
return;
pipe = ctx->pipe;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
vg_manager_flush_frontbuffer(ctx);
}
void vgFinish(void)
{
struct vg_context *ctx = vg_current_context();
struct pipe_fence_handle *fence = NULL;
struct pipe_context *pipe;
if (!ctx)
return;
pipe = ctx->pipe;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
pipe->screen->fence_finish(pipe->screen, fence, 0);
pipe->screen->fence_reference(pipe->screen, &fence, NULL);
}
|