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/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "VG/openvg.h"
#include "vg_context.h"
#include "paint.h"
#include "image.h"
VGPaint vgCreatePaint(void)
{
return (VGPaint) paint_create(vg_current_context());
}
void vgDestroyPaint(VGPaint p)
{
struct vg_context *ctx = vg_current_context();
struct vg_paint *paint;
if (p == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
paint = (struct vg_paint *)p;
paint_destroy(paint);
}
void vgSetPaint(VGPaint paint, VGbitfield paintModes)
{
struct vg_context *ctx = vg_current_context();
if (paint == VG_INVALID_HANDLE) {
/* restore the default */
paint = (VGPaint)ctx->default_paint;
} else if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (paintModes & VG_FILL_PATH) {
ctx->state.vg.fill_paint = (struct vg_paint *)paint;
}
if (paintModes & VG_STROKE_PATH) {
ctx->state.vg.stroke_paint = (struct vg_paint *)paint;
}
}
VGPaint vgGetPaint(VGPaintMode paintMode)
{
struct vg_context *ctx = vg_current_context();
VGPaint paint = VG_INVALID_HANDLE;
if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return VG_INVALID_HANDLE;
}
if (paintMode == VG_FILL_PATH)
paint = (VGPaint)ctx->state.vg.fill_paint;
else if (paintMode == VG_STROKE_PATH)
paint = (VGPaint)ctx->state.vg.stroke_paint;
if (paint == (VGPaint)ctx->default_paint)
paint = VG_INVALID_HANDLE;
return paint;
}
void vgSetColor(VGPaint paint, VGuint rgba)
{
struct vg_context *ctx = vg_current_context();
if (paint == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
{
struct vg_paint *p = (struct vg_paint *)paint;
paint_set_colori(p, rgba);
}
}
VGuint vgGetColor(VGPaint paint)
{
struct vg_context *ctx = vg_current_context();
struct vg_paint *p;
VGuint rgba = 0;
if (paint == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return rgba;
}
if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return rgba;
}
p = (struct vg_paint *)paint;
return paint_colori(p);
}
void vgPaintPattern(VGPaint paint, VGImage pattern)
{
struct vg_context *ctx = vg_current_context();
if (paint == VG_INVALID_HANDLE ||
!vg_context_is_object_valid(ctx, VG_OBJECT_PAINT, (void *)paint)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (pattern == VG_INVALID_HANDLE) {
paint_set_type((struct vg_paint*)paint, VG_PAINT_TYPE_COLOR);
return;
}
if (!vg_context_is_object_valid(ctx, VG_OBJECT_IMAGE, (void *)pattern)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT) ||
!vg_object_is_valid((void*)pattern, VG_OBJECT_IMAGE)) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
paint_set_pattern((struct vg_paint*)paint,
(struct vg_image*)pattern);
}
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