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path: root/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c
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/**************************************************************************
 * 
 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include <windows.h>

#include "main/context.h"
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"

#ifdef DEBUG
#include "trace/tr_screen.h"
#include "trace/tr_texture.h"
#endif

#include "stw_framebuffer.h"
#include "stw_device.h"
#include "stw_public.h"
#include "stw_winsys.h"
#include "stw_tls.h"


/**
 * @sa http://msdn.microsoft.com/en-us/library/ms644975(VS.85).aspx
 * @sa http://msdn.microsoft.com/en-us/library/ms644960(VS.85).aspx
 */
static LRESULT CALLBACK
stw_call_window_proc(
   int nCode,
   WPARAM wParam,
   LPARAM lParam )
{
   struct stw_tls_data *tls_data;
   PCWPSTRUCT pParams = (PCWPSTRUCT)lParam;
   
   tls_data = stw_tls_get_data();
   if(!tls_data)
      return 0;
   
   if (nCode < 0)
       return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam);

   if (pParams->message == WM_SIZE && pParams->wParam != SIZE_MINIMIZED) {
      struct stw_framebuffer *fb;

      pipe_mutex_lock( stw_dev->mutex );
      for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
         if (fb->hWnd == pParams->hwnd)
            break;
      pipe_mutex_unlock( stw_dev->mutex );
      
      if(fb) {
         unsigned width = LOWORD( pParams->lParam );
         unsigned height = HIWORD( pParams->lParam );
         
         /* FIXME: The mesa statetracker makes the assumptions that only
          * one context is using the framebuffer, and that that context is the 
          * current one. However neither holds true, as WGL allows more than
          * one context to be bound to the same drawable, and this function can 
          * be called from any thread.
          */
         pipe_mutex_lock( fb->mutex );
         st_resize_framebuffer( fb->stfb, width, height );
         pipe_mutex_unlock( fb->mutex );
      }
   }

   return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam);
}


/* Create a new framebuffer object which will correspond to the given HDC.
 */
struct stw_framebuffer *
stw_framebuffer_create(
   HDC hdc,
   GLvisual *visual,
   const struct stw_pixelformat_info *pfi,
   GLuint width,
   GLuint height )
{
   enum pipe_format colorFormat, depthFormat, stencilFormat;
   struct stw_framebuffer *fb;

   colorFormat = pfi->color_format;
   
   assert(pf_layout( pfi->depth_stencil_format ) == PIPE_FORMAT_LAYOUT_RGBAZS );

   if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_Z ))
      depthFormat = pfi->depth_stencil_format;
   else
      depthFormat = PIPE_FORMAT_NONE;

   if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_S ))
      stencilFormat = pfi->depth_stencil_format;
   else
      stencilFormat = PIPE_FORMAT_NONE;

   fb = CALLOC_STRUCT( stw_framebuffer );
   if (fb == NULL)
      return NULL;

   fb->hDC = hdc;
   fb->hWnd = WindowFromDC( hdc );

   pipe_mutex_init( fb->mutex );

   fb->stfb = st_create_framebuffer(
      visual,
      colorFormat,
      depthFormat,
      stencilFormat,
      width,
      height,
      (void *) fb );
   if(!fb->stfb) {
      FREE(fb);
      return NULL;
   }

   pipe_mutex_lock( stw_dev->mutex );
   fb->next = stw_dev->fb_head;
   stw_dev->fb_head = fb;
   pipe_mutex_unlock( stw_dev->mutex );

   return fb;
}

void
stw_framebuffer_destroy(
   struct stw_framebuffer *fb )
{
   struct stw_framebuffer **link;

   pipe_mutex_lock( stw_dev->mutex );

   link = &stw_dev->fb_head;
   while (link && *link != fb)
      link = &(*link)->next;
   assert(*link);
   if (link)
      *link = fb->next;
   fb->next = NULL;

   pipe_mutex_unlock( stw_dev->mutex );

   st_unreference_framebuffer(fb->stfb);
   
   pipe_mutex_destroy( fb->mutex );
   
   FREE( fb );
}

/**
 * Given an hdc, return the corresponding stw_framebuffer.
 */
struct stw_framebuffer *
stw_framebuffer_from_hdc(
   HDC hdc )
{
   struct stw_framebuffer *fb;

   pipe_mutex_lock( stw_dev->mutex );
   for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
      if (fb->hDC == hdc)
         break;
   pipe_mutex_unlock( stw_dev->mutex );

   return fb;
}


BOOL
stw_swap_buffers(
   HDC hdc )
{
   struct stw_framebuffer *fb;
   struct pipe_screen *screen;
   struct pipe_surface *surface;

   fb = stw_framebuffer_from_hdc( hdc );
   if (fb == NULL)
      return FALSE;

   pipe_mutex_lock( fb->mutex );

   /* If we're swapping the buffer associated with the current context
    * we have to flush any pending rendering commands first.
    */
   st_notify_swapbuffers( fb->stfb );

   screen = stw_dev->screen;
   
   if(!st_get_framebuffer_surface( fb->stfb, ST_SURFACE_BACK_LEFT, &surface )) {
      /* FIXME: this shouldn't happen, but does on glean */
      pipe_mutex_unlock( fb->mutex );
      return FALSE;
   }

#ifdef DEBUG
   if(stw_dev->trace_running) {
      screen = trace_screen(screen)->screen;
      surface = trace_surface(surface)->surface;
   }
#endif

   stw_dev->stw_winsys->flush_frontbuffer( screen, surface, hdc );
   
   pipe_mutex_unlock( fb->mutex );
   
   return TRUE;
}


boolean
stw_framebuffer_init_thread(void)
{
   struct stw_tls_data *tls_data;
   
   tls_data = stw_tls_get_data();
   if(!tls_data)
      return FALSE;
   
   tls_data->hCallWndProcHook = SetWindowsHookEx(WH_CALLWNDPROC,
                                                 stw_call_window_proc,
                                                 NULL,
                                                 GetCurrentThreadId());
   if(tls_data->hCallWndProcHook == NULL)
      return FALSE;
   
   return TRUE;
}

void
stw_framebuffer_cleanup_thread(void)
{
   struct stw_tls_data *tls_data;
   
   tls_data = stw_tls_get_data();
   if(!tls_data)
      return;
   
   if(tls_data->hCallWndProcHook) {
      UnhookWindowsHookEx(tls_data->hCallWndProcHook);
      tls_data->hCallWndProcHook = NULL;
   }
}