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#include "xorg_composite.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
#include "pipe/p_inlines.h"
struct xorg_composite_blend {
int op:8;
unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
};
#define BLEND_OP_OVER 3
static const struct xorg_composite_blend xorg_blends[] = {
{ PictOpClear,
PIPE_BLENDFACTOR_CONST_COLOR, PIPE_BLENDFACTOR_CONST_ALPHA,
PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO },
{ PictOpSrc,
PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ONE,
PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO },
{ PictOpDst,
PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO,
PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ONE },
{ PictOpOver,
PIPE_BLENDFACTOR_SRC_ALPHA, PIPE_BLENDFACTOR_ONE,
PIPE_BLENDFACTOR_INV_SRC_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA },
{ PictOpOverReverse,
PIPE_BLENDFACTOR_SRC_ALPHA, PIPE_BLENDFACTOR_ONE,
PIPE_BLENDFACTOR_INV_SRC_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA },
};
static INLINE void
pixel_to_float4(Pixel pixel, float *color)
{
CARD32 r, g, b, a;
a = (pixel >> 24) & 0xff;
r = (pixel >> 16) & 0xff;
g = (pixel >> 8) & 0xff;
b = (pixel >> 0) & 0xff;
color[0] = ((float)r) / 255.;
color[1] = ((float)g) / 255.;
color[2] = ((float)b) / 255.;
color[3] = ((float)a) / 255.;
}
static INLINE void
render_pixel_to_float4(PictFormatPtr format,
CARD32 pixel, float *color)
{
CARD32 r, g, b, a;
debug_assert(format->type == PictTypeDirect);
r = (pixel >> format->direct.red) & format->direct.redMask;
g = (pixel >> format->direct.green) & format->direct.greenMask;
b = (pixel >> format->direct.blue) & format->direct.blueMask;
a = (pixel >> format->direct.alpha) & format->direct.alphaMask;
color[0] = ((float)r) / ((float)format->direct.redMask);
color[1] = ((float)g) / ((float)format->direct.greenMask);
color[2] = ((float)b) / ((float)format->direct.blueMask);
color[3] = ((float)a) / ((float)format->direct.alphaMask);
}
struct acceleration_info {
int op : 16;
int with_mask : 1;
int component_alpha : 1;
};
static const struct acceleration_info accelerated_ops[] = {
{PictOpClear, 1, 0},
{PictOpSrc, 1, 0},
{PictOpDst, 1, 0},
{PictOpOver, 1, 0},
{PictOpOverReverse, 1, 0},
{PictOpIn, 1, 0},
{PictOpInReverse, 1, 0},
{PictOpOut, 1, 0},
{PictOpOutReverse, 1, 0},
{PictOpAtop, 1, 0},
{PictOpAtopReverse, 1, 0},
{PictOpXor, 1, 0},
{PictOpAdd, 1, 0},
{PictOpSaturate, 1, 0},
};
static struct xorg_composite_blend
blend_for_op(int op)
{
const int num_blends =
sizeof(xorg_blends)/sizeof(struct xorg_composite_blend);
int i;
for (i = 0; i < num_blends; ++i) {
if (xorg_blends[i].op == op)
return xorg_blends[i];
}
return xorg_blends[BLEND_OP_OVER];
}
static INLINE int
render_repeat_to_gallium(int mode)
{
switch(mode) {
case RepeatNone:
return PIPE_TEX_WRAP_CLAMP;
case RepeatNormal:
return PIPE_TEX_WRAP_REPEAT;
case RepeatReflect:
return PIPE_TEX_WRAP_MIRROR_REPEAT;
case RepeatPad:
return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
default:
debug_printf("Unsupported repeat mode\n");
}
return PIPE_TEX_WRAP_REPEAT;
}
static INLINE void
setup_vertex0(float vertex[2][4], float x, float y,
float color[4])
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = color[0]; /*r*/
vertex[1][1] = color[1]; /*g*/
vertex[1][2] = color[2]; /*b*/
vertex[1][3] = color[3]; /*a*/
}
static struct pipe_buffer *
setup_vertex_data0(struct exa_context *ctx,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
float vertices[4][2][4];
/* 1st vertex */
setup_vertex0(vertices[0], dstX, dstY,
ctx->solid_color);
/* 2nd vertex */
setup_vertex0(vertices[1], dstX + width, dstY,
ctx->solid_color);
/* 3rd vertex */
setup_vertex0(vertices[2], dstX + width, dstY + height,
ctx->solid_color);
/* 4th vertex */
setup_vertex0(vertices[3], dstX, dstY + height,
ctx->solid_color);
return pipe_user_buffer_create(ctx->ctx->screen,
vertices,
sizeof(vertices));
}
static INLINE void
setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = s; /*s*/
vertex[1][1] = t; /*t*/
vertex[1][2] = 0.f; /*r*/
vertex[1][3] = 1.f; /*q*/
}
static struct pipe_buffer *
setup_vertex_data1(struct exa_context *ctx,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
float vertices[4][2][4];
float s0, t0, s1, t1;
struct pipe_texture *src = ctx->bound_textures[0];
s0 = srcX / src->width[0];
s1 = srcX + width / src->width[0];
t0 = srcY / src->height[0];
t1 = srcY + height / src->height[0];
/* 1st vertex */
setup_vertex1(vertices[0], dstX, dstY,
s0, t0);
/* 2nd vertex */
setup_vertex1(vertices[1], dstX + width, dstY,
s1, t0);
/* 3rd vertex */
setup_vertex1(vertices[2], dstX + width, dstY + height,
s1, t1);
/* 4th vertex */
setup_vertex1(vertices[3], dstX, dstY + height,
s0, t1);
return pipe_user_buffer_create(ctx->ctx->screen,
vertices,
sizeof(vertices));
}
static INLINE void
setup_vertex2(float vertex[3][4], float x, float y,
float s0, float t0, float s1, float t1)
{
vertex[0][0] = x;
vertex[0][1] = y;
vertex[0][2] = 0.f; /*z*/
vertex[0][3] = 1.f; /*w*/
vertex[1][0] = s0; /*s*/
vertex[1][1] = t0; /*t*/
vertex[1][2] = 0.f; /*r*/
vertex[1][3] = 1.f; /*q*/
vertex[2][0] = s1; /*s*/
vertex[2][1] = t1; /*t*/
vertex[2][2] = 0.f; /*r*/
vertex[2][3] = 1.f; /*q*/
}
static struct pipe_buffer *
setup_vertex_data2(struct exa_context *ctx,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
float vertices[4][3][4];
float st0[4], st1[4];
struct pipe_texture *src = ctx->bound_textures[0];
struct pipe_texture *mask = ctx->bound_textures[0];
st0[0] = srcX / src->width[0];
st0[1] = srcY / src->height[0];
st0[2] = srcX + width / src->width[0];
st0[3] = srcY + height / src->height[0];
st1[0] = maskX / mask->width[0];
st1[1] = maskY / mask->height[0];
st1[2] = maskX + width / mask->width[0];
st1[3] = maskY + height / mask->height[0];
/* 1st vertex */
setup_vertex2(vertices[0], dstX, dstY,
st0[0], st0[1], st1[0], st1[1]);
/* 2nd vertex */
setup_vertex2(vertices[1], dstX + width, dstY,
st0[2], st0[1], st1[2], st1[1]);
/* 3rd vertex */
setup_vertex2(vertices[2], dstX + width, dstY + height,
st0[2], st0[3], st1[2], st1[3]);
/* 4th vertex */
setup_vertex2(vertices[3], dstX, dstY + height,
st0[0], st0[3], st1[0], st1[3]);
return pipe_user_buffer_create(ctx->ctx->screen,
vertices,
sizeof(vertices));
}
boolean xorg_composite_accelerated(int op,
PicturePtr pSrcPicture,
PicturePtr pMaskPicture,
PicturePtr pDstPicture)
{
unsigned i;
unsigned accel_ops_count =
sizeof(accelerated_ops)/sizeof(struct acceleration_info);
/*FIXME: currently accel is disabled */
return FALSE;
if (pSrcPicture) {
/* component alpha not supported */
if (pSrcPicture->componentAlpha)
return FALSE;
/* fills not supported */
if (pSrcPicture->pSourcePict)
return FALSE;
}
for (i = 0; i < accel_ops_count; ++i) {
if (op == accelerated_ops[i].op) {
if (pMaskPicture && !accelerated_ops[i].with_mask)
return FALSE;
return TRUE;
}
}
return FALSE;
}
static void
bind_clip_state(struct exa_context *exa)
{
struct pipe_depth_stencil_alpha_state dsa;
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
cso_set_depth_stencil_alpha(exa->cso, &dsa);
}
static void
bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
unsigned i;
struct pipe_framebuffer_state state;
struct pipe_surface *surface = exa_gpu_surface(exa, pDst);
memset(&state, 0, sizeof(struct pipe_framebuffer_state));
state.width = pDst->tex->width[0];
state.height = pDst->tex->height[0];
state.nr_cbufs = 1;
state.cbufs[0] = surface;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
state.cbufs[i] = 0;
/* currently we don't use depth/stencil */
state.zsbuf = 0;
cso_set_framebuffer(exa->cso, &state);
}
enum AxisOrientation {
Y0_BOTTOM,
Y0_TOP
};
static void
set_viewport(struct exa_context *exa, int width, int height,
enum AxisOrientation orientation)
{
struct pipe_viewport_state viewport;
float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
viewport.scale[0] = width / 2.f;
viewport.scale[1] = height / y_scale;
viewport.scale[2] = 1.0;
viewport.scale[3] = 1.0;
viewport.translate[0] = width / 2.f;
viewport.translate[1] = height / 2.f;
viewport.translate[2] = 0.0;
viewport.translate[3] = 0.0;
cso_set_viewport(exa->cso, &viewport);
}
static void
bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
int width = pDst->tex->width[0];
int height = pDst->tex->height[0];
debug_printf("Bind viewport (%d, %d)\n", width, height);
set_viewport(exa, width, height, Y0_TOP);
}
static void
bind_blend_state(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture)
{
boolean component_alpha = (pSrcPicture) ?
pSrcPicture->componentAlpha : FALSE;
struct xorg_composite_blend blend_opt;
struct pipe_blend_state blend;
if (component_alpha) {
op = PictOpOver;
}
blend_opt = blend_for_op(op);
memset(&blend, 0, sizeof(struct pipe_blend_state));
blend.blend_enable = 1;
blend.colormask |= PIPE_MASK_R;
blend.colormask |= PIPE_MASK_G;
blend.colormask |= PIPE_MASK_B;
blend.colormask |= PIPE_MASK_A;
blend.rgb_src_factor = blend_opt.rgb_src_factor;
blend.alpha_src_factor = blend_opt.alpha_src_factor;
blend.rgb_dst_factor = blend_opt.rgb_dst_factor;
blend.alpha_dst_factor = blend_opt.alpha_dst_factor;
cso_set_blend(exa->cso, &blend);
}
static void
bind_rasterizer_state(struct exa_context *exa)
{
struct pipe_rasterizer_state raster;
memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
raster.gl_rasterization_rules = 1;
cso_set_rasterizer(exa->cso, &raster);
}
static void
bind_shaders(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture)
{
unsigned vs_traits = 0, fs_traits = 0;
struct xorg_shader shader;
exa->has_solid_color = FALSE;
if (pSrcPicture) {
if (pSrcPicture->pSourcePict) {
if (pSrcPicture->pSourcePict->type == SourcePictTypeSolidFill) {
fs_traits |= FS_SOLID_FILL;
vs_traits |= VS_SOLID_FILL;
render_pixel_to_float4(pSrcPicture->pFormat,
pSrcPicture->pSourcePict->solidFill.color,
exa->solid_color);
exa->has_solid_color = TRUE;
} else {
debug_assert("!gradients not supported");
}
} else {
fs_traits |= FS_COMPOSITE;
vs_traits |= VS_COMPOSITE;
}
}
if (pMaskPicture) {
vs_traits |= VS_MASK;
fs_traits |= FS_MASK;
}
shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(exa->cso, shader.vs);
cso_set_fragment_shader_handle(exa->cso, shader.fs);
}
static void
bind_samplers(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture,
PicturePtr pDstPicture,
struct exa_pixmap_priv *pSrc,
struct exa_pixmap_priv *pMask,
struct exa_pixmap_priv *pDst)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state src_sampler, mask_sampler;
exa->num_bound_samplers = 0;
memset(&src_sampler, 0, sizeof(struct pipe_sampler_state));
memset(&mask_sampler, 0, sizeof(struct pipe_sampler_state));
if (pSrcPicture && pSrc) {
unsigned src_wrap = render_repeat_to_gallium(
pSrcPicture->repeatType);
src_sampler.wrap_s = src_wrap;
src_sampler.wrap_t = src_wrap;
src_sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
src_sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
src_sampler.normalized_coords = 1;
samplers[0] = &src_sampler;
exa->bound_textures[0] = pSrc->tex;
++exa->num_bound_samplers;
}
if (pMaskPicture && pMask) {
unsigned mask_wrap = render_repeat_to_gallium(
pMaskPicture->repeatType);
mask_sampler.wrap_s = mask_wrap;
mask_sampler.wrap_t = mask_wrap;
mask_sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
mask_sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
mask_sampler.normalized_coords = 1;
samplers[1] = &mask_sampler;
exa->bound_textures[1] = pMask->tex;
++exa->num_bound_samplers;
}
cso_set_samplers(exa->cso, exa->num_bound_samplers,
(const struct pipe_sampler_state **)samplers);
cso_set_sampler_textures(exa->cso, exa->num_bound_samplers,
exa->bound_textures);
}
static void
setup_vs_constant_buffer(struct exa_context *exa,
int width, int height)
{
const int param_bytes = 8 * sizeof(float);
float vs_consts[8] = {
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(exa->ctx->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
pipe_buffer_write(exa->ctx->screen, cbuf->buffer,
0, param_bytes, vs_consts);
}
exa->ctx->set_constant_buffer(exa->ctx, PIPE_SHADER_VERTEX, 0, cbuf);
}
static void
setup_fs_constant_buffer(struct exa_context *exa)
{
const int param_bytes = 4 * sizeof(float);
float fs_consts[8] = {
0, 0, 0, 1,
};
struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(exa->ctx->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
pipe_buffer_write(exa->ctx->screen, cbuf->buffer,
0, param_bytes, fs_consts);
}
exa->ctx->set_constant_buffer(exa->ctx, PIPE_SHADER_FRAGMENT, 0, cbuf);
}
static void
setup_constant_buffers(struct exa_context *exa, struct exa_pixmap_priv *pDst)
{
int width = pDst->tex->width[0];
int height = pDst->tex->height[0];
setup_vs_constant_buffer(exa, width, height);
setup_fs_constant_buffer(exa);
}
boolean xorg_composite_bind_state(struct exa_context *exa,
int op,
PicturePtr pSrcPicture,
PicturePtr pMaskPicture,
PicturePtr pDstPicture,
struct exa_pixmap_priv *pSrc,
struct exa_pixmap_priv *pMask,
struct exa_pixmap_priv *pDst)
{
bind_framebuffer_state(exa, pDst);
bind_viewport_state(exa, pDst);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
bind_rasterizer_state(exa);
bind_shaders(exa, op, pSrcPicture, pMaskPicture);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);
bind_clip_state(exa);
setup_constant_buffers(exa, pDst);
return FALSE;
}
void xorg_composite(struct exa_context *exa,
struct exa_pixmap_priv *dst,
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
struct pipe_context *pipe = exa->ctx;
struct pipe_buffer *buf = 0;
if (exa->num_bound_samplers == 0 ) { /* solid fill */
buf = setup_vertex_data0(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
} else if (exa->num_bound_samplers == 1 ) /* src */
buf = setup_vertex_data1(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
else if (exa->num_bound_samplers == 2) /* src + mask */
buf = setup_vertex_data2(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
else if (exa->num_bound_samplers == 3) { /* src + mask + dst */
debug_assert(!"src/mask/dst not handled right now");
#if 0
buf = setup_vertex_data2(exa,
srcX, srcY, maskX, maskY,
dstX, dstY, width, height);
#endif
}
if (buf) {
int num_attribs = 1; /*pos*/
num_attribs += exa->num_bound_samplers;
if (exa->has_solid_color)
++num_attribs;
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
num_attribs); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}
boolean xorg_solid_bind_state(struct exa_context *exa,
struct exa_pixmap_priv *pixmap,
Pixel fg)
{
unsigned vs_traits, fs_traits;
struct xorg_shader shader;
pixel_to_float4(fg, exa->solid_color);
exa->has_solid_color = TRUE;
exa->solid_color[3] = 1.f;
debug_printf("Color Pixel=(%d, %d, %d, %d), RGBA=(%f, %f, %f, %f)\n",
(fg >> 24) & 0xff, (fg >> 16) & 0xff,
(fg >> 8) & 0xff, (fg >> 0) & 0xff,
exa->solid_color[0], exa->solid_color[1],
exa->solid_color[2], exa->solid_color[3]);
#if 0
exa->solid_color[0] = 1.f;
exa->solid_color[1] = 0.f;
exa->solid_color[2] = 0.f;
exa->solid_color[3] = 1.f;
#endif
vs_traits = VS_SOLID_FILL;
fs_traits = FS_SOLID_FILL;
bind_framebuffer_state(exa, pixmap);
bind_viewport_state(exa, pixmap);
bind_rasterizer_state(exa);
bind_blend_state(exa, PictOpSrc, NULL, NULL);
setup_constant_buffers(exa, pixmap);
bind_clip_state(exa);
shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(exa->cso, shader.vs);
cso_set_fragment_shader_handle(exa->cso, shader.fs);
return FALSE;
}
void xorg_solid(struct exa_context *exa,
struct exa_pixmap_priv *pixmap,
int x0, int y0, int x1, int y1)
{
struct pipe_context *pipe = exa->ctx;
struct pipe_buffer *buf = 0;
float vertices[4][2][4];
x0 = 10; y0 = 10;
x1 = 300; y1 = 300;
/* 1st vertex */
setup_vertex0(vertices[0], x0, y0,
exa->solid_color);
/* 2nd vertex */
setup_vertex0(vertices[1], x1, y0,
exa->solid_color);
/* 3rd vertex */
setup_vertex0(vertices[2], x1, y1,
exa->solid_color);
/* 4th vertex */
setup_vertex0(vertices[3], x0, y1,
exa->solid_color);
buf = pipe_user_buffer_create(exa->ctx->screen,
vertices,
sizeof(vertices));
if (buf) {
debug_printf("Drawing buf is %p\n", buf);
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
pipe_buffer_reference(&buf, NULL);
}
}
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