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/*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Author: Alan Hourihane <alanh@tungstengraphics.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
*
*/
#include "xorg-server.h"
#include "xf86.h"
#include "xf86_OSproc.h"
#include "xorg_tracker.h"
#include "dri2.h"
#include "pipe/p_state.h"
#include "pipe/p_inlines.h"
#include "util/u_rect.h"
typedef struct {
PixmapPtr pPixmap;
struct pipe_texture *tex;
struct pipe_buffer *buf;
struct pipe_fence_handle *fence;
} *BufferPrivatePtr;
static DRI2BufferPtr
driCreateBuffers(DrawablePtr pDraw, unsigned int *attachments, int count)
{
struct pipe_texture *depth, *tex;
struct pipe_buffer *buf;
ScreenPtr pScreen = pDraw->pScreen;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
modesettingPtr ms = modesettingPTR(pScrn);
BufferPrivatePtr privates;
DRI2BufferPtr buffers;
PixmapPtr pPixmap;
unsigned stride, handle;
boolean have_depth = FALSE, have_stencil = FALSE;
int i;
buffers = xcalloc(count, sizeof *buffers);
if (!buffers)
goto fail_buffers;
privates = xcalloc(count, sizeof *privates);
if (!privates)
goto fail_privates;
for (i = 0; i < count; i++) {
if (attachments[i] == DRI2BufferDepth)
have_depth = TRUE;
else if (attachments[i] == DRI2BufferStencil)
have_stencil = TRUE;
}
if (have_stencil && !have_depth)
FatalError("Doesn't support only stencil yet\n");
depth = NULL;
for (i = 0; i < count; i++) {
pPixmap = NULL;
tex = NULL;
buf = NULL;
if (attachments[i] == DRI2BufferFrontLeft) {
if (pDraw->type == DRAWABLE_PIXMAP)
pPixmap = (PixmapPtr) pDraw;
else
pPixmap = (*pScreen->GetWindowPixmap)((WindowPtr) pDraw);
pPixmap->refcnt++;
tex = xorg_exa_get_texture(pPixmap);
} else if (attachments[i] == DRI2BufferStencil) {
pipe_texture_reference(&tex, depth);
} else if (attachments[i] == DRI2BufferDepth) {
struct pipe_texture template;
memset(&template, 0, sizeof(template));
template.target = PIPE_TEXTURE_2D;
if (have_stencil)
template.format = ms->ds_depth_bits_last ?
PIPE_FORMAT_S8Z24_UNORM : PIPE_FORMAT_Z24S8_UNORM;
else
template.format = ms->d_depth_bits_last ?
PIPE_FORMAT_X8Z24_UNORM : PIPE_FORMAT_Z24X8_UNORM;
pf_get_block(template.format, &template.block);
template.width[0] = pDraw->width;
template.height[0] = pDraw->height;
template.depth[0] = 1;
template.last_level = 0;
template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
tex = ms->screen->texture_create(ms->screen, &template);
depth = tex;
} else if (attachments[i] == DRI2BufferFakeFrontLeft &&
pDraw->type == DRAWABLE_PIXMAP) {
pPixmap = (PixmapPtr) pDraw;
pPixmap->refcnt++;
tex = xorg_exa_get_texture(pPixmap);
} else {
pPixmap = (*pScreen->CreatePixmap)(pScreen, pDraw->width,
pDraw->height,
pDraw->depth,
0);
tex = xorg_exa_get_texture(pPixmap);
}
if (!tex)
FatalError("NO TEXTURE IN DRI2\n");
ms->api->buffer_from_texture(ms->api, tex, &buf, &stride);
ms->api->global_handle_from_buffer(ms->api, ms->screen, buf, &handle);
buffers[i].name = handle;
buffers[i].attachment = attachments[i];
buffers[i].pitch = stride;
buffers[i].cpp = 4;
buffers[i].driverPrivate = &privates[i];
buffers[i].flags = tex->format;
privates[i].pPixmap = pPixmap;
privates[i].buf = buf;
privates[i].tex = tex;
}
return buffers;
fail_privates:
xfree(buffers);
fail_buffers:
return NULL;
}
static void
driDestroyBuffers(DrawablePtr pDraw, DRI2BufferPtr buffers, int count)
{
ScreenPtr pScreen = pDraw->pScreen;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
modesettingPtr ms = modesettingPTR(pScrn);
BufferPrivatePtr private;
int i;
(void)ms;
for (i = 0; i < count; i++) {
private = buffers[i].driverPrivate;
pipe_texture_reference(&private->tex, NULL);
pipe_buffer_reference(&private->buf, NULL);
ms->screen->fence_reference(ms->screen, &private->fence, NULL);
if (private->pPixmap)
(*pScreen->DestroyPixmap)(private->pPixmap);
}
if (buffers) {
xfree(buffers[0].driverPrivate);
xfree(buffers);
}
}
static void
driCopyRegion(DrawablePtr pDraw, RegionPtr pRegion,
DRI2BufferPtr pDestBuffer, DRI2BufferPtr pSrcBuffer)
{
ScreenPtr pScreen = pDraw->pScreen;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
modesettingPtr ms = modesettingPTR(pScrn);
BufferPrivatePtr dst_priv = pDestBuffer->driverPrivate;
BufferPrivatePtr src_priv = pSrcBuffer->driverPrivate;
PixmapPtr src_pixmap;
PixmapPtr dst_pixmap;
GCPtr gc;
RegionPtr copy_clip;
/*
* In driCreateBuffers we dewrap windows into the
* backing pixmaps in order to get to the texture.
* We need to use the real drawable in CopyArea
* so that cliprects and offsets are correct.
*/
src_pixmap = src_priv->pPixmap;
dst_pixmap = dst_priv->pPixmap;
if (pSrcBuffer->attachment == DRI2BufferFrontLeft)
src_pixmap = (PixmapPtr)pDraw;
if (pDestBuffer->attachment == DRI2BufferFrontLeft)
dst_pixmap = (PixmapPtr)pDraw;
/*
* The clients implements glXWaitX with a copy front to fake and then
* waiting on the server to signal its completion of it. While
* glXWaitGL is a client side flush and a copy from fake to front.
* This is how it is done in the DRI2 protocol, how ever depending
* which type of drawables the server does things a bit differently
* then what the protocol says as the fake and front are the same.
*
* for pixmaps glXWaitX is a server flush.
* for pixmaps glXWaitGL is a client flush.
* for windows glXWaitX is a copy from front to fake then a server flush.
* for windows glXWaitGL is a client flush then a copy from fake to front.
*
* XXX in the windows case this code always flushes but that isn't a
* must in the glXWaitGL case but we don't know if this is a glXWaitGL
* or a glFlush/glFinish call.
*/
if (dst_pixmap == src_pixmap) {
/* pixmap glXWaitX */
if (pSrcBuffer->attachment == DRI2BufferFrontLeft &&
pDestBuffer->attachment == DRI2BufferFakeFrontLeft) {
ms->ctx->flush(ms->ctx, PIPE_FLUSH_SWAPBUFFERS, NULL);
return;
}
/* pixmap glXWaitGL */
if (pDestBuffer->attachment == DRI2BufferFrontLeft &&
pSrcBuffer->attachment == DRI2BufferFakeFrontLeft) {
return;
} else {
xf86DrvMsg(pScrn->scrnIndex, X_WARNING,
"copying between the same pixmap\n");
}
}
gc = GetScratchGC(pDraw->depth, pScreen);
copy_clip = REGION_CREATE(pScreen, NULL, 0);
REGION_COPY(pScreen, copy_clip, pRegion);
(*gc->funcs->ChangeClip) (gc, CT_REGION, copy_clip, 0);
ValidateGC(&dst_pixmap->drawable, gc);
/* If this is a full buffer swap, throttle on the previous one */
if (dst_priv->fence && REGION_NUM_RECTS(pRegion) == 1) {
BoxPtr extents = REGION_EXTENTS(pScreen, pRegion);
if (extents->x1 == 0 && extents->y1 == 0 &&
extents->x2 == pDraw->width && extents->y2 == pDraw->height) {
ms->screen->fence_finish(ms->screen, dst_priv->fence, 0);
ms->screen->fence_reference(ms->screen, &dst_priv->fence, NULL);
}
}
(*gc->ops->CopyArea)(&src_pixmap->drawable, &dst_pixmap->drawable, gc,
0, 0, pDraw->width, pDraw->height, 0, 0);
FreeScratchGC(gc);
ms->ctx->flush(ms->ctx, PIPE_FLUSH_SWAPBUFFERS,
pDestBuffer->attachment == DRI2BufferFrontLeft ?
&dst_priv->fence : NULL);
}
Bool
driScreenInit(ScreenPtr pScreen)
{
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
modesettingPtr ms = modesettingPTR(pScrn);
DRI2InfoRec dri2info;
dri2info.version = 1;
dri2info.fd = ms->fd;
#if 0
dri2info.driverName = pScrn->name;
#else
dri2info.driverName = "i915"; /* FIXME */
#endif
dri2info.deviceName = "/dev/dri/card0"; /* FIXME */
dri2info.CreateBuffers = driCreateBuffers;
dri2info.DestroyBuffers = driDestroyBuffers;
dri2info.CopyRegion = driCopyRegion;
ms->d_depth_bits_last =
ms->screen->is_format_supported(ms->screen, PIPE_FORMAT_X8Z24_UNORM,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
ms->ds_depth_bits_last =
ms->screen->is_format_supported(ms->screen, PIPE_FORMAT_S8Z24_UNORM,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
return DRI2ScreenInit(pScreen, &dri2info);
}
void
driCloseScreen(ScreenPtr pScreen)
{
DRI2CloseScreen(pScreen);
}
/* vim: set sw=4 ts=8 sts=4: */
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