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#ifndef XORG_RENDERER_H
#define XORG_RENDERER_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
struct xorg_shaders;
struct exa_pixmap_priv;
struct xorg_renderer {
struct pipe_context *pipe;
struct cso_context *cso;
struct xorg_shaders *shaders;
struct pipe_constant_buffer vs_const_buffer;
struct pipe_constant_buffer fs_const_buffer;
/* we should combine these two */
float vertices2[4][2][4];
float vertices3[4][3][4];
};
struct xorg_renderer *renderer_create(struct pipe_context *pipe);
void renderer_destroy(struct xorg_renderer *renderer);
void renderer_bind_framebuffer(struct xorg_renderer *r,
struct exa_pixmap_priv *priv);
void renderer_bind_viewport(struct xorg_renderer *r,
struct exa_pixmap_priv *dst);
void renderer_bind_rasterizer(struct xorg_renderer *r);
void renderer_set_constants(struct xorg_renderer *r,
int shader_type,
const float *buffer,
int size);
void renderer_copy_pixmap(struct xorg_renderer *r,
struct exa_pixmap_priv *dst_priv, int dx, int dy,
struct exa_pixmap_priv *src_priv, int sx, int sy,
int width, int height);
void renderer_draw_solid_rect(struct xorg_renderer *r,
int x0, int y0,
int x1, int y1,
float *color);
void renderer_draw_textures(struct xorg_renderer *r,
int *pos,
int width, int height,
struct pipe_texture **textures,
int num_textures,
float *src_matrix,
float *mask_matrix);
#endif
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