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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef _INTEL_SCREEN_H_
#define _INTEL_SCREEN_H_
#include "dri_util.h"
#include "i830_common.h"
#include "xmlconfig.h"
#include "ws_dri_bufpool.h"
#include "pipe/p_compiler.h"
#include "intel_be_device.h"
struct intel_screen
{
struct intel_be_device base;
struct {
drm_handle_t handle;
/* We create a static dri buffer for the frontbuffer.
*/
struct _DriBufferObject *buffer;
struct pipe_surface *surface;
struct pipe_texture *texture;
char *map; /* memory map */
int offset; /* from start of video mem, in bytes */
int pitch; /* row stride, in bytes */
int width;
int height;
int size;
int cpp; /* for front and back buffers */
} front;
int deviceID;
int drmMinor;
drmI830Sarea *sarea;
/**
* Configuration cache with default values for all contexts
*/
driOptionCache optionCache;
boolean havePools;
/**
* Temporary(?) context to use for SwapBuffers or other situations in
* which we need a rendering context, but none is currently bound.
*/
struct intel_context *dummyContext;
/*
* New stuff form the i915tex integration
*/
unsigned batch_id;
struct pipe_winsys *winsys;
};
/** cast wrapper */
static INLINE struct intel_screen *
intel_screen(__DRIscreenPrivate *sPriv)
{
return (struct intel_screen *) sPriv->private;
}
extern void
intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea);
extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
extern boolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
extern boolean
intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driDrawPriv,
__DRIdrawablePrivate * driReadPriv);
extern boolean
intelCreatePools(__DRIscreenPrivate *sPriv);
extern boolean
intelCreateContext(const __GLcontextModes * visual,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
#endif
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