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#include <utils.h>
#include <vblank.h>
#include <xmlpool.h>
#include <pipe/p_context.h>
#include <state_tracker/st_public.h>
#include <state_tracker/st_cb_fbo.h>
#include <state_tracker/drm_api.h>
#include "nouveau_context.h"
#include "nouveau_screen.h"
#include "nouveau_swapbuffers.h"
#include "nouveau_dri.h"
#include "nouveau_drm.h"
#include "nouveau_drmif.h"
#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 12
#error nouveau_drm.h version does not match expected version
#endif
/* Extension stuff, enabling of extensions handled by Gallium's GL state
* tracker. But, we still need to define the entry points we want.
*/
#define need_GL_ARB_fragment_program
#define need_GL_ARB_multisample
#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
#define need_GL_ARB_shader_objects
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_program
#define need_GL_ARB_vertex_shader
#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_compiled_vertex_array
#define need_GL_EXT_fog_coord
#define need_GL_EXT_secondary_color
#define need_GL_EXT_framebuffer_object
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
#include "extension_helper.h"
const struct dri_extension card_extensions[] =
{
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ NULL, 0 }
};
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_END;
static const GLuint __driNConfigOptions = 0;
extern const struct dri_extension common_extensions[];
extern const struct dri_extension nv40_extensions[];
static GLboolean
nouveau_create_buffer(__DRIscreenPrivate * driScrnPriv,
__DRIdrawablePrivate * driDrawPriv,
const __GLcontextModes *glVis, GLboolean pixmapBuffer)
{
struct nouveau_framebuffer *nvfb;
enum pipe_format colour, depth, stencil;
if (pixmapBuffer)
return GL_FALSE;
nvfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nvfb)
return GL_FALSE;
if (glVis->redBits == 5)
colour = PIPE_FORMAT_R5G6B5_UNORM;
else
colour = PIPE_FORMAT_A8R8G8B8_UNORM;
if (glVis->depthBits == 16)
depth = PIPE_FORMAT_Z16_UNORM;
else if (glVis->depthBits == 24)
depth = PIPE_FORMAT_Z24S8_UNORM;
else
depth = PIPE_FORMAT_NONE;
if (glVis->stencilBits == 8)
stencil = PIPE_FORMAT_Z24S8_UNORM;
else
stencil = PIPE_FORMAT_NONE;
nvfb->stfb = st_create_framebuffer(glVis, colour, depth, stencil,
driDrawPriv->w, driDrawPriv->h,
(void*)nvfb);
if (!nvfb->stfb) {
free(nvfb);
return GL_FALSE;
}
driDrawPriv->driverPrivate = (void *)nvfb;
return GL_TRUE;
}
static void
nouveau_destroy_buffer(__DRIdrawablePrivate * driDrawPriv)
{
struct nouveau_framebuffer *nvfb;
nvfb = (struct nouveau_framebuffer *)driDrawPriv->driverPrivate;
st_unreference_framebuffer(nvfb->stfb);
free(nvfb);
}
static __DRIconfig **
nouveau_fill_in_modes(__DRIscreenPrivate *psp,
unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer)
{
__DRIconfig **configs;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
GLenum fb_type;
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML,
};
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
depth_bits_array[2] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = 0;
if (depth_bits == 24)
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
msaa_samples_array[0] = 0;
depth_buffer_factor =
((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
if (pixel_bits == 16) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
fb_format = GL_BGRA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
back_buffer_factor, msaa_samples_array, 1);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__);
return NULL;
}
return configs;
}
static struct pipe_surface *
dri_surface_from_handle(struct pipe_screen *screen,
unsigned handle,
enum pipe_format format,
unsigned width,
unsigned height,
unsigned pitch)
{
struct pipe_surface *surface = NULL;
struct pipe_texture *texture = NULL;
struct pipe_texture templat;
struct pipe_buffer *buf = NULL;
buf = drm_api_hooks.buffer_from_handle(screen, "front buffer", handle);
if (!buf)
return NULL;
memset(&templat, 0, sizeof(templat));
templat.tex_usage = PIPE_TEXTURE_USAGE_PRIMARY |
NOUVEAU_TEXTURE_USAGE_LINEAR;
templat.target = PIPE_TEXTURE_2D;
templat.last_level = 0;
templat.depth[0] = 1;
templat.format = format;
templat.width[0] = width;
templat.height[0] = height;
pf_get_block(templat.format, &templat.block);
texture = screen->texture_blanket(screen,
&templat,
&pitch,
buf);
/* we don't need the buffer from this point on */
pipe_buffer_reference(&buf, NULL);
if (!texture)
return NULL;
surface = screen->get_tex_surface(screen, texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
/* we don't need the texture from this point on */
pipe_texture_reference(&texture, NULL);
return surface;
}
static const __DRIconfig **
nouveau_screen_create(__DRIscreenPrivate *psp)
{
struct nouveau_dri *nv_dri = psp->pDevPriv;
struct nouveau_screen *nv_screen;
static const __DRIversion ddx_expected =
{ 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected =
{ 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
if (!driCheckDriDdxDrmVersions2("nouveau",
&psp->dri_version, &dri_expected,
&psp->ddx_version, &ddx_expected,
&psp->drm_version, &drm_expected)) {
return NULL;
}
if (drm_expected.patch != psp->drm_version.patch) {
fprintf(stderr, "Incompatible DRM patch level.\n"
"Expected: %d\n" "Current : %d\n",
drm_expected.patch, psp->drm_version.patch);
return NULL;
}
driInitExtensions(NULL, card_extensions, GL_FALSE);
if (psp->devPrivSize != sizeof(struct nouveau_dri)) {
NOUVEAU_ERR("DRI struct mismatch between DDX/DRI\n");
return NULL;
}
nv_screen = CALLOC_STRUCT(nouveau_screen);
if (!nv_screen)
return NULL;
nouveau_device_open_existing(&nv_screen->device, 0, psp->fd, 0);
nv_screen->pscreen = drm_api_hooks.create_screen(psp->fd, NULL);
if (!nv_screen->pscreen) {
FREE(nv_screen);
return NULL;
}
nv_screen->pscreen->flush_frontbuffer = nouveau_flush_frontbuffer;
{
enum pipe_format format;
if (nv_dri->bpp == 16)
format = PIPE_FORMAT_R5G6B5_UNORM;
else
format = PIPE_FORMAT_A8R8G8B8_UNORM;
nv_screen->fb = dri_surface_from_handle(nv_screen->pscreen,
nv_dri->front_offset,
format,
nv_dri->width,
nv_dri->height,
nv_dri->front_pitch *
nv_dri->bpp / 8);
}
driParseOptionInfo(&nv_screen->option_cache,
__driConfigOptions, __driNConfigOptions);
nv_screen->driScrnPriv = psp;
psp->private = (void *)nv_screen;
return (const __DRIconfig **)
nouveau_fill_in_modes(psp, nv_dri->bpp,
(nv_dri->bpp == 16) ? 16 : 24,
(nv_dri->bpp == 16) ? 0 : 8, 1);
}
static void
nouveau_screen_destroy(__DRIscreenPrivate *driScrnPriv)
{
struct nouveau_screen *nv_screen = driScrnPriv->private;
driScrnPriv->private = NULL;
FREE(nv_screen);
}
const struct __DriverAPIRec
driDriverAPI = {
.InitScreen = nouveau_screen_create,
.DestroyScreen = nouveau_screen_destroy,
.CreateContext = nouveau_context_create,
.DestroyContext = nouveau_context_destroy,
.CreateBuffer = nouveau_create_buffer,
.DestroyBuffer = nouveau_destroy_buffer,
.SwapBuffers = nouveau_swap_buffers,
.MakeCurrent = nouveau_context_bind,
.UnbindContext = nouveau_context_unbind,
.CopySubBuffer = nouveau_copy_sub_buffer,
.InitScreen2 = NULL, /* one day, I promise! */
};
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