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((function noise2
(signature vec2
(parameters (declare (in) vec4 p))
(
(declare () float a)
(declare () float b)
(declare () vec2 t)
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
(assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
(assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
(return (var_ref t))
))
(signature vec2
(parameters (declare (in) vec3 p))
(
(declare () float a)
(declare () float b)
(declare () vec2 t)
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
(assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
(assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
(return (var_ref t))
))
(signature vec2
(parameters
(declare (in ) vec2 p)
)
(
(declare () float a)
(declare () float b)
(declare () vec2 t)
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
(assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
(assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
(return (var_ref t))
))
(signature vec2
(parameters
(declare (in ) float p)
)
(
(declare () float a)
(declare () float b)
(declare () vec2 t)
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
(assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
(assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
(return (var_ref t))
))
))
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