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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/

/*
 * glcurveval.c++
 *
 */

/* Polynomial Evaluator Interface */

#include "gluos.h"
#include "glimports.h"
#include "glrenderer.h"
#include "glcurveval.h"
#include "nurbsconsts.h"
 
OpenGLCurveEvaluator::OpenGLCurveEvaluator(void) 
{
  //no default callback functions
  beginCallBackN = NULL;
  endCallBackN = NULL;
  vertexCallBackN = NULL;
  normalCallBackN = NULL;
  colorCallBackN = NULL;
  texcoordCallBackN = NULL;
  beginCallBackData = NULL;
  endCallBackData = NULL;
  vertexCallBackData = NULL;
  normalCallBackData = NULL;
  colorCallBackData = NULL;
  texcoordCallBackData = NULL;

  userData = NULL;
  
  vertex_flag = 0;
  normal_flag = 0;
  color_flag = 0;
  texcoord_flag = 0;

  em_vertex.uprime = -1.0;
  em_normal.uprime = -1.0;
  em_color.uprime = -1.0;
  em_texcoord.uprime = -1.0;
  output_triangles = 0; // don't output triangles by default
}

OpenGLCurveEvaluator::~OpenGLCurveEvaluator(void) 
{ 
}

/* added nonsense to avoid the warning messages at compile time */
void
OpenGLCurveEvaluator::addMap(CurveMap *m)
{
	m = m;
}

void
OpenGLCurveEvaluator::range1f(long type, REAL *from, REAL *to)
{
	type = type;
	from = from;
	to = to;
}

void
OpenGLCurveEvaluator::domain1f(REAL ulo, REAL uhi)
{
	ulo = ulo;
	uhi = uhi;
}

void
OpenGLCurveEvaluator::bgnline(void)
{
  if(output_triangles)
    beginCallBack(GL_LINE_STRIP, userData);
  else
    glBegin((GLenum) GL_LINE_STRIP);
}

void
OpenGLCurveEvaluator::endline(void)
{
  if(output_triangles)
    endCallBack(userData);
  else
    glEnd();
}

/*---------------------------------------------------------------------------
 * disable - turn off a curve map
 *---------------------------------------------------------------------------
 */
void
OpenGLCurveEvaluator::disable(long type)
{
    glDisable((GLenum) type);
}

/*---------------------------------------------------------------------------
 * enable - turn on a curve map
 *---------------------------------------------------------------------------
 */
void
OpenGLCurveEvaluator::enable(long type)
{
    glEnable((GLenum) type);
}

/*-------------------------------------------------------------------------
 * mapgrid1f - define a lattice of points with origin and offset
 *-------------------------------------------------------------------------
 */
void 
OpenGLCurveEvaluator::mapgrid1f(long nu, REAL u0, REAL u1)
{
  if(output_triangles)
    {
      global_grid_u0 = u0;
      global_grid_u1 = u1;
      global_grid_nu = (int) nu;
    }
  else
    glMapGrid1f((GLint) nu, (GLfloat) u0, (GLfloat) u1);
}

/*-------------------------------------------------------------------------
 * bgnmap1 - preamble to curve definition and evaluations
 *-------------------------------------------------------------------------
 */
void
OpenGLCurveEvaluator::bgnmap1f(long)
{
  if(output_triangles)
    {
      //initialized so that no maps are set initially
      vertex_flag = 0;
      normal_flag = 0;
      color_flag = 0;
      texcoord_flag = 0;
      //no need to worry about gl states when doing callback
    }
  else
    glPushAttrib((GLbitfield) GL_EVAL_BIT);
}

/*-------------------------------------------------------------------------
 * endmap1 - postamble to a curve map
 *-------------------------------------------------------------------------
 */
void
OpenGLCurveEvaluator::endmap1f(void)
{
  if(output_triangles)
    {
      
    }
  else
    glPopAttrib();
}

/*-------------------------------------------------------------------------
 * map1f - pass a desription of a curve map
 *-------------------------------------------------------------------------
 */
void
OpenGLCurveEvaluator::map1f(
    long type,		 	/* map type */
    REAL ulo,			/* lower parametric bound */
    REAL uhi,			/* upper parametric bound */
    long stride, 		/* distance to next point in REALS */
    long order,			/* parametric order */
    REAL *pts 			/* control points */
)
{
  if(output_triangles)
    {
      int dimension = 0;
      int which = 0;
      switch(type){
      case GL_MAP1_VERTEX_3:
	which = 0;
	dimension = 3;
	break;
      case GL_MAP1_VERTEX_4:
	which=0;
	dimension = 4;
	break;
      case GL_MAP1_INDEX:
	which=2;
	dimension = 1;
	break;
      case GL_MAP1_COLOR_4:
	which=2;
	dimension = 4;
	break;
      case GL_MAP1_NORMAL:
	which=1;
	dimension = 3;
	break;
      case GL_MAP1_TEXTURE_COORD_1:
	which=3;
	dimension = 1;
	break;
      case GL_MAP1_TEXTURE_COORD_2:
	which=3;
	dimension = 2;
	break;
	
      case GL_MAP1_TEXTURE_COORD_3:
	which=3;
	dimension = 3;
	break;
      case GL_MAP1_TEXTURE_COORD_4:
	which=3;
	dimension = 4;
	break;	
      }
      inMap1f(which, dimension, ulo, uhi, stride, order, pts); 	      
    }       
  else
    glMap1f((GLenum) type, (GLfloat) ulo, (GLfloat) uhi, (GLint) stride, 
	    (GLint) order, (const GLfloat *) pts);
}

/*-------------------------------------------------------------------------
 * mapmesh1f - evaluate a mesh of points on lattice
 *-------------------------------------------------------------------------
 */
void OpenGLCurveEvaluator::mapmesh1f(long style, long from, long to)
{
  if(output_triangles)
    {
      inMapMesh1f((int) from, (int) to);      
    }
  else
    {
      switch(style) {
      default:
      case N_MESHFILL:
      case N_MESHLINE:
	glEvalMesh1((GLenum) GL_LINE, (GLint) from, (GLint) to);
	break;
      case N_MESHPOINT:
	glEvalMesh1((GLenum) GL_POINT, (GLint) from, (GLint) to);
	break;
      }
    }
}

/*-------------------------------------------------------------------------
 * evalpoint1i - evaluate a point on a curve
 *-------------------------------------------------------------------------
 */
void OpenGLCurveEvaluator::evalpoint1i(long i)
{
    glEvalPoint1((GLint) i);
}

/*-------------------------------------------------------------------------
 * evalcoord1f - evaluate a point on a curve
 *-------------------------------------------------------------------------
 */
void OpenGLCurveEvaluator::evalcoord1f(long, REAL u)
{
    glEvalCoord1f((GLfloat) u);
}

void
#ifdef _WIN32
OpenGLCurveEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)())
#else
OpenGLCurveEvaluator::putCallBack(GLenum which, _GLUfuncptr fn)
#endif
{
  switch(which)
  {
    case GLU_NURBS_BEGIN:
      beginCallBackN = (void (GLAPIENTRY *) (GLenum)) fn;
      break;
    case GLU_NURBS_END:
      endCallBackN = (void (GLAPIENTRY *) (void)) fn;
      break;
    case GLU_NURBS_VERTEX:
      vertexCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
      break;
    case GLU_NURBS_NORMAL:
      normalCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
      break;
    case GLU_NURBS_COLOR:
      colorCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
      break;
    case GLU_NURBS_TEXTURE_COORD:
      texcoordCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
      break;
    case GLU_NURBS_BEGIN_DATA:
      beginCallBackData = (void (GLAPIENTRY *) (GLenum, void*)) fn;
      break;
    case GLU_NURBS_END_DATA:
      endCallBackData = (void (GLAPIENTRY *) (void*)) fn;
      break;
    case GLU_NURBS_VERTEX_DATA:
      vertexCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
      break;
    case GLU_NURBS_NORMAL_DATA:
      normalCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
      break;
    case GLU_NURBS_COLOR_DATA:
      colorCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
      break;
    case GLU_NURBS_TEXTURE_COORD_DATA:
      texcoordCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
      break;
  }
}

void
OpenGLCurveEvaluator::beginCallBack(GLenum which, void *data)
{
  if(beginCallBackData)
    beginCallBackData(which, data);
  else if(beginCallBackN)
    beginCallBackN(which);
}

void
OpenGLCurveEvaluator::endCallBack(void *data)
{
  if(endCallBackData)
    endCallBackData(data);
  else if(endCallBackN)
    endCallBackN();
}

void
OpenGLCurveEvaluator::vertexCallBack(const GLfloat *vert, void* data)
{
  if(vertexCallBackData)
    vertexCallBackData(vert, data);
  else if(vertexCallBackN)
    vertexCallBackN(vert);
}


void
OpenGLCurveEvaluator::normalCallBack(const GLfloat *normal, void* data)
{
  if(normalCallBackData)
    normalCallBackData(normal, data);
  else if(normalCallBackN)
    normalCallBackN(normal);
}

void
OpenGLCurveEvaluator::colorCallBack(const GLfloat *color, void* data)
{
  if(colorCallBackData)
    colorCallBackData(color, data);
  else if(colorCallBackN)
    colorCallBackN(color);
}

void
OpenGLCurveEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data)
{
  if(texcoordCallBackData)
    texcoordCallBackData(texcoord, data);
  else if(texcoordCallBackN)
    texcoordCallBackN(texcoord);
}