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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/
/*
* displaylist.h
*
*/
#ifndef __gludisplaylist_h_
#define __gludisplaylist_h_
#include "glimports.h"
#include "mysetjmp.h"
#include "mystdio.h"
#include "bufpool.h"
class NurbsTessellator;
typedef void (NurbsTessellator::*PFVS)( void * );
struct Dlnode : public PooledObj {
Dlnode( PFVS, void *, PFVS );
PFVS work;
void * arg;
PFVS cleanup;
Dlnode * next;
};
inline
Dlnode::Dlnode( PFVS _work, void *_arg, PFVS _cleanup )
{
work = _work;
arg = _arg;
cleanup = _cleanup;
}
class DisplayList {
public:
DisplayList( NurbsTessellator * );
~DisplayList( void );
void play( void );
void append( PFVS work, void *arg, PFVS cleanup );
void endList( void );
private:
Dlnode *nodes;
Pool dlnodePool;
Dlnode **lastNode;
NurbsTessellator *nt;
};
#endif /* __gludisplaylist_h_ */
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