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TOP = ../../..
include $(TOP)/configs/current
DEFINES += -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER
C_SOURCES = \
$(TOP)/src/mesa/glapi/glapi.c \
$(TOP)/src/mesa/glapi/glthread.c \
$(TOP)/src/mesa/main/dispatch.c \
glcontextmodes.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drm.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmHash.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmRandom.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmSL.c \
clientattrib.c \
compsize.c \
eval.c \
glxcmds.c \
glxext.c \
glxextensions.c \
indirect.c \
indirect_init.c \
indirect_size.c \
indirect_window_pos.c \
indirect_transpose_matrix.c \
indirect_vertex_array.c \
indirect_vertex_program.c \
pixel.c \
pixelstore.c \
render2.c \
renderpix.c \
single2.c \
singlepix.c \
vertarr.c \
xfont.c \
glx_pbuffer.c \
glx_query.c \
glx_texture_compression.c \
dri_glx.c \
XF86dri.c \
X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S
X86-64_SOURCES = $(TOP)/src/mesa/x86-64/glapi_x86-64.S
# ASM_SOURCES = $(X86_SOURCES)
OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
INCLUDES = -I. \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/drivers/dri/common \
-I$(DRM_SOURCE_PATH)/libdrm \
-I$(DRM_SOURCE_PATH)/shared-core \
$(X11_INCLUDES)
##### RULES #####
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
default: depend $(LIB_DIR)/$(GL_LIB_NAME)
glcontextmodes.c:
ln -s $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c .
# Make libGL
$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
$(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
-major 1 -minor 2 $(MKLIB_OPTIONS) \
-install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS)
depend: $(C_SOURCES) $(ASM_SOURCES) Makefile
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES)
# Emacs tags
tags:
etags `find . -name \*.[ch]` `find ../include`
# Remove .o and backup files
clean:
-rm -f $(LIB_DIR)/libGL.so*
-rm -f *.o *~
-rm -f depend
include depend
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