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#######################################################################
# SConscript for glapi
Import('*')
if env['platform'] != 'winddk':
env = env.Clone()
env.Append(CPPDEFINES = [
'MAPI_GLAPI_CURRENT',
])
if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
])
env.Append(CPPPATH = [
'#/src/mapi',
'#/src/mesa',
])
glapi_sources = [
'glapi_dispatch.c',
'glapi_entrypoint.c',
'glapi_getproc.c',
'glapi_nop.c',
'glthread.c',
]
mapi_sources = [
'u_current.c',
'u_execmem.c',
'u_thread.c',
]
for s in mapi_sources:
o = env.SharedObject(s[:-2], '../mapi/' + s)
glapi_sources.append(o)
#
# Assembly sources
#
if env['gcc'] and env['platform'] != 'windows':
if env['machine'] == 'x86':
env.Append(CPPDEFINES = [
'USE_X86_ASM',
'USE_MMX_ASM',
'USE_3DNOW_ASM',
'USE_SSE_ASM',
])
glapi_sources += [
'glapi_x86.S',
]
elif env['machine'] == 'x86_64':
env.Append(CPPDEFINES = [
'USE_X86_64_ASM',
])
glapi_sources += [
'glapi_x86-64.S'
]
elif env['machine'] == 'ppc':
env.Append(CPPDEFINES = [
'USE_PPC_ASM',
'USE_VMX_ASM',
])
glapi_sources += [
]
elif env['machine'] == 'sparc':
glapi_sources += [
'glapi_sparc.S'
]
else:
pass
glapi = env.ConvenienceLibrary(
target = 'glapi',
source = glapi_sources,
)
Export('glapi')
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