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|
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Minimal swrast-based dri loadable driver.
*
* Todo:
* -- Use malloced (rather than framebuffer) memory for backbuffer
* -- 32bpp is hardwared -- fix
*
* NOTES:
* -- No mechanism for cliprects or resize notification --
* assumes this is a fullscreen device.
* -- No locking -- assumes this is the only driver accessing this
* device.
* -- Doesn't (yet) make use of any acceleration or other interfaces
* provided by fb. Would be entirely happy working against any
* fullscreen interface.
* -- HOWEVER: only a small number of pixelformats are supported, and
* the mechanism for choosing between them makes some assumptions
* that may not be valid everywhere.
*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include "GL/miniglx.h" /* window-system-specific */
#include "miniglxP.h" /* window-system-specific */
#include "dri_util.h" /* window-system-specific-ish */
#include "context.h"
#include "extensions.h"
#include "imports.h"
#include "matrix.h"
#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
typedef struct {
GLcontext *glCtx; /* Mesa context */
struct {
__DRIcontextPrivate *context;
__DRIscreenPrivate *screen;
__DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
} dri;
} fbContext, *fbContextPtr;
#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx))
static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_RENDERER:
return (const GLubyte *) "Mesa dumb framebuffer";
default:
return NULL;
}
}
static void
update_state( GLcontext *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
/**
* Called by ctx->Driver.GetBufferSize from in core Mesa to query the
* current framebuffer size.
*/
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
fbContextPtr fbmesa = FB_CONTEXT(ctx);
*width = fbmesa->dri.drawable->w;
*height = fbmesa->dri.drawable->h;
}
/* specifies the buffer for swrast span rendering/reading */
static void
set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
fbContextPtr fbdevctx = FB_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
/* What a twisted mess of private structs
*/
assert(buffer == dPriv->driverPrivate);
switch (bufferBit) {
case DD_FRONT_LEFT_BIT:
dPriv->currentBuffer = dPriv->frontBuffer;
break;
case DD_BACK_LEFT_BIT:
dPriv->currentBuffer = dPriv->backBuffer;
break;
default:
/* This happens a lot if the client renders to the frontbuffer */
if (0) _mesa_problem(ctx, "bad bufferBit in set_buffer()");
}
}
static void
init_core_functions( struct dd_function_table *functions )
{
functions->GetString = get_string;
functions->UpdateState = update_state;
functions->ResizeBuffers = _swrast_alloc_buffers;
functions->GetBufferSize = get_buffer_size;
functions->Clear = _swrast_Clear; /* could accelerate with blits */
}
/*
* Generate code for span functions.
*/
/* 24-bit BGR */
#define NAME(PREFIX) PREFIX##_B8G8R8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 3
#define INC_PIXEL_PTR(P) P += 3
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 32-bit BGRA */
#define NAME(PREFIX) PREFIX##_B8G8R8A8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 4;
#define INC_PIXEL_PTR(P) P += 4
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R; P[3] = 255
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R; P[3] = A
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = P[3]
#include "swrast/s_spantemp.h"
/* 16-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G6R5
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) ((char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 8) & 0xf8) | (((*P) >> 11) & 0x7) ); \
G = ( (((*P) >> 3) & 0xfc) | (((*P) >> 5) & 0x3) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 15-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G5R5
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) ((char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 7) & 0xf8) | (((*P) >> 10) & 0x7) ); \
G = ( (((*P) >> 2) & 0xf8) | (((*P) >> 5) & 0x7) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 8-bit color index */
#define NAME(PREFIX) PREFIX##_CI8
#define SPAN_VARS \
const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_CI_PIXEL(P, CI) \
P[0] = CI
#define FETCH_CI_PIXEL(CI, P) \
CI = P[0]
#include "swrast/s_spantemp.h"
/* Initialize the driver specific screen private data.
*/
static GLboolean
fbInitDriver( __DRIscreenPrivate *sPriv )
{
sPriv->private = NULL;
return GL_TRUE;
}
static void
fbDestroyScreen( __DRIscreenPrivate *sPriv )
{
}
/* Create the device specific context.
*/
static GLboolean
fbCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
fbContextPtr fbmesa;
GLcontext *ctx, *shareCtx;
struct dd_function_table functions;
assert(glVisual);
assert(driContextPriv);
/* Allocate the Fb context */
fbmesa = (fbContextPtr) _mesa_calloc( sizeof(*fbmesa) );
if ( !fbmesa )
return GL_FALSE;
/* Init default driver functions then plug in our FBdev-specific functions
*/
_mesa_init_driver_functions(&functions);
init_core_functions(&functions);
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((fbContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
ctx = fbmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
&functions, (void *) fbmesa);
if (!fbmesa->glCtx) {
_mesa_free(fbmesa);
return GL_FALSE;
}
driContextPriv->driverPrivate = fbmesa;
/* Create module contexts */
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
/* swrast init -- need to verify these tests - I just plucked the
* numbers out of the air. (KW)
*/
{
struct swrast_device_driver *swdd;
swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SetBuffer = set_buffer;
if (!glVisual->rgbMode) {
swdd->WriteCI32Span = write_index32_span_CI8;
swdd->WriteCI8Span = write_index8_span_CI8;
swdd->WriteMonoCISpan = write_monoindex_span_CI8;
swdd->WriteCI32Pixels = write_index_pixels_CI8;
swdd->WriteMonoCIPixels = write_monoindex_pixels_CI8;
swdd->ReadCI32Span = read_index_span_CI8;
swdd->ReadCI32Pixels = read_index_pixels_CI8;
}
else if (glVisual->rgbBits == 24 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8;
}
else if (glVisual->rgbBits == 32 &&
glVisual->alphaBits == 8) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8A8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8A8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8A8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8A8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8A8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8A8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8A8;
}
else if (glVisual->rgbBits == 16 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan = write_rgba_span_B5G6R5;
swdd->WriteRGBSpan = write_rgb_span_B5G6R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G6R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G6R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G6R5;
swdd->ReadRGBASpan = read_rgba_span_B5G6R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G6R5;
}
else if (glVisual->rgbBits == 15 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan = write_rgba_span_B5G5R5;
swdd->WriteRGBSpan = write_rgb_span_B5G5R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G5R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G5R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G5R5;
swdd->ReadRGBASpan = read_rgba_span_B5G5R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G5R5;
}
else {
_mesa_printf("bad pixelformat rgb %d alpha %d\n",
glVisual->rgbBits,
glVisual->alphaBits );
}
}
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_enable_sw_extensions(ctx);
return GL_TRUE;
}
static void
fbDestroyContext( __DRIcontextPrivate *driContextPriv )
{
GET_CURRENT_CONTEXT(ctx);
fbContextPtr fbmesa = (fbContextPtr) driContextPriv->driverPrivate;
fbContextPtr current = ctx ? FB_CONTEXT(ctx) : NULL;
/* check if we're deleting the currently bound context */
if (fbmesa == current) {
_mesa_make_current2(NULL, NULL, NULL);
}
/* Free fb context resources */
if ( fbmesa ) {
_swsetup_DestroyContext( fbmesa->glCtx );
_tnl_DestroyContext( fbmesa->glCtx );
_ac_DestroyContext( fbmesa->glCtx );
_swrast_DestroyContext( fbmesa->glCtx );
/* free the Mesa context */
fbmesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context( fbmesa->glCtx );
_mesa_free( fbmesa );
}
}
/* Create and initialize the Mesa and driver specific pixmap buffer
* data.
*/
static GLboolean
fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
const GLboolean swDepth = mesaVis->depthBits > 0;
const GLboolean swAlpha = mesaVis->alphaBits > 0;
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0;
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer( mesaVis,
swDepth,
swStencil,
swAccum,
swAlpha );
if (!driDrawPriv->driverPrivate)
return 0;
/* Replace the framebuffer back buffer with a malloc'ed one --
* big speedup.
*/
if (driDrawPriv->backBuffer)
driDrawPriv->backBuffer = _mesa_malloc(driDrawPriv->currentPitch * driDrawPriv->h);
return 1;
}
}
static void
fbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
_mesa_free(driDrawPriv->backBuffer);
}
/* If the backbuffer is on a videocard, this is extraordinarily slow!
*/
static void
fbSwapBuffers( __DRIdrawablePrivate *dPriv )
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
fbContextPtr fbmesa;
GLcontext *ctx;
fbmesa = (fbContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = fbmesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
int i;
int offset = 0;
char *tmp = _mesa_malloc(dPriv->currentPitch);
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
ASSERT(dPriv->frontBuffer);
ASSERT(dPriv->backBuffer);
for (i = 0; i < dPriv->h; i++) {
_mesa_memcpy(tmp, (char *) dPriv->backBuffer + offset,
dPriv->currentPitch);
_mesa_memcpy((char *) dPriv->frontBuffer + offset, tmp,
dPriv->currentPitch);
offset += dPriv->currentPitch;
}
_mesa_free(tmp);
}
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
_mesa_problem(NULL, "fbSwapBuffers: drawable has no context!\n");
}
}
/* Force the context `c' to be the current context and associate with it
* buffer `b'.
*/
static GLboolean
fbMakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv )
{
if ( driContextPriv ) {
fbContextPtr newFbCtx =
(fbContextPtr) driContextPriv->driverPrivate;
newFbCtx->dri.drawable = driDrawPriv;
_mesa_make_current2( newFbCtx->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
if ( !newFbCtx->glCtx->Viewport.Width ) {
_mesa_set_viewport( newFbCtx->glCtx, 0, 0,
driDrawPriv->w, driDrawPriv->h );
}
} else {
_mesa_make_current( 0, 0 );
}
return GL_TRUE;
}
/* Force the context `c' to be unbound from its buffer.
*/
static GLboolean
fbUnbindContext( __DRIcontextPrivate *driContextPriv )
{
return GL_TRUE;
}
static struct __DriverAPIRec fbAPI = {
fbInitDriver,
fbDestroyScreen,
fbCreateContext,
fbDestroyContext,
fbCreateBuffer,
fbDestroyBuffer,
fbSwapBuffers,
fbMakeCurrent,
fbUnbindContext
};
/*
* This is the bootstrap function for the driver.
* The __driCreateScreen name is the symbol that libGL.so fetches.
* Return: pointer to a __DRIscreenPrivate.
*/
void *
__driCreateScreen(struct DRIDriverRec *driver,
struct DRIDriverContextRec *driverContext)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreenNoDRM(driver, driverContext, &fbAPI);
return (void *) psp;
}
/**
* \brief Establish the set of modes available for the display.
*
* \param ctx display handle.
* \param numModes will receive the number of supported modes.
* \param modes will point to the list of supported modes.
*
* \return one on success, or zero on failure.
*
* Allocates a single visual and fills it with information according to the
* display bit depth. Supports only 16 and 32 bpp bit depths, aborting
* otherwise.
*/
const __GLcontextModes __glModes[] = {
/* 32 bit, RGBA Depth=24 Stencil=8 */
{.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
.haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE,
.redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8,
.redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000,
.rgbBits = 32, .indexBits = 0,
.accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
.depthBits = 24, .stencilBits = 8,
.numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
/* 16 bit, RGB Depth=16 */
{.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
.haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE,
.redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0,
.redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0,
.rgbBits = 16, .indexBits = 0,
.accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
.depthBits = 16, .stencilBits = 0,
.numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
};
static int
__driInitScreenModes( const DRIDriverContext *ctx,
int *numModes, const __GLcontextModes **modes)
{
*numModes = sizeof(__glModes)/sizeof(__GLcontextModes *);
*modes = &__glModes[0];
return 1;
}
static int
__driValidateMode(const DRIDriverContext *ctx )
{
return 1;
}
static int
__driInitFBDev( struct DRIDriverContextRec *ctx )
{
int id;
ctx->shared.hFrameBuffer = ctx->FBStart;
ctx->shared.fbSize = ctx->FBSize;
ctx->shared.hSAREA = 0xB37D;
ctx->shared.SAREASize = SAREA_MAX;
id = shmget(ctx->shared.hSAREA, ctx->shared.SAREASize, IPC_CREAT | IPC_EXCL | S_IRUSR | S_IWUSR);
if (id == -1) {
/* segment will already exist if previous server segfaulted */
id = shmget(ctx->shared.hSAREA, ctx->shared.SAREASize, 0);
if (id == -1) {
fprintf(stderr, "fb: shmget failed\n");
return 0;
}
}
ctx->pSAREA = shmat(id, NULL, 0);
if (ctx->pSAREA == (void *)-1) {
fprintf(stderr, "fb: shmat failed\n");
return 0;
}
memset(ctx->pSAREA, 0, SAREA_MAX);
return 1;
}
static void
__driHaltFBDev( struct DRIDriverContextRec *ctx )
{
}
struct DRIDriverRec __driDriver = {
__driInitScreenModes,
__driValidateMode,
__driValidateMode,
__driInitFBDev,
__driHaltFBDev
};
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