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|
/*
* Test egl driver for fb_dri.so
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include <errno.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <linux/fb.h>
#include "utils.h"
#include "buffers.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/tcontext.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
#include "drirenderbuffer.h"
#include "eglconfig.h"
#include "eglmain/context.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "eglmode.h"
#include "eglscreen.h"
#include "eglsurface.h"
extern void
fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis);
/**
* fb driver-specific driver class derived from _EGLDriver
*/
typedef struct fb_driver
{
_EGLDriver Base; /* base class/object */
GLuint fbStuff;
} fbDriver;
/**
* fb display-specific driver class derived from _EGLDisplay
*/
typedef struct fb_display
{
_EGLDisplay Base; /* base class/object */
void *pFB;
} fbDisplay;
/**
* fb driver-specific screen class derived from _EGLScreen
*/
typedef struct fb_screen
{
_EGLScreen Base;
char fb[NAME_MAX];
} fbScreen;
/**
* fb driver-specific surface class derived from _EGLSurface
*/
typedef struct fb_surface
{
_EGLSurface Base; /* base class/object */
struct gl_framebuffer *mesa_framebuffer;
} fbSurface;
/**
* fb driver-specific context class derived from _EGLContext
*/
typedef struct fb_context
{
_EGLContext Base; /* base class/object */
GLcontext *glCtx;
struct {
__DRIcontextPrivate *context;
__DRIscreenPrivate *screen;
__DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
} dri;
} fbContext, *fbContextPtr;
#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx))
static EGLBoolean
fbFillInConfigs(_EGLDisplay *disp, unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer) {
_EGLConfig *configs;
_EGLConfig *c;
unsigned int i, num_configs;
unsigned int depth_buffer_factor;
unsigned int back_buffer_factor;
GLenum fb_format;
GLenum fb_type;
/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
* fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
* will never be used.
*/
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
};
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
num_configs = depth_buffer_factor * back_buffer_factor * 2;
if (pixel_bits == 16) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
} else {
fb_format = GL_RGBA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
configs = calloc(sizeof(*configs), num_configs);
c = configs;
if (!_eglFillInConfigs(c, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR)) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__);
return EGL_FALSE;
}
/* Mark the visual as slow if there are "fake" stencil bits.
*/
for (i = 0, c = configs; i < num_configs; i++, c++) {
int stencil = GET_CONFIG_ATTRIB(c, EGL_STENCIL_SIZE);
if ((stencil != 0) && (stencil != stencil_bits)) {
SET_CONFIG_ATTRIB(c, EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG);
}
}
for (i = 0, c = configs; i < num_configs; i++, c++)
_eglAddConfig(disp, c);
free(configs);
return EGL_TRUE;
}
static EGLBoolean
fbSetupFramebuffer(fbDisplay *disp, char *fbdev)
{
int fd;
char dev[20];
struct fb_var_screeninfo varInfo;
struct fb_fix_screeninfo fixedInfo;
snprintf(dev, sizeof(dev), "/dev/%s", fbdev);
/* open the framebuffer device */
fd = open(dev, O_RDWR);
if (fd < 0) {
fprintf(stderr, "Error opening %s: %s\n", fbdev, strerror(errno));
return EGL_FALSE;
}
/* get the original variable screen info */
if (ioctl(fd, FBIOGET_VSCREENINFO, &varInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
return EGL_FALSE;
}
/* Turn off hw accels (otherwise mmap of mmio region will be
* refused)
*/
if (varInfo.accel_flags) {
varInfo.accel_flags = 0;
if (ioctl(fd, FBIOPUT_VSCREENINFO, &varInfo)) {
fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
strerror(errno));
return EGL_FALSE;
}
}
/* Get the fixed screen info */
if (ioctl(fd, FBIOGET_FSCREENINFO, &fixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
return EGL_FALSE;
}
if (fixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
struct fb_cmap cmap;
unsigned short red[256], green[256], blue[256];
int rcols = 1 << varInfo.red.length;
int gcols = 1 << varInfo.green.length;
int bcols = 1 << varInfo.blue.length;
int i;
cmap.start = 0;
cmap.len = gcols;
cmap.red = red;
cmap.green = green;
cmap.blue = blue;
cmap.transp = NULL;
for (i = 0; i < rcols ; i++)
red[i] = (65536/(rcols-1)) * i;
for (i = 0; i < gcols ; i++)
green[i] = (65536/(gcols-1)) * i;
for (i = 0; i < bcols ; i++)
blue[i] = (65536/(bcols-1)) * i;
if (ioctl(fd, FBIOPUTCMAP, (void *) &cmap) < 0) {
fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
exit(1);
}
}
/* mmap the framebuffer into our address space */
if (!disp->pFB)
disp->pFB = (caddr_t)mmap(0, /* start */
fixedInfo.smem_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
fd, /* fd */
0); /* offset */
if (disp->pFB == (caddr_t)-1) {
fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
strerror(errno));
return EGL_FALSE;
}
return EGL_TRUE;
}
const char *sysfs = "/sys/class/graphics";
static EGLBoolean
fbInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor)
{
_EGLDisplay *disp = _eglLookupDisplay(dpy);
fbDisplay *display;
fbScreen *s;
_EGLScreen *scrn;
char c;
unsigned int x, y, r;
DIR *dir;
FILE *file;
struct dirent *dirent;
char path[NAME_MAX];
/* Switch display structure to one with our private fields */
display = calloc(1, sizeof(*display));
display->Base = *disp;
_eglHashInsert(_eglGlobal.Displays, disp->Handle, display);
free(disp);
*major = 1;
*minor = 0;
dir = opendir(sysfs);
if (!dir) {
printf("EGL - %s framebuffer device not found.", sysfs);
return EGL_FALSE;
}
while ((dirent = readdir(dir))) { /* assignment! */
if (dirent->d_name[0] != 'f')
continue;
if (dirent->d_name[1] != 'b')
continue;
if (fbSetupFramebuffer(display, dirent->d_name) == EGL_FALSE)
continue;
/* Create a screen */
s = (fbScreen *) calloc(1, sizeof(fbScreen));
if (!s)
return EGL_FALSE;
strncpy(s->fb, dirent->d_name, NAME_MAX);
scrn = &s->Base;
_eglInitScreen(scrn);
_eglAddScreen(&display->Base, scrn);
snprintf(path, sizeof(path), "%s/%s/modes", sysfs, s->fb);
file = fopen(path, "r");
while (fgets(path, sizeof(path), file)) {
sscanf(path, "%c:%ux%u-%u", &c, &x, &y, &r);
_eglAddMode(scrn, x, y, r * 1000, path);
}
fclose(file);
fbFillInConfigs(&display->Base, 32, 24, 8, 1);
}
closedir(dir);
drv->Initialized = EGL_TRUE;
return EGL_TRUE;
}
static fbDisplay *
Lookup_fbDisplay(EGLDisplay dpy)
{
_EGLDisplay *d = _eglLookupDisplay(dpy);
return (fbDisplay *) d;
}
static fbScreen *
Lookup_fbScreen(EGLDisplay dpy, EGLScreenMESA screen)
{
_EGLScreen *s = _eglLookupScreen(dpy, screen);
return (fbScreen *) s;
}
static fbContext *
Lookup_fbContext(EGLContext ctx)
{
_EGLContext *c = _eglLookupContext(ctx);
return (fbContext *) c;
}
static fbSurface *
Lookup_fbSurface(EGLSurface surf)
{
_EGLSurface *s = _eglLookupSurface(surf);
return (fbSurface *) s;
}
static EGLBoolean
fbTerminate(_EGLDriver *drv, EGLDisplay dpy)
{
fbDisplay *display = Lookup_fbDisplay(dpy);
_eglCleanupDisplay(&display->Base);
free(display);
free(drv);
return EGL_TRUE;
}
static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_RENDERER:
return (const GLubyte *) "Mesa dumb framebuffer";
default:
return NULL;
}
}
static void
update_state( GLcontext *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
/**
* Called by ctx->Driver.GetBufferSize from in core Mesa to query the
* current framebuffer size.
*/
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
*width = buffer->Width;
*height = buffer->Height;
}
static void
updateFramebufferSize(GLcontext *ctx)
{
fbContextPtr fbmesa = FB_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->WinSysDrawBuffer;
if (fbmesa->dri.drawable->w != fb->Width ||
fbmesa->dri.drawable->h != fb->Height) {
driUpdateFramebufferSize(ctx, fbmesa->dri.drawable);
}
}
static void
viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
/* XXX this should be called after we acquire the DRI lock, not here */
updateFramebufferSize(ctx);
}
static void
init_core_functions( struct dd_function_table *functions )
{
functions->GetString = get_string;
functions->UpdateState = update_state;
functions->GetBufferSize = get_buffer_size;
functions->Viewport = viewport;
functions->Clear = _swrast_Clear; /* could accelerate with blits */
}
static EGLContext
fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
{
GLcontext *ctx;
_EGLConfig *conf;
fbContext *c;
_EGLDisplay *disp = _eglLookupDisplay(dpy);
struct dd_function_table functions;
GLvisual vis;
int i;
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "eglCreateContext");
return EGL_NO_CONTEXT;
}
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
/* no attribs defined for now */
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
return EGL_NO_CONTEXT;
}
}
c = (fbContext *) calloc(1, sizeof(fbContext));
if (!c)
return EGL_NO_CONTEXT;
_eglInitContext(&c->Base);
c->Base.Display = disp;
c->Base.Config = conf;
c->Base.DrawSurface = EGL_NO_SURFACE;
c->Base.ReadSurface = EGL_NO_SURFACE;
/* link to display */
_eglLinkContext(&c->Base, disp);
assert(c->Base.Handle);
/* Init default driver functions then plug in our FBdev-specific functions
*/
_mesa_init_driver_functions(&functions);
init_core_functions(&functions);
_eglConfigToContextModesRec(conf, &vis);
ctx = c->glCtx = _mesa_create_context(&vis, NULL, &functions, (void *)c);
if (!c->glCtx) {
_mesa_free(c);
return GL_FALSE;
}
/* Create module contexts */
_swrast_CreateContext( ctx );
_vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_enable_sw_extensions(ctx);
return c->Base.Handle;
}
static EGLSurface
fbCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
{
int i;
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
/* no attribs at this time */
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreateWindowSurface");
return EGL_NO_SURFACE;
}
}
printf("eglCreateWindowSurface()\n");
/* XXX unfinished */
return EGL_NO_SURFACE;
}
static EGLSurface
fbCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
{
_EGLConfig *conf;
EGLint i;
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
_eglError(EGL_BAD_CONFIG, "eglCreatePixmapSurface");
return EGL_NO_SURFACE;
}
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
/* no attribs at this time */
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglCreatePixmapSurface");
return EGL_NO_SURFACE;
}
}
if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) {
_eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface");
return EGL_NO_SURFACE;
}
printf("eglCreatePixmapSurface()\n");
return EGL_NO_SURFACE;
}
static EGLSurface
fbCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
fbSurface *surf;
surf = (fbSurface *) calloc(1, sizeof(fbSurface));
if (!surf) {
return EGL_NO_SURFACE;
}
if (_eglInitPbufferSurface(&surf->Base, drv, dpy, config, attrib_list) == EGL_NO_SURFACE) {
free(surf);
return EGL_NO_SURFACE;
}
/* create software-based pbuffer */
{
GLcontext *ctx = NULL; /* this _should_ be OK */
GLvisual vis;
_EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
assert(conf); /* bad config should be caught earlier */
_eglConfigToContextModesRec(conf, &vis);
surf->mesa_framebuffer = _mesa_create_framebuffer(&vis);
_mesa_add_soft_renderbuffers(surf->mesa_framebuffer,
GL_TRUE, /* color bufs */
vis.haveDepthBuffer,
vis.haveStencilBuffer,
vis.haveAccumBuffer,
GL_FALSE, /* alpha */
GL_FALSE /* aux */ );
/* set pbuffer/framebuffer size */
_mesa_resize_framebuffer(ctx, surf->mesa_framebuffer,
surf->Base.Width, surf->Base.Height);
}
return surf->Base.Handle;
}
static EGLBoolean
fbDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
{
fbSurface *fs = Lookup_fbSurface(surface);
_eglUnlinkSurface(&fs->Base);
if (!fs->Base.IsBound)
free(fs);
return EGL_TRUE;
}
static EGLBoolean
fbDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
{
fbContext *fc = Lookup_fbContext(context);
_eglUnlinkContext(&fc->Base);
if (!fc->Base.IsBound)
free(fc);
return EGL_TRUE;
}
static EGLBoolean
fbMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
{
fbSurface *readSurf = Lookup_fbSurface(read);
fbSurface *drawSurf = Lookup_fbSurface(draw);
fbContext *ctx = Lookup_fbContext(context);
EGLBoolean b;
b = _eglMakeCurrent(drv, dpy, draw, read, context);
if (!b)
return EGL_FALSE;
if (ctx) {
_mesa_make_current( ctx->glCtx,
drawSurf->mesa_framebuffer,
readSurf->mesa_framebuffer);
} else
_mesa_make_current( NULL, NULL, NULL );
return EGL_TRUE;
}
/**
* Create a drawing surface which can be directly displayed on a screen.
*/
static EGLSurface
fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
const EGLint *attrib_list)
{
_EGLConfig *config = _eglLookupConfig(drv, dpy, cfg);
fbDisplay *display = Lookup_fbDisplay(dpy);
fbSurface *surface;
EGLSurface surf;
GLvisual vis;
GLcontext *ctx = NULL; /* this should be OK */
int origin, bytesPerPixel;
int width, height, stride;
surface = (fbSurface *) malloc(sizeof(*surface));
if (!surface) {
return EGL_NO_SURFACE;
}
/* init base class, error check, etc. */
surf = _eglInitScreenSurface(&surface->Base, drv, dpy, cfg, attrib_list);
if (surf == EGL_NO_SURFACE) {
free(surface);
return EGL_NO_SURFACE;
}
/* convert EGLConfig to GLvisual */
_eglConfigToContextModesRec(config, &vis);
/* create Mesa framebuffer */
surface->mesa_framebuffer = _mesa_create_framebuffer(&vis);
if (!surface->mesa_framebuffer) {
free(surface);
_eglUnlinkSurface(&surface->Base);
return EGL_NO_SURFACE;
}
width = surface->Base.Width;
height = surface->Base.Height;
bytesPerPixel = vis.rgbBits / 8;
stride = width * bytesPerPixel;
origin = 0;
/* front color renderbuffer */
{
driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB,
bytesPerPixel,
origin, stride, NULL);
fbSetSpanFunctions(drb, &vis);
_mesa_add_renderbuffer(surface->mesa_framebuffer,
BUFFER_FRONT_LEFT, &drb->Base);
}
/* back color renderbuffer */
if (vis.doubleBufferMode) {
GLubyte *backBuf = _mesa_malloc(stride * height);
driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf,
bytesPerPixel,
origin, stride, NULL);
fbSetSpanFunctions(drb, &vis);
_mesa_add_renderbuffer(surface->mesa_framebuffer,
BUFFER_BACK_LEFT, &drb->Base);
}
/* other renderbuffers- software based */
_mesa_add_soft_renderbuffers(surface->mesa_framebuffer,
GL_FALSE, /* color */
vis.haveDepthBuffer,
vis.haveStencilBuffer,
vis.haveAccumBuffer,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
_mesa_resize_framebuffer(ctx, surface->mesa_framebuffer, width, height);
return surf;
}
/**
* Show the given surface on the named screen.
* If surface is EGL_NO_SURFACE, disable the screen's output.
*/
static EGLBoolean
fbShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
EGLSurface surface, EGLModeMESA m)
{
fbDisplay *display = Lookup_fbDisplay(dpy);
fbScreen *scrn = Lookup_fbScreen(dpy, screen);
fbSurface *surf = Lookup_fbSurface(surface);
FILE *file;
char buffer[NAME_MAX];
_EGLMode *mode = _eglLookupMode(dpy, m);
int bits;
if (!_eglShowSurfaceMESA(drv, dpy, screen, surface, m))
return EGL_FALSE;
snprintf(buffer, sizeof(buffer), "%s/%s/blank", sysfs, scrn->fb);
file = fopen(buffer, "r+");
if (!file) {
err:
printf("chown all fb sysfs attrib to allow write - %s\n", buffer);
return EGL_FALSE;
}
snprintf(buffer, sizeof(buffer), "%d", (m == EGL_NO_MODE_MESA ? VESA_POWERDOWN : VESA_VSYNC_SUSPEND));
fputs(buffer, file);
fclose(file);
if (m == EGL_NO_MODE_MESA)
return EGL_TRUE;
snprintf(buffer, sizeof(buffer), "%s/%s/mode", sysfs, scrn->fb);
file = fopen(buffer, "r+");
if (!file)
goto err;
fputs(mode->Name, file);
fclose(file);
snprintf(buffer, sizeof(buffer), "%s/%s/bits_per_pixel", sysfs, scrn->fb);
file = fopen(buffer, "r+");
if (!file)
goto err;
bits = GET_CONFIG_ATTRIB(surf->Base.Config, EGL_BUFFER_SIZE);
snprintf(buffer, sizeof(buffer), "%d", bits);
fputs(buffer, file);
fclose(file);
fbSetupFramebuffer(display, scrn->fb);
snprintf(buffer, sizeof(buffer), "%s/%s/blank", sysfs, scrn->fb);
file = fopen(buffer, "r+");
if (!file)
goto err;
snprintf(buffer, sizeof(buffer), "%d", VESA_NO_BLANKING);
fputs(buffer, file);
fclose(file);
return EGL_TRUE;
}
/* If the backbuffer is on a videocard, this is extraordinarily slow!
*/
static EGLBoolean
fbSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
{
fbContext *context = (fbContext *)_eglGetCurrentContext();
fbSurface *fs = Lookup_fbSurface(draw);
struct gl_renderbuffer * front_renderbuffer = fs->mesa_framebuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
void *frontBuffer = front_renderbuffer->Data;
int currentPitch = ((driRenderbuffer *)front_renderbuffer)->pitch;
void *backBuffer = fs->mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data;
if (!_eglSwapBuffers(drv, dpy, draw))
return EGL_FALSE;
if (context) {
GLcontext *ctx = context->glCtx;
if (ctx->Visual.doubleBufferMode) {
int i;
int offset = 0;
char *tmp = _mesa_malloc(currentPitch);
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
ASSERT(frontBuffer);
ASSERT(backBuffer);
for (i = 0; i < fs->Base.Height; i++) {
_mesa_memcpy(tmp, (char *) backBuffer + offset,
currentPitch);
_mesa_memcpy((char *) frontBuffer + offset, tmp,
currentPitch);
offset += currentPitch;
}
_mesa_free(tmp);
}
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
_mesa_problem(NULL, "fbSwapBuffers: drawable has no context!\n");
return EGL_FALSE;
}
return EGL_TRUE;
}
/**
* The bootstrap function. Return a new fbDriver object and
* plug in API functions.
*/
_EGLDriver *
_eglMain(_EGLDisplay *dpy)
{
fbDriver *fb;
fb = (fbDriver *) calloc(1, sizeof(fbDriver));
if (!fb) {
return NULL;
}
/* First fill in the dispatch table with defaults */
_eglInitDriverFallbacks(&fb->Base);
/* then plug in our fb-specific functions */
fb->Base.Initialize = fbInitialize;
fb->Base.Terminate = fbTerminate;
fb->Base.CreateContext = fbCreateContext;
fb->Base.MakeCurrent = fbMakeCurrent;
fb->Base.CreateWindowSurface = fbCreateWindowSurface;
fb->Base.CreatePixmapSurface = fbCreatePixmapSurface;
fb->Base.CreatePbufferSurface = fbCreatePbufferSurface;
fb->Base.DestroySurface = fbDestroySurface;
fb->Base.DestroyContext = fbDestroyContext;
fb->Base.CreateScreenSurfaceMESA = fbCreateScreenSurfaceMESA;
fb->Base.ShowSurfaceMESA = fbShowSurfaceMESA;
fb->Base.SwapBuffers = fbSwapBuffers;
/* enable supported extensions */
fb->Base.MESA_screen_surface = EGL_TRUE;
fb->Base.MESA_copy_context = EGL_TRUE;
return &fb->Base;
}
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