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#ifndef _FFB_LINES_H
#define _FFB_LINES_H
#include "ffb_context.h"
#define _FFB_NEW_LINE (_DD_NEW_FLATSHADE | \
_DD_NEW_LINE_WIDTH | \
_DD_NEW_LINE_STIPPLE | \
_DD_NEW_LINE_SMOOTH | \
_NEW_COLOR)
extern void ffbDDLinefuncInit(void);
extern void ffbChooseLineState(GLcontext *);
extern void ffb_fallback_line( GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 );
#endif /* !(_FFB_LINES_H) */
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