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#ifndef _FFB_POINTS_H
#define _FFB_POINTS_H
extern void ffbDDPointfuncInit(void);
#define _FFB_NEW_POINT (_DD_NEW_POINT_SIZE | 	\
			_DD_NEW_POINT_SMOOTH |	\
			_NEW_COLOR)
extern void ffbChoosePointState(GLcontext *);
extern void ffb_fallback_point( GLcontext *ctx, ffb_vertex *v0 );
#endif /* !(_FFB_POINTS_H) */
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