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#ifndef _FFB_TRIS_H
#define _FFB_TRIS_H
extern void ffbDDInitRenderFuncs( GLcontext *ctx );
#define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE |	\
			 _DD_NEW_TRI_OFFSET |		\
			 _DD_NEW_TRI_UNFILLED)
extern void ffbChooseRenderState(GLcontext *ctx);
#define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH |	\
			   _DD_NEW_FLATSHADE |	\
			   _NEW_POLYGON | 	\
			   _NEW_COLOR)
extern void ffbChooseTriangleState(GLcontext *ctx);
extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode )
#endif /* !(_FFB_TRIS_H) */
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