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#ifndef _FFB_TRIS_H
#define _FFB_TRIS_H
extern void ffbDDInitRenderFuncs( GLcontext *ctx );
#define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET | \
_DD_NEW_TRI_UNFILLED)
extern void ffbChooseRenderState(GLcontext *ctx);
#define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \
_DD_NEW_FLATSHADE | \
_NEW_POLYGON | \
_NEW_COLOR)
extern void ffbChooseTriangleState(GLcontext *ctx);
extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode )
#endif /* !(_FFB_TRIS_H) */
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