1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
|
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texstate.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */
#include <stdlib.h>
#include <stdio.h>
#include "glheader.h"
#include "macros.h"
#include "mtypes.h"
#include "simple_list.h"
#include "enums.h"
#include "mm.h"
#include "gamma_context.h"
static void gammaSetTexImages( gammaContextPtr gmesa,
struct gl_texture_object *tObj )
{
GLuint height, width, pitch, i, log_pitch;
gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData;
const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
GLint firstLevel, lastLevel, numLevels;
GLint log2Width, log2Height;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
t->texelBytes = 2;
/* Compute which mipmap levels we really want to send to the hardware.
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
* Yes, this looks overly complicated, but it's all needed.
*/
if (tObj->MinFilter == GL_LINEAR || tObj->MinFilter == GL_NEAREST) {
firstLevel = lastLevel = tObj->BaseLevel;
}
else {
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
}
/* save these values */
t->firstLevel = firstLevel;
t->lastLevel = lastLevel;
numLevels = lastLevel - firstLevel + 1;
log2Width = tObj->Image[0][firstLevel]->WidthLog2;
log2Height = tObj->Image[0][firstLevel]->HeightLog2;
/* Figure out the amount of memory required to hold all the mipmap
* levels. Choose the smallest pitch to accomodate the largest
* mipmap:
*/
width = tObj->Image[0][firstLevel]->Width * t->texelBytes;
for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 )
log_pitch++;
/* All images must be loaded at this pitch. Count the number of
* lines required:
*/
for ( height = i = 0 ; i < numLevels ; i++ ) {
t->image[i].image = tObj->Image[0][firstLevel + i];
t->image[i].offset = height * pitch;
t->image[i].internalFormat = baseImage->Format;
height += t->image[i].image->Height;
t->TextureBaseAddr[i] = /* ??? */
(unsigned long)(t->image[i].offset + t->BufAddr) << 5;
}
t->Pitch = pitch;
t->totalSize = height*pitch;
t->max_level = i-1;
gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* | GAMMA_UPLOAD_TEX1*/;
gammaUploadTexImages( gmesa, t );
}
static void gammaUpdateTexEnv( GLcontext *ctx, GLuint unit )
{
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *tObj = texUnit->_Current;
const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format;
gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData;
GLuint tc;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
tc = t->TextureColorMode & ~(TCM_BaseFormatMask | TCM_ApplicationMask);
switch (format) {
case GL_RGB:
tc |= TCM_BaseFormat_RGB;
break;
case GL_LUMINANCE:
tc |= TCM_BaseFormat_Lum;
break;
case GL_ALPHA:
tc |= TCM_BaseFormat_Alpha;
break;
case GL_LUMINANCE_ALPHA:
tc |= TCM_BaseFormat_LumAlpha;
break;
case GL_INTENSITY:
tc |= TCM_BaseFormat_Intensity;
break;
case GL_RGBA:
tc |= TCM_BaseFormat_RGBA;
break;
case GL_COLOR_INDEX:
break;
}
switch (texUnit->EnvMode) {
case GL_REPLACE:
tc |= TCM_Replace;
break;
case GL_MODULATE:
tc |= TCM_Modulate;
break;
case GL_ADD:
/* do nothing ???*/
break;
case GL_DECAL:
tc |= TCM_Decal;
break;
case GL_BLEND:
tc |= TCM_Blend;
break;
default:
fprintf(stderr, "unknown tex env mode");
return;
}
t->TextureColorMode = tc;
}
static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit )
{
gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT)
{
struct gl_texture_object *tObj = texUnit->_Current;
gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData;
/* Upload teximages (not pipelined)
*/
if (t->dirty_images) {
gammaSetTexImages( gmesa, tObj );
if (!t->MemBlock) {
FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE );
return;
}
}
#if 0
if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE );
return;
}
#endif
/* Update state if this is a different texture object to last
* time.
*/
if (gmesa->CurrentTexObj[unit] != t) {
gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* << unit */;
gmesa->CurrentTexObj[unit] = t;
gammaUpdateTexLRU( gmesa, t ); /* done too often */
}
/* Update texture environment if texture object image format or
* texture environment state has changed.
*/
if (tObj->Image[0][tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) {
gmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
gammaUpdateTexEnv( ctx, unit );
}
}
else if (texUnit->_ReallyEnabled) {
FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE );
}
else /*if (gmesa->CurrentTexObj[unit])*/ {
gmesa->CurrentTexObj[unit] = 0;
gmesa->TexEnvImageFmt[unit] = 0;
gmesa->dirty &= ~(GAMMA_UPLOAD_TEX0<<unit);
}
}
void gammaUpdateTextureState( GLcontext *ctx )
{
gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
/* fprintf(stderr, "%s\n", __FUNCTION__); */
FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_FALSE );
gammaUpdateTexUnit( ctx, 0 );
#if 0
gammaUpdateTexUnit( ctx, 1 );
#endif
}
|