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/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810_3d_reg.h,v 1.7 2002/02/22 21:33:03 dawes Exp $ */
#ifndef I810_3D_REG_H
#define I810_3D_REG_H
#include "i810_reg.h"
/* Registers not used in the X server
*/
#define I810_NOP_ID 0x2094
#define I810_NOP_ID_MASK ((1<<22)-1)
/* 3D instructions
*/
/* GFXRENDERSTATE_PV_PIXELIZATION_RULE, p149
*
* Format:
* 0: GFX_OP_PV_RULE | PV_*
*
*/
#define GFX_OP_PV_RULE ((0x3<<29)|(0x7<<24))
#define PV_SMALL_TRI_FILTER_ENABLE (0x1<<11)
#define PV_UPDATE_PIXRULE (0x1<<10)
#define PV_PIXRULE_ENABLE (0x1<<9)
#define PV_UPDATE_LINELIST (0x1<<8)
#define PV_LINELIST_MASK (0x3<<6)
#define PV_LINELIST_PV0 (0x0<<6)
#define PV_LINELIST_PV1 (0x1<<6)
#define PV_UPDATE_TRIFAN (0x1<<5)
#define PV_TRIFAN_MASK (0x3<<3)
#define PV_TRIFAN_PV0 (0x0<<3)
#define PV_TRIFAN_PV1 (0x1<<3)
#define PV_TRIFAN_PV2 (0x2<<3)
#define PV_UPDATE_TRISTRIP (0x1<<2)
#define PV_TRISTRIP_MASK (0x3<<0)
#define PV_TRISTRIP_PV0 (0x0<<0)
#define PV_TRISTRIP_PV1 (0x1<<0)
#define PV_TRISTRIP_PV2 (0x2<<0)
/* GFXRENDERSTATE_SCISSOR_ENABLE, p146
*
* Format:
* 0: GFX_OP_SCISSOR | SC_*
*/
#define GFX_OP_SCISSOR ((0x3<<29)|(0x1c<<24)|(0x10<<19))
#define SC_UPDATE_SCISSOR (0x1<<1)
#define SC_ENABLE_MASK (0x1<<0)
#define SC_ENABLE (0x1<<0)
/* GFXRENDERSTATE_SCISSOR_INFO, p147
*
* Format:
* 0: GFX_OP_SCISSOR_INFO
* 1: SCI_MIN_*
* 2: SCI_MAX_*
*/
#define GFX_OP_SCISSOR_INFO ((0x3<<29)|(0x1d<<24)|(0x81<<16)|(0x1))
#define SCI_YMIN_MASK (0xffff<<16)
#define SCI_XMIN_MASK (0xffff<<0)
#define SCI_YMAX_MASK (0xffff<<16)
#define SCI_XMAX_MASK (0xffff<<0)
/* GFXRENDERSTATE_DRAWING_RECT_INFO, p144
*
* Format:
* 0: GFX_OP_DRAWRECT_INFO
* 1: DR1_*
* 2: DR2_*
* 3: DR3_*
* 4: DR4_*
*/
#define GFX_OP_DRAWRECT_INFO ((0x3<<29)|(0x1d<<24)|(0x80<<16)|(0x3))
#define DR1_RECT_CLIP_ENABLE (0x0<<31)
#define DR1_RECT_CLIP_DISABLE (0x1<<31)
#define DR1_X_DITHER_BIAS_MASK (0x3<<26)
#define DR1_X_DITHER_BIAS_SHIFT 26
#define DR1_Y_DITHER_BIAS_MASK (0x3<<24)
#define DR1_Y_DITHER_BIAS_SHIFT 24
#define DR2_YMIN_MASK (0xffff<<16)
#define DR2_XMIN_MASK (0xffff<<0)
#define DR3_YMAX_MASK (0xffff<<16)
#define DR3_XMAX_MASK (0xffff<<0)
#define DR4_YORG_MASK (0x3ff<<16)
#define DR4_XORG_MASK (0x7ff<<0)
/* GFXRENDERSTATE_LINEWIDTH_CULL_SHADE_MODE, p140
*
* Format:
* 0: GFX_OP_LINEWIDTH_CULL_SHADE_MODE | LCS_*
*/
#define GFX_OP_LINEWIDTH_CULL_SHADE_MODE ((0x3<<29)|(0x2<<24))
#define LCS_UPDATE_ZMODE (0x1<<20)
#define LCS_Z_MASK (0xf<<16)
#define LCS_Z_NEVER (0x1<<16)
#define LCS_Z_LESS (0x2<<16)
#define LCS_Z_EQUAL (0x3<<16)
#define LCS_Z_LEQUAL (0x4<<16)
#define LCS_Z_GREATER (0x5<<16)
#define LCS_Z_NOTEQUAL (0x6<<16)
#define LCS_Z_GEQUAL (0x7<<16)
#define LCS_Z_ALWAYS (0x8<<16)
#define LCS_UPDATE_LINEWIDTH (0x1<<15)
#define LCS_LINEWIDTH_MASK (0x7<<12)
#define LCS_LINEWIDTH_SHIFT 12
#define LCS_LINEWIDTH_0_5 (0x1<<12)
#define LCS_LINEWIDTH_1_0 (0x2<<12)
#define LCS_LINEWIDTH_2_0 (0x4<<12)
#define LCS_LINEWIDTH_3_0 (0x6<<12)
#define LCS_UPDATE_ALPHA_INTERP (0x1<<11)
#define LCS_ALPHA_FLAT (0x1<<10)
#define LCS_ALPHA_INTERP (0x0<<10)
#define LCS_UPDATE_FOG_INTERP (0x1<<9)
#define LCS_FOG_INTERP (0x0<<8)
#define LCS_FOG_FLAT (0x1<<8)
#define LCS_UPDATE_SPEC_INTERP (0x1<<7)
#define LCS_SPEC_INTERP (0x0<<6)
#define LCS_SPEC_FLAT (0x1<<6)
#define LCS_UPDATE_RGB_INTERP (0x1<<5)
#define LCS_RGB_INTERP (0x0<<4)
#define LCS_RGB_FLAT (0x1<<4)
#define LCS_UPDATE_CULL_MODE (0x1<<3)
#define LCS_CULL_MASK (0x7<<0)
#define LCS_CULL_DISABLE (0x1<<0)
#define LCS_CULL_CW (0x2<<0)
#define LCS_CULL_CCW (0x3<<0)
#define LCS_CULL_BOTH (0x4<<0)
#define LCS_INTERP_FLAT (LCS_ALPHA_FLAT|LCS_RGB_FLAT|LCS_SPEC_FLAT)
#define LCS_UPDATE_INTERP (LCS_UPDATE_ALPHA_INTERP| \
LCS_UPDATE_RGB_INTERP| \
LCS_UPDATE_SPEC_INTERP)
/* GFXRENDERSTATE_BOOLEAN_ENA_1, p142
*
*/
#define GFX_OP_BOOL_1 ((0x3<<29)|(0x3<<24))
#define B1_UPDATE_SPEC_SETUP_ENABLE (1<<19)
#define B1_SPEC_SETUP_ENABLE (1<<18)
#define B1_UPDATE_ALPHA_SETUP_ENABLE (1<<17)
#define B1_ALPHA_SETUP_ENABLE (1<<16)
#define B1_UPDATE_CI_KEY_ENABLE (1<<15)
#define B1_CI_KEY_ENABLE (1<<14)
#define B1_UPDATE_CHROMAKEY_ENABLE (1<<13)
#define B1_CHROMAKEY_ENABLE (1<<12)
#define B1_UPDATE_Z_BIAS_ENABLE (1<<11)
#define B1_Z_BIAS_ENABLE (1<<10)
#define B1_UPDATE_SPEC_ENABLE (1<<9)
#define B1_SPEC_ENABLE (1<<8)
#define B1_UPDATE_FOG_ENABLE (1<<7)
#define B1_FOG_ENABLE (1<<6)
#define B1_UPDATE_ALPHA_TEST_ENABLE (1<<5)
#define B1_ALPHA_TEST_ENABLE (1<<4)
#define B1_UPDATE_BLEND_ENABLE (1<<3)
#define B1_BLEND_ENABLE (1<<2)
#define B1_UPDATE_Z_TEST_ENABLE (1<<1)
#define B1_Z_TEST_ENABLE (1<<0)
/* GFXRENDERSTATE_BOOLEAN_ENA_2, p143
*
*/
#define GFX_OP_BOOL_2 ((0x3<<29)|(0x4<<24))
#define B2_UPDATE_MAP_CACHE_ENABLE (1<<17)
#define B2_MAP_CACHE_ENABLE (1<<16)
#define B2_UPDATE_ALPHA_DITHER_ENABLE (1<<15)
#define B2_ALPHA_DITHER_ENABLE (1<<14)
#define B2_UPDATE_FOG_DITHER_ENABLE (1<<13)
#define B2_FOG_DITHER_ENABLE (1<<12)
#define B2_UPDATE_SPEC_DITHER_ENABLE (1<<11)
#define B2_SPEC_DITHER_ENABLE (1<<10)
#define B2_UPDATE_RGB_DITHER_ENABLE (1<<9)
#define B2_RGB_DITHER_ENABLE (1<<8)
#define B2_UPDATE_FB_WRITE_ENABLE (1<<3)
#define B2_FB_WRITE_ENABLE (1<<2)
#define B2_UPDATE_ZB_WRITE_ENABLE (1<<1)
#define B2_ZB_WRITE_ENABLE (1<<0)
/* GFXRENDERSTATE_FOG_COLOR, p144
*/
#define GFX_OP_FOG_COLOR ((0x3<<29)|(0x15<<24))
#define FOG_RED_SHIFT 16
#define FOG_GREEN_SHIFT 8
#define FOG_BLUE_SHIFT 0
#define FOG_RESERVED_MASK ((0x7<<16)|(0x3<<8)|(0x3))
/* GFXRENDERSTATE_Z_BIAS_ALPHA_FUNC_REF, p139
*/
#define GFX_OP_ZBIAS_ALPHAFUNC ((0x3<<29)|(0x14<<24))
#define ZA_UPDATE_ZBIAS (1<<22)
#define ZA_ZBIAS_SHIFT 14
#define ZA_ZBIAS_MASK (0xff<<14)
#define ZA_UPDATE_ALPHAFUNC (1<<13)
#define ZA_ALPHA_MASK (0xf<<9)
#define ZA_ALPHA_NEVER (1<<9)
#define ZA_ALPHA_LESS (2<<9)
#define ZA_ALPHA_EQUAL (3<<9)
#define ZA_ALPHA_LEQUAL (4<<9)
#define ZA_ALPHA_GREATER (5<<9)
#define ZA_ALPHA_NOTEQUAL (6<<9)
#define ZA_ALPHA_GEQUAL (7<<9)
#define ZA_ALPHA_ALWAYS (8<<9)
#define ZA_UPDATE_ALPHAREF (1<<8)
#define ZA_ALPHAREF_MASK (0xff<<0)
#define ZA_ALPHAREF_SHIFT 0
#define ZA_ALPHAREF_RESERVED (0x7<<0)
/* GFXRENDERSTATE_SRC_DST_BLEND_MONO, p136
*/
#define GFX_OP_SRC_DEST_MONO ((0x3<<29)|(0x8<<24))
#define SDM_UPDATE_MONO_ENABLE (1<<13)
#define SDM_MONO_ENABLE (1<<12)
#define SDM_UPDATE_SRC_BLEND (1<<11)
#define SDM_SRC_MASK (0xf<<6)
#define SDM_SRC_ZERO (0x1<<6)
#define SDM_SRC_ONE (0x2<<6)
#define SDM_SRC_SRC_COLOR (0x3<<6)
#define SDM_SRC_INV_SRC_COLOR (0x4<<6)
#define SDM_SRC_SRC_ALPHA (0x5<<6)
#define SDM_SRC_INV_SRC_ALPHA (0x6<<6)
#define SDM_SRC_DST_COLOR (0x9<<6)
#define SDM_SRC_INV_DST_COLOR (0xa<<6)
#define SDM_SRC_BOTH_SRC_ALPHA (0xc<<6)
#define SDM_SRC_BOTH_INV_SRC_ALPHA (0xd<<6)
#define SDM_UPDATE_DST_BLEND (1<<5)
#define SDM_DST_MASK (0xf<<0)
#define SDM_DST_ZERO (0x1<<0)
#define SDM_DST_ONE (0x2<<0)
#define SDM_DST_SRC_COLOR (0x3<<0)
#define SDM_DST_INV_SRC_COLOR (0x4<<0)
#define SDM_DST_SRC_ALPHA (0x5<<0)
#define SDM_DST_INV_SRC_ALPHA (0x6<<0)
#define SDM_DST_DST_COLOR (0x9<<0)
#define SDM_DST_INV_DST_COLOR (0xa<<0)
#define SDM_DST_BOTH_SRC_ALPHA (0xc<<0)
#define SDM_DST_BOTH_INV_SRC_ALPHA (0xd<<0)
/* GFXRENDERSTATE_COLOR_FACTOR, p134
*
* Format:
* 0: GFX_OP_COLOR_FACTOR
* 1: ARGB8888 color factor
*/
#define GFX_OP_COLOR_FACTOR ((0x3<<29)|(0x1d<<24)|(0x1<<16)|0x0)
/* GFXRENDERSTATE_MAP_ALPHA_BLEND_STAGES, p132
*/
#define GFX_OP_MAP_ALPHA_STAGES ((0x3<<29)|(0x1<<24))
#define MA_STAGE_SHIFT 20
#define MA_STAGE_0 (0<<20)
#define MA_STAGE_1 (1<<20)
#define MA_STAGE_2 (2<<20)
#define MA_ARG_ONE (0x0<<2)
#define MA_ARG_ALPHA_FACTOR (0x1<<2)
#define MA_ARG_ITERATED_ALPHA (0x3<<2)
#define MA_ARG_CURRENT_ALPHA (0x5<<2)
#define MA_ARG_TEX0_ALPHA (0x6<<2)
#define MA_ARG_TEX1_ALPHA (0x7<<2)
#define MA_ARG_INVERT (0x1)
#define MA_ARG_DONT_INVERT (0x0)
#define MA_UPDATE_ARG1 (1<<18)
#define MA_ARG1_SHIFT 13
#define MA_ARG1_MASK (0x1d << MA_ARG1_SHIFT)
#define MA_UPDATE_ARG2 (1<<12)
#define MA_ARG2_SHIFT 6
#define MA_ARG2_MASK (0x1d << MA_ARG2_SHIFT)
#define MA_UPDATE_OP (1<<5)
#define MA_OP_MASK (0xf)
#define MA_OP_ARG1 (0x1)
#define MA_OP_ARG2 (0x2)
#define MA_OP_MODULATE (0x3)
#define MA_OP_MODULATE_X2 (0x4)
#define MA_OP_MODULATE_X4 (0x5)
#define MA_OP_ADD (0x6)
#define MA_OP_ADD_SIGNED (0x7)
#define MA_OP_LIN_BLEND_ITER_ALPHA (0x8)
#define MA_OP_LIN_BLEND_ALPHA_FACTOR (0xa)
#define MA_OP_LIN_BLEND_TEX0_ALPHA (0x10)
#define MA_OP_LIN_BLEND_TEX1_ALPHA (0x11)
#define MA_OP_SUBTRACT (0x14)
/* GFXRENDERSTATE_MAP_COLOR_BLEND_STAGES, p129
*/
#define GFX_OP_MAP_COLOR_STAGES ((0x3<<29)|(0x0<<24))
#define MC_STAGE_SHIFT 20
#define MC_STAGE_0 (0<<20)
#define MC_STAGE_1 (1<<20)
#define MC_STAGE_2 (2<<20)
#define MC_UPDATE_DEST (1<<19)
#define MC_DEST_MASK (1<<18)
#define MC_DEST_CURRENT (0<<18)
#define MC_DEST_ACCUMULATOR (1<<18)
#define MC_ARG_ONE (0x0<<2)
#define MC_ARG_COLOR_FACTOR (0x1<<2)
#define MC_ARG_ACCUMULATOR (0x2<<2)
#define MC_ARG_ITERATED_COLOR (0x3<<2)
#define MC_ARG_SPECULAR_COLOR (0x4<<2)
#define MC_ARG_CURRENT_COLOR (0x5<<2)
#define MC_ARG_TEX0_COLOR (0x6<<2)
#define MC_ARG_TEX1_COLOR (0x7<<2)
#define MC_ARG_DONT_REPLICATE_ALPHA (0x0<<1)
#define MC_ARG_REPLICATE_ALPHA (0x1<<1)
#define MC_ARG_DONT_INVERT (0x0)
#define MC_ARG_INVERT (0x1)
#define MC_UPDATE_ARG1 (1<<17)
#define MC_ARG1_SHIFT 12
#define MC_ARG1_MASK (0x1f << MC_ARG1_SHIFT)
#define MC_UPDATE_ARG2 (1<<11)
#define MC_ARG2_SHIFT 6
#define MC_ARG2_MASK (0x1f << MC_ARG2_SHIFT)
#define MC_UPDATE_OP (1<<5)
#define MC_OP_MASK (0xf)
#define MC_OP_DISABLE (0x0)
#define MC_OP_ARG1 (0x1)
#define MC_OP_ARG2 (0x2)
#define MC_OP_MODULATE (0x3)
#define MC_OP_MODULATE_X2 (0x4)
#define MC_OP_MODULATE_X4 (0x5)
#define MC_OP_ADD (0x6)
#define MC_OP_ADD_SIGNED (0x7)
#define MC_OP_LIN_BLEND_ITER_ALPHA (0x8)
#define MC_OP_LIN_BLEND_ALPHA_FACTOR (0xa)
#define MC_OP_LIN_BLEND_TEX0_ALPHA (0x10)
#define MC_OP_LIN_BLEND_TEX1_ALPHA (0x11)
#define MC_OP_LIN_BLEND_TEX0_COLOR (0x12)
#define MC_OP_LIN_BLEND_TEX1_COLOR (0x13)
#define MC_OP_SUBTRACT (0x14)
/* GFXRENDERSTATE_MAP_PALETTE_LOAD, p128
*
* Format:
* 0: GFX_OP_MAP_PALETTE_LOAD
* 1: 16bpp color[0]
* ...
* 256: 16bpp color[255]
*/
#define GFX_OP_MAP_PALETTE_LOAD ((0x3<<29)|(0x1d<<24)|(0x82<<16)|0xff)
/* GFXRENDERSTATE_MAP_LOD_CONTROL, p127
*/
#define GFX_OP_MAP_LOD_CTL ((0x3<<29)|(0x1c<<24)|(0x4<<19))
#define MLC_MAP_ID_SHIFT 16
#define MLC_MAP_0 (0<<16)
#define MLC_MAP_1 (1<<16)
#define MLC_UPDATE_DITHER_WEIGHT (1<<10)
#define MLC_DITHER_WEIGHT_MASK (0x3<<8)
#define MLC_DITHER_WEIGHT_FULL (0x0<<8)
#define MLC_DITHER_WEIGHT_50 (0x1<<8)
#define MLC_DITHER_WEIGHT_25 (0x2<<8)
#define MLC_DITHER_WEIGHT_12 (0x3<<8)
#define MLC_UPDATE_LOD_BIAS (1<<7)
#define MLC_LOD_BIAS_MASK ((1<<7)-1)
/* GFXRENDERSTATE_MAP_LOD_LIMITS, p126
*/
#define GFX_OP_MAP_LOD_LIMITS ((0x3<<29)|(0x1c<<24)|(0x3<<19))
#define MLL_MAP_ID_SHIFT 16
#define MLL_MAP_0 (0<<16)
#define MLL_MAP_1 (1<<16)
#define MLL_UPDATE_MAX_MIP (1<<13)
#define MLL_MAX_MIP_SHIFT 5
#define MLL_MAX_MIP_MASK (0xff<<5)
#define MLL_MAX_MIP_ONE (0x10<<5)
#define MLL_UPDATE_MIN_MIP (1<<4)
#define MLL_MIN_MIP_SHIFT 0
#define MLL_MIN_MIP_MASK (0xf<<0)
/* GFXRENDERSTATE_MAP_FILTER, p124
*/
#define GFX_OP_MAP_FILTER ((0x3<<29)|(0x1c<<24)|(0x2<<19))
#define MF_MAP_ID_SHIFT 16
#define MF_MAP_0 (0<<16)
#define MF_MAP_1 (1<<16)
#define MF_UPDATE_ANISOTROPIC (1<<12)
#define MF_ANISOTROPIC_MASK (1<<10)
#define MF_ANISOTROPIC_ENABLE (1<<10)
#define MF_UPDATE_MIP_FILTER (1<<9)
#define MF_MIP_MASK (0x3<<6)
#define MF_MIP_NONE (0x0<<6)
#define MF_MIP_NEAREST (0x1<<6)
#define MF_MIP_DITHER (0x2<<6)
#define MF_MIP_LINEAR (0x3<<6)
#define MF_UPDATE_MAG_FILTER (1<<5)
#define MF_MAG_MASK (1<<3)
#define MF_MAG_LINEAR (1<<3)
#define MF_MAG_NEAREST (0<<3)
#define MF_UPDATE_MIN_FILTER (1<<2)
#define MF_MIN_MASK (1<<0)
#define MF_MIN_LINEAR (1<<0)
#define MF_MIN_NEAREST (0<<0)
/* GFXRENDERSTATE_MAP_INFO, p118
*/
#define GFX_OP_MAP_INFO ((0x3<<29)|(0x1d<<24)|0x2)
#define MI1_MAP_ID_SHIFT 28
#define MI1_MAP_0 (0<<28)
#define MI1_MAP_1 (1<<28)
#define MI1_FMT_MASK (0x7<<24)
#define MI1_FMT_8CI (0x0<<24)
#define MI1_FMT_8BPP (0x1<<24)
#define MI1_FMT_16BPP (0x2<<24)
#define MI1_FMT_422 (0x5<<24)
#define MI1_PF_MASK (0x3<<21)
#define MI1_PF_8CI_RGB565 (0x0<<21)
#define MI1_PF_8CI_ARGB1555 (0x1<<21)
#define MI1_PF_8CI_ARGB4444 (0x2<<21)
#define MI1_PF_8CI_AY88 (0x3<<21)
#define MI1_PF_16BPP_RGB565 (0x0<<21)
#define MI1_PF_16BPP_ARGB1555 (0x1<<21)
#define MI1_PF_16BPP_ARGB4444 (0x2<<21)
#define MI1_PF_16BPP_AY88 (0x3<<21)
#define MI1_PF_422_YCRCB_SWAP_Y (0x0<<21)
#define MI1_PF_422_YCRCB (0x1<<21)
#define MI1_PF_422_YCRCB_SWAP_UV (0x2<<21)
#define MI1_PF_422_YCRCB_SWAP_YUV (0x3<<21)
#define MI1_OUTPUT_CHANNEL_MASK (0x3<<19)
#define MI1_COLOR_CONV_ENABLE (1<<18)
#define MI1_VERT_STRIDE_MASK (1<<17)
#define MI1_VERT_STRIDE_1 (1<<17)
#define MI1_VERT_OFFSET_MASK (1<<16)
#define MI1_VERT_OFFSET_1 (1<<16)
#define MI1_ENABLE_FENCE_REGS (1<<10)
#define MI1_TILED_SURFACE (1<<9)
#define MI1_TILE_WALK_X (0<<8)
#define MI1_TILE_WALK_Y (1<<8)
#define MI1_PITCH_MASK (0xf<<0)
#define MI2_DIMENSIONS_ARE_LOG2 (1<<31)
#define MI2_DIMENSIONS_ARE_EXACT (0<<31)
#define MI2_HEIGHT_SHIFT 16
#define MI2_HEIGHT_MASK (0x1ff<<16)
#define MI2_WIDTH_SHIFT 0
#define MI2_WIDTH_MASK (0x1ff<<0)
#define MI3_BASE_ADDR_MASK (~0xf)
/* GFXRENDERSTATE_MAP_COORD_SETS, p116
*/
#define GFX_OP_MAP_COORD_SETS ((0x3<<29)|(0x1c<<24)|(0x1<<19))
#define MCS_COORD_ID_SHIFT 16
#define MCS_COORD_0 (0<<16)
#define MCS_COORD_1 (1<<16)
#define MCS_UPDATE_NORMALIZED (1<<15)
#define MCS_NORMALIZED_COORDS_MASK (1<<14)
#define MCS_NORMALIZED_COORDS (1<<14)
#define MCS_UPDATE_V_STATE (1<<7)
#define MCS_V_STATE_MASK (0x3<<4)
#define MCS_V_WRAP (0x0<<4)
#define MCS_V_MIRROR (0x1<<4)
#define MCS_V_CLAMP (0x2<<4)
#define MCS_V_WRAP_SHORTEST (0x3<<4)
#define MCS_UPDATE_U_STATE (1<<3)
#define MCS_U_STATE_MASK (0x3<<0)
#define MCS_U_WRAP (0x0<<0)
#define MCS_U_MIRROR (0x1<<0)
#define MCS_U_CLAMP (0x2<<0)
#define MCS_U_WRAP_SHORTEST (0x3<<0)
/* GFXRENDERSTATE_MAP_TEXELS, p115
*/
#define GFX_OP_MAP_TEXELS ((0x3<<29)|(0x1c<<24)|(0x0<<19))
#define MT_UPDATE_TEXEL1_STATE (1<<15)
#define MT_TEXEL1_DISABLE (0<<14)
#define MT_TEXEL1_ENABLE (1<<14)
#define MT_TEXEL1_COORD0 (0<<11)
#define MT_TEXEL1_COORD1 (1<<11)
#define MT_TEXEL1_MAP0 (0<<8)
#define MT_TEXEL1_MAP1 (1<<8)
#define MT_UPDATE_TEXEL0_STATE (1<<7)
#define MT_TEXEL0_DISABLE (0<<6)
#define MT_TEXEL0_ENABLE (1<<6)
#define MT_TEXEL0_COORD0 (0<<3)
#define MT_TEXEL0_COORD1 (1<<3)
#define MT_TEXEL0_MAP0 (0<<0)
#define MT_TEXEL0_MAP1 (1<<0)
/* GFXRENDERSTATE_VERTEX_FORMAT, p110
*/
#define GFX_OP_VERTEX_FMT ((0x3<<29)|(0x5<<24))
#define VF_TEXCOORD_COUNT_SHIFT 8
#define VF_TEXCOORD_COUNT_0 (0<<8)
#define VF_TEXCOORD_COUNT_1 (1<<8)
#define VF_TEXCOORD_COUNT_2 (2<<8)
#define VF_SPEC_FOG_ENABLE (1<<7)
#define VF_RGBA_ENABLE (1<<6)
#define VF_Z_OFFSET_ENABLE (1<<5)
#define VF_XYZ (0x1<<1)
#define VF_XYZW (0x2<<1)
#define VF_XY (0x3<<1)
#define VF_XYW (0x4<<1)
#define VERT_X_MASK (~0xf)
#define VERT_X_EDGE_V2V0 (1<<2)
#define VERT_X_EDGE_V1V2 (1<<1)
#define VERT_X_EDGE_V0V1 (1<<0)
/* Not enabled fields should not be sent to hardware:
*/
typedef struct {
union {
float x;
unsigned int edge_flags;
} x;
float y;
float z;
float z_bias;
float oow;
unsigned int argb;
unsigned int fog_spec_rgb; /* spec g and r ignored. */
float tu0;
float tv0;
float tu1;
float tv1;
} i810_full_vertex;
/* GFXCMDPARSER_BATCH_BUFFER, p105
*
* Not clear whether start address must be shifted or not. Not clear
* whether address is physical system memory, or subject to GTT
* translation. Because the address appears to be 32 bits long,
* perhaps it refers to physical system memory...
*/
#define CMD_OP_BATCH_BUFFER ((0x0<<29)|(0x30<<23)|0x1)
#define BB1_START_ADDR_MASK (~0x7)
#define BB1_PROTECTED (1<<0)
#define BB1_UNPROTECTED (0<<0)
#define BB2_END_ADDR_MASK (~0x7)
/* Hardware seems to barf on buffers larger than this (in strange ways)...
*/
#define MAX_BATCH (512*1024)
/* GFXCMDPARSER_Z_BUFFER_INFO, p98
*
* Base address is in GTT space, and must be 4K aligned
*/
#define CMD_OP_Z_BUFFER_INFO ((0x0<<29)|(0x16<<23))
#define ZB_BASE_ADDR_SHIFT 0
#define ZB_BASE_ADDR_MASK (~((1<<12)-1))
#define ZB_PITCH_512B (0x0<<0)
#define ZB_PITCH_1K (0x1<<0)
#define ZB_PITCH_2K (0x2<<0)
#define ZB_PITCH_4K (0x3<<0)
/* GFXCMDPARSER_FRONT_BUFFER_INFO, p97
*
* Format:
* 0: CMD_OP_FRONT_BUFFER_INFO | (pitch<<FB0_PITCH_SHIFT) | FB0_*
* 1: FB1_*
*/
#define CMD_OP_FRONT_BUFFER_INFO ((0x0<<29)|(0x14<<23))
#define FB0_PITCH_SHIFT 8
#define FB0_FLIP_SYNC (0<<6)
#define FB0_FLIP_ASYNC (1<<6)
#define FB0_BASE_ADDR_SHIFT 0
#define FB0_BASE_ADDR_MASK 0x03FFFFF8
/* GFXCMDPARSER_DEST_BUFFER_INFO, p96
*
* Format:
*/
#define CMD_OP_DESTBUFFER_INFO ((0x0<<29)|(0x15<<23))
#define DB1_BASE_ADDR_SHIFT 0
#define DB1_BASE_ADDR_MASK 0x03FFF000
#define DB1_PITCH_512B (0x0<<0)
#define DB1_PITCH_1K (0x1<<0)
#define DB1_PITCH_2K (0x2<<0)
#define DB1_PITCH_4K (0x4<<0)
/* GFXRENDERSTATE_DEST_BUFFER_VARIABLES, p152
*
* Format:
* 0: GFX_OP_DESTBUFFER_VARS
* 1: DEST_*
*/
#define GFX_OP_DESTBUFFER_VARS ((0x3<<29)|(0x1d<<24)|(0x85<<16)|0x0)
#define DV_HORG_BIAS_MASK (0xf<<20)
#define DV_HORG_BIAS_OGL (0x0<<20)
#define DV_VORG_BIAS_MASK (0xf<<16)
#define DV_VORG_BIAS_OGL (0x0<<16)
#define DV_PF_MASK (0x7<<8)
#define DV_PF_INDEX (0x0<<8)
#define DV_PF_555 (0x1<<8)
#define DV_PF_565 (0x2<<8)
#define GFX_OP_ANTIALIAS ((0x3<<29)|(0x6<<24))
#define AA_UPDATE_EDGEFLAG (1<<13)
#define AA_ENABLE_EDGEFLAG (1<<12)
#define AA_UPDATE_POLYWIDTH (1<<11)
#define AA_POLYWIDTH_05 (1<<9)
#define AA_POLYWIDTH_10 (2<<9)
#define AA_POLYWIDTH_20 (3<<9)
#define AA_POLYWIDTH_40 (4<<9)
#define AA_UPDATE_LINEWIDTH (1<<8)
#define AA_LINEWIDTH_05 (1<<6)
#define AA_LINEWIDTH_10 (2<<6)
#define AA_LINEWIDTH_20 (3<<6)
#define AA_LINEWIDTH_40 (4<<6)
#define AA_UPDATE_BB_EXPANSION (1<<5)
#define AA_BB_EXPANSION_SHIFT 2
#define AA_UPDATE_AA_ENABLE (1<<1)
#define AA_ENABLE (1<<0)
#define GFX_OP_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
#define I810_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
#endif
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