1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Adapted for use in the I830M driver:
* Jeff Hartmann <jhartmann@2d3d.com>
*/
#ifndef I830TEX_INC
#define I830TEX_INC
#include "mtypes.h"
#include "i830_context.h"
#include "i830_3d_reg.h"
#include "texmem.h"
#define I830_TEX_MAXLEVELS 10
struct i830_texture_object_t
{
driTextureObject base;
int texelBytes;
int Pitch;
int Height;
char *BufAddr;
GLenum palette_format;
GLuint palette[256];
struct {
const struct gl_texture_image *image;
int offset; /* into BufAddr */
int height;
int internalFormat;
} image[6][I830_TEX_MAXLEVELS];
/* Support for multitexture.
*/
GLuint current_unit;
GLuint Setup[I830_TEX_SETUP_SIZE];
GLuint dirty;
GLfloat max_anisotropy;
};
void i830UpdateTextureState( GLcontext *ctx );
void i830DDInitTextureFuncs( GLcontext *ctx );
void i830UpdateTexUnitProj( GLcontext *ctx, GLuint unit, GLboolean state );
void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t );
#endif
|