1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef I915CONTEXT_INC
#define I915CONTEXT_INC
#include "intel_context.h"
#define I915_FALLBACK_TEXTURE 0x1000
#define I915_FALLBACK_COLORMASK 0x2000
#define I915_FALLBACK_STENCIL 0x4000
#define I915_FALLBACK_STIPPLE 0x8000
#define I915_FALLBACK_PROGRAM 0x10000
#define I915_FALLBACK_LOGICOP 0x20000
#define I915_UPLOAD_CTX 0x1
#define I915_UPLOAD_BUFFERS 0x2
#define I915_UPLOAD_STIPPLE 0x4
#define I915_UPLOAD_PROGRAM 0x8
#define I915_UPLOAD_CONSTANTS 0x10
#define I915_UPLOAD_FOG 0x20
#define I915_UPLOAD_TEX(i) (0x00010000<<(i))
#define I915_UPLOAD_TEX_ALL (0x00ff0000)
#define I915_UPLOAD_TEX_0_SHIFT 16
/* State structure offsets - these will probably disappear.
*/
#define I915_DESTREG_CBUFADDR0 0
#define I915_DESTREG_CBUFADDR1 1
#define I915_DESTREG_CBUFADDR2 2
#define I915_DESTREG_DBUFADDR0 3
#define I915_DESTREG_DBUFADDR1 4
#define I915_DESTREG_DBUFADDR2 5
#define I915_DESTREG_DV0 6
#define I915_DESTREG_DV1 7
#define I915_DESTREG_SENABLE 8
#define I915_DESTREG_SR0 9
#define I915_DESTREG_SR1 10
#define I915_DESTREG_SR2 11
#define I915_DEST_SETUP_SIZE 12
#define I915_CTXREG_STATE4 0
#define I915_CTXREG_LI 1
#define I915_CTXREG_LIS2 2
#define I915_CTXREG_LIS4 3
#define I915_CTXREG_LIS5 4
#define I915_CTXREG_LIS6 5
#define I915_CTXREG_IAB 6
#define I915_CTXREG_BLENDCOLOR0 7
#define I915_CTXREG_BLENDCOLOR1 8
#define I915_CTX_SETUP_SIZE 9
#define I915_FOGREG_COLOR 0
#define I915_FOGREG_MODE0 1
#define I915_FOGREG_MODE1 2
#define I915_FOGREG_MODE2 3
#define I915_FOGREG_MODE3 4
#define I915_FOG_SETUP_SIZE 5
#define I915_STPREG_ST0 0
#define I915_STPREG_ST1 1
#define I915_STP_SETUP_SIZE 2
#define I915_TEXREG_MS2 0
#define I915_TEXREG_MS3 1
#define I915_TEXREG_MS4 2
#define I915_TEXREG_SS2 3
#define I915_TEXREG_SS3 4
#define I915_TEXREG_SS4 5
#define I915_TEX_SETUP_SIZE 6
#define I915_MAX_CONSTANT 32
#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
#define I915_PROGRAM_SIZE 192
/* Hardware version of a parsed fragment program. "Derived" from the
* mesa fragment_program struct.
*/
struct i915_fragment_program {
struct fragment_program FragProg;
GLboolean translated;
GLboolean params_uptodate;
GLboolean on_hardware;
GLboolean error; /* If program is malformed for any reason. */
GLuint nr_tex_indirect;
GLuint nr_tex_insn;
GLuint nr_alu_insn;
GLuint nr_decl_insn;
/* TODO: split between the stored representation of a program and
* the state used to build that representation.
*/
GLcontext *ctx;
GLuint declarations[I915_PROGRAM_SIZE];
GLuint program[I915_PROGRAM_SIZE];
GLfloat constant[I915_MAX_CONSTANT][4];
GLuint constant_flags[I915_MAX_CONSTANT];
GLuint nr_constants;
GLuint *csr; /* Cursor, points into program.
*/
GLuint *decl; /* Cursor, points into declarations.
*/
GLuint decl_s; /* flags for which s regs need to be decl'd */
GLuint decl_t; /* flags for which t regs need to be decl'd */
GLuint temp_flag; /* Tracks temporary regs which are in
* use.
*/
GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
* use.
*/
/* Helpers for i915_fragprog.c:
*/
GLuint wpos_tex;
GLboolean depth_written;
struct {
GLuint reg; /* Hardware constant idx */
const GLfloat *values; /* Pointer to tracked values */
} param[I915_MAX_CONSTANT];
GLuint nr_params;
/* Helpers for i915_texprog.c:
*/
GLuint src_texture; /* Reg containing sampled texture color,
* else UREG_BAD.
*/
GLuint src_previous; /* Reg containing color from previous
* stage. May need to be decl'd.
*/
GLuint last_tex_stage; /* Number of last enabled texture unit */
struct vertex_buffer *VB;
};
struct i915_texture_object
{
struct intel_texture_object intel;
GLenum lastTarget;
GLboolean refs_border_color;
GLuint Setup[I915_TEX_SETUP_SIZE];
};
#define I915_TEX_UNITS 8
struct i915_hw_state {
GLuint Ctx[I915_CTX_SETUP_SIZE];
GLuint Buffer[I915_DEST_SETUP_SIZE];
GLuint Stipple[I915_STP_SETUP_SIZE];
GLuint Fog[I915_FOG_SETUP_SIZE];
GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
GLuint Constant[I915_CONSTANT_SIZE];
GLuint ConstantSize;
GLuint Program[I915_PROGRAM_SIZE];
GLuint ProgramSize;
GLuint active; /* I915_UPLOAD_* */
GLuint emitted; /* I915_UPLOAD_* */
};
#define I915_FOG_PIXEL 2
#define I915_FOG_VERTEX 1
#define I915_FOG_NONE 0
struct i915_context
{
struct intel_context intel;
GLuint last_ReallyEnabled;
GLuint vertex_fog;
struct i915_fragment_program tex_program;
struct i915_fragment_program *current_program;
struct i915_hw_state meta, initial, state, *current;
};
typedef struct i915_context *i915ContextPtr;
typedef struct i915_texture_object *i915TextureObjectPtr;
#define I915_CONTEXT(ctx) ((i915ContextPtr)(ctx))
#define I915_STATECHANGE(i915, flag) \
do { \
if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__); \
INTEL_FIREVERTICES( &(i915)->intel ); \
(i915)->state.emitted &= ~(flag); \
} while (0)
#define I915_ACTIVESTATE(i915, flag, mode) \
do { \
if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n", \
flag, mode, __FUNCTION__); \
INTEL_FIREVERTICES( &(i915)->intel ); \
if (mode) \
(i915)->state.active |= (flag); \
else \
(i915)->state.active &= ~(flag); \
} while (0)
/*======================================================================
* i915_vtbl.c
*/
extern void i915InitVtbl( i915ContextPtr i915 );
#define SZ_TO_HW(sz) ((sz-2)&0x3)
#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
do { \
intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
s4 |= S4; \
intel->vertex_attr_count++; \
offset += (SZ); \
} while (0)
#define EMIT_PAD( N ) \
do { \
intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
intel->vertex_attr_count++; \
offset += (N); \
} while (0)
/*======================================================================
* i915_context.c
*/
extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate);
/*======================================================================
* i915_texprog.c
*/
extern void i915ValidateTextureProgram( i915ContextPtr i915 );
/*======================================================================
* i915_debug.c
*/
extern void i915_disassemble_program( const GLuint *program, GLuint sz );
extern void i915_print_ureg( const char *msg, GLuint ureg );
/*======================================================================
* i915_state.c
*/
extern void i915InitStateFunctions( struct dd_function_table *functions );
extern void i915InitState( i915ContextPtr i915 );
/*======================================================================
* i915_tex.c
*/
extern void i915UpdateTextureState( intelContextPtr intel );
extern void i915InitTextureFuncs( struct dd_function_table *functions );
extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj );
/*======================================================================
* i915_metaops.c
*/
extern GLboolean
i915TryTextureReadPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
GLvoid *pixels );
extern GLboolean
i915TryTextureDrawPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels );
extern void
i915ClearWithTris( intelContextPtr intel, GLbitfield mask,
GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
/*======================================================================
* i915_fragprog.c
*/
extern void i915ValidateFragmentProgram( i915ContextPtr i915 );
extern void i915InitFragProgFuncs( struct dd_function_table *functions );
#endif
|