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|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <strings.h>
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "tnl/t_context.h"
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
static GLuint translate_tex_src_bit( struct i915_fragment_program *p,
GLubyte bit )
{
switch (bit) {
case TEXTURE_1D_BIT: return D0_SAMPLE_TYPE_2D;
case TEXTURE_2D_BIT: return D0_SAMPLE_TYPE_2D;
case TEXTURE_RECT_BIT: return D0_SAMPLE_TYPE_2D;
case TEXTURE_3D_BIT: return D0_SAMPLE_TYPE_VOLUME;
case TEXTURE_CUBE_BIT: return D0_SAMPLE_TYPE_CUBE;
default: i915_program_error(p, "TexSrcBit"); return 0;
}
}
static GLuint get_source( struct i915_fragment_program *p,
GLenum src, GLuint unit )
{
switch (src) {
case GL_TEXTURE:
if (p->src_texture == UREG_BAD) {
/* TODO: Use D0_CHANNEL_XY where possible.
*/
GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled);
GLuint sampler = i915_emit_decl(p, REG_TYPE_S, unit, dim);
GLuint texcoord = i915_emit_decl(p, REG_TYPE_T, unit, D0_CHANNEL_ALL);
GLuint tmp = i915_get_temp( p );
GLuint op = T0_TEXLD;
if (p->VB->TexCoordPtr[unit]->size == 4)
op = T0_TEXLDP;
p->src_texture = i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL,
sampler, texcoord, op );
}
return p->src_texture;
/* Crossbar: */
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
case GL_TEXTURE4:
case GL_TEXTURE5:
case GL_TEXTURE6:
case GL_TEXTURE7: {
return UREG_BAD;
}
case GL_CONSTANT:
return i915_emit_const4fv( p, p->ctx->Texture.Unit[unit].EnvColor );
case GL_PRIMARY_COLOR:
return i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
case GL_PREVIOUS:
default:
i915_emit_decl(p,
GET_UREG_TYPE(p->src_previous),
GET_UREG_NR(p->src_previous), D0_CHANNEL_ALL);
return p->src_previous;
}
}
static GLuint emit_combine_source( struct i915_fragment_program *p,
GLuint mask,
GLuint unit,
GLenum source,
GLenum operand )
{
GLuint arg, src;
src = get_source(p, source, unit);
switch (operand) {
case GL_ONE_MINUS_SRC_COLOR:
/* Get unused tmp,
* Emit tmp = 1.0 + arg.-x-y-z-w
*/
arg = i915_get_temp( p );
return i915_emit_arith( p, A0_ADD, arg, mask, 0,
swizzle(src, ONE, ONE, ONE, ONE ),
negate(src, 1,1,1,1), 0);
case GL_SRC_ALPHA:
if (mask == A0_DEST_CHANNEL_W)
return src;
else
return swizzle( src, W, W, W, W );
case GL_ONE_MINUS_SRC_ALPHA:
/* Get unused tmp,
* Emit tmp = 1.0 + arg.-w-w-w-w
*/
arg = i915_get_temp( p );
return i915_emit_arith( p, A0_ADD, arg, mask, 0,
swizzle(src, ONE, ONE, ONE, ONE ),
negate( swizzle(src,W,W,W,W), 1,1,1,1), 0);
case GL_SRC_COLOR:
default:
return src;
}
}
static int nr_args( GLenum mode )
{
switch (mode) {
case GL_REPLACE: return 1;
case GL_MODULATE: return 2;
case GL_ADD: return 2;
case GL_ADD_SIGNED: return 2;
case GL_INTERPOLATE: return 3;
case GL_SUBTRACT: return 2;
case GL_DOT3_RGB_EXT: return 2;
case GL_DOT3_RGBA_EXT: return 2;
case GL_DOT3_RGB: return 2;
case GL_DOT3_RGBA: return 2;
default: return 0;
}
}
static GLboolean args_match( struct gl_texture_unit *texUnit )
{
int i, nr = nr_args(texUnit->Combine.ModeRGB);
for (i = 0 ; i < nr ; i++) {
if (texUnit->Combine.SourceA[i] != texUnit->Combine.SourceRGB[i])
return GL_FALSE;
switch(texUnit->Combine.OperandA[i]) {
case GL_SRC_ALPHA:
switch(texUnit->Combine.OperandRGB[i]) {
case GL_SRC_COLOR:
case GL_SRC_ALPHA:
break;
default:
return GL_FALSE;
}
break;
case GL_ONE_MINUS_SRC_ALPHA:
switch(texUnit->Combine.OperandRGB[i]) {
case GL_ONE_MINUS_SRC_COLOR:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
return GL_FALSE;
}
break;
default:
return GL_FALSE; /* impossible */
}
}
return GL_TRUE;
}
static GLuint emit_combine( struct i915_fragment_program *p,
GLuint dest,
GLuint mask,
GLuint saturate,
GLuint unit,
GLenum mode,
const GLenum *source,
const GLenum *operand)
{
int tmp, src[3], nr = nr_args(mode);
int i;
for (i = 0; i < nr; i++)
src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] );
switch (mode) {
case GL_REPLACE:
if (mask == A0_DEST_CHANNEL_ALL && !saturate)
return src[0];
else
return i915_emit_arith( p, A0_MOV, dest, mask, saturate, src[0], 0, 0 );
case GL_MODULATE:
return i915_emit_arith( p, A0_MUL, dest, mask, saturate,
src[0], src[1], 0 );
case GL_ADD:
return i915_emit_arith( p, A0_ADD, dest, mask, saturate,
src[0], src[1], 0 );
case GL_ADD_SIGNED:
/* tmp = arg0 + arg1
* result = tmp + -.5
*/
tmp = i915_emit_const1f(p, .5);
tmp = negate(swizzle(tmp,X,X,X,X),1,1,1,1);
i915_emit_arith( p, A0_ADD, dest, mask, 0, src[0], src[1], 0 );
i915_emit_arith( p, A0_ADD, dest, mask, saturate, dest, tmp, 0 );
return dest;
case GL_INTERPOLATE: /* TWO INSTRUCTIONS */
/* Arg0 * (Arg2) + Arg1 * (1-Arg2)
*
* Arg0*Arg2 + Arg1 - Arg1Arg2
*
* tmp = Arg0*Arg2 + Arg1,
* result = (-Arg1)Arg2 + tmp
*/
tmp = i915_get_temp( p );
i915_emit_arith( p, A0_MAD, tmp, mask, 0, src[0], src[2], src[1] );
i915_emit_arith( p, A0_MAD, dest, mask, saturate,
negate(src[1], 1,1,1,1), src[2], tmp );
return dest;
case GL_SUBTRACT:
/* negate src[1] */
return i915_emit_arith( p, A0_ADD, dest, mask, saturate, src[0],
negate(src[1],1,1,1,1), 0 );
case GL_DOT3_RGBA:
case GL_DOT3_RGBA_EXT:
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGB: {
GLuint tmp0 = i915_get_temp( p );
GLuint tmp1 = i915_get_temp( p );
GLuint neg1 = negate(swizzle(i915_emit_const1f(p, 1),X,X,X,X), 1,1,1,1);
GLuint two = swizzle(i915_emit_const1f(p, 2),X,X,X,X);
i915_emit_arith( p, A0_MAD, tmp0, A0_DEST_CHANNEL_ALL, 0,
two, src[0], neg1);
if (src[0] == src[1])
tmp1 = tmp0;
else
i915_emit_arith( p, A0_MAD, tmp1, A0_DEST_CHANNEL_ALL, 0,
two, src[1], neg1);
i915_emit_arith( p, A0_DP3, dest, mask, saturate, tmp0, tmp1, 0);
return dest;
}
default:
return src[0];
}
}
static GLuint get_dest( struct i915_fragment_program *p, int unit )
{
if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
return i915_get_temp( p );
else if (unit != p->last_tex_stage)
return i915_get_temp( p );
else
return UREG(REG_TYPE_OC, 0);
}
static GLuint emit_texenv( struct i915_fragment_program *p, int unit )
{
struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit];
GLenum envMode = texUnit->EnvMode;
struct gl_texture_object *tObj = texUnit->_Current;
GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
GLuint saturate = unit < p->last_tex_stage ? A0_DEST_SATURATE : 0;
switch(envMode) {
case GL_BLEND: {
const int cf = get_source(p, GL_PREVIOUS, unit);
const int cc = get_source(p, GL_CONSTANT, unit);
const int cs = get_source(p, GL_TEXTURE, unit);
const int out = get_dest(p, unit);
if (format == GL_INTENSITY) {
/* cv = cf(1 - cs) + cc.cs
* cv = cf - cf.cs + cc.cs
*/
/* u[2] = MAD( -cf * cs + cf )
* cv = MAD( cc * cs + u[2] )
*/
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0,
negate(cf,1,1,1,1), cs, cf );
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
cc, cs, out );
return out;
} else {
/* cv = cf(1 - cs) + cc.cs
* cv = cf - cf.cs + cc.cs
* av = af.as
*/
/* u[2] = MAD( cf.-x-y-zw * cs.xyzw + cf.xyz0 )
* oC = MAD( cc.xyz0 * cs.xyz0 + u[2].xyzw )
*/
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0,
negate(cf,1,1,1,0),
cs,
swizzle(cf,X,Y,Z,ZERO) );
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
swizzle(cc,X,Y,Z,ZERO),
swizzle(cs,X,Y,Z,ZERO),
out );
return out;
}
}
case GL_DECAL: {
if (format == GL_RGB ||
format == GL_RGBA) {
int cf = get_source( p, GL_PREVIOUS, unit );
int cs = get_source( p, GL_TEXTURE, unit );
int out = get_dest(p, unit);
/* cv = cf(1-as) + cs.as
* cv = cf.(-as) + cf + cs.as
* av = af
*/
/* u[2] = mad( cf.xyzw * cs.-w-w-w1 + cf.xyz0 )
* oc = mad( cs.xyz0 * cs.www0 + u[2].xyzw )
*/
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0,
cf,
negate(swizzle(cs,W,W,W,ONE),1,1,1,0),
swizzle(cf,X,Y,Z,ZERO) );
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
swizzle(cs,X,Y,Z,ZERO),
swizzle(cs,W,W,W,ZERO),
out );
return out;
}
else {
return get_source( p, GL_PREVIOUS, unit );
}
}
case GL_REPLACE: {
const int cs = get_source( p, GL_TEXTURE, unit ); /* saturated */
switch (format) {
case GL_ALPHA: {
const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */
i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_XYZ, 0, cf, 0, 0 );
return cs;
}
case GL_RGB:
case GL_LUMINANCE: {
const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */
i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_W, 0, cf, 0, 0 );
return cs;
}
default:
return cs;
}
}
case GL_MODULATE: {
const int cf = get_source( p, GL_PREVIOUS, unit );
const int cs = get_source( p, GL_TEXTURE, unit );
const int out = get_dest(p, unit);
switch (format) {
case GL_ALPHA:
i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate,
swizzle(cs, ONE, ONE, ONE, W), cf, 0 );
break;
default:
i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate,
cs, cf, 0 );
break;
}
return out;
}
case GL_ADD: {
int cf = get_source( p, GL_PREVIOUS, unit );
int cs = get_source( p, GL_TEXTURE, unit );
const int out = get_dest( p, unit );
if (format == GL_INTENSITY) {
/* output-color.rgba = add( incoming, u[1] )
*/
i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, saturate,
cs, cf, 0 );
return out;
}
else {
/* cv.xyz = cf.xyz + cs.xyz
* cv.w = cf.w * cs.w
*
* cv.xyzw = MAD( cf.111w * cs.xyzw + cf.xyz0 )
*/
i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
swizzle(cf,ONE,ONE,ONE,W),
cs,
swizzle(cf,X,Y,Z,ZERO) );
return out;
}
break;
}
case GL_COMBINE: {
GLuint rgb_shift, alpha_shift, out, shift;
GLuint dest = get_dest(p, unit);
/* The EXT version of the DOT3 extension does not support the
* scale factor, but the ARB version (and the version in OpenGL
* 1.3) does.
*/
switch (texUnit->Combine.ModeRGB) {
case GL_DOT3_RGB_EXT:
alpha_shift = texUnit->Combine.ScaleShiftA;
rgb_shift = 0;
break;
case GL_DOT3_RGBA_EXT:
alpha_shift = 0;
rgb_shift = 0;
break;
default:
rgb_shift = texUnit->Combine.ScaleShiftRGB;
alpha_shift = texUnit->Combine.ScaleShiftA;
break;
}
/* Emit the RGB and A combine ops
*/
if (texUnit->Combine.ModeRGB == texUnit->Combine.ModeA &&
args_match( texUnit )) {
out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate,
unit,
texUnit->Combine.ModeRGB,
texUnit->Combine.SourceRGB,
texUnit->Combine.OperandRGB );
}
else if (texUnit->Combine.ModeRGB == GL_DOT3_RGBA_EXT ||
texUnit->Combine.ModeRGB == GL_DOT3_RGBA) {
out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate,
unit,
texUnit->Combine.ModeRGB,
texUnit->Combine.SourceRGB,
texUnit->Combine.OperandRGB );
}
else {
/* Need to do something to stop from re-emitting identical
* argument calculations here:
*/
out = emit_combine( p, dest, A0_DEST_CHANNEL_XYZ, saturate,
unit,
texUnit->Combine.ModeRGB,
texUnit->Combine.SourceRGB,
texUnit->Combine.OperandRGB );
out = emit_combine( p, dest, A0_DEST_CHANNEL_W, saturate,
unit,
texUnit->Combine.ModeA,
texUnit->Combine.SourceA,
texUnit->Combine.OperandA );
}
/* Deal with the final shift:
*/
if (alpha_shift || rgb_shift) {
if (rgb_shift == alpha_shift) {
shift = i915_emit_const1f(p, 1<<rgb_shift);
shift = swizzle(shift,X,X,X,X);
}
else {
shift = i915_emit_const2f(p, 1<<rgb_shift, 1<<alpha_shift);
shift = swizzle(shift,X,X,X,Y);
}
return i915_emit_arith( p, A0_MUL, dest, A0_DEST_CHANNEL_ALL,
saturate, out, shift, 0 );
}
return out;
}
default:
return get_source(p, GL_PREVIOUS, 0);
}
}
static void emit_program_fini( struct i915_fragment_program *p )
{
int cf = get_source( p, GL_PREVIOUS, 0 );
int out = UREG( REG_TYPE_OC, 0 );
if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
/* Emit specular add.
*/
GLuint s = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_ALL);
i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, 0, cf,
swizzle(s, X,Y,Z,ZERO), 0 );
}
else if (cf != out) {
/* Will wind up in here if no texture enabled or a couple of
* other scenarios (GL_REPLACE for instance).
*/
i915_emit_arith( p, A0_MOV, out, A0_DEST_CHANNEL_ALL, 0, cf, 0, 0 );
}
}
static void i915EmitTextureProgram( i915ContextPtr i915 )
{
GLcontext *ctx = &i915->intel.ctx;
struct i915_fragment_program *p = &i915->tex_program;
GLuint unit;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
i915_init_program( i915, p );
if (ctx->Texture._EnabledUnits) {
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
p->last_tex_stage = unit;
}
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
p->src_previous = emit_texenv( p, unit );
p->src_texture = UREG_BAD;
p->temp_flag = 0xffff000;
p->temp_flag |= 1 << GET_UREG_NR(p->src_previous);
}
}
emit_program_fini( p );
i915_fini_program( p );
i915_upload_program( i915, p );
p->translated = 1;
}
void i915ValidateTextureProgram( i915ContextPtr i915 )
{
intelContextPtr intel = &i915->intel;
GLcontext *ctx = &intel->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
DECLARE_RENDERINPUTS(index_bitset);
int i, offset;
GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
GLuint s2 = S2_TEXCOORD_NONE;
RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
/* Important:
*/
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
intel->vertex_attr_count = 0;
intel->coloroffset = 0;
intel->specoffset = 0;
offset = 0;
if (i915->current_program) {
i915->current_program->on_hardware = 0;
i915->current_program->params_uptodate = 0;
}
if (i915->vertex_fog == I915_FOG_PIXEL) {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 );
RENDERINPUTS_CLEAR( index_bitset, _TNL_ATTRIB_FOG );
}
else if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 );
}
else {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 );
}
/* How undefined is undefined? */
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4 );
}
intel->coloroffset = offset / 4;
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 );
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
intel->specoffset = offset / 4;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 );
} else
EMIT_PAD( 3 );
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 );
else
EMIT_PAD( 1 );
}
if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
for (i = 0; i < 8; i++) {
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
int sz = VB->TexCoordPtr[i]->size;
s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz));
EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 );
}
}
}
/* Only need to change the vertex emit code if there has been a
* statechange to a new hardware vertex format:
*/
if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] ||
s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
I915_STATECHANGE( i915, I915_UPLOAD_CTX );
i915->tex_program.translated = 0;
/* Must do this *after* statechange, so as not to affect
* buffered vertices reliant on the old state:
*/
intel->vertex_size = _tnl_install_attrs( ctx,
intel->vertex_attrs,
intel->vertex_attr_count,
intel->ViewportMatrix.m, 0 );
intel->vertex_size >>= 2;
i915->state.Ctx[I915_CTXREG_LIS2] = s2;
i915->state.Ctx[I915_CTXREG_LIS4] = s4;
assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size ));
}
if (!i915->tex_program.translated ||
i915->last_ReallyEnabled != ctx->Texture._EnabledUnits) {
i915EmitTextureProgram( i915 );
i915->last_ReallyEnabled = ctx->Texture._EnabledUnits;
}
}
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