summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i915/i915_texstate.c
blob: a19d4b65840a330e0bac03bdbe77017ebfafffd2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "glheader.h"
#include "macros.h"
#include "mtypes.h"
#include "simple_list.h"
#include "enums.h"
#include "texformat.h"
#include "texstore.h"

#include "mm.h"

#include "intel_screen.h"
#include "intel_ioctl.h"
#include "intel_tex.h"

#include "i915_context.h"
#include "i915_reg.h"

static GLint initial_offsets[6][2] = { {0,0},
				       {0,2},
				       {1,0},
				       {1,2},
				       {1,1},
				       {1,3} };


static GLint step_offsets[6][2] = { {0,2},
				    {0,2},
				    {-1,2},
				    {-1,2},
				    {-1,1},
				    {-1,1} };


#define I915_TEX_UNIT_ENABLED(unit)		(1<<unit)

static void i915LayoutTextureImages( i915ContextPtr i915,
				     struct gl_texture_object *tObj )
{
   const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
   i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
   GLint firstLevel, lastLevel, numLevels;
   GLint i, total_height, pitch;

   /* Compute which mipmap levels we really want to send to the hardware.
    */
   driCalculateTextureFirstLastLevel( (driTextureObject *) t );

   /* Figure out the amount of memory required to hold all the mipmap
    * levels.  Choose the smallest pitch to accomodate the largest
    * mipmap:
    */
   firstLevel = t->intel.base.firstLevel;
   lastLevel = t->intel.base.lastLevel;
   numLevels = lastLevel - firstLevel + 1;



   /* All images must be loaded at this pitch.  Count the number of
    * lines required:
    */
   switch (tObj->Target) {
   case GL_TEXTURE_CUBE_MAP: {
      const GLuint dim = tObj->Image[0][firstLevel]->Width;
      GLuint face;

      pitch = dim * t->intel.texelBytes;
      pitch *= 2;		/* double pitch for cube layouts */
      pitch = (pitch + 3) & ~3;
      
      total_height = dim * 4;

      for ( face = 0 ; face < 6 ; face++) {
	 GLuint x = initial_offsets[face][0] * dim;
	 GLuint y = initial_offsets[face][1] * dim;
	 GLuint d = dim;
	 
	 t->intel.base.dirty_images[face] = ~0;

	 assert(tObj->Image[face][firstLevel]->Width == dim);
	 assert(tObj->Image[face][firstLevel]->Height == dim);

	 for (i = 0; i < numLevels; i++) {
	    t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
	    if (!t->intel.image[face][i].image) {
	       fprintf(stderr, "no image %d %d\n", face, i);
	       break;		/* can't happen */
	    }
	 
	    t->intel.image[face][i].offset = 
	       y * pitch + x * t->intel.texelBytes;
	    t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;

	    d >>= 1;
	    x += step_offsets[face][0] * d;
	    y += step_offsets[face][1] * d;
	 }
      }
      break;
   }
   case GL_TEXTURE_3D: {
      GLuint virtual_height;
      GLuint tmp_numLevels = numLevels;
      pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
      pitch = (pitch + 3) & ~3;
      t->intel.base.dirty_images[0] = ~0;

      /* Calculate the size of a single slice.  Hardware demands a
       * minimum of 8 mipmaps, some of which might ultimately not be
       * used:
       */
      if (tmp_numLevels < 9)
	 tmp_numLevels = 9;

      virtual_height = tObj->Image[0][firstLevel]->Height;

      for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) {
	 t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
	 if (t->intel.image[0][i].image) {
	    t->intel.image[0][i].offset = total_height * pitch;
	    t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
	 }

	 total_height += MAX2(2, virtual_height);
	 virtual_height >>= 1;
      }

      t->intel.depth_pitch = total_height * pitch;

      /* Multiply slice size by texture depth for total size.  It's
       * remarkable how wasteful of memory all the i8x0 texture
       * layouts are.
       */
      total_height *= t->intel.image[0][0].image->Depth;
      break;
   }
   default:
      pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
      pitch = (pitch + 3) & ~3;
      t->intel.base.dirty_images[0] = ~0;

      for ( total_height = i = 0 ; i < numLevels ; i++ ) {
	 t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
	 if (!t->intel.image[0][i].image) 
	    break;
	 
	 t->intel.image[0][i].offset = total_height * pitch;
	 t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
	 if (t->intel.image[0][i].image->IsCompressed) {
	    total_height += (t->intel.image[0][i].image->Height + 3) / 4;
	 }
	 else
	   total_height += MAX2(2, t->intel.image[0][i].image->Height);
      }
      break;
   }

   t->intel.Pitch = pitch;
   t->intel.base.totalSize = total_height*pitch;
   t->intel.max_level = numLevels-1;
}


static void i945LayoutTextureImages( i915ContextPtr i915,
				    struct gl_texture_object *tObj )
{
   const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
   i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
   GLint firstLevel, lastLevel, numLevels;
   GLint i, total_height, pitch, sz, max_offset = 0, offset;


   /* Compute which mipmap levels we really want to send to the hardware.
    */
   driCalculateTextureFirstLastLevel( (driTextureObject *) t );

   /* Figure out the amount of memory required to hold all the mipmap
    * levels.  Choose the smallest pitch to accomodate the largest
    * mipmap:
    */
   firstLevel = t->intel.base.firstLevel;
   lastLevel = t->intel.base.lastLevel;
   numLevels = lastLevel - firstLevel + 1;



   /* All images must be loaded at this pitch.  Count the number of
    * lines required:
    */
   switch (tObj->Target) {
   case GL_TEXTURE_CUBE_MAP: {
      const GLuint dim = tObj->Image[0][firstLevel]->Width;
      GLuint face;

      /* Depending on the size of the largest images, pitch can be
       * determined either by the old-style packing of cubemap faces,
       * or the final row of 4x4, 2x2 and 1x1 faces below this. 
       */
      if (dim > 32) {
	 pitch = dim * t->intel.texelBytes;
	 pitch *= 2;		/* double pitch for cube layouts */
	 pitch = (pitch + 3) & ~3;
      }
      else {
	 pitch = 14 * 8 * t->intel.texelBytes; /* determined by row of
						* little maps at
						* bottom */
      }
      
      total_height = dim * 4 + 4;

      for ( face = 0 ; face < 6 ; face++) {
	 GLuint x = initial_offsets[face][0] * dim;
	 GLuint y = initial_offsets[face][1] * dim;
	 GLuint d = dim;
	 
	 if (dim == 4 && face >= 4) {
	    y = total_height - 4;
	    x = (face - 4) * 8;
	 }
	 else if (dim < 4) {
	    y = total_height - 4;
	    x = face * 8;
	 }

	 t->intel.base.dirty_images[face] = ~0;

	 assert(tObj->Image[face][firstLevel]->Width == dim);
	 assert(tObj->Image[face][firstLevel]->Height == dim);

	 for (i = 0; i < numLevels; i++) {


	    t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
	    assert(t->intel.image[face][i].image);
	 
	    t->intel.image[face][i].offset = 
	       y * pitch + x * t->intel.texelBytes;
	    t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;

	    d >>= 1;
	    
	    switch (d) {
	    case 4:
	       switch (face) {
	       case FACE_POS_X:
	       case FACE_NEG_X:
		  x += step_offsets[face][0] * d;
		  y += step_offsets[face][1] * d;
		  break;
	       case FACE_POS_Y:
	       case FACE_NEG_Y:
		  y += 12;
		  x -= 8;
		  break;
	       case FACE_POS_Z:
	       case FACE_NEG_Z:
		  y = total_height - 4;
		  x = (face - 4) * 8;
		  break;
	       }

	    case 2:
	       y = total_height - 4;
	       x = 16 + face * 8;
	       break;

	    case 1:
	       x += 48;
	       break;
	       
	    default:
	       x += step_offsets[face][0] * d;
	       y += step_offsets[face][1] * d;
	       break;
	    }
	 }
      }
      max_offset = total_height * pitch;
      break;
   }
   case GL_TEXTURE_3D: {
      GLuint depth_packing = 0, depth_pack_pitch;
      GLuint tmp_numLevels = numLevels;
      pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
      pitch = (pitch + 3) & ~3;
      depth_pack_pitch = pitch;
      
      t->intel.base.dirty_images[0] = ~0;


      for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) {
	 t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
	 if (!t->intel.image[0][i].image) 
	    break;

	 
	 t->intel.image[0][i].offset = total_height * pitch;
	 t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
	 


	 total_height += MAX2(2, t->intel.image[0][i].image->Height) * 
	    MAX2((t->intel.image[0][i].image->Depth >> depth_packing), 1);

	 /* When alignment dominates, can't increase depth packing?
	  * Or does pitch grow???  What are the alignment constraints,
	  * anyway?
	  */
	 if (depth_pack_pitch > 4) {
	    depth_packing++;
	    depth_pack_pitch <<= 2;
	 }
      }

      max_offset = total_height * pitch;
      break;
   }
   default:
      pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
      pitch = (pitch + 3) & ~3;
      t->intel.base.dirty_images[0] = ~0;
      max_offset = 0;

      for ( offset = i = 0 ; i < numLevels ; i++ ) {
	 t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
	 if (!t->intel.image[0][i].image) 
	    break;
	 
	 t->intel.image[0][i].offset = offset;
	 t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;

	 if (t->intel.image[0][i].image->IsCompressed)
	    sz = MAX2(1, t->intel.image[0][i].image->Height/4) * pitch;
	 else
	    sz = MAX2(2, t->intel.image[0][i].image->Height) * pitch;
	 
	 /* Because the images are packed better, the final offset
	  * might not be the maximal one:
	  */
	 max_offset = MAX2(max_offset, offset + sz);

	 /* LPT change: step right after second mipmap.
	  */
	 if (i == 1) 
	    offset += pitch / 2;
	 else 
	    offset += sz;

      }
      break;
   }

   t->intel.Pitch = pitch;
   t->intel.base.totalSize = max_offset;
   t->intel.max_level = numLevels-1;
}




static void i915SetTexImages( i915ContextPtr i915, 
			     struct gl_texture_object *tObj )
{
   GLuint textureFormat;
   i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
   const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
   GLint ss2 = 0;

   switch( baseImage->TexFormat->MesaFormat ) {
   case MESA_FORMAT_L8:
      t->intel.texelBytes = 1;
      textureFormat = MAPSURF_8BIT | MT_8BIT_L8;
      break;

   case MESA_FORMAT_I8:
      t->intel.texelBytes = 1;
      textureFormat = MAPSURF_8BIT | MT_8BIT_I8;
      break;

   case MESA_FORMAT_A8:
      t->intel.texelBytes = 1;
      textureFormat = MAPSURF_8BIT | MT_8BIT_A8; 
      break;

   case MESA_FORMAT_AL88:
      t->intel.texelBytes = 2;
      textureFormat = MAPSURF_16BIT | MT_16BIT_AY88;
      break;

   case MESA_FORMAT_RGB565:
      t->intel.texelBytes = 2;
      textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
      break;

   case MESA_FORMAT_ARGB1555:
      t->intel.texelBytes = 2;
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
      break;

   case MESA_FORMAT_ARGB4444:
      t->intel.texelBytes = 2;
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444;
      break;

   case MESA_FORMAT_ARGB8888:
      t->intel.texelBytes = 4;
      textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
      break;

   case MESA_FORMAT_YCBCR_REV:
      t->intel.texelBytes = 2;
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL);
      ss2 |= SS2_COLORSPACE_CONVERSION;
      break;

   case MESA_FORMAT_YCBCR:
      t->intel.texelBytes = 2;
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY);
      ss2 |= SS2_COLORSPACE_CONVERSION;
      break;

   case MESA_FORMAT_RGB_FXT1:
   case MESA_FORMAT_RGBA_FXT1:
     t->intel.texelBytes = 2;
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
     break;

   case MESA_FORMAT_Z16:
      t->intel.texelBytes = 2;
      textureFormat = (MAPSURF_16BIT | MT_16BIT_L16);
      break;

   case MESA_FORMAT_RGBA_DXT1:
   case MESA_FORMAT_RGB_DXT1:
     /* 
      * DXTn pitches are Width/4 * blocksize in bytes 
      * for DXT1: blocksize=8 so Width/4*8 = Width * 2 
      * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4
      */
     t->intel.texelBytes = 2;
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
     break;

   case MESA_FORMAT_RGBA_DXT3:
     t->intel.texelBytes = 4;
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
     break;

   case MESA_FORMAT_RGBA_DXT5:
     t->intel.texelBytes = 4;
     textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
     break;

#if 0
   case MESA_FORMAT_Z24_S8:
      t->intel.texelBytes = 4;
      textureFormat = (MAPSURF_32BIT | MT_32BIT_xL824);
      break;
#endif

   default:
      fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__,
	      baseImage->TexFormat->MesaFormat);
      abort();
   }

   switch (i915->intel.intelScreen->deviceID) {
   case PCI_CHIP_I945_G:
   case PCI_CHIP_I945_GM:
   case PCI_CHIP_I945_GME:
   case PCI_CHIP_G33_G:
   case PCI_CHIP_Q33_G:
   case PCI_CHIP_Q35_G:
       i945LayoutTextureImages( i915, tObj );
       break;
   default:
       i915LayoutTextureImages( i915, tObj );
       break;
   }

   t->Setup[I915_TEXREG_MS3] = 
      (((tObj->Image[0][t->intel.base.firstLevel]->Height - 1) << MS3_HEIGHT_SHIFT) |
       ((tObj->Image[0][t->intel.base.firstLevel]->Width - 1) << MS3_WIDTH_SHIFT) |
       textureFormat |
       MS3_USE_FENCE_REGS);

   t->Setup[I915_TEXREG_MS4] = 
      ((((t->intel.Pitch / 4) - 1) << MS4_PITCH_SHIFT) | 
       MS4_CUBE_FACE_ENA_MASK |
       (((t->intel.max_level * 4)) << MS4_MAX_LOD_SHIFT) |
       ((tObj->Image[0][t->intel.base.firstLevel]->Depth - 1) << MS4_VOLUME_DEPTH_SHIFT));

   t->Setup[I915_TEXREG_SS2] &= ~(SS2_COLORSPACE_CONVERSION);
   t->Setup[I915_TEXREG_SS2] |= ss2;

   t->intel.dirty = I915_UPLOAD_TEX_ALL;

}


/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
 * Intel drivers for "other operating systems" implement GL_CLAMP as
 * GL_CLAMP_TO_EDGE, so the same is done here.
 */
static GLuint translate_wrap_mode( GLenum wrap )
{
   switch( wrap ) {
   case GL_REPEAT: return TEXCOORDMODE_WRAP;
   case GL_CLAMP:  return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
   case GL_CLAMP_TO_EDGE: return TEXCOORDMODE_CLAMP_EDGE;
   case GL_CLAMP_TO_BORDER: return TEXCOORDMODE_CLAMP_BORDER;
   case GL_MIRRORED_REPEAT: return TEXCOORDMODE_MIRROR;
   default: return TEXCOORDMODE_WRAP;
   }
}


/**
 */
static void i915ImportTexObjState( struct gl_texture_object *texObj )
{   
   i915TextureObjectPtr t = (i915TextureObjectPtr)texObj->DriverData;
   int minFilt = 0, mipFilt = 0, magFilt = 0, shadow = 0;

   if(INTEL_DEBUG&DEBUG_DRI)
      fprintf(stderr, "%s\n", __FUNCTION__);

   switch (texObj->MinFilter) {
   case GL_NEAREST:
      minFilt = FILTER_NEAREST;
      mipFilt = MIPFILTER_NONE;
      break;
   case GL_LINEAR:
      minFilt = FILTER_LINEAR;
      mipFilt = MIPFILTER_NONE;
      break;
   case GL_NEAREST_MIPMAP_NEAREST:
      minFilt = FILTER_NEAREST;
      mipFilt = MIPFILTER_NEAREST;
      break;
   case GL_LINEAR_MIPMAP_NEAREST:
      minFilt = FILTER_LINEAR;
      mipFilt = MIPFILTER_NEAREST;
      break;
   case GL_NEAREST_MIPMAP_LINEAR:
      minFilt = FILTER_NEAREST;
      mipFilt = MIPFILTER_LINEAR;
      break;
   case GL_LINEAR_MIPMAP_LINEAR:
      minFilt = FILTER_LINEAR;
      mipFilt = MIPFILTER_LINEAR;
      break;
   default:
      break;
   }

   if ( texObj->MaxAnisotropy > 1.0 ) {
      minFilt = FILTER_ANISOTROPIC; 
      magFilt = FILTER_ANISOTROPIC;
   }
   else {
      switch (texObj->MagFilter) {
      case GL_NEAREST:
	 magFilt = FILTER_NEAREST;
	 break;
      case GL_LINEAR:
	 magFilt = FILTER_LINEAR;
	 break;
      default:
	 break;
      }  
   }

   if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && 
       texObj->Target != GL_TEXTURE_3D) {

      shadow = SS2_SHADOW_ENABLE;
      shadow |= intel_translate_compare_func( texObj->CompareFunc );
      
      minFilt = FILTER_4X4_FLAT;
      magFilt = FILTER_4X4_FLAT;
   }


   t->Setup[I915_TEXREG_SS2] &= ~(SS2_MIN_FILTER_MASK |
				 SS2_MIP_FILTER_MASK |
				 SS2_MAG_FILTER_MASK |
				 SS2_SHADOW_ENABLE |
				 SS2_SHADOW_FUNC_MASK);
   t->Setup[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
				(mipFilt << SS2_MIP_FILTER_SHIFT) |
				(magFilt << SS2_MAG_FILTER_SHIFT) |
				shadow);

   {
      GLuint ss3 = t->Setup[I915_TEXREG_SS3] & ~(SS3_TCX_ADDR_MODE_MASK |
						SS3_TCY_ADDR_MODE_MASK |
						SS3_TCZ_ADDR_MODE_MASK);
      GLenum ws = texObj->WrapS;
      GLenum wt = texObj->WrapT;
      GLenum wr = texObj->WrapR;
      
      t->refs_border_color = 0;

      if (texObj->Target == GL_TEXTURE_3D &&
	  (texObj->MinFilter != GL_NEAREST ||
	   texObj->MagFilter != GL_NEAREST)) {
	 
	 /* Try to mimic GL_CLAMP functionality a little better -
	  * switch to CLAMP_TO_BORDER whenever a non-NEAREST filter is
	  * in use.  Only do this for 3D textures at the moment --
	  * doing it universally would fix the conform texbc.c
	  * failure, though.
	  */
	 if (ws == GL_CLAMP) ws = GL_CLAMP_TO_BORDER;
	 if (wt == GL_CLAMP) wt = GL_CLAMP_TO_BORDER;
	 if (wr == GL_CLAMP) wr = GL_CLAMP_TO_BORDER;

	 /* 3D textures don't seem to respect the border color.
	  * Fallback if there's ever a danger that they might refer to
	  * it.
	  */
	 if (ws == GL_CLAMP_TO_BORDER) t->refs_border_color = 1;
	 if (wt == GL_CLAMP_TO_BORDER) t->refs_border_color = 1;
	 if (wr == GL_CLAMP_TO_BORDER) t->refs_border_color = 1;
      }

      ss3 |= translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT;
      ss3 |= translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT;
      ss3 |= translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT;
   
      if (ss3 != t->Setup[I915_TEXREG_SS3]) {
	 t->intel.dirty = I915_UPLOAD_TEX_ALL;
	 t->Setup[I915_TEXREG_SS3] = ss3;
      }
   }

   {   
      const GLubyte *color = texObj->_BorderChan;

      t->Setup[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(color[0],color[1],
						     color[2],color[3]);
   }
}



static void i915_import_tex_unit( i915ContextPtr i915, 
				 i915TextureObjectPtr t,
				 GLuint unit )
{
   GLuint state[I915_TEX_SETUP_SIZE];

   if(INTEL_DEBUG&DEBUG_TEXTURE)
      fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit);
   
   if (i915->intel.CurrentTexObj[unit]) 
      i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit);

   i915->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t;
   t->intel.base.bound |= (1 << unit);

   if (t->intel.dirty & I915_UPLOAD_TEX(unit)) {
      i915ImportTexObjState( t->intel.base.tObj );
      t->intel.dirty &= ~I915_UPLOAD_TEX(unit);
   }

   state[I915_TEXREG_MS2] = t->intel.TextureOffset;
   state[I915_TEXREG_MS3] = t->Setup[I915_TEXREG_MS3];
   state[I915_TEXREG_MS4] = t->Setup[I915_TEXREG_MS4];

   state[I915_TEXREG_SS2] = (i915->state.Tex[unit][I915_TEXREG_SS2] &
			    SS2_LOD_BIAS_MASK);
   state[I915_TEXREG_SS2] |= (t->Setup[I915_TEXREG_SS2] & ~SS2_LOD_BIAS_MASK);

   state[I915_TEXREG_SS3] = (i915->state.Tex[unit][I915_TEXREG_SS3] &
			    SS3_NORMALIZED_COORDS);
   state[I915_TEXREG_SS3] |= (t->Setup[I915_TEXREG_SS3] &
			     ~(SS3_NORMALIZED_COORDS|
			       SS3_TEXTUREMAP_INDEX_MASK));

   state[I915_TEXREG_SS3] |= (unit<<SS3_TEXTUREMAP_INDEX_SHIFT);

   state[I915_TEXREG_SS4] = t->Setup[I915_TEXREG_SS4];


   if (memcmp(state, i915->state.Tex[unit], sizeof(state)) != 0) {
      I915_STATECHANGE( i915, I915_UPLOAD_TEX(unit) );
      memcpy(i915->state.Tex[unit], state, sizeof(state));
   }
}



static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
{
   i915ContextPtr i915 = I915_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *tObj = texUnit->_Current;
   i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;

   if (0) fprintf(stderr, "%s %d\n", __FUNCTION__, unit);

   if (!(i915->state.active & I915_UPLOAD_TEX(unit))) {
      I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE);
   }

   /* Fallback if there's a texture border */
   if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
      return GL_FALSE;
   }


   /* Update state if this is a different texture object to last
    * time.
    */
   if (i915->intel.CurrentTexObj[unit] != &t->intel || 
       (t->intel.dirty & I915_UPLOAD_TEX(unit))) {
      i915_import_tex_unit( i915, t, unit);
      i915->tex_program.translated = 0;
   }

   return GL_TRUE;
}

static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
{
   i915ContextPtr i915 = I915_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *tObj = texUnit->_Current;
   i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
   GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3];

   ss3 &= ~SS3_NORMALIZED_COORDS;

   if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) {
      I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
      i915->state.Tex[unit][I915_TEXREG_SS3] = ss3;
   }

   /* Upload teximages (not pipelined)
    */
   if (t->intel.base.dirty_images[0]) {
      i915SetTexImages( i915, tObj );
      if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) {
	 return GL_FALSE;
      }
   }

   return GL_TRUE;
}


static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
{
   i915ContextPtr i915 = I915_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *tObj = texUnit->_Current;
   i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
   GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3];

   ss3 |= SS3_NORMALIZED_COORDS;

   if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) {
      I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
      i915->state.Tex[unit][I915_TEXREG_SS3] = ss3;
   }

   /* Upload teximages (not pipelined)
    */
   if (t->intel.base.dirty_images[0]) {
      i915SetTexImages( i915, tObj );
      if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) {
	 return GL_FALSE;
      }
   }

   return GL_TRUE;
}

static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit )
{
   i915ContextPtr i915 = I915_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *tObj = texUnit->_Current;
   i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
   GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3];
   GLuint face;

   ss3 |= SS3_NORMALIZED_COORDS;

   if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) {
      I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
      i915->state.Tex[unit][I915_TEXREG_SS3] = ss3;
   }

   /* Upload teximages (not pipelined)
    */
   if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] ||
        t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] ||
        t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) {
      i915SetTexImages( i915, tObj );
   }

   /* upload (per face) */
   for (face = 0; face < 6; face++) {
      if (t->intel.base.dirty_images[face]) {
	 if (!intelUploadTexImages( &i915->intel, &t->intel, face )) {
	    return GL_FALSE;
	 }
      }
   }


   return GL_TRUE;
}

static GLboolean enable_tex_3d( GLcontext *ctx, GLuint unit )
{
   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
   i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;

   /* 3D textures on I915 seem to get bogus border colors, hence this
    * fallback:
    */
   if (t->refs_border_color)
      return GL_FALSE;

   return GL_TRUE;
}



 
static GLboolean disable_tex( GLcontext *ctx, GLuint unit )
{
   i915ContextPtr i915 = I915_CONTEXT(ctx);

   if (i915->state.active & I915_UPLOAD_TEX(unit)) {
      I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_FALSE);
   }

   /* The old texture is no longer bound to this texture unit.
    * Mark it as such.
    */
   if ( i915->intel.CurrentTexObj[unit] != NULL ) {
      i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0);
      i915->intel.CurrentTexObj[unit] = NULL;
   }

   return GL_TRUE;
}

static GLboolean i915UpdateTexUnit( GLcontext *ctx, GLuint unit )
{
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];

   if (texUnit->_ReallyEnabled &&
       INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024)
      return GL_FALSE;

   switch (texUnit->_ReallyEnabled) {
   case TEXTURE_1D_BIT:
   case TEXTURE_2D_BIT:
      return (enable_tex_2d( ctx, unit ) &&
	      enable_tex_common( ctx, unit ));
   case TEXTURE_RECT_BIT:
      return (enable_tex_rect( ctx, unit ) &&
	      enable_tex_common( ctx, unit ));
   case TEXTURE_CUBE_BIT:
      return (enable_tex_cube( ctx, unit ) &&
	      enable_tex_common( ctx, unit ));
   case TEXTURE_3D_BIT:
       return (enable_tex_2d( ctx, unit ) && 
	       enable_tex_common( ctx, unit ) &&
	       enable_tex_3d( ctx, unit)); 
   case 0:
      return disable_tex( ctx, unit );
   default:
      return GL_FALSE;
   }
}


void i915UpdateTextureState( intelContextPtr intel )
{
   GLcontext *ctx = &intel->ctx;
   GLboolean ok = GL_TRUE;
   GLuint i;

   for (i = 0 ; i < I915_TEX_UNITS && ok ; i++) {
      ok = i915UpdateTexUnit( ctx, i );
   }

   FALLBACK( intel, I915_FALLBACK_TEXTURE, !ok );
}