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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTELCONTEXT_INC
#define INTELCONTEXT_INC
#include "mtypes.h"
#include "drm.h"
#include "mm.h"
#include "texmem.h"
#include "intel_screen.h"
#include "i830_common.h"
#include "tnl/t_vertex.h"
#define TAG(x) intel##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx))
typedef struct intel_context intelContext;
typedef struct intel_context *intelContextPtr;
typedef struct intel_texture_object *intelTextureObjectPtr;
typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *,
intelVertex *);
typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *);
typedef void (*intel_point_func)(intelContextPtr, intelVertex *);
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
#define INTEL_FALLBACK_USER 0x4
#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8
#define INTEL_FALLBACK_NO_TEXMEM 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode );
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
#define INTEL_TEX_MAXLEVELS 10
struct intel_texture_object
{
driTextureObject base; /* the parent class */
GLuint texelBytes;
GLuint age;
GLuint Pitch;
GLuint Height;
GLuint TextureOffset;
GLubyte *BufAddr;
GLuint min_level;
GLuint max_level;
GLuint depth_pitch;
struct {
const struct gl_texture_image *image;
GLuint offset; /* into BufAddr */
GLuint height;
GLuint internalFormat;
} image[6][INTEL_TEX_MAXLEVELS];
GLuint dirty;
GLuint firstLevel,lastLevel;
};
struct intel_context
{
GLcontext ctx; /* the parent class */
struct {
void (*destroy)( intelContextPtr intel );
void (*emit_state)( intelContextPtr intel );
void (*emit_invarient_state)( intelContextPtr intel );
void (*lost_hardware)( intelContextPtr intel );
void (*update_texture_state)( intelContextPtr intel );
void (*render_start)( intelContextPtr intel );
void (*set_color_region)( intelContextPtr intel, const intelRegion *reg );
void (*set_z_region)( intelContextPtr intel, const intelRegion *reg );
void (*update_color_z_regions)(intelContextPtr intel,
const intelRegion *colorRegion,
const intelRegion *depthRegion);
void (*emit_flush)( intelContextPtr intel );
void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim );
GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected );
void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask,
GLboolean all,
GLint cx, GLint cy, GLint cw, GLint ch);
void (*rotate_window)( intelContextPtr intel,
__DRIdrawablePrivate *dPriv, GLuint srcBuf);
intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj );
} vtbl;
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
struct {
GLuint start_offset;
GLint size;
GLint space;
GLubyte *ptr;
GLuint counter;
GLuint last_emit_state;
GLboolean contains_geometry;
const char *func;
GLuint last_swap;
} batch;
struct {
void *ptr;
GLint size;
GLuint offset;
GLuint active_buf;
GLuint irq_emitted;
} alloc;
struct {
GLuint primitive;
GLubyte *start_ptr;
void (*flush)( GLcontext * );
} prim;
GLboolean locked;
GLubyte clear_red;
GLubyte clear_green;
GLubyte clear_blue;
GLubyte clear_alpha;
GLuint ClearColor;
GLuint ClearDepth;
GLuint coloroffset;
GLuint specoffset;
/* Support for duplicating XYZW as WPOS parameter (crutch for I915).
*/
GLuint wpos_offset;
GLuint wpos_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLfloat depth_scale;
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
GLuint depth_clear_mask;
GLuint stencil_clear_mask;
GLboolean hw_stencil;
GLboolean hw_stipple;
/* Texture object bookkeeping
*/
GLuint nr_heaps;
driTexHeap * texture_heaps[1];
driTextureObject swapped;
GLuint lastStamp;
struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS];
/* State for intelvb.c and inteltris.c.
*/
GLuint RenderIndex;
GLmatrix ViewportMatrix;
GLenum render_primitive;
GLenum reduced_primitive;
GLuint vertex_size;
char *verts; /* points to tnl->clipspace.vertex_buf */
/* Fallback rasterization functions
*/
intel_point_func draw_point;
intel_line_func draw_line;
intel_tri_func draw_tri;
/* Drawing buffer state
*/
intelRegion *drawRegion; /* current drawing buffer */
intelRegion *readRegion; /* current reading buffer */
int drawX; /* origin of drawable in draw buffer */
int drawY;
GLuint numClipRects; /* cliprects for that buffer */
drm_clip_rect_t *pClipRects;
int dirtyAge;
int perf_boxes;
int do_irqs;
GLboolean scissor;
drm_clip_rect_t draw_rect;
drm_clip_rect_t scissor_rect;
drm_context_t hHWContext;
drmLock *driHwLock;
int driFd;
__DRIdrawablePrivate *driDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
drmI830Sarea *sarea;
/**
* Configuration cache
*/
driOptionCache optionCache;
};
#define DEBUG_LOCKING 1
#if DEBUG_LOCKING
extern char *prevLockFile;
extern int prevLockLine;
#define DEBUG_LOCK() \
do { \
prevLockFile = (__FILE__); \
prevLockLine = (__LINE__); \
} while (0)
#define DEBUG_RESET() \
do { \
prevLockFile = 0; \
prevLockLine = 0; \
} while (0)
/* Slightly less broken way of detecting recursive locking in a
* threaded environment. The right way to do this would be to make
* prevLockFile, prevLockLine thread-local.
*
* This technique instead checks to see if the same context is
* requesting the lock twice -- this will not catch application
* breakages where the same context is active in two different threads
* at once, but it will catch driver breakages (recursive locking) in
* threaded apps.
*/
#define DEBUG_CHECK_LOCK() \
do { \
if ( *((volatile int *)intel->driHwLock) == \
(DRM_LOCK_HELD | intel->hHWContext) ) { \
fprintf( stderr, \
"LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
abort(); \
} \
} while (0)
#else
#define DEBUG_LOCK()
#define DEBUG_RESET()
#define DEBUG_CHECK_LOCK()
#endif
/* Lock the hardware and validate our state.
*/
#define LOCK_HARDWARE( intel ) \
do { \
char __ret=0; \
DEBUG_CHECK_LOCK(); \
assert(!(intel)->locked); \
DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \
(DRM_LOCK_HELD|(intel)->hHWContext), __ret); \
if (__ret) \
intelGetLock( (intel), 0 ); \
DEBUG_LOCK(); \
(intel)->locked = 1; \
}while (0)
/* Unlock the hardware using the global current context
*/
#define UNLOCK_HARDWARE(intel) \
do { \
intel->locked = 0; \
if (0) { \
intel->perf_boxes |= intel->sarea->perf_boxes; \
intel->sarea->perf_boxes = 0; \
} \
DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \
DEBUG_RESET(); \
} while (0)
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
#define INTEL_FIREVERTICES(intel) \
do { \
if ((intel)->prim.flush) \
(intel)->prim.flush(&(intel)->ctx); \
} while (0)
/* ================================================================
* Color packing:
*/
#define INTEL_PACKCOLOR4444(r,g,b,a) \
((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
#define INTEL_PACKCOLOR1555(r,g,b,a) \
((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
((a) ? 0x8000 : 0))
#define INTEL_PACKCOLOR565(r,g,b) \
((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
#define INTEL_PACKCOLOR8888(r,g,b,a) \
((a<<24) | (r<<16) | (g<<8) | b)
#define INTEL_PACKCOLOR(format, r, g, b, a) \
(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
(format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
(format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
0)))
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
* than COPY_DWORDS would:
*/
#if defined(i386) || defined(__i386__)
static __inline__ void * __memcpy(void * to, const void * from, size_t n)
{
int d0, d1, d2;
__asm__ __volatile__(
"rep ; movsl\n\t"
"testb $2,%b4\n\t"
"je 1f\n\t"
"movsw\n"
"1:\ttestb $1,%b4\n\t"
"je 2f\n\t"
"movsb\n"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
: "memory");
return (to);
}
#else
#define __memcpy(a,b,c) memcpy(a,b,c)
#endif
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 1
#if DO_DEBUG
extern int INTEL_DEBUG;
#else
#define INTEL_DEBUG 0
#endif
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
#define DEBUG_PRIMS 0x8
#define DEBUG_VERTS 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
#define DEBUG_DRI 0x80
#define DEBUG_DMA 0x100
#define DEBUG_SANITY 0x200
#define DEBUG_SYNC 0x400
#define DEBUG_SLEEP 0x800
#define DEBUG_PIXEL 0x1000
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577
#define PCI_CHIP_I855_GM 0x3582
#define PCI_CHIP_I865_G 0x2572
#define PCI_CHIP_I915_G 0x2582
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
/* ================================================================
* intel_context.c:
*/
extern void intelInitDriverFunctions( struct dd_function_table *functions );
extern GLboolean intelInitContext( intelContextPtr intel,
const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions );
extern void intelGetLock(intelContextPtr intel, GLuint flags);
extern void intelSetBackClipRects(intelContextPtr intel);
extern void intelSetFrontClipRects(intelContextPtr intel);
extern void intelWindowMoved( intelContextPtr intel );
extern void intelInitState( GLcontext *ctx );
extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );
/* ================================================================
* intel_state.c:
*/
extern void intelInitStateFuncs( struct dd_function_table *functions );
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
extern int intel_translate_compare_func( GLenum func );
extern int intel_translate_stencil_op( GLenum op );
extern int intel_translate_blend_factor( GLenum factor );
extern int intel_translate_logic_op( GLenum opcode );
/* ================================================================
* intel_ioctl.c:
*/
extern void intel_dump_batchbuffer( long offset,
int *ptr,
int count );
/* ================================================================
* intel_pixel.c:
*/
extern void intelInitPixelFuncs( struct dd_function_table *functions );
#endif
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