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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
**************************************************************************/
#ifndef _INTEL_INIT_H_
#define _INTEL_INIT_H_
#include <sys/time.h>
#include "dri_util.h"
typedef struct {
drm_handle_t handle;
drmSize size;
char *map;
} intelRegion;
typedef struct
{
intelRegion front;
intelRegion back;
intelRegion depth;
intelRegion tex;
int deviceID;
int width;
int height;
int mem;
int cpp; /* for front and back buffers */
int bitsPerPixel;
int fbFormat;
int frontOffset;
int frontPitch;
int backOffset;
int backPitch;
int depthOffset;
int depthPitch;
int textureOffset;
int textureSize;
int logTextureGranularity;
__DRIscreenPrivate *driScrnPriv;
unsigned int sarea_priv_offset;
int drmMinor;
int irq_active;
int allow_batchbuffer;
} intelScreenPrivate;
extern void
intelDestroyContext(__DRIcontextPrivate *driContextPriv);
extern GLboolean
intelUnbindContext(__DRIcontextPrivate *driContextPriv);
extern GLboolean
intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv);
extern void
intelSwapBuffers( __DRIdrawablePrivate *dPriv);
#endif
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