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|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_blit.h"
#include "intel_buffers.h"
#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_batchbuffer.h"
#include "intel_reg.h"
#include "context.h"
#include "utils.h"
#include "drirenderbuffer.h"
#include "framebuffer.h"
#include "vblank.h"
#include "pipe/p_context.h"
/* This block can be removed when libdrm >= 2.3.1 is required */
#ifndef DRM_VBLANK_FLIP
#define DRM_VBLANK_FLIP 0x8000000
typedef struct drm_i915_flip {
int pipes;
} drm_i915_flip_t;
#undef DRM_IOCTL_I915_FLIP
#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
drm_i915_flip_t)
#endif
/**
* XXX move this into a new dri/common/cliprects.c file.
*/
GLboolean
intel_intersect_cliprects(drm_clip_rect_t * dst,
const drm_clip_rect_t * a,
const drm_clip_rect_t * b)
{
GLint bx = b->x1;
GLint by = b->y1;
GLint bw = b->x2 - bx;
GLint bh = b->y2 - by;
if (bx < a->x1)
bw -= a->x1 - bx, bx = a->x1;
if (by < a->y1)
bh -= a->y1 - by, by = a->y1;
if (bx + bw > a->x2)
bw = a->x2 - bx;
if (by + bh > a->y2)
bh = a->y2 - by;
if (bw <= 0)
return GL_FALSE;
if (bh <= 0)
return GL_FALSE;
dst->x1 = bx;
dst->y1 = by;
dst->x2 = bx + bw;
dst->y2 = by + bh;
return GL_TRUE;
}
/**
* Return pointer to current color drawing region, or NULL.
*/
struct pipe_region *
intel_drawbuf_region(struct intel_context *intel)
{
struct intel_renderbuffer *irbColor =
intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
if (irbColor)
return irbColor->region;
else
return NULL;
}
/**
* Return pointer to current color reading region, or NULL.
*/
struct pipe_region *
intel_readbuf_region(struct intel_context *intel)
{
struct intel_renderbuffer *irb
= intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
if (irb)
return irb->region;
else
return NULL;
}
/**
* Update the following fields for rendering:
* intel->numClipRects
* intel->pClipRects
*/
static void
intelSetRenderbufferClipRects(struct intel_context *intel)
{
/* zero-sized buffers might be legal? */
assert(intel->ctx.DrawBuffer->Width > 0);
assert(intel->ctx.DrawBuffer->Height > 0);
intel->fboRect.x1 = 0;
intel->fboRect.y1 = 0;
intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
intel->numClipRects = 1;
intel->pClipRects = &intel->fboRect;
}
/**
* This will be called whenever the currently bound window is moved/resized.
* XXX: actually, it seems to NOT be called when the window is only moved (BP).
*/
void
intelWindowMoved(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
__DRIdrawablePrivate *dPriv = intel->driDrawable;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (!intel->ctx.DrawBuffer) {
/* when would this happen? -BP */
assert(0);
intel->numClipRects = 0;
}
/* Update Mesa's notion of window size */
driUpdateFramebufferSize(ctx, dPriv);
intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
{
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y,
.x2 = sarea->pipeA_x + sarea->pipeA_w,
.y2 = sarea->pipeA_y + sarea->pipeA_h };
drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y,
.x2 = sarea->pipeB_x + sarea->pipeB_w,
.y2 = sarea->pipeB_y + sarea->pipeB_h };
GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
GLuint flags = intel_fb->vblank_flags;
GLboolean pf_active;
GLint pf_pipes;
/* Update page flipping info
*/
pf_pipes = 0;
if (areaA > 0)
pf_pipes |= 1;
if (areaB > 0)
pf_pipes |= 2;
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3;
intel_fb->pf_num_pages = 2 /*intel->intelScreen->third.handle ? 3 : 2*/;
pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes;
if (INTEL_DEBUG & DEBUG_LOCK)
if (pf_active != intel_fb->pf_active)
_mesa_printf("%s - Page flipping %sactive\n", __progname,
pf_active ? "" : "in");
if (pf_active) {
/* Sync pages between pipes if we're flipping on both at the same time */
if (pf_pipes == 0x3 && pf_pipes != intel_fb->pf_pipes &&
(intel->sarea->pf_current_page & 0x3) !=
(((intel->sarea->pf_current_page) >> 2) & 0x3)) {
drm_i915_flip_t flip;
if (intel_fb->pf_current_page ==
(intel->sarea->pf_current_page & 0x3)) {
/* XXX: This is ugly, but emitting two flips 'in a row' can cause
* lockups for unknown reasons.
*/
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & 0x3;
intel->sarea->pf_current_page |=
((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages) << 2;
flip.pipes = 0x2;
} else {
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & (0x3 << 2);
intel->sarea->pf_current_page |=
(intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages;
flip.pipes = 0x1;
}
drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
intel_fb->pf_pipes = pf_pipes;
}
intel_fb->pf_active = pf_active;
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
/* Update vblank info
*/
if (areaB > areaA || (areaA == areaB && areaB > 0)) {
flags = intel_fb->vblank_flags | VBLANK_FLAG_SECONDARY;
} else {
flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY;
}
if (flags != intel_fb->vblank_flags && intel_fb->vblank_flags &&
!(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ)) {
drmVBlank vbl;
int i;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
vbl.request.type |= DRM_VBLANK_SECONDARY;
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
if (!intel_fb->color_rb[i] ||
(intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
(1<<23))
continue;
vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
drmWaitVBlank(intel->driFd, &vbl);
}
intel_fb->vblank_flags = flags;
driGetCurrentVBlank(dPriv, intel_fb->vblank_flags, &intel_fb->vbl_seq);
intel_fb->vbl_waited = intel_fb->vbl_seq;
for (i = 0; i < intel_fb->pf_num_pages; i++) {
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
}
}
}
/* This will be picked up by looking at the dirty state flags:
*/
/* Update hardware scissor */
// ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
// ctx->Scissor.Width, ctx->Scissor.Height);
/* Re-calculate viewport related state */
// ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
}
/* Emit wait for pending flips */
void
intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
{
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) intel->ctx.DrawBuffer;
struct intel_renderbuffer *intel_rb =
intel_get_renderbuffer(&intel_fb->Base,
intel_fb->Base._ColorDrawBufferMask[0] ==
BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
BUFFER_BACK_LEFT);
if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
GLint pf_pipes = intel_fb->pf_pipes;
BATCH_LOCALS;
/* Wait for pending flips to take effect */
BEGIN_BATCH(2, batch_flags);
OUT_BATCH(pf_pipes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
: 0);
OUT_BATCH(pf_pipes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
: 0);
ADVANCE_BATCH();
intel_rb->pf_pending--;
}
}
#if 0
/* Flip the front & back buffers
*/
static GLboolean
intelPageFlip(const __DRIdrawablePrivate * dPriv)
{
struct intel_context *intel;
int ret;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (INTEL_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
assert(dPriv);
assert(dPriv->driContextPriv);
assert(dPriv->driContextPriv->driverPrivate);
intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
if (intel->intelScreen->drmMinor < 9)
return GL_FALSE;
intelFlush(&intel->ctx);
ret = 0;
LOCK_HARDWARE(intel);
if (dPriv->numClipRects && intel_fb->pf_active) {
drm_i915_flip_t flip;
flip.pipes = intel_fb->pf_pipes;
ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
UNLOCK_HARDWARE(intel);
if (ret || !intel_fb->pf_active)
return GL_FALSE;
if (!dPriv->numClipRects) {
usleep(10000); /* throttle invisible client 10ms */
}
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3;
if (dPriv->numClipRects != 0) {
intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
++intel_fb->pf_seq;
}
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
if (INTEL_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s: success\n", __FUNCTION__);
return GL_TRUE;
}
#endif
static GLboolean
intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
{
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
unsigned int interval = driGetVBlankInterval(dPriv, intel_fb->vblank_flags);
struct intel_context *intel =
intelScreenContext(dPriv->driScreenPriv->private);
const intelScreenPrivate *intelScreen = intel->intelScreen;
unsigned int target;
drm_i915_vblank_swap_t swap;
GLboolean ret;
if (!intel_fb->vblank_flags ||
(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
return GL_FALSE;
swap.seqtype = DRM_VBLANK_ABSOLUTE;
if (intel_fb->vblank_flags & VBLANK_FLAG_SYNC) {
swap.seqtype |= DRM_VBLANK_NEXTONMISS;
} else if (interval == 0) {
return GL_FALSE;
}
swap.drawable = dPriv->hHWDrawable;
target = swap.sequence = intel_fb->vbl_seq + interval;
if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
swap.seqtype |= DRM_VBLANK_SECONDARY;
}
LOCK_HARDWARE(intel);
intel_batchbuffer_flush(intel->batch);
if ( intel_fb->pf_active ) {
swap.seqtype |= DRM_VBLANK_FLIP;
intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3) + 1) %
intel_fb->pf_num_pages;
}
if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
sizeof(swap))) {
intel_fb->vbl_seq = swap.sequence;
swap.sequence -= target;
*missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_FRONT_LEFT)->vbl_pending =
intel_fb->vbl_seq;
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
ret = GL_TRUE;
} else {
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3) %
intel_fb->pf_num_pages;
}
ret = GL_FALSE;
}
UNLOCK_HARDWARE(intel);
return ret;
}
void
intelSwapBuffers(__DRIdrawablePrivate * dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
GET_CURRENT_CONTEXT(ctx);
struct intel_context *intel;
if (ctx == NULL)
return;
intel = intel_context(ctx);
if (ctx->Visual.doubleBufferMode) {
GLboolean missed_target;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
int64_t ust;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
if (!intelScheduleSwap(dPriv, &missed_target)) {
driWaitForVBlank(dPriv, &intel_fb->vbl_seq, intel_fb->vblank_flags,
&missed_target);
intelCopyBuffer(dPriv, NULL);
}
intel_fb->swap_count++;
(*dri_interface->getUST) (&ust);
if (missed_target) {
intel_fb->swap_missed_count++;
intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
}
intel_fb->swap_ust = ust;
}
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
}
}
void
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
struct intel_context *intel =
(struct intel_context *) dPriv->driContextPriv->driverPrivate;
GLcontext *ctx = &intel->ctx;
if (ctx->Visual.doubleBufferMode) {
drm_clip_rect_t rect;
/* fixup cliprect (driDrawable may have changed?) later */
rect.x1 = x;
rect.y1 = y;
rect.x2 = w;
rect.y2 = h;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
intelCopyBuffer(dPriv, &rect);
}
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
}
}
/**
* Update the hardware state for drawing into a window or framebuffer object.
*
* Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
* places within the driver.
*
* Basically, this needs to be called any time the current framebuffer
* changes, the renderbuffers change, or we need to draw into different
* color buffers.
*/
void
intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
{
struct intel_context *intel = intel_context(ctx);
struct pipe_region *colorRegion, *depthRegion = NULL;
struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
if (!fb) {
/* this can happen during the initial context initialization */
return;
}
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
_mesa_update_framebuffer(ctx);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
_mesa_update_draw_buffer_bounds(ctx);
}
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
/* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc.
*/
/*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
return;
}
if (fb->Name)
intel_validate_paired_depth_stencil(ctx, fb);
/*
* How many color buffers are we drawing into?
*/
if (fb->_NumColorDrawBuffers[0] != 1) {
/* writing to 0 or 2 or 4 color buffers */
/*_mesa_debug(ctx, "Software rendering\n");*/
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
}
else {
/* draw to exactly one color buffer */
/*_mesa_debug(ctx, "Hardware rendering\n");*/
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
}
/*
* Get the intel_renderbuffer for the colorbuffer we're drawing into.
* And set up cliprects.
*/
{
struct intel_renderbuffer *irb;
intelSetRenderbufferClipRects(intel);
irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
colorRegion = (irb && irb->region) ? irb->region : NULL;
}
/* Update culling direction which changes depending on the
* orientation of the buffer:
*/
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
else
ctx->NewState |= _NEW_POLYGON;
if (!colorRegion) {
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
}
else {
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
}
/***
*** Get depth buffer region and check if we need a software fallback.
*** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
***/
if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
if (irbDepth && irbDepth->region) {
FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
depthRegion = irbDepth->region;
}
else {
FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
depthRegion = NULL;
}
}
else {
/* not using depth buffer */
FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
depthRegion = NULL;
}
/***
*** Stencil buffer
*** This can only be hardware accelerated if we're using a
*** combined DEPTH_STENCIL buffer (for now anyway).
***/
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
/* need to re-compute stencil hw state */
// ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
if (!depthRegion)
depthRegion = irbStencil->region;
}
else {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
}
}
else {
/* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
/* need to re-compute stencil hw state */
// ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
}
/**
** Release old regions, reference new regions
**/
// intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
/* update viewport since it depends on window size */
// ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
// ctx->Viewport.Width, ctx->Viewport.Height);
/* Update hardware scissor */
// ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
// ctx->Scissor.Width, ctx->Scissor.Height);
}
static void
intelDrawBuffer(GLcontext * ctx, GLenum mode)
{
intel_draw_buffer(ctx, ctx->DrawBuffer);
}
static void
intelReadBuffer(GLcontext * ctx, GLenum mode)
{
if (ctx->ReadBuffer == ctx->DrawBuffer) {
/* This will update FBO completeness status.
* A framebuffer will be incomplete if the GL_READ_BUFFER setting
* refers to a missing renderbuffer. Calling glReadBuffer can set
* that straight and can make the drawing buffer complete.
*/
intel_draw_buffer(ctx, ctx->DrawBuffer);
}
/* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
* reference ctx->ReadBuffer and do appropriate state checks.
*/
}
void
intelInitBufferFuncs(struct dd_function_table *functions)
{
functions->DrawBuffer = intelDrawBuffer;
functions->ReadBuffer = intelReadBuffer;
}
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