1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
|
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "macros.h"
#include "enums.h"
static int upload_cc_vp( struct brw_context *brw )
{
struct brw_cc_viewport ccv;
memset(&ccv, 0, sizeof(ccv));
ccv.min_depth = 0.0;
ccv.max_depth = 1.0;
dri_bo_unreference(brw->cc.vp_bo);
brw->cc.vp_bo = brw_cache_data( &brw->cache, BRW_CC_VP, &ccv, NULL, 0 );
return dri_bufmgr_check_aperture_space(brw->cc.vp_bo);
}
const struct brw_tracked_state brw_cc_vp = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_CONTEXT,
.cache = 0
},
.prepare = upload_cc_vp
};
struct brw_cc_unit_key {
GLboolean stencil, stencil_two_side, color_blend, alpha_enabled;
GLenum stencil_func[2], stencil_fail_op[2];
GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
GLubyte stencil_ref[2], stencil_write_mask[2], stencil_test_mask[2];
GLenum logic_op;
GLenum blend_eq_rgb, blend_eq_a;
GLenum blend_src_rgb, blend_src_a;
GLenum blend_dst_rgb, blend_dst_a;
GLenum alpha_func;
GLclampf alpha_ref;
GLboolean dither;
GLboolean depth_test, depth_write;
GLenum depth_func;
};
static void
cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
{
struct gl_stencil_attrib *stencil = brw->attribs.Stencil;
memset(key, 0, sizeof(*key));
key->stencil = stencil->Enabled;
key->stencil_two_side = stencil->_TestTwoSide;
if (key->stencil) {
key->stencil_func[0] = stencil->Function[0];
key->stencil_fail_op[0] = stencil->FailFunc[0];
key->stencil_pass_depth_fail_op[0] = stencil->ZFailFunc[0];
key->stencil_pass_depth_pass_op[0] = stencil->ZPassFunc[0];
key->stencil_ref[0] = stencil->Ref[0];
key->stencil_write_mask[0] = stencil->WriteMask[0];
key->stencil_test_mask[0] = stencil->ValueMask[0];
}
if (key->stencil_two_side) {
key->stencil_func[1] = stencil->Function[1];
key->stencil_fail_op[1] = stencil->FailFunc[1];
key->stencil_pass_depth_fail_op[1] = stencil->ZFailFunc[1];
key->stencil_pass_depth_pass_op[1] = stencil->ZPassFunc[1];
key->stencil_ref[1] = stencil->Ref[1];
key->stencil_write_mask[1] = stencil->WriteMask[1];
key->stencil_test_mask[1] = stencil->ValueMask[1];
}
if (brw->attribs.Color->_LogicOpEnabled)
key->logic_op = brw->attribs.Color->LogicOp;
else
key->logic_op = GL_COPY;
key->color_blend = brw->attribs.Color->BlendEnabled;
if (key->color_blend) {
key->blend_eq_rgb = brw->attribs.Color->BlendEquationRGB;
key->blend_eq_a = brw->attribs.Color->BlendEquationA;
key->blend_src_rgb = brw->attribs.Color->BlendSrcRGB;
key->blend_dst_rgb = brw->attribs.Color->BlendDstRGB;
key->blend_src_a = brw->attribs.Color->BlendSrcA;
key->blend_dst_a = brw->attribs.Color->BlendDstA;
}
key->alpha_enabled = brw->attribs.Color->AlphaEnabled;
if (key->alpha_enabled) {
key->alpha_func = brw->attribs.Color->AlphaFunc;
key->alpha_ref = brw->attribs.Color->AlphaRef;
}
key->dither = brw->attribs.Color->DitherFlag;
key->depth_test = brw->attribs.Depth->Test;
if (key->depth_test) {
key->depth_func = brw->attribs.Depth->Func;
key->depth_write = brw->attribs.Depth->Mask;
}
}
/**
* Creates the state cache entry for the given CC unit key.
*/
static dri_bo *
cc_unit_create_from_key(struct brw_context *brw, struct brw_cc_unit_key *key)
{
struct brw_cc_unit_state cc;
dri_bo *bo;
memset(&cc, 0, sizeof(cc));
/* _NEW_STENCIL */
if (key->stencil) {
cc.cc0.stencil_enable = 1;
cc.cc0.stencil_func =
intel_translate_compare_func(key->stencil_func[0]);
cc.cc0.stencil_fail_op =
intel_translate_stencil_op(key->stencil_fail_op[0]);
cc.cc0.stencil_pass_depth_fail_op =
intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
cc.cc0.stencil_pass_depth_pass_op =
intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
cc.cc1.stencil_ref = key->stencil_ref[0];
cc.cc1.stencil_write_mask = key->stencil_write_mask[0];
cc.cc1.stencil_test_mask = key->stencil_test_mask[0];
if (key->stencil_two_side) {
cc.cc0.bf_stencil_enable = 1;
cc.cc0.bf_stencil_func =
intel_translate_compare_func(key->stencil_func[1]);
cc.cc0.bf_stencil_fail_op =
intel_translate_stencil_op(key->stencil_fail_op[1]);
cc.cc0.bf_stencil_pass_depth_fail_op =
intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
cc.cc0.bf_stencil_pass_depth_pass_op =
intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
cc.cc1.bf_stencil_ref = key->stencil_ref[1];
cc.cc2.bf_stencil_write_mask = key->stencil_write_mask[1];
cc.cc2.bf_stencil_test_mask = key->stencil_test_mask[1];
}
/* Not really sure about this:
*/
if (key->stencil_write_mask[0] ||
(key->stencil_two_side && key->stencil_write_mask[1]))
cc.cc0.stencil_write_enable = 1;
}
/* _NEW_COLOR */
if (key->logic_op != GL_COPY) {
cc.cc2.logicop_enable = 1;
cc.cc5.logicop_func = intel_translate_logic_op(key->logic_op);
} else if (key->color_blend) {
GLenum eqRGB = key->blend_eq_rgb;
GLenum eqA = key->blend_eq_a;
GLenum srcRGB = key->blend_src_rgb;
GLenum dstRGB = key->blend_dst_rgb;
GLenum srcA = key->blend_src_a;
GLenum dstA = key->blend_dst_a;
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
}
if (eqA == GL_MIN || eqA == GL_MAX) {
srcA = dstA = GL_ONE;
}
cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
cc.cc6.blend_function = brw_translate_blend_equation(eqRGB);
cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA);
cc.cc5.ia_blend_function = brw_translate_blend_equation(eqA);
cc.cc3.blend_enable = 1;
cc.cc3.ia_blend_enable = (srcA != srcRGB ||
dstA != dstRGB ||
eqA != eqRGB);
}
if (key->alpha_enabled) {
cc.cc3.alpha_test = 1;
cc.cc3.alpha_test_func = intel_translate_compare_func(key->alpha_func);
cc.cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], key->alpha_ref);
}
if (key->dither) {
cc.cc5.dither_enable = 1;
cc.cc6.y_dither_offset = 0;
cc.cc6.x_dither_offset = 0;
}
/* _NEW_DEPTH */
if (key->depth_test) {
cc.cc2.depth_test = 1;
cc.cc2.depth_test_function = intel_translate_compare_func(key->depth_func);
cc.cc2.depth_write_enable = key->depth_write;
}
/* CACHE_NEW_CC_VP */
cc.cc4.cc_viewport_state_offset = brw->cc.vp_bo->offset >> 5; /* reloc */
if (INTEL_DEBUG & DEBUG_STATS)
cc.cc5.statistics_enable = 1;
bo = brw_upload_cache(&brw->cache, BRW_CC_UNIT,
key, sizeof(*key),
&brw->cc.vp_bo, 1,
&cc, sizeof(cc),
NULL, NULL);
/* Emit CC viewport relocation */
intel_bo_emit_reloc(bo,
I915_GEM_DOMAIN_INSTRUCTION,
0,
0,
offsetof(struct brw_cc_unit_state, cc4),
brw->cc.vp_bo);
return bo;
}
static int prepare_cc_unit( struct brw_context *brw )
{
struct brw_cc_unit_key key;
cc_unit_populate_key(brw, &key);
dri_bo_unreference(brw->cc.state_bo);
brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_CC_UNIT,
&key, sizeof(key),
&brw->cc.vp_bo, 1,
NULL);
if (brw->cc.state_bo == NULL)
brw->cc.state_bo = cc_unit_create_from_key(brw, &key);
return dri_bufmgr_check_aperture_space(brw->cc.state_bo);
}
const struct brw_tracked_state brw_cc_unit = {
.dirty = {
.mesa = _NEW_STENCIL | _NEW_COLOR | _NEW_DEPTH,
.brw = 0,
.cache = CACHE_NEW_CC_VP
},
.prepare = prepare_cc_unit,
};
|