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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdlib.h>
#include "glheader.h"
#include "context.h"
#include "state.h"
#include "api_validate.h"
#include "enums.h"
#include "brw_context.h"
#include "brw_draw.h"
#include "bufmgr.h"
#include "intel_buffer_objects.h"
void brw_init_current_values(GLcontext *ctx,
struct gl_client_array *arrays)
{
GLuint i;
memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < BRW_ATTRIB_MAX; i++) {
struct gl_client_array *cl = &arrays[i];
switch (i) {
case BRW_ATTRIB_MAT_FRONT_SHININESS:
case BRW_ATTRIB_MAT_BACK_SHININESS:
case BRW_ATTRIB_INDEX:
case BRW_ATTRIB_EDGEFLAG:
cl->Size = 1;
break;
case BRW_ATTRIB_MAT_FRONT_INDEXES:
case BRW_ATTRIB_MAT_BACK_INDEXES:
cl->Size = 3;
break;
default:
/* This is fixed for the material attributes, for others will
* be determined at runtime:
*/
if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
cl->Size = 4;
else
cl->Size = 1;
break;
}
switch (i) {
case BRW_ATTRIB_EDGEFLAG:
cl->Type = GL_UNSIGNED_BYTE;
cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
break;
case BRW_ATTRIB_INDEX:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)&ctx->Current.Index;
break;
default:
cl->Type = GL_FLOAT;
if (i < BRW_ATTRIB_FIRST_MATERIAL)
cl->Ptr = (const void *)ctx->Current.Attrib[i];
else
cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL];
break;
}
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->Flags = 0;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
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