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|
#include "main/macros.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
static struct brw_reg get_dst_reg(struct brw_wm_compile *c,
const struct prog_instruction *inst,
GLuint component);
/**
* Determine if the given fragment program uses GLSL features such
* as flow conditionals, loops, subroutines.
* Some GLSL shaders may use these features, others might not.
*/
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp)
{
int i;
if (unlikely(INTEL_DEBUG & DEBUG_GLSL_FORCE))
return GL_TRUE;
for (i = 0; i < fp->Base.NumInstructions; i++) {
const struct prog_instruction *inst = &fp->Base.Instructions[i];
switch (inst->Opcode) {
case OPCODE_ARL:
case OPCODE_IF:
case OPCODE_ENDIF:
case OPCODE_CAL:
case OPCODE_BRK:
case OPCODE_RET:
case OPCODE_BGNLOOP:
return GL_TRUE;
default:
break;
}
}
return GL_FALSE;
}
static void
reclaim_temps(struct brw_wm_compile *c);
/** Mark GRF register as used. */
static void
prealloc_grf(struct brw_wm_compile *c, int r)
{
c->used_grf[r] = GL_TRUE;
}
/** Mark given GRF register as not in use. */
static void
release_grf(struct brw_wm_compile *c, int r)
{
/*assert(c->used_grf[r]);*/
c->used_grf[r] = GL_FALSE;
c->first_free_grf = MIN2(c->first_free_grf, r);
}
/** Return index of a free GRF, mark it as used. */
static int
alloc_grf(struct brw_wm_compile *c)
{
GLuint r;
for (r = c->first_free_grf; r < BRW_WM_MAX_GRF; r++) {
if (!c->used_grf[r]) {
c->used_grf[r] = GL_TRUE;
c->first_free_grf = r + 1; /* a guess */
return r;
}
}
/* no free temps, try to reclaim some */
reclaim_temps(c);
c->first_free_grf = 0;
/* try alloc again */
for (r = c->first_free_grf; r < BRW_WM_MAX_GRF; r++) {
if (!c->used_grf[r]) {
c->used_grf[r] = GL_TRUE;
c->first_free_grf = r + 1; /* a guess */
return r;
}
}
for (r = 0; r < BRW_WM_MAX_GRF; r++) {
assert(c->used_grf[r]);
}
/* really, no free GRF regs found */
if (!c->out_of_regs) {
/* print warning once per compilation */
_mesa_warning(NULL, "i965: ran out of registers for fragment program");
c->out_of_regs = GL_TRUE;
}
return -1;
}
/** Return number of GRF registers used */
static int
num_grf_used(const struct brw_wm_compile *c)
{
int r;
for (r = BRW_WM_MAX_GRF - 1; r >= 0; r--)
if (c->used_grf[r])
return r + 1;
return 0;
}
/**
* Record the mapping of a Mesa register to a hardware register.
*/
static void set_reg(struct brw_wm_compile *c, int file, int index,
int component, struct brw_reg reg)
{
c->wm_regs[file][index][component].reg = reg;
c->wm_regs[file][index][component].inited = GL_TRUE;
}
static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
{
struct brw_reg reg;
/* if we need to allocate another temp, grow the tmp_regs[] array */
if (c->tmp_index == c->tmp_max) {
int r = alloc_grf(c);
if (r < 0) {
/*printf("Out of temps in %s\n", __FUNCTION__);*/
r = 50; /* XXX random register! */
}
c->tmp_regs[ c->tmp_max++ ] = r;
}
/* form the GRF register */
reg = brw_vec8_grf(c->tmp_regs[ c->tmp_index++ ], 0);
/*printf("alloc_temp %d\n", reg.nr);*/
assert(reg.nr < BRW_WM_MAX_GRF);
return reg;
}
/**
* Save current temp register info.
* There must be a matching call to release_tmps().
*/
static int mark_tmps(struct brw_wm_compile *c)
{
return c->tmp_index;
}
static void release_tmps(struct brw_wm_compile *c, int mark)
{
c->tmp_index = mark;
}
/**
* Convert Mesa src register to brw register.
*
* Since we're running in SOA mode each Mesa register corresponds to four
* hardware registers. We allocate the hardware registers as needed here.
*
* \param file register file, one of PROGRAM_x
* \param index register number
* \param component src component (X=0, Y=1, Z=2, W=3)
* \param nr not used?!?
* \param neg negate value?
* \param abs take absolute value?
*/
static struct brw_reg
get_reg(struct brw_wm_compile *c, int file, int index, int component,
int nr, GLuint neg, GLuint abs)
{
struct brw_reg reg;
switch (file) {
case PROGRAM_STATE_VAR:
case PROGRAM_CONSTANT:
case PROGRAM_UNIFORM:
file = PROGRAM_STATE_VAR;
break;
case PROGRAM_UNDEFINED:
return brw_null_reg();
case PROGRAM_TEMPORARY:
case PROGRAM_INPUT:
case PROGRAM_OUTPUT:
case PROGRAM_PAYLOAD:
break;
default:
_mesa_problem(NULL, "Unexpected file in get_reg()");
return brw_null_reg();
}
assert(index < 256);
assert(component < 4);
/* see if we've already allocated a HW register for this Mesa register */
if (c->wm_regs[file][index][component].inited) {
/* yes, re-use */
reg = c->wm_regs[file][index][component].reg;
}
else {
/* no, allocate new register */
int grf = alloc_grf(c);
/*printf("alloc grf %d for reg %d:%d.%d\n", grf, file, index, component);*/
if (grf < 0) {
/* totally out of temps */
grf = 51; /* XXX random register! */
}
reg = brw_vec8_grf(grf, 0);
/*printf("Alloc new grf %d for %d.%d\n", reg.nr, index, component);*/
set_reg(c, file, index, component, reg);
}
if (neg & (1 << component)) {
reg = negate(reg);
}
if (abs)
reg = brw_abs(reg);
return reg;
}
/**
* This is called if we run out of GRF registers. Examine the live intervals
* of temp regs in the program and free those which won't be used again.
*/
static void
reclaim_temps(struct brw_wm_compile *c)
{
GLint intBegin[MAX_PROGRAM_TEMPS];
GLint intEnd[MAX_PROGRAM_TEMPS];
int index;
/*printf("Reclaim temps:\n");*/
_mesa_find_temp_intervals(c->prog_instructions, c->nr_fp_insns,
intBegin, intEnd);
for (index = 0; index < MAX_PROGRAM_TEMPS; index++) {
if (intEnd[index] != -1 && intEnd[index] < c->cur_inst) {
/* program temp[i] can be freed */
int component;
/*printf(" temp[%d] is dead\n", index);*/
for (component = 0; component < 4; component++) {
if (c->wm_regs[PROGRAM_TEMPORARY][index][component].inited) {
int r = c->wm_regs[PROGRAM_TEMPORARY][index][component].reg.nr;
release_grf(c, r);
/*
printf(" Reclaim temp %d, reg %d at inst %d\n",
index, r, c->cur_inst);
*/
c->wm_regs[PROGRAM_TEMPORARY][index][component].inited = GL_FALSE;
}
}
}
}
}
/**
* Preallocate registers. This sets up the Mesa to hardware register
* mapping for certain registers, such as constants (uniforms/state vars)
* and shader inputs.
*/
static void prealloc_reg(struct brw_wm_compile *c)
{
struct intel_context *intel = &c->func.brw->intel;
int i, j;
struct brw_reg reg;
int urb_read_length = 0;
GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted;
GLuint reg_index = 0;
memset(c->used_grf, GL_FALSE, sizeof(c->used_grf));
c->first_free_grf = 0;
for (i = 0; i < 4; i++) {
if (i < (c->key.nr_payload_regs + 1) / 2)
reg = brw_vec8_grf(i * 2, 0);
else
reg = brw_vec8_grf(0, 0);
set_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i, reg);
}
set_reg(c, PROGRAM_PAYLOAD, PAYLOAD_W, 0,
brw_vec8_grf(c->key.source_w_reg, 0));
reg_index += c->key.nr_payload_regs;
/* constants */
{
const GLuint nr_params = c->fp->program.Base.Parameters->NumParameters;
const GLuint nr_temps = c->fp->program.Base.NumTemporaries;
/* use a real constant buffer, or just use a section of the GRF? */
/* XXX this heuristic may need adjustment... */
if ((nr_params + nr_temps) * 4 + reg_index > 80) {
for (i = 0; i < nr_params; i++) {
float *pv = c->fp->program.Base.Parameters->ParameterValues[i];
for (j = 0; j < 4; j++) {
c->prog_data.pull_param[c->prog_data.nr_pull_params] = &pv[j];
c->prog_data.nr_pull_params++;
}
}
c->prog_data.nr_params = 0;
}
/*printf("WM use_const_buffer = %d\n", c->fp->use_const_buffer);*/
if (!c->prog_data.nr_pull_params) {
const struct gl_program_parameter_list *plist =
c->fp->program.Base.Parameters;
int index = 0;
/* number of float constants in CURBE */
c->prog_data.nr_params = 4 * nr_params;
/* loop over program constants (float[4]) */
for (i = 0; i < nr_params; i++) {
/* loop over XYZW channels */
for (j = 0; j < 4; j++, index++) {
reg = brw_vec1_grf(reg_index + index / 8, index % 8);
/* Save pointer to parameter/constant value.
* Constants will be copied in prepare_constant_buffer()
*/
c->prog_data.param[index] = &plist->ParameterValues[i][j];
set_reg(c, PROGRAM_STATE_VAR, i, j, reg);
}
}
/* number of constant regs used (each reg is float[8]) */
c->nr_creg = ALIGN(nr_params, 2) / 2;
reg_index += c->nr_creg;
}
}
/* fragment shader inputs: One 2-reg pair of interpolation
* coefficients for each vec4 to be set up.
*/
if (intel->gen >= 6) {
for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
if (!(c->fp->program.Base.InputsRead & BITFIELD64_BIT(i)))
continue;
reg = brw_vec8_grf(reg_index, 0);
for (j = 0; j < 4; j++) {
set_reg(c, PROGRAM_PAYLOAD, i, j, reg);
}
reg_index += 2;
}
urb_read_length = reg_index;
} else {
for (i = 0; i < VERT_RESULT_MAX; i++) {
int fp_input;
if (i >= VERT_RESULT_VAR0)
fp_input = i - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
else if (i <= VERT_RESULT_TEX7)
fp_input = i;
else
fp_input = -1;
if (fp_input >= 0 && inputs & (1 << fp_input)) {
urb_read_length = reg_index;
reg = brw_vec8_grf(reg_index, 0);
for (j = 0; j < 4; j++)
set_reg(c, PROGRAM_PAYLOAD, fp_input, j, reg);
}
if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
reg_index += 2;
}
}
}
c->prog_data.first_curbe_grf = c->key.nr_payload_regs;
c->prog_data.urb_read_length = urb_read_length;
c->prog_data.curb_read_length = c->nr_creg;
c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, reg_index, 0);
reg_index++;
c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, reg_index, 0);
reg_index += 2;
/* mark GRF regs [0..reg_index-1] as in-use */
for (i = 0; i < reg_index; i++)
prealloc_grf(c, i);
/* Don't use GRF 126, 127. Using them seems to lead to GPU lock-ups */
prealloc_grf(c, 126);
prealloc_grf(c, 127);
for (i = 0; i < c->nr_fp_insns; i++) {
const struct prog_instruction *inst = &c->prog_instructions[i];
struct brw_reg dst[4];
switch (inst->Opcode) {
case OPCODE_TEX:
case OPCODE_TXB:
/* Allocate the channels of texture results contiguously,
* since they are written out that way by the sampler unit.
*/
for (j = 0; j < 4; j++) {
dst[j] = get_dst_reg(c, inst, j);
if (j != 0)
assert(dst[j].nr == dst[j - 1].nr + 1);
}
break;
default:
break;
}
}
for (i = 0; i < c->nr_fp_insns; i++) {
const struct prog_instruction *inst = &c->prog_instructions[i];
switch (inst->Opcode) {
case WM_DELTAXY:
/* Allocate WM_DELTAXY destination on G45/GM45 to an
* even-numbered GRF if possible so that we can use the PLN
* instruction.
*/
if (inst->DstReg.WriteMask == WRITEMASK_XY &&
!c->wm_regs[inst->DstReg.File][inst->DstReg.Index][0].inited &&
!c->wm_regs[inst->DstReg.File][inst->DstReg.Index][1].inited &&
(IS_G4X(intel->intelScreen->deviceID) || intel->gen == 5)) {
int grf;
for (grf = c->first_free_grf & ~1;
grf < BRW_WM_MAX_GRF;
grf += 2)
{
if (!c->used_grf[grf] && !c->used_grf[grf + 1]) {
c->used_grf[grf] = GL_TRUE;
c->used_grf[grf + 1] = GL_TRUE;
c->first_free_grf = grf + 2; /* a guess */
set_reg(c, inst->DstReg.File, inst->DstReg.Index, 0,
brw_vec8_grf(grf, 0));
set_reg(c, inst->DstReg.File, inst->DstReg.Index, 1,
brw_vec8_grf(grf + 1, 0));
break;
}
}
}
default:
break;
}
}
/* An instruction may reference up to three constants.
* They'll be found in these registers.
* XXX alloc these on demand!
*/
if (c->prog_data.nr_pull_params) {
for (i = 0; i < 3; i++) {
c->current_const[i].index = -1;
c->current_const[i].reg = brw_vec8_grf(alloc_grf(c), 0);
}
}
#if 0
printf("USE CONST BUFFER? %d\n", c->fp->use_const_buffer);
printf("AFTER PRE_ALLOC, reg_index = %d\n", reg_index);
#endif
}
/**
* Check if any of the instruction's src registers are constants, uniforms,
* or statevars. If so, fetch any constants that we don't already have in
* the three GRF slots.
*/
static void fetch_constants(struct brw_wm_compile *c,
const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
GLuint i;
/* loop over instruction src regs */
for (i = 0; i < 3; i++) {
const struct prog_src_register *src = &inst->SrcReg[i];
if (src->File == PROGRAM_STATE_VAR ||
src->File == PROGRAM_CONSTANT ||
src->File == PROGRAM_UNIFORM) {
c->current_const[i].index = src->Index;
#if 0
printf(" fetch const[%d] for arg %d into reg %d\n",
src->Index, i, c->current_const[i].reg.nr);
#endif
/* need to fetch the constant now */
brw_oword_block_read(p,
c->current_const[i].reg,
brw_message_reg(1),
16 * src->Index,
SURF_INDEX_FRAG_CONST_BUFFER);
}
}
}
/**
* Convert Mesa dst register to brw register.
*/
static struct brw_reg get_dst_reg(struct brw_wm_compile *c,
const struct prog_instruction *inst,
GLuint component)
{
const int nr = 1;
return get_reg(c, inst->DstReg.File, inst->DstReg.Index, component, nr,
0, 0);
}
static struct brw_reg
get_src_reg_const(struct brw_wm_compile *c,
const struct prog_instruction *inst,
GLuint srcRegIndex, GLuint component)
{
/* We should have already fetched the constant from the constant
* buffer in fetch_constants(). Now we just have to return a
* register description that extracts the needed component and
* smears it across all eight vector components.
*/
const struct prog_src_register *src = &inst->SrcReg[srcRegIndex];
struct brw_reg const_reg;
assert(component < 4);
assert(srcRegIndex < 3);
assert(c->current_const[srcRegIndex].index != -1);
const_reg = c->current_const[srcRegIndex].reg;
/* extract desired float from the const_reg, and smear */
const_reg = stride(const_reg, 0, 1, 0);
const_reg.subnr = component * 4;
if (src->Negate & (1 << component))
const_reg = negate(const_reg);
if (src->Abs)
const_reg = brw_abs(const_reg);
#if 0
printf(" form const[%d].%d for arg %d, reg %d\n",
c->current_const[srcRegIndex].index,
component,
srcRegIndex,
const_reg.nr);
#endif
return const_reg;
}
/**
* Convert Mesa src register to brw register.
*/
static struct brw_reg get_src_reg(struct brw_wm_compile *c,
const struct prog_instruction *inst,
GLuint srcRegIndex, GLuint channel)
{
const struct prog_src_register *src = &inst->SrcReg[srcRegIndex];
const GLuint nr = 1;
const GLuint component = GET_SWZ(src->Swizzle, channel);
/* Only one immediate value can be used per native opcode, and it
* has be in the src1 slot, so not all Mesa instructions will get
* to take advantage of immediate constants.
*/
if (brw_wm_arg_can_be_immediate(inst->Opcode, srcRegIndex)) {
const struct gl_program_parameter_list *params;
params = c->fp->program.Base.Parameters;
/* Extended swizzle terms */
if (component == SWIZZLE_ZERO) {
return brw_imm_f(0.0F);
} else if (component == SWIZZLE_ONE) {
if (src->Negate)
return brw_imm_f(-1.0F);
else
return brw_imm_f(1.0F);
}
if (src->File == PROGRAM_CONSTANT) {
float f = params->ParameterValues[src->Index][component];
if (src->Abs)
f = fabs(f);
if (src->Negate)
f = -f;
return brw_imm_f(f);
}
}
if (c->prog_data.nr_pull_params &&
(src->File == PROGRAM_STATE_VAR ||
src->File == PROGRAM_CONSTANT ||
src->File == PROGRAM_UNIFORM)) {
return get_src_reg_const(c, inst, srcRegIndex, component);
}
else {
/* other type of source register */
return get_reg(c, src->File, src->Index, component, nr,
src->Negate, src->Abs);
}
}
static void emit_arl(struct brw_wm_compile *c,
const struct prog_instruction *inst)
{
struct brw_compile *p = &c->func;
struct brw_reg src0, addr_reg;
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
addr_reg = brw_uw8_reg(BRW_ARCHITECTURE_REGISTER_FILE,
BRW_ARF_ADDRESS, 0);
src0 = get_src_reg(c, inst, 0, 0); /* channel 0 */
brw_MOV(p, addr_reg, src0);
brw_set_saturate(p, 0);
}
static INLINE struct brw_reg high_words( struct brw_reg reg )
{
return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_W ), 1 ),
0, 8, 2 );
}
static INLINE struct brw_reg low_words( struct brw_reg reg )
{
return stride( retype( reg, BRW_REGISTER_TYPE_W ), 0, 8, 2 );
}
static INLINE struct brw_reg even_bytes( struct brw_reg reg )
{
return stride( retype( reg, BRW_REGISTER_TYPE_B ), 0, 16, 2 );
}
static INLINE struct brw_reg odd_bytes( struct brw_reg reg )
{
return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_B ), 1 ),
0, 16, 2 );
}
/**
* Resolve subroutine calls after code emit is done.
*/
static void post_wm_emit( struct brw_wm_compile *c )
{
brw_resolve_cals(&c->func);
}
static void
get_argument_regs(struct brw_wm_compile *c,
const struct prog_instruction *inst,
int index,
struct brw_reg *dst,
struct brw_reg *regs,
int mask)
{
struct brw_compile *p = &c->func;
int i, j;
for (i = 0; i < 4; i++) {
if (mask & (1 << i)) {
regs[i] = get_src_reg(c, inst, index, i);
/* Unalias destination registers from our sources. */
if (regs[i].file == BRW_GENERAL_REGISTER_FILE) {
for (j = 0; j < 4; j++) {
if (memcmp(®s[i], &dst[j], sizeof(regs[0])) == 0) {
struct brw_reg tmp = alloc_tmp(c);
brw_MOV(p, tmp, regs[i]);
regs[i] = tmp;
break;
}
}
}
}
}
}
static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
{
struct intel_context *intel = &brw->intel;
#define MAX_IF_DEPTH 32
#define MAX_LOOP_DEPTH 32
struct brw_instruction *if_inst[MAX_IF_DEPTH], *loop_inst[MAX_LOOP_DEPTH];
int if_depth_in_loop[MAX_LOOP_DEPTH];
GLuint i, if_depth = 0, loop_depth = 0;
struct brw_compile *p = &c->func;
struct brw_indirect stack_index = brw_indirect(0, 0);
c->out_of_regs = GL_FALSE;
if_depth_in_loop[loop_depth] = 0;
prealloc_reg(c);
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack));
if (intel->gen >= 6)
brw_set_acc_write_control(p, 1);
for (i = 0; i < c->nr_fp_insns; i++) {
const struct prog_instruction *inst = &c->prog_instructions[i];
int dst_flags;
struct brw_reg args[3][4], dst[4];
int j;
int mark = mark_tmps( c );
c->cur_inst = i;
#if 0
printf("Inst %d: ", i);
_mesa_print_instruction(inst);
#endif
/* fetch any constants that this instruction needs */
if (c->prog_data.nr_pull_params)
fetch_constants(c, inst);
if (inst->Opcode != OPCODE_ARL) {
for (j = 0; j < 4; j++) {
if (inst->DstReg.WriteMask & (1 << j))
dst[j] = get_dst_reg(c, inst, j);
else
dst[j] = brw_null_reg();
}
}
for (j = 0; j < brw_wm_nr_args(inst->Opcode); j++)
get_argument_regs(c, inst, j, dst, args[j], WRITEMASK_XYZW);
dst_flags = inst->DstReg.WriteMask;
if (inst->SaturateMode == SATURATE_ZERO_ONE)
dst_flags |= SATURATE;
if (inst->CondUpdate)
brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
else
brw_set_conditionalmod(p, BRW_CONDITIONAL_NONE);
switch (inst->Opcode) {
case WM_PIXELXY:
emit_pixel_xy(c, dst, dst_flags);
break;
case WM_DELTAXY:
emit_delta_xy(p, dst, dst_flags, args[0]);
break;
case WM_PIXELW:
emit_pixel_w(c, dst, dst_flags, args[0], args[1]);
break;
case WM_LINTERP:
emit_linterp(p, dst, dst_flags, args[0], args[1]);
break;
case WM_PINTERP:
emit_pinterp(p, dst, dst_flags, args[0], args[1], args[2]);
break;
case WM_CINTERP:
emit_cinterp(p, dst, dst_flags, args[0]);
break;
case WM_WPOSXY:
emit_wpos_xy(c, dst, dst_flags, args[0]);
break;
case WM_FB_WRITE:
emit_fb_write(c, args[0], args[1], args[2],
INST_AUX_GET_TARGET(inst->Aux),
inst->Aux & INST_AUX_EOT);
break;
case WM_FRONTFACING:
emit_frontfacing(p, dst, dst_flags);
break;
case OPCODE_ADD:
emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_ARL:
emit_arl(c, inst);
break;
case OPCODE_FRC:
emit_alu1(p, brw_FRC, dst, dst_flags, args[0]);
break;
case OPCODE_FLR:
emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]);
break;
case OPCODE_LRP:
emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]);
break;
case OPCODE_TRUNC:
emit_alu1(p, brw_RNDZ, dst, dst_flags, args[0]);
break;
case OPCODE_MOV:
case OPCODE_SWZ:
emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
break;
case OPCODE_DP2:
emit_dp2(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_DP3:
emit_dp3(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_DP4:
emit_dp4(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_XPD:
emit_xpd(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_DPH:
emit_dph(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_RCP:
emit_math1(c, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]);
break;
case OPCODE_RSQ:
emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]);
break;
case OPCODE_SIN:
emit_math1(c, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]);
break;
case OPCODE_COS:
emit_math1(c, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]);
break;
case OPCODE_EX2:
emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]);
break;
case OPCODE_LG2:
emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]);
break;
case OPCODE_CMP:
emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]);
break;
case OPCODE_MIN:
emit_min(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_MAX:
emit_max(p, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_DDX:
case OPCODE_DDY:
emit_ddxy(p, dst, dst_flags, (inst->Opcode == OPCODE_DDX),
args[0]);
break;
case OPCODE_SLT:
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_L, args[0], args[1]);
break;
case OPCODE_SLE:
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_LE, args[0], args[1]);
break;
case OPCODE_SGT:
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_G, args[0], args[1]);
break;
case OPCODE_SGE:
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_GE, args[0], args[1]);
break;
case OPCODE_SEQ:
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_EQ, args[0], args[1]);
break;
case OPCODE_SNE:
emit_sop(p, dst, dst_flags,
BRW_CONDITIONAL_NEQ, args[0], args[1]);
break;
case OPCODE_SSG:
emit_sign(p, dst, dst_flags, args[0]);
break;
case OPCODE_MUL:
emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
break;
case OPCODE_POW:
emit_math2(c, BRW_MATH_FUNCTION_POW,
dst, dst_flags, args[0], args[1]);
break;
case OPCODE_MAD:
emit_mad(p, dst, dst_flags, args[0], args[1], args[2]);
break;
case OPCODE_TEX:
emit_tex(c, dst, dst_flags, args[0],
get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH,
0, 1, 0, 0),
inst->TexSrcTarget,
inst->TexSrcUnit,
(c->key.shadowtex_mask & (1 << inst->TexSrcUnit)) != 0);
break;
case OPCODE_TXB:
emit_txb(c, dst, dst_flags, args[0],
get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH,
0, 1, 0, 0),
inst->TexSrcTarget,
c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]);
break;
case OPCODE_KIL_NV:
emit_kil_nv(c);
break;
case OPCODE_IF:
assert(if_depth < MAX_IF_DEPTH);
if_inst[if_depth++] = brw_IF(p, BRW_EXECUTE_8);
if_depth_in_loop[loop_depth]++;
break;
case OPCODE_ELSE:
assert(if_depth > 0);
if_inst[if_depth-1] = brw_ELSE(p, if_inst[if_depth-1]);
break;
case OPCODE_ENDIF:
assert(if_depth > 0);
brw_ENDIF(p, if_inst[--if_depth]);
if_depth_in_loop[loop_depth]--;
break;
case OPCODE_BGNSUB:
brw_save_label(p, inst->Comment, p->nr_insn);
break;
case OPCODE_ENDSUB:
/* no-op */
break;
case OPCODE_CAL:
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_set_access_mode(p, BRW_ALIGN_1);
brw_ADD(p, deref_1ud(stack_index, 0), brw_ip_reg(), brw_imm_d(3*16));
brw_set_access_mode(p, BRW_ALIGN_16);
brw_ADD(p, get_addr_reg(stack_index),
get_addr_reg(stack_index), brw_imm_d(4));
brw_save_call(&c->func, inst->Comment, p->nr_insn);
brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
brw_pop_insn_state(p);
break;
case OPCODE_RET:
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_ADD(p, get_addr_reg(stack_index),
get_addr_reg(stack_index), brw_imm_d(-4));
brw_set_access_mode(p, BRW_ALIGN_1);
brw_MOV(p, brw_ip_reg(), deref_1ud(stack_index, 0));
brw_set_access_mode(p, BRW_ALIGN_16);
brw_pop_insn_state(p);
break;
case OPCODE_BGNLOOP:
/* XXX may need to invalidate the current_constant regs */
loop_inst[loop_depth++] = brw_DO(p, BRW_EXECUTE_8);
if_depth_in_loop[loop_depth] = 0;
break;
case OPCODE_BRK:
brw_BREAK(p, if_depth_in_loop[loop_depth]);
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
break;
case OPCODE_CONT:
brw_CONT(p, if_depth_in_loop[loop_depth]);
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
break;
case OPCODE_ENDLOOP:
{
struct brw_instruction *inst0, *inst1;
GLuint br = 1;
if (intel->gen == 5)
br = 2;
assert(loop_depth > 0);
loop_depth--;
inst0 = inst1 = brw_WHILE(p, loop_inst[loop_depth]);
/* patch all the BREAK/CONT instructions from last BGNLOOP */
while (inst0 > loop_inst[loop_depth]) {
inst0--;
if (inst0->header.opcode == BRW_OPCODE_BREAK &&
inst0->bits3.if_else.jump_count == 0) {
inst0->bits3.if_else.jump_count = br * (inst1 - inst0 + 1);
}
else if (inst0->header.opcode == BRW_OPCODE_CONTINUE &&
inst0->bits3.if_else.jump_count == 0) {
inst0->bits3.if_else.jump_count = br * (inst1 - inst0);
}
}
}
break;
default:
printf("unsupported opcode %d (%s) in fragment shader\n",
inst->Opcode, inst->Opcode < MAX_OPCODE ?
_mesa_opcode_string(inst->Opcode) : "unknown");
}
/* Release temporaries containing any unaliased source regs. */
release_tmps( c, mark );
if (inst->CondUpdate)
brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
else
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
post_wm_emit(c);
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("wm-native:\n");
for (i = 0; i < p->nr_insn; i++)
brw_disasm(stdout, &p->store[i], intel->gen);
printf("\n");
}
}
/**
* Do GPU code generation for shaders that use GLSL features such as
* flow control. Other shaders will be compiled with the
*/
void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
{
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("brw_wm_glsl_emit:\n");
}
/* initial instruction translation/simplification */
brw_wm_pass_fp(c);
/* actual code generation */
brw_wm_emit_glsl(brw, c);
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
brw_wm_print_program(c, "brw_wm_glsl_emit done");
}
c->prog_data.total_grf = num_grf_used(c);
c->prog_data.total_scratch = 0;
}
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