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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "imports.h"
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
#include "intel_decode.h"
#include "bufmgr.h"
#define FILE_DEBUG_FLAG DEBUG_BATCH
static void intel_batchbuffer_reset( struct intel_batchbuffer *batch )
{
assert(batch->map == NULL);
batch->offset = (unsigned long)batch->ptr;
batch->offset = ALIGN(batch->offset, 64);
batch->ptr = (unsigned char *) batch->offset;
if (BATCH_SZ - batch->offset < BATCH_REFILL) {
bmBufferData(batch->intel,
batch->buffer,
BATCH_SZ,
NULL,
0);
batch->offset = 0;
batch->ptr = NULL;
}
batch->flags = 0;
}
static void intel_batchbuffer_reset_cb( struct intel_context *intel,
void *ptr )
{
struct intel_batchbuffer *batch = (struct intel_batchbuffer *)ptr;
assert(batch->map == NULL);
batch->flags = 0;
batch->offset = 0;
batch->ptr = NULL;
}
GLubyte *intel_batchbuffer_map( struct intel_batchbuffer *batch )
{
if (!batch->map) {
batch->map = bmMapBuffer(batch->intel, batch->buffer,
BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT|BM_WRITE);
batch->ptr += (unsigned long)batch->map;
}
return batch->map;
}
void intel_batchbuffer_unmap( struct intel_batchbuffer *batch )
{
if (batch->map) {
batch->ptr -= (unsigned long)batch->map;
batch->map = NULL;
bmUnmapBuffer(batch->intel, batch->buffer);
}
}
/*======================================================================
* Public functions
*/
struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel )
{
struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
batch->intel = intel;
bmGenBuffers(intel, "batch", 1, &batch->buffer, 12);
bmBufferSetInvalidateCB(intel, batch->buffer,
intel_batchbuffer_reset_cb,
batch,
GL_TRUE);
bmBufferData(batch->intel,
batch->buffer,
BATCH_SZ,
NULL,
0);
return batch;
}
void intel_batchbuffer_free( struct intel_batchbuffer *batch )
{
if (batch->map)
bmUnmapBuffer(batch->intel, batch->buffer);
bmDeleteBuffers(batch->intel, 1, &batch->buffer);
free(batch);
}
#define MI_BATCH_BUFFER_END (0xA<<23)
GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch )
{
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - (batch->map + batch->offset);
GLuint offset;
GLint retval = GL_TRUE;
assert(intel->locked);
if (used == 0) {
bmReleaseBuffers( batch->intel );
return GL_TRUE;
}
/* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
* performance drain that we would like to avoid.
*/
if (used & 4) {
((int *)batch->ptr)[0] = MI_BATCH_BUFFER_END;
batch->ptr += 4;
used += 4;
}
else {
((int *)batch->ptr)[0] = 0;
((int *)batch->ptr)[1] = MI_BATCH_BUFFER_END;
batch->ptr += 8;
used += 8;
}
intel_batchbuffer_unmap(batch);
/* Get the batch buffer offset: Must call bmBufferOffset() before
* bmValidateBuffers(), otherwise the buffer won't be on the inuse
* list.
*/
offset = bmBufferOffset(batch->intel, batch->buffer);
if (bmValidateBuffers( batch->intel ) != 0) {
assert(intel->locked);
bmReleaseBuffers( batch->intel );
retval = GL_FALSE;
goto out;
}
if (INTEL_DEBUG & DEBUG_BATCH) {
char *map;
map = bmMapBuffer(batch->intel, batch->buffer,
BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT);
intel_decode((uint32_t *)(map + batch->offset), used / 4,
offset + batch->offset, intel->intelScreen->deviceID);
bmUnmapBuffer(batch->intel, batch->buffer);
}
/* Fire the batch buffer, which was uploaded above:
*/
intel_batch_ioctl(batch->intel,
offset + batch->offset,
used);
/* Reset the buffer:
*/
out:
intel_batchbuffer_reset( batch );
intel_batchbuffer_map( batch );
if (!retval)
DBG("%s failed\n", __FUNCTION__);
return retval;
}
void intel_batchbuffer_align( struct intel_batchbuffer *batch,
GLuint align,
GLuint sz )
{
unsigned long ptr = (unsigned long) batch->ptr;
unsigned long aptr = ALIGN(ptr, align);
GLuint fixup = aptr - ptr;
if (intel_batchbuffer_space(batch) < fixup + sz)
intel_batchbuffer_flush(batch);
else {
memset(batch->ptr, 0, fixup);
batch->ptr += fixup;
}
}
void intel_batchbuffer_data(struct intel_batchbuffer *batch,
const void *data,
GLuint bytes,
GLuint flags)
{
assert((bytes & 3) == 0);
intel_batchbuffer_require_space(batch, bytes, flags);
__memcpy(batch->ptr, data, bytes);
batch->ptr += bytes;
}
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