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/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#ifndef INTELCONTEXT_INC
#define INTELCONTEXT_INC



#include "main/mtypes.h"
#include "main/mm.h"
#include "texmem.h"
#include "drm.h"
#include "intel_bufmgr.h"

#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "i915_drm.h"
#include "tnl/t_vertex.h"

#define TAG(x) intel##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG

#define DV_PF_555  (1<<8)
#define DV_PF_565  (2<<8)
#define DV_PF_8888 (3<<8)
#define DV_PF_4444 (8<<8)
#define DV_PF_1555 (9<<8)

struct intel_region;
struct intel_context;

typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
                                intelVertex *, intelVertex *);
typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
                                 intelVertex *);
typedef void (*intel_point_func) (struct intel_context *, intelVertex *);

#define INTEL_FALLBACK_DRAW_BUFFER	 0x1
#define INTEL_FALLBACK_READ_BUFFER	 0x2
#define INTEL_FALLBACK_DEPTH_BUFFER      0x4
#define INTEL_FALLBACK_STENCIL_BUFFER    0x8
#define INTEL_FALLBACK_USER		 0x10
#define INTEL_FALLBACK_RENDERMODE	 0x20
#define INTEL_FALLBACK_TEXTURE   	 0x40

extern void intelFallback(struct intel_context *intel, GLuint bit,
                          GLboolean mode);
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )


#define INTEL_WRITE_PART  0x1
#define INTEL_WRITE_FULL  0x2
#define INTEL_READ        0x4

#define INTEL_MAX_FIXUP 64

struct intel_context
{
   GLcontext ctx;               /* the parent class */

   struct
   {
      void (*destroy) (struct intel_context * intel);
      void (*emit_state) (struct intel_context * intel);
      void (*finish_batch) (struct intel_context * intel);
      void (*new_batch) (struct intel_context * intel);
      void (*emit_invarient_state) (struct intel_context * intel);
      void (*note_fence) (struct intel_context *intel, GLuint fence);
      void (*note_unlock) (struct intel_context *intel);
      void (*update_texture_state) (struct intel_context * intel);

      void (*render_start) (struct intel_context * intel);
      void (*render_prevalidate) (struct intel_context * intel);
      void (*set_draw_region) (struct intel_context * intel,
                               struct intel_region * draw_regions[],
                               struct intel_region * depth_region,
			       GLuint num_regions);

      GLuint (*flush_cmd) (void);

      void (*reduced_primitive_state) (struct intel_context * intel,
                                       GLenum rprim);

      GLboolean (*check_vertex_size) (struct intel_context * intel,
				      GLuint expected);
      void (*invalidate_state) (struct intel_context *intel,
				GLuint new_state);


      /* Metaops: 
       */
      void (*install_meta_state) (struct intel_context * intel);
      void (*leave_meta_state) (struct intel_context * intel);

      void (*meta_draw_region) (struct intel_context * intel,
                                struct intel_region * draw_region,
                                struct intel_region * depth_region);

      void (*meta_draw_quad)(struct intel_context *intel,
			     GLfloat x0, GLfloat x1,
			     GLfloat y0, GLfloat y1,
			     GLfloat z,
			     GLuint color, /* ARGB32 */
			     GLfloat s0, GLfloat s1,
			     GLfloat t0, GLfloat t1);

      void (*meta_color_mask) (struct intel_context * intel, GLboolean);

      void (*meta_stencil_replace) (struct intel_context * intel,
                                    GLuint mask, GLuint clear);

      void (*meta_depth_replace) (struct intel_context * intel);

      void (*meta_texture_blend_replace) (struct intel_context * intel);

      void (*meta_no_stencil_write) (struct intel_context * intel);
      void (*meta_no_depth_write) (struct intel_context * intel);
      void (*meta_no_texture) (struct intel_context * intel);

      void (*meta_import_pixel_state) (struct intel_context * intel);
      void (*meta_frame_buffer_texture) (struct intel_context *intel,
					 GLint xoff, GLint yoff);

      GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
					dri_bo * buffer,
					GLuint offset,
					GLuint pitch,
					GLuint height,
					GLenum format, GLenum type);

      void (*assert_not_dirty) (struct intel_context *intel);

      void (*debug_batch)(struct intel_context *intel);
   } vtbl;

   struct {
      struct gl_fragment_program *bitmap_fp;
      struct gl_vertex_program *passthrough_vp;

      struct gl_fragment_program *saved_fp;
      GLboolean saved_fp_enable;
      struct gl_vertex_program *saved_vp;
      GLboolean saved_vp_enable;

      GLint saved_vp_x, saved_vp_y;
      GLsizei saved_vp_width, saved_vp_height;
      GLenum saved_matrix_mode;
   } meta;

   GLint refcount;
   GLuint Fallback;
   GLuint NewGLState;

   dri_bufmgr *bufmgr;
   unsigned int maxBatchSize;

   struct intel_region *front_region;
   struct intel_region *back_region;
   struct intel_region *depth_region;
   GLboolean internal_viewport_call;

   /**
    * This value indicates that the kernel memory manager is being used
    * instead of the fake client-side memory manager.
    */
   GLboolean ttm;

   struct intel_batchbuffer *batch;
   drm_intel_bo *first_post_swapbuffers_batch;
   GLboolean no_batch_wrap;
   unsigned batch_id;

   struct
   {
      GLuint id;
      uint32_t primitive;	/**< Current hardware primitive type */
      void (*flush) (struct intel_context *);
      GLubyte *start_ptr; /**< for i8xx */
      dri_bo *vb_bo;
      uint8_t *vb;
      unsigned int start_offset; /**< Byte offset of primitive sequence */
      unsigned int current_offset; /**< Byte offset of next vertex */
      unsigned int count;	/**< Number of vertices in current primitive */
   } prim;

   GLuint stats_wm;
   GLboolean locked;
   char *prevLockFile;
   int prevLockLine;

   GLuint ClearColor565;
   GLuint ClearColor8888;

   /* info for intel_clear_tris() */
   struct
   {
      struct gl_array_object *arrayObj;
      GLfloat vertices[4][3];
      GLfloat color[4][4];
   } clear;

   /* Offsets of fields within the current vertex:
    */
   GLuint coloroffset;
   GLuint specoffset;
   GLuint wpos_offset;
   GLuint wpos_size;

   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
   GLuint vertex_attr_count;

   GLfloat polygon_offset_scale;        /* dependent on depth_scale, bpp */

   GLboolean hw_stencil;
   GLboolean hw_stipple;
   GLboolean depth_buffer_is_float;
   GLboolean no_rast;
   GLboolean always_flush_batch;
   GLboolean always_flush_cache;

   /* 0 - nonconformant, best performance;
    * 1 - fallback to sw for known conformance bugs
    * 2 - always fallback to sw
    */
   GLuint conformance_mode;

   /* State for intelvb.c and inteltris.c.
    */
   GLuint RenderIndex;
   GLmatrix ViewportMatrix;
   GLenum render_primitive;
   GLenum reduced_primitive;
   GLuint vertex_size;
   GLubyte *verts;              /* points to tnl->clipspace.vertex_buf */

   /* Fallback rasterization functions 
    */
   intel_point_func draw_point;
   intel_line_func draw_line;
   intel_tri_func draw_tri;

   /* These refer to the current drawing buffer:
    */
   struct gl_texture_object *frame_buffer_texobj;
   /**
    * Set to true if a single constant cliprect should be used in the
    * batchbuffer.  Otherwise, cliprects must be calculated at batchbuffer
    * flush time while the lock is held.
    */
   GLboolean constant_cliprect;

   /**
    * In !constant_cliprect mode, set to true if the front cliprects should be
    * used instead of back.
    */
   GLboolean front_cliprects;

   /**
    * Set if rendering has occured to the drawable's front buffer.
    *
    * This is used in the DRI2 case to detect that glFlush should also copy
    * the contents of the fake front buffer to the real front buffer.
    */
   GLboolean front_buffer_dirty;

   /**
    * Track whether front-buffer rendering is currently enabled
    *
    * A separate flag is used to track this in order to support MRT more
    * easily.
    */
   GLboolean is_front_buffer_rendering;
   /**
    * Track whether front-buffer is the current read target.
    *
    * This is closely associated with is_front_buffer_rendering, but may
    * be set separately.  The DRI2 fake front buffer must be referenced
    * either way.
    */
   GLboolean is_front_buffer_reading;

   drm_clip_rect_t fboRect;     /**< cliprect for FBO rendering */

   int perf_boxes;

   GLuint do_usleeps;
   int do_irqs;
   GLuint irqsEmitted;

   GLboolean scissor;
   drm_clip_rect_t draw_rect;
   drm_clip_rect_t scissor_rect;

   drm_context_t hHWContext;
   drmLock *driHwLock;
   int driFd;

   __DRIcontextPrivate *driContext;
   __DRIdrawablePrivate *driDrawable;
   __DRIdrawablePrivate *driReadDrawable;
   __DRIscreenPrivate *driScreen;
   intelScreenPrivate *intelScreen;
   volatile struct drm_i915_sarea *sarea;

   GLuint lastStamp;

   GLboolean no_hw;

   /**
    * Configuration cache
    */
   driOptionCache optionCache;

   int64_t swap_ust;
   int64_t swap_missed_ust;

   GLuint swap_count;
   GLuint swap_missed_count;
};

/* These are functions now:
 */
void LOCK_HARDWARE( struct intel_context *intel );
void UNLOCK_HARDWARE( struct intel_context *intel );

extern char *__progname;


#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125

#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment)  ((value + alignment - 1) & ~(alignment - 1))
#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)

#define INTEL_FIREVERTICES(intel)		\
do {						\
   if ((intel)->prim.flush)			\
      (intel)->prim.flush(intel);		\
} while (0)

/* ================================================================
 * Color packing:
 */

#define INTEL_PACKCOLOR4444(r,g,b,a) \
  ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))

#define INTEL_PACKCOLOR1555(r,g,b,a) \
  ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
    ((a) ? 0x8000 : 0))

#define INTEL_PACKCOLOR565(r,g,b) \
  ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))

#define INTEL_PACKCOLOR8888(r,g,b,a) \
  ((a<<24) | (r<<16) | (g<<8) | b)

#define INTEL_PACKCOLOR(format, r,  g,  b, a)		\
(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) :	\
 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) :	\
  (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) :	\
   0)))

/* ================================================================
 * From linux kernel i386 header files, copes with odd sizes better
 * than COPY_DWORDS would:
 * XXX Put this in src/mesa/main/imports.h ???
 */
#if defined(i386) || defined(__i386__)
static INLINE void * __memcpy(void * to, const void * from, size_t n)
{
   int d0, d1, d2;
   __asm__ __volatile__(
      "rep ; movsl\n\t"
      "testb $2,%b4\n\t"
      "je 1f\n\t"
      "movsw\n"
      "1:\ttestb $1,%b4\n\t"
      "je 2f\n\t"
      "movsb\n"
      "2:"
      : "=&c" (d0), "=&D" (d1), "=&S" (d2)
      :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
      : "memory");
   return (to);
}
#else
#define __memcpy(a,b,c) memcpy(a,b,c)
#endif


/* ================================================================
 * Debugging:
 */
extern int INTEL_DEBUG;

#define DEBUG_TEXTURE	0x1
#define DEBUG_STATE	0x2
#define DEBUG_IOCTL	0x4
#define DEBUG_BLIT	0x8
#define DEBUG_MIPTREE   0x10
#define DEBUG_FALLBACKS	0x20
#define DEBUG_VERBOSE	0x40
#define DEBUG_BATCH     0x80
#define DEBUG_PIXEL     0x100
#define DEBUG_BUFMGR    0x200
#define DEBUG_REGION    0x400
#define DEBUG_FBO       0x800
#define DEBUG_LOCK      0x1000
#define DEBUG_SYNC	0x2000
#define DEBUG_PRIMS	0x4000
#define DEBUG_VERTS	0x8000
#define DEBUG_DRI       0x10000
#define DEBUG_DMA       0x20000
#define DEBUG_SANITY    0x40000
#define DEBUG_SLEEP     0x80000
#define DEBUG_STATS     0x100000
#define DEBUG_TILE      0x200000
#define DEBUG_SINGLE_THREAD   0x400000
#define DEBUG_WM        0x800000
#define DEBUG_URB       0x1000000
#define DEBUG_VS        0x2000000

#define DBG(...) do {						\
	if (INTEL_DEBUG & FILE_DEBUG_FLAG)			\
		_mesa_printf(__VA_ARGS__);			\
} while(0)

#define PCI_CHIP_845_G			0x2562
#define PCI_CHIP_I830_M			0x3577
#define PCI_CHIP_I855_GM		0x3582
#define PCI_CHIP_I865_G			0x2572
#define PCI_CHIP_I915_G			0x2582
#define PCI_CHIP_I915_GM		0x2592
#define PCI_CHIP_I945_G			0x2772
#define PCI_CHIP_I945_GM		0x27A2
#define PCI_CHIP_I945_GME		0x27AE
#define PCI_CHIP_G33_G			0x29C2
#define PCI_CHIP_Q35_G			0x29B2
#define PCI_CHIP_Q33_G			0x29D2


/* ================================================================
 * intel_context.c:
 */

extern GLboolean intelInitContext(struct intel_context *intel,
                                  const __GLcontextModes * mesaVis,
                                  __DRIcontextPrivate * driContextPriv,
                                  void *sharedContextPrivate,
                                  struct dd_function_table *functions);

extern void intelGetLock(struct intel_context *intel, GLuint flags);

extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);

extern void intelInitDriverFunctions(struct dd_function_table *functions);


/* ================================================================
 * intel_state.c:
 */
extern void intelInitStateFuncs(struct dd_function_table *functions);

#define COMPAREFUNC_ALWAYS		0
#define COMPAREFUNC_NEVER		0x1
#define COMPAREFUNC_LESS		0x2
#define COMPAREFUNC_EQUAL		0x3
#define COMPAREFUNC_LEQUAL		0x4
#define COMPAREFUNC_GREATER		0x5
#define COMPAREFUNC_NOTEQUAL		0x6
#define COMPAREFUNC_GEQUAL		0x7

#define STENCILOP_KEEP			0
#define STENCILOP_ZERO			0x1
#define STENCILOP_REPLACE		0x2
#define STENCILOP_INCRSAT		0x3
#define STENCILOP_DECRSAT		0x4
#define STENCILOP_INCR			0x5
#define STENCILOP_DECR			0x6
#define STENCILOP_INVERT		0x7

#define LOGICOP_CLEAR			0
#define LOGICOP_NOR			0x1
#define LOGICOP_AND_INV 		0x2
#define LOGICOP_COPY_INV		0x3
#define LOGICOP_AND_RVRSE		0x4
#define LOGICOP_INV			0x5
#define LOGICOP_XOR			0x6
#define LOGICOP_NAND			0x7
#define LOGICOP_AND			0x8
#define LOGICOP_EQUIV			0x9
#define LOGICOP_NOOP			0xa
#define LOGICOP_OR_INV			0xb
#define LOGICOP_COPY			0xc
#define LOGICOP_OR_RVRSE		0xd
#define LOGICOP_OR			0xe
#define LOGICOP_SET			0xf

#define BLENDFACT_ZERO			0x01
#define BLENDFACT_ONE			0x02
#define BLENDFACT_SRC_COLR		0x03
#define BLENDFACT_INV_SRC_COLR 		0x04
#define BLENDFACT_SRC_ALPHA		0x05
#define BLENDFACT_INV_SRC_ALPHA 	0x06
#define BLENDFACT_DST_ALPHA		0x07
#define BLENDFACT_INV_DST_ALPHA 	0x08
#define BLENDFACT_DST_COLR		0x09
#define BLENDFACT_INV_DST_COLR		0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
#define BLENDFACT_CONST_COLOR		0x0c
#define BLENDFACT_INV_CONST_COLOR	0x0d
#define BLENDFACT_CONST_ALPHA		0x0e
#define BLENDFACT_INV_CONST_ALPHA	0x0f
#define BLENDFACT_MASK          	0x0f

enum {
   DRI_CONF_BO_REUSE_DISABLED,
   DRI_CONF_BO_REUSE_ALL
};

extern int intel_translate_shadow_compare_func(GLenum func);
extern int intel_translate_compare_func(GLenum func);
extern int intel_translate_stencil_op(GLenum op);
extern int intel_translate_blend_factor(GLenum factor);
extern int intel_translate_logic_op(GLenum opcode);

void intel_viewport(GLcontext * ctx, GLint x, GLint y,
		    GLsizei width, GLsizei height);

void intel_update_renderbuffers(__DRIcontext *context,
				__DRIdrawable *drawable);

/*======================================================================
 * Inline conversion functions.  
 * These are better-typed than the macros used previously:
 */
static INLINE struct intel_context *
intel_context(GLcontext * ctx)
{
   return (struct intel_context *) ctx;
}

static INLINE GLboolean
is_power_of_two(uint32_t value)
{
   return (value & (value - 1)) == 0;
}

#endif