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#ifndef INTEL_DEPTH_STENCIL_H
#define INTEL_DEPTH_STENCIL_H
#include "intel_fbo.h"
extern void
intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
extern void
intel_validate_paired_depth_stencil(GLcontext * ctx,
struct gl_framebuffer *fb);
#endif /* INTEL_DEPTH_STENCIL_H */
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