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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/extensions.h"
#include "intel_extensions.h"
static const char *es2_extensions[] = {
/* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */
"GL_ARB_draw_buffers",
"GL_ARB_multisample",
"GL_ARB_texture_compression",
"GL_ARB_transpose_matrix",
"GL_ARB_vertex_buffer_object",
"GL_ARB_window_pos",
"GL_EXT_blend_func_separate",
"GL_EXT_compiled_vertex_array",
"GL_EXT_framebuffer_blit",
"GL_EXT_multi_draw_arrays",
"GL_EXT_polygon_offset",
"GL_EXT_texture_object",
"GL_EXT_vertex_array",
"GL_IBM_multimode_draw_arrays",
"GL_MESA_window_pos",
"GL_NV_vertex_program",
/* Required by GLES2 */
"GL_ARB_fragment_program",
"GL_ARB_fragment_shader",
"GL_ARB_multitexture",
"GL_ARB_shader_objects",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_mirrored_repeat",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_vertex_shader",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_stencil_wrap",
/* Optional GLES2 */
"GL_ARB_framebuffer_object",
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_depth_texture",
"GL_EXT_packed_depth_stencil",
"GL_EXT_framebuffer_object",
#if FEATURE_OES_EGL_image
"GL_OES_EGL_image",
#endif
NULL,
};
/**
* Initializes potential list of extensions if ctx == NULL, or actually enables
* extensions for a context.
*/
void
intelInitExtensionsES2(GLcontext *ctx)
{
int i;
/* Can't use driInitExtensions() since it uses extensions from
* main/remap_helper.h when called the first time. */
for (i = 0; es2_extensions[i]; i++)
_mesa_enable_extension(ctx, es2_extensions[i]);
}
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