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|
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "intel_span.h"
#ifndef I915
#include "brw_context.h"
#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
/**
* Create a new framebuffer object.
*/
static struct gl_framebuffer *
intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
*/
return _mesa_new_framebuffer(ctx, name);
}
/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
GET_CURRENT_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
ASSERT(irb);
if (intel && irb->region) {
intel_region_release(&irb->region);
}
free(irb);
}
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
static void *
intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
* the span routines.
*/
return NULL;
}
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
*/
static GLboolean
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
int cpp, tiling;
ASSERT(rb->Name != 0);
switch (internalFormat) {
default:
/* Use the same format-choice logic as for textures.
* Renderbuffers aren't any different from textures for us,
* except they're less useful because you can't texture with
* them.
*/
rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, internalFormat,
GL_NONE, GL_NONE);
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* These aren't actual texture formats, so force them here. */
rb->Format = MESA_FORMAT_S8_Z24;
break;
}
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
cpp = _mesa_get_format_bytes(rb->Format);
intel_flush(ctx);
/* free old region */
if (irb->region) {
intel_region_release(&irb->region);
}
/* allocate new memory region/renderbuffer */
/* alloc hardware renderbuffer */
DBG("Allocating %d x %d Intel RBO\n", width, height);
tiling = I915_TILING_NONE;
if (intel->use_texture_tiling) {
GLenum base_format = _mesa_get_format_base_format(rb->Format);
if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL))
tiling = I915_TILING_Y;
else
tiling = I915_TILING_X;
}
irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
width, height, GL_TRUE);
if (!irb->region)
return GL_FALSE; /* out of memory? */
ASSERT(irb->region->buffer);
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
#if FEATURE_OES_EGL_image
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb;
__DRIscreen *screen;
__DRIimage *image;
screen = intel->intelScreen->driScrnPriv;
image = screen->dri2.image->lookupEGLImage(screen, image_handle,
screen->loaderPrivate);
if (image == NULL)
return;
irb = intel_renderbuffer(rb);
if (irb->region)
intel_region_release(&irb->region);
intel_region_reference(&irb->region, image->region);
rb->InternalFormat = image->internal_format;
rb->Width = image->region->width;
rb->Height = image->region->height;
rb->Format = image->format;
rb->DataType = image->data_type;
rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
image->internal_format);
}
#endif
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
* Not used for user-created renderbuffers!
*/
static GLboolean
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
return GL_TRUE;
}
static void
intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
fb->Initialized = GL_TRUE; /* XXX remove someday */
if (fb->Name != 0) {
return;
}
/* Make sure all window system renderbuffers are up to date */
for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
}
}
}
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
return GL_FALSE;
}
void
intel_renderbuffer_set_region(struct intel_context *intel,
struct intel_renderbuffer *rb,
struct intel_region *region)
{
struct intel_region *old;
old = rb->region;
rb->region = NULL;
intel_region_reference(&rb->region, region);
intel_region_release(&old);
}
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
*/
struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format)
{
GET_CURRENT_CONTEXT(ctx);
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, 0);
irb->Base.ClassID = INTEL_RB_CLASS;
irb->Base._BaseFormat = _mesa_get_format_base_format(format);
irb->Base.Format = format;
irb->Base.InternalFormat = irb->Base._BaseFormat;
irb->Base.DataType = intel_mesa_format_to_rb_datatype(format);
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_window_storage;
irb->Base.GetPointer = intel_get_pointer;
return irb;
}
/**
* Create a new renderbuffer object.
* Typically called via glBindRenderbufferEXT().
*/
static struct gl_renderbuffer *
intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
/*struct intel_context *intel = intel_context(ctx); */
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
irb->Base.GetPointer = intel_get_pointer;
/* span routines set in alloc_storage function */
return &irb->Base;
}
/**
* Called via glBindFramebufferEXT().
*/
static void
intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
}
}
/**
* Called via glFramebufferRenderbufferEXT().
*/
static void
intel_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
intel_flush(ctx);
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
intel_draw_buffer(ctx, fb);
}
static GLboolean
intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
if (!intel_span_supports_format(texImage->TexFormat)) {
DBG("Render to texture BAD FORMAT %s\n",
_mesa_get_format_name(texImage->TexFormat));
return GL_FALSE;
} else {
DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
}
irb->Base.Format = texImage->TexFormat;
irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
irb->Base.InternalFormat = texImage->InternalFormat;
irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = texImage->Width;
irb->Base.Height = texImage->Height;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
return GL_TRUE;
}
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
if (!intel_update_wrapper(ctx, irb, texImage)) {
free(irb);
return NULL;
}
return irb;
}
static void
intel_set_draw_offset_for_image(struct intel_texture_image *intel_image,
int zoffset)
{
struct intel_mipmap_tree *mt = intel_image->mt;
unsigned int dst_x, dst_y;
/* compute offset of the particular 2D image within the texture region */
intel_miptree_get_image_offset(intel_image->mt,
intel_image->level,
intel_image->face,
zoffset,
&dst_x, &dst_y);
mt->region->draw_offset = (dst_y * mt->region->pitch + dst_x) * mt->cpp;
mt->region->draw_x = dst_x;
mt->region->draw_y = dst_y;
}
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
* many times to choose different texture levels, cube faces, etc
* before intel_finish_render_texture() is ever called.
*/
static void
intel_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image;
(void) fb;
ASSERT(newImage);
intel_image = intel_texture_image(newImage);
if (!intel_image->mt) {
/* Fallback on drawing to a texture that doesn't have a miptree
* (has a border, width/height 0, etc.)
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
else if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
}
else {
/* fallback to software rendering */
_mesa_render_texture(ctx, fb, att);
return;
}
}
if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
att->Texture->Name, newImage->Width, newImage->Height,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
if (irb->region != intel_image->mt->region) {
if (irb->region)
intel_region_release(&irb->region);
intel_region_reference(&irb->region, intel_image->mt->region);
}
intel_set_draw_offset_for_image(intel_image, att->Zoffset);
intel_image->used_as_render_target = GL_TRUE;
#ifndef I915
if (!brw_context(ctx)->has_surface_tile_offset &&
(intel_image->mt->region->draw_offset & 4095) != 0) {
/* Original gen4 hardware couldn't draw to a non-tile-aligned
* destination in a miptree unless you actually setup your
* renderbuffer as a miptree and used the fragile
* lod/array_index/etc. controls to select the image. So,
* instead, we just make a new single-level miptree and render
* into that.
*/
struct intel_context *intel = intel_context(ctx);
struct intel_mipmap_tree *old_mt = intel_image->mt;
struct intel_mipmap_tree *new_mt;
int comp_byte = 0, texel_bytes;
if (_mesa_is_format_compressed(intel_image->base.TexFormat))
comp_byte = intel_compressed_num_bytes(intel_image->base.TexFormat);
texel_bytes = _mesa_get_format_bytes(intel_image->base.TexFormat);
new_mt = intel_miptree_create(intel, newImage->TexObject->Target,
intel_image->base._BaseFormat,
intel_image->base.InternalFormat,
intel_image->level,
intel_image->level,
intel_image->base.Width,
intel_image->base.Height,
intel_image->base.Depth,
texel_bytes, comp_byte, GL_TRUE);
intel_miptree_image_copy(intel,
new_mt,
intel_image->face,
intel_image->level,
old_mt);
intel_miptree_release(intel, &intel_image->mt);
intel_image->mt = new_mt;
intel_set_draw_offset_for_image(intel_image, att->Zoffset);
intel_region_release(&irb->region);
intel_region_reference(&irb->region, intel_image->mt->region);
}
#endif
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);
}
/**
* Called by Mesa when rendering to a texture is done.
*/
static void
intel_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
struct intel_context *intel = intel_context(ctx);
struct gl_texture_object *tex_obj = att->Texture;
struct gl_texture_image *image =
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
DBG("Finish render texture tid %lx tex=%u\n",
_glthread_GetID(), att->Texture->Name);
/* Flag that this image may now be validated into the object's miptree. */
if (intel_image)
intel_image->used_as_render_target = GL_FALSE;
/* Since we've (probably) rendered to the texture and will (likely) use
* it in the texture domain later on in this batchbuffer, flush the
* batch. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer like GEM does in the kernel.
*/
intel_batchbuffer_emit_mi_flush(intel->batch);
}
/**
* Do additional "completeness" testing of a framebuffer object.
*/
static void
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct intel_context *intel = intel_context(ctx);
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
const struct intel_renderbuffer *stencilRb =
intel_get_renderbuffer(fb, BUFFER_STENCIL);
int i;
if (depthRb && stencilRb && stencilRb != depthRb) {
if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
(fb->Attachment[BUFFER_DEPTH].Texture->Name ==
fb->Attachment[BUFFER_STENCIL].Texture->Name)) {
/* OK */
} else {
/* we only support combined depth/stencil buffers, not separate
* stencil buffers.
*/
DBG("Only supports combined depth/stencil (found %s, %s)\n",
depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}
for (i = 0; i < Elements(fb->Attachment); i++) {
struct gl_renderbuffer *rb;
struct intel_renderbuffer *irb;
if (fb->Attachment[i].Type == GL_NONE)
continue;
/* A supported attachment will have a Renderbuffer set either
* from being a Renderbuffer or being a texture that got the
* intel_wrap_texture() treatment.
*/
rb = fb->Attachment[i].Renderbuffer;
if (rb == NULL) {
DBG("attachment without renderbuffer\n");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
continue;
}
irb = intel_renderbuffer(rb);
if (irb == NULL) {
DBG("software rendering renderbuffer\n");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
continue;
}
if (!intel_span_supports_format(irb->Base.Format) ||
!intel->vtbl.render_target_supported(irb->Base.Format)) {
DBG("Unsupported texture/renderbuffer format attached: %s\n",
_mesa_get_format_name(irb->Base.Format));
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}
}
/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
void
intel_fbo_init(struct intel_context *intel)
{
intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
#if FEATURE_OES_EGL_image
intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
intel_image_target_renderbuffer_storage;
#endif
}
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