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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/enums.h"
#include "main/state.h"
#include "main/context.h"
#include "main/enable.h"
#include "main/matrix.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
#include "shader/arbprogram.h"
#include "shader/program.h"
#include "intel_context.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static GLenum
effective_func(GLenum func, GLboolean src_alpha_is_one)
{
if (src_alpha_is_one) {
if (func == GL_SRC_ALPHA)
return GL_ONE;
if (func == GL_ONE_MINUS_SRC_ALPHA)
return GL_ZERO;
}
return func;
}
/**
* Check if any fragment operations are in effect which might effect
* glDraw/CopyPixels.
*/
GLboolean
intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
{
if (ctx->NewState)
_mesa_update_state(ctx);
if (ctx->FragmentProgram._Enabled) {
DBG("fallback due to fragment program\n");
return GL_FALSE;
}
if (ctx->Color.BlendEnabled &&
(effective_func(ctx->Color.BlendSrcRGB, src_alpha_is_one) != GL_ONE ||
effective_func(ctx->Color.BlendDstRGB, src_alpha_is_one) != GL_ZERO ||
ctx->Color.BlendEquationRGB != GL_FUNC_ADD ||
effective_func(ctx->Color.BlendSrcA, src_alpha_is_one) != GL_ONE ||
effective_func(ctx->Color.BlendDstA, src_alpha_is_one) != GL_ZERO ||
ctx->Color.BlendEquationA != GL_FUNC_ADD)) {
DBG("fallback due to blend\n");
return GL_FALSE;
}
if (ctx->Texture._EnabledUnits) {
DBG("fallback due to texturing\n");
return GL_FALSE;
}
if (!(ctx->Color.ColorMask[0] &&
ctx->Color.ColorMask[1] &&
ctx->Color.ColorMask[2] &&
ctx->Color.ColorMask[3])) {
DBG("fallback due to color masking\n");
return GL_FALSE;
}
if (ctx->Color.AlphaEnabled) {
DBG("fallback due to alpha\n");
return GL_FALSE;
}
if (ctx->Depth.Test) {
DBG("fallback due to depth test\n");
return GL_FALSE;
}
if (ctx->Fog.Enabled) {
DBG("fallback due to fog\n");
return GL_FALSE;
}
if (ctx->_ImageTransferState) {
DBG("fallback due to image transfer\n");
return GL_FALSE;
}
if (ctx->Stencil._Enabled) {
DBG("fallback due to image stencil\n");
return GL_FALSE;
}
if (ctx->RenderMode != GL_RENDER) {
DBG("fallback due to render mode\n");
return GL_FALSE;
}
return GL_TRUE;
}
GLboolean
intel_check_meta_tex_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Some of _ImageTransferState (scale, bias) could be done with
* fragment programs on i915.
*/
return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
}
/* The intel_region struct doesn't really do enough to capture the
* format of the pixels in the region. For now this code assumes that
* the region is a display surface and hence is either ARGB8888 or
* RGB565.
* XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
* know the buffer's pixel format.
*
* \param format as given to glDraw/ReadPixels
* \param type as given to glDraw/ReadPixels
*/
GLboolean
intel_check_blit_format(struct intel_region * region,
GLenum format, GLenum type)
{
if (region->cpp == 4 &&
(type == GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
return GL_TRUE;
}
if (region->cpp == 2 &&
type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
return GL_TRUE;
}
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
__FUNCTION__, region->cpp,
_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
return GL_FALSE;
}
void
intel_meta_set_passthrough_transform(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
intel->meta.saved_vp_x = ctx->Viewport.X;
intel->meta.saved_vp_y = ctx->Viewport.Y;
intel->meta.saved_vp_width = ctx->Viewport.Width;
intel->meta.saved_vp_height = ctx->Viewport.Height;
intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
_mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
_mesa_LoadIdentity();
_mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
_mesa_MatrixMode(GL_MODELVIEW);
_mesa_PushMatrix();
_mesa_LoadIdentity();
}
void
intel_meta_restore_transform(struct intel_context *intel)
{
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PopMatrix();
_mesa_MatrixMode(GL_MODELVIEW);
_mesa_PopMatrix();
_mesa_MatrixMode(intel->meta.saved_matrix_mode);
_mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
intel->meta.saved_vp_width, intel->meta.saved_vp_height);
}
/**
* Set up a vertex program to pass through the position and first texcoord
* for pixel path.
*/
void
intel_meta_set_passthrough_vertex_program(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
static const char *vp =
"!!ARBvp1.0\n"
"TEMP vertexClip;\n"
"DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
"DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
"DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
"DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
"MOV result.position, vertexClip;\n"
"MOV result.texcoord[0], vertex.texcoord[0];\n"
"MOV result.color, vertex.color;\n"
"END\n";
assert(intel->meta.saved_vp == NULL);
_mesa_reference_vertprog(ctx, &intel->meta.saved_vp,
ctx->VertexProgram.Current);
if (intel->meta.passthrough_vp == NULL) {
GLuint prog_name;
_mesa_GenPrograms(1, &prog_name);
_mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
_mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(vp), (const GLubyte *)vp);
_mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp,
ctx->VertexProgram.Current);
_mesa_DeletePrograms(1, &prog_name);
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
intel->meta.passthrough_vp);
ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
&intel->meta.passthrough_vp->Base);
intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled;
_mesa_Enable(GL_VERTEX_PROGRAM_ARB);
}
/**
* Restores the previous vertex program after
* intel_meta_set_passthrough_vertex_program()
*/
void
intel_meta_restore_vertex_program(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
intel->meta.saved_vp);
_mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL);
ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
&ctx->VertexProgram.Current->Base);
if (!intel->meta.saved_vp_enable)
_mesa_Disable(GL_VERTEX_PROGRAM_ARB);
}
/**
* Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
* program object.
*/
void
intel_meta_set_fragment_program(struct intel_context *intel,
struct gl_fragment_program **prog,
const char *prog_string)
{
GLcontext *ctx = &intel->ctx;
assert(intel->meta.saved_fp == NULL);
_mesa_reference_fragprog(ctx, &intel->meta.saved_fp,
ctx->FragmentProgram.Current);
if (*prog == NULL) {
GLuint prog_name;
_mesa_GenPrograms(1, &prog_name);
_mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
_mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog_string), (const GLubyte *)prog_string);
_mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
/* Note that DeletePrograms unbinds the program on us */
_mesa_DeletePrograms(1, &prog_name);
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled;
_mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
}
/**
* Restores the previous fragment program after
* intel_meta_set_fragment_program()
*/
void
intel_meta_restore_fragment_program(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
intel->meta.saved_fp);
_mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL);
ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
&ctx->FragmentProgram.Current->Base);
if (!intel->meta.saved_fp_enable)
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
}
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
functions->Accum = _swrast_Accum;
if (!getenv("INTEL_NO_BLIT")) {
functions->Bitmap = intelBitmap;
functions->CopyPixels = intelCopyPixels;
functions->DrawPixels = intelDrawPixels;
#ifdef I915
functions->ReadPixels = intelReadPixels;
#endif
}
}
void
intel_free_pixel_state(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
_mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL);
_mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
}
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