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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/glheader.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/state.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_blit.h"
#include "intel_buffers.h"
#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_buffer_objects.h"
/* For many applications, the new ability to pull the source buffers
* back out of the GTT and then do the packing/conversion operations
* in software will be as much of an improvement as trying to get the
* blitter and/or texture engine to do the work.
*
* This step is gated on private backbuffers.
*
* Obviously the frontbuffer can't be pulled back, so that is either
* an argument for blit/texture readpixels, or for blitting to a
* temporary and then pulling that back.
*
* When the destination is a pbo, however, it's not clear if it is
* ever going to be pulled to main memory (though the access param
* will be a good hint). So it sounds like we do want to be able to
* choose between blit/texture implementation on the gpu and pullback
* and cpu-based copying.
*
* Unless you can magically turn client memory into a PBO for the
* duration of this call, there will be a cpu-based copying step in
* any case.
*/
static GLboolean
do_blit_readpixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *src = intel_readbuf_region(intel);
struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
GLuint dst_offset;
GLuint rowLength;
drm_intel_bo *dst_buffer;
GLboolean all;
GLint dst_x, dst_y;
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s\n", __FUNCTION__);
if (!src)
return GL_FALSE;
if (!_mesa_is_bufferobj(pack->BufferObj)) {
/* PBO only for now:
*/
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s - not PBO\n", __FUNCTION__);
return GL_FALSE;
}
if (ctx->_ImageTransferState ||
!intel_check_blit_format(src, format, type)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s - bad format for blit\n", __FUNCTION__);
return GL_FALSE;
}
if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) {
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s: bad packing params\n", __FUNCTION__);
return GL_FALSE;
}
if (pack->RowLength > 0)
rowLength = pack->RowLength;
else
rowLength = width;
if (pack->Invert) {
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__);
return GL_FALSE;
}
else {
if (ctx->ReadBuffer->Name == 0)
rowLength = -rowLength;
}
dst_offset = (GLintptr) _mesa_image_address(2, pack, pixels, width, height,
format, type, 0, 0, 0);
if (!_mesa_clip_copytexsubimage(ctx,
&dst_x, &dst_y,
&x, &y,
&width, &height)) {
return GL_TRUE;
}
intel_prepare_render(intel);
all = (width * height * src->cpp == dst->Base.Size &&
x == 0 && dst_offset == 0);
dst_x = 0;
dst_y = 0;
dst_buffer = intel_bufferobj_buffer(intel, dst,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
if (ctx->ReadBuffer->Name == 0)
y = ctx->ReadBuffer->Height - (y + height);
if (!intelEmitCopyBlit(intel,
src->cpp,
src->pitch, src->buffer, 0, src->tiling,
rowLength, dst_buffer, dst_offset, GL_FALSE,
x, y,
dst_x, dst_y,
width, height,
GL_COPY)) {
return GL_FALSE;
}
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s - DONE\n", __FUNCTION__);
return GL_TRUE;
}
void
intelReadPixels(struct gl_context * ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
GLboolean dirty;
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
intel_flush(ctx);
/* glReadPixels() wont dirty the front buffer, so reset the dirty
* flag after calling intel_prepare_render(). */
dirty = intel->front_buffer_dirty;
intel_prepare_render(intel);
intel->front_buffer_dirty = dirty;
if (do_blit_readpixels
(ctx, x, y, width, height, format, type, pack, pixels))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
printf("%s: fallback to swrast\n", __FUNCTION__);
/* Update Mesa state before calling down into _swrast_ReadPixels, as
* the spans code requires the computed buffer states to be up to date,
* but _swrast_ReadPixels only updates Mesa state after setting up
* the spans code.
*/
if (ctx->NewState)
_mesa_update_state(ctx);
_swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels);
/* There's an intel_prepare_render() call in intelSpanRenderStart(). */
intel->front_buffer_dirty = dirty;
}
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