1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H
/** @file intel_regions.h
*
* Structure definitions and prototypes for intel_region handling, which is
* the basic structure for rectangular collections of pixels stored in a dri_bo.
*/
#include <xf86drm.h>
#include "main/mtypes.h"
#include "intel_bufmgr.h"
struct intel_context;
struct intel_buffer_object;
/**
* A layer on top of the bufmgr buffers that adds a few useful things:
*
* - Refcounting for local buffer references.
* - Refcounting for buffer maps
* - Buffer dimensions - pitch and height.
* - Blitter commands for copying 2D regions between buffers. (really???)
*/
struct intel_region
{
dri_bo *buffer; /**< buffer manager's buffer */
GLuint refcount; /**< Reference count for region */
GLuint cpp; /**< bytes per pixel */
GLuint width; /**< in pixels */
GLuint height; /**< in pixels */
GLuint pitch; /**< in pixels */
GLubyte *map; /**< only non-NULL when region is actually mapped */
GLuint map_refcount; /**< Reference count for mapping */
GLuint draw_offset; /**< Offset of drawing address within the region */
uint32_t tiling; /**< Which tiling mode the region is in */
uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
struct intel_buffer_object *pbo; /* zero-copy uploads */
};
/* Allocate a refcounted region. Pointers to regions should only be
* copied by calling intel_reference_region().
*/
struct intel_region *intel_region_alloc(struct intel_context *intel,
uint32_t tiling,
GLuint cpp, GLuint width,
GLuint height, GLuint pitch,
GLboolean expect_accelerated_upload);
struct intel_region *
intel_region_alloc_for_handle(struct intel_context *intel,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
unsigned int handle, const char *name);
void intel_region_reference(struct intel_region **dst,
struct intel_region *src);
void intel_region_release(struct intel_region **ib);
void intel_recreate_static_regions(struct intel_context *intel);
/* Map/unmap regions. This is refcounted also:
*/
GLubyte *intel_region_map(struct intel_context *intel,
struct intel_region *ib);
void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
/* Upload data to a rectangular sub-region
*/
void intel_region_data(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
const void *src, GLuint src_stride,
GLuint srcx, GLuint srcy, GLuint width, GLuint height);
/* Copy rectangular sub-regions
*/
GLboolean
intel_region_copy(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
struct intel_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height,
GLenum logicop);
/* Helpers for zerocopy uploads, particularly texture image uploads:
*/
void intel_region_attach_pbo(struct intel_context *intel,
struct intel_region *region,
struct intel_buffer_object *pbo);
void intel_region_release_pbo(struct intel_context *intel,
struct intel_region *region);
void intel_region_cow(struct intel_context *intel,
struct intel_region *region);
dri_bo *intel_region_buffer(struct intel_context *intel,
struct intel_region *region,
GLuint flag);
void _mesa_copy_rect(GLubyte * dst,
GLuint cpp,
GLuint dst_pitch,
GLuint dst_x,
GLuint dst_y,
GLuint width,
GLuint height,
const GLubyte * src,
GLuint src_pitch, GLuint src_x, GLuint src_y);
#endif
|