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/* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#ifndef __MACH64_REG_H__
#define __MACH64_REG_H__
/*
* Not sure how this compares with the G200, but the Rage Pro has two
* banks of registers, with bank 0 at (aperture base + memmap offset - 1KB)
* and bank 1 at (aperture base + memmap offset - 2KB). But, to send them
* via DMA, we need to encode them as memory map select rather than physical
* offsets.
*/
#define DWMREG0 0x0400
#define DWMREG0_END 0x07ff
#define DWMREG1 0x0000
#define DWMREG1_END 0x03ff
#define ISREG0(r) ( ( (r) >= DWMREG0 ) && ( (r) <= DWMREG0_END ) )
#define ADRINDEX0(r) ( ((r) - DWMREG0) >> 2 )
#define ADRINDEX1(r) ( ( ((r) - DWMREG1) >> 2 ) | 0x0100 )
#define ADRINDEX(r) ( ISREG0(r) ? ADRINDEX0(r) : ADRINDEX1(r) )
#define MMREG0 0x0000
#define MMREG0_END 0x00ff
#define ISMMREG0(r) ( ( (r) >= MMREG0 ) && ( (r) <= MMREG0_END ) )
#define MMSELECT0(r) ( ((r)<<2) + DWMREG0 )
#define MMSELECT1(r) ( ( (((r) & 0xff)<<2) + DWMREG1 ) )
#define MMSELECT(r) ( ISMMREG0(r) ? MMSELECT0(r) : MMSELECT1(r) )
/* FIXME: If register reads are necessary, we should account for endianess here */
#define MACH64_BASE(reg) ((CARD32)(mmesa->mach64Screen->mmio.map))
#define MACH64_ADDR(reg) (MACH64_BASE(reg) + reg)
#define MACH64_DEREF(reg) *(__volatile__ CARD32 *)MACH64_ADDR(reg)
#define MACH64_READ(reg) MACH64_DEREF(reg)
/* ================================================================
* Registers
*/
#define MACH64_ALPHA_TST_CNTL 0x0550
# define MACH64_ALPHA_TEST_EN (1 << 0)
# define MACH64_ALPHA_TEST_MASK (7 << 4)
# define MACH64_ALPHA_TEST_NEVER (0 << 4)
# define MACH64_ALPHA_TEST_LESS (1 << 4)
# define MACH64_ALPHA_TEST_LEQUAL (2 << 4)
# define MACH64_ALPHA_TEST_EQUAL (3 << 4)
# define MACH64_ALPHA_TEST_GEQUAL (4 << 4)
# define MACH64_ALPHA_TEST_GREATER (5 << 4)
# define MACH64_ALPHA_TEST_NOTEQUAL (6 << 4)
# define MACH64_ALPHA_TEST_ALWAYS (7 << 4)
# define MACH64_ALPHA_MOD_MSB (1 << 7)
# define MACH64_ALPHA_DST_MASK (7 << 8)
# define MACH64_ALPHA_DST_ZERO (0 << 8)
# define MACH64_ALPHA_DST_ONE (1 << 8)
# define MACH64_ALPHA_DST_SRCALPHA (4 << 8)
# define MACH64_ALPHA_DST_INVSRCALPHA (5 << 8)
# define MACH64_ALPHA_DST_DSTALPHA (6 << 8)
# define MACH64_ALPHA_DST_INVDSTALPHA (7 << 8)
# define MACH64_ALPHA_TST_SRC_TEXEL (0 << 12)
# define MACH64_ALPHA_TST_SRC_SRCALPHA (1 << 12)
# define MACH64_REF_ALPHA_MASK (0xff << 16)
# define MACH64_REF_ALPHA_SHIFT 16
# define MACH64_COMPOSITE_SHADOW (1 << 30)
# define MACH64_SPECULAR_LIGHT_EN (1 << 31)
#define MACH64_BUS_CNTL 0x04a0
# define MACH64_BUS_MSTR_RESET (1 << 1)
# define MACH64_BUS_FLUSH_BUF (1 << 2)
# define MACH64_BUS_MASTER_DIS (1 << 6)
# define MACH64_BUS_EXT_REG_EN (1 << 27)
#define MACH64_COMPOSITE_SHADOW_ID 0x0798
#define MACH64_CLR_CMP_CLR 0x0700
#define MACH64_CLR_CMP_CNTL 0x0708
#define MACH64_CLR_CMP_MASK 0x0704
#define MACH64_DP_BKGD_CLR 0x06c0
#define MACH64_DP_FOG_CLR 0x06c4
#define MACH64_DP_FGRD_BKGD_CLR 0x06e0
#define MACH64_DP_FRGD_CLR 0x06c4
#define MACH64_DP_FGRD_CLR_MIX 0x06dc
#define MACH64_DP_MIX 0x06d4
# define BKGD_MIX_NOT_D (0 << 0)
# define BKGD_MIX_ZERO (1 << 0)
# define BKGD_MIX_ONE (2 << 0)
# define MACH64_BKGD_MIX_D (3 << 0)
# define BKGD_MIX_NOT_S (4 << 0)
# define BKGD_MIX_D_XOR_S (5 << 0)
# define BKGD_MIX_NOT_D_XOR_S (6 << 0)
# define MACH64_BKGD_MIX_S (7 << 0)
# define BKGD_MIX_NOT_D_OR_NOT_S (8 << 0)
# define BKGD_MIX_D_OR_NOT_S (9 << 0)
# define BKGD_MIX_NOT_D_OR_S (10 << 0)
# define BKGD_MIX_D_OR_S (11 << 0)
# define BKGD_MIX_D_AND_S (12 << 0)
# define BKGD_MIX_NOT_D_AND_S (13 << 0)
# define BKGD_MIX_D_AND_NOT_S (14 << 0)
# define BKGD_MIX_NOT_D_AND_NOT_S (15 << 0)
# define BKGD_MIX_D_PLUS_S_DIV2 (23 << 0)
# define FRGD_MIX_NOT_D (0 << 16)
# define FRGD_MIX_ZERO (1 << 16)
# define FRGD_MIX_ONE (2 << 16)
# define FRGD_MIX_D (3 << 16)
# define FRGD_MIX_NOT_S (4 << 16)
# define FRGD_MIX_D_XOR_S (5 << 16)
# define FRGD_MIX_NOT_D_XOR_S (6 << 16)
# define MACH64_FRGD_MIX_S (7 << 16)
# define FRGD_MIX_NOT_D_OR_NOT_S (8 << 16)
# define FRGD_MIX_D_OR_NOT_S (9 << 16)
# define FRGD_MIX_NOT_D_OR_S (10 << 16)
# define FRGD_MIX_D_OR_S (11 << 16)
# define FRGD_MIX_D_AND_S (12 << 16)
# define FRGD_MIX_NOT_D_AND_S (13 << 16)
# define FRGD_MIX_D_AND_NOT_S (14 << 16)
# define FRGD_MIX_NOT_D_AND_NOT_S (15 << 16)
# define FRGD_MIX_D_PLUS_S_DIV2 (23 << 16)
#define MACH64_DP_PIX_WIDTH 0x06d0
# define MACH64_COMPOSITE_PIX_WIDTH_MASK (0xf << 4)
# define MACH64_HOST_TRIPLE_ENABLE (1 << 13)
# define MACH64_BYTE_ORDER_MSB_TO_LSB (0 << 24)
# define MACH64_BYTE_ORDER_LSB_TO_MSB (1 << 24)
# define MACH64_SCALE_PIX_WIDTH_MASK (0xf << 28)
#define MACH64_DP_SRC 0x06d8
# define MACH64_BKGD_SRC_BKGD_CLR (0 << 0)
# define MACH64_BKGD_SRC_FRGD_CLR (1 << 0)
# define MACH64_BKGD_SRC_HOST (2 << 0)
# define MACH64_BKGD_SRC_BLIT (3 << 0)
# define MACH64_BKGD_SRC_PATTERN (4 << 0)
# define MACH64_BKGD_SRC_3D (5 << 0)
# define MACH64_FRGD_SRC_BKGD_CLR (0 << 8)
# define MACH64_FRGD_SRC_FRGD_CLR (1 << 8)
# define MACH64_FRGD_SRC_HOST (2 << 8)
# define MACH64_FRGD_SRC_BLIT (3 << 8)
# define MACH64_FRGD_SRC_PATTERN (4 << 8)
# define MACH64_FRGD_SRC_3D (5 << 8)
# define MACH64_MONO_SRC_ONE (0 << 16)
# define MACH64_MONO_SRC_PATTERN (1 << 16)
# define MACH64_MONO_SRC_HOST (2 << 16)
# define MACH64_MONO_SRC_BLIT (3 << 16)
#define MACH64_DP_WRITE_MASK 0x06c8
#define MACH64_DST_CNTL 0x0530
# define MACH64_DST_X_RIGHT_TO_LEFT (0 << 0)
# define MACH64_DST_X_LEFT_TO_RIGHT (1 << 0)
# define MACH64_DST_Y_BOTTOM_TO_TOP (0 << 1)
# define MACH64_DST_Y_TOP_TO_BOTTOM (1 << 1)
# define MACH64_DST_X_MAJOR (0 << 2)
# define MACH64_DST_Y_MAJOR (1 << 2)
# define MACH64_DST_X_TILE (1 << 3)
# define MACH64_DST_Y_TILE (1 << 4)
# define MACH64_DST_LAST_PEL (1 << 5)
# define MACH64_DST_POLYGON_ENABLE (1 << 6)
# define MACH64_DST_24_ROTATION_ENABLE (1 << 7)
#define MACH64_DST_HEIGHT_WIDTH 0x0518
#define MACH64_DST_OFF_PITCH 0x0500
#define MACH64_DST_WIDTH_HEIGHT 0x06ec
#define MACH64_DST_X_Y 0x06e8
#define MACH64_DST_Y_X 0x050c
#define MACH64_FIFO_STAT 0x0710
# define MACH64_FIFO_SLOT_MASK 0x0000ffff
# define MACH64_FIFO_ERR (1 << 31)
#define MACH64_GEN_TEST_CNTL 0x04d0
#define MACH64_GUI_CMDFIFO_DEBUG 0x0170
#define MACH64_GUI_CMDFIFO_DATA 0x0174
#define MACH64_GUI_CNTL 0x0178
#define MACH64_GUI_STAT 0x0738
# define MACH64_GUI_ACTIVE (1 << 0)
#define MACH64_GUI_TRAJ_CNTL 0x0730
#define MACH64_HOST_CNTL 0x0640
#define MACH64_HOST_DATA0 0x0600
#define MACH64_HW_DEBUG 0x047c
#define MACH64_ONE_OVER_AREA 0x029c
#define MACH64_ONE_OVER_AREA_UC 0x0300
#define MACH64_PAT_REG0 0x0680
#define MACH64_PAT_REG1 0x0684
#define MACH64_SC_LEFT_RIGHT 0x06a8
#define MACH64_SC_TOP_BOTTOM 0x06b4
#define MACH64_SCALE_3D_CNTL 0x05fc
# define MACH64_SCALE_PIX_EXPAND_ZERO_EXTEND (0 << 0)
# define MACH64_SCALE_PIX_EXPAND_DYNAMIC_RANGE (1 << 0)
# define MACH64_SCALE_DITHER_ERROR_DIFFUSE (0 << 1)
# define MACH64_SCALE_DITHER_2D_TABLE (1 << 1)
# define MACH64_DITHER_EN (1 << 2)
# define MACH64_DITHER_INIT_CURRENT (O << 3)
# define MACH64_DITHER_INIT_RESET (1 << 3)
# define MACH64_ROUND_EN (1 << 4)
# define MACH64_TEX_CACHE_DIS (1 << 5)
# define MACH64_SCALE_3D_FCN_MASK (3 << 6)
# define MACH64_SCALE_3D_FCN_NOP (0 << 6)
# define MACH64_SCALE_3D_FCN_SCALE (1 << 6)
# define MACH64_SCALE_3D_FCN_TEXTURE (2 << 6)
# define MACH64_SCALE_3D_FCN_SHADE (3 << 6)
# define MACH64_TEXTURE_DISABLE (1 << 6)
# define MACH64_EDGE_ANTI_ALIAS (1 << 8)
# define MACH64_TEX_CACHE_SPLIT (1 << 9)
# define MACH64_APPLE_YUV_MODE (1 << 10)
# define MACH64_ALPHA_FOG_EN_MASK (3 << 11)
# define MACH64_ALPHA_FOG_DIS (0 << 11)
# define MACH64_ALPHA_FOG_EN_ALPHA (1 << 11)
# define MACH64_ALPHA_FOG_EN_FOG (2 << 11)
# define MACH64_ALPHA_BLEND_SAT (1 << 13)
# define MACH64_RED_DITHER_MAX (1 << 14)
# define MACH64_SIGNED_DST_CLAMP (1 << 15)
# define MACH64_ALPHA_BLEND_SRC_MASK (7 << 16)
# define MACH64_ALPHA_BLEND_SRC_ZERO (0 << 16)
# define MACH64_ALPHA_BLEND_SRC_ONE (1 << 16)
# define MACH64_ALPHA_BLEND_SRC_DSTCOLOR (2 << 16)
# define MACH64_ALPHA_BLEND_SRC_INVDSTCOLOR (3 << 16)
# define MACH64_ALPHA_BLEND_SRC_SRCALPHA (4 << 16)
# define MACH64_ALPHA_BLEND_SRC_INVSRCALPHA (5 << 16)
# define MACH64_ALPHA_BLEND_SRC_DSTALPHA (6 << 16)
# define MACH64_ALPHA_BLEND_SRC_INVDSTALPHA (7 << 16)
# define MACH64_ALPHA_BLEND_DST_MASK (7 << 19)
# define MACH64_ALPHA_BLEND_DST_ZERO (0 << 19)
# define MACH64_ALPHA_BLEND_DST_ONE (1 << 19)
# define MACH64_ALPHA_BLEND_DST_SRCCOLOR (2 << 19)
# define MACH64_ALPHA_BLEND_DST_INVSRCCOLOR (3 << 19)
# define MACH64_ALPHA_BLEND_DST_SRCALPHA (4 << 19)
# define MACH64_ALPHA_BLEND_DST_INVSRCALPHA (5 << 19)
# define MACH64_ALPHA_BLEND_DST_DSTALPHA (6 << 19)
# define MACH64_ALPHA_BLEND_DST_INVDSTALPHA (7 << 19)
# define MACH64_TEX_LIGHT_FCN_MASK (3 << 22)
# define MACH64_TEX_LIGHT_FCN_REPLACE (0 << 22)
# define MACH64_TEX_LIGHT_FCN_MODULATE (1 << 22)
# define MACH64_TEX_LIGHT_FCN_ALPHA_DECAL (2 << 22)
# define MACH64_MIP_MAP_DISABLE (1 << 24)
# define MACH64_BILINEAR_TEX_EN (1 << 25)
# define MACH64_TEX_BLEND_FCN_MASK (3 << 26)
# define MACH64_TEX_BLEND_FCN_NEAREST (0 << 26)
# define MACH64_TEX_BLEND_FCN_LINEAR (2 << 26)
# define MACH64_TEX_BLEND_FCN_TRILINEAR (3 << 26)
# define MACH64_TEX_AMASK_AEN (1 << 28)
# define MACH64_TEX_AMASK_BLEND_EDGE (1 << 29)
# define MACH64_TEX_MAP_AEN (1 << 30)
# define MACH64_SRC_3D_HOST_FIFO (1 << 31)
#define MACH64_SCRATCH_REG0 0x0480
#define MACH64_SCRATCH_REG1 0x0484
#define MACH64_SECONDARY_TEX_OFF 0x0778
#define MACH64_SETUP_CNTL 0x0304
# define MACH64_DONT_START_TRI (1 << 0)
# define MACH64_DONT_START_ANY (1 << 2)
# define MACH64_FLAT_SHADE_MASK (3 << 3)
# define MACH64_FLAT_SHADE_OFF (0 << 3)
# define MACH64_FLAT_SHADE_VERTEX_1 (1 << 3)
# define MACH64_FLAT_SHADE_VERTEX_2 (2 << 3)
# define MACH64_FLAT_SHADE_VERTEX_3 (3 << 3)
# define MACH64_SOLID_MODE_OFF (0 << 5)
# define MACH64_SOLID_MODE_ON (1 << 5)
# define MACH64_LOG_MAX_INC_ADJ (1 << 6)
# define MACH64_SET_UP_CONTINUE (1 << 31)
#define MACH64_SRC_CNTL 0x05b4
#define MACH64_SRC_HEIGHT1 0x0594
#define MACH64_SRC_HEIGHT2 0x05ac
#define MACH64_SRC_HEIGHT1_WIDTH1 0x0598
#define MACH64_SRC_HEIGHT2_WIDTH2 0x05b0
#define MACH64_SRC_OFF_PITCH 0x0580
#define MACH64_SRC_WIDTH1 0x0590
#define MACH64_SRC_Y_X 0x058c
#define MACH64_TEX_0_OFF 0x05c0
#define MACH64_TEX_CNTL 0x0774
# define MACH64_LOD_BIAS_SHIFT 0
# define MACH64_LOD_BIAS_MASK (0xf << 0)
# define MACH64_COMP_FACTOR_SHIFT 4
# define MACH64_COMP_FACTOR_MASK (0xf << 4)
# define MACH64_TEXTURE_COMPOSITE (1 << 8)
# define MACH64_COMP_COMBINE_BLEND (0 << 9)
# define MACH64_COMP_COMBINE_MODULATE (1 << 9)
# define MACH64_COMP_BLEND_NEAREST (0 << 11)
# define MACH64_COMP_BLEND_BILINEAR (1 << 11)
# define MACH64_COMP_FILTER_NEAREST (0 << 12)
# define MACH64_COMP_FILTER_BILINEAR (1 << 12)
# define MACH64_COMP_ALPHA (1 << 13)
# define MACH64_TEXTURE_TILING (1 << 14)
# define MACH64_COMPOSITE_TEX_TILING (1 << 15)
# define MACH64_TEX_COLLISION_DISABLE (1 << 16)
# define MACH64_TEXTURE_CLAMP_S (1 << 17)
# define MACH64_TEXTURE_CLAMP_T (1 << 18)
# define MACH64_TEX_ST_MULT_W (0 << 19)
# define MACH64_TEX_ST_DIRECT (1 << 19)
# define MACH64_TEX_SRC_LOCAL (0 << 20)
# define MACH64_TEX_SRC_AGP (1 << 20)
# define MACH64_TEX_UNCOMPRESSED (0 << 21)
# define MACH64_TEX_VQ_COMPRESSED (1 << 21)
# define MACH64_COMP_TEX_UNCOMPRESSED (0 << 22)
# define MACH64_COMP_TEX_VQ_COMPRESSED (1 << 22)
# define MACH64_TEX_CACHE_FLUSH (1 << 23)
# define MACH64_SEC_TEX_CLAMP_S (1 << 24)
# define MACH64_SEC_TEX_CLAMP_T (1 << 25)
# define MACH64_TEX_WRAP_S (1 << 28)
# define MACH64_TEX_WRAP_T (1 << 29)
# define MACH64_TEX_CACHE_SIZE_4K (1 << 30)
# define MACH64_TEX_CACHE_SIZE_2K (1 << 30)
# define MACH64_SECONDARY_STW (1 << 31)
#define MACH64_TEX_PALETTE 0x077c
#define MACH64_TEX_PALETTE_INDEX 0x0740
#define MACH64_TEX_SIZE_PITCH 0x0770
#define MACH64_VERTEX_1_ARGB 0x0254
#define MACH64_VERTEX_1_S 0x0240
#define MACH64_VERTEX_1_SECONDARY_S 0x0328
#define MACH64_VERTEX_1_SECONDARY_T 0x032c
#define MACH64_VERTEX_1_SECONDARY_W 0x0330
#define MACH64_VERTEX_1_SPEC_ARGB 0x024c
#define MACH64_VERTEX_1_T 0x0244
#define MACH64_VERTEX_1_W 0x0248
#define MACH64_VERTEX_1_X_Y 0x0258
#define MACH64_VERTEX_1_Z 0x0250
#define MACH64_VERTEX_2_ARGB 0x0274
#define MACH64_VERTEX_2_S 0x0260
#define MACH64_VERTEX_2_SECONDARY_S 0x0334
#define MACH64_VERTEX_2_SECONDARY_T 0x0338
#define MACH64_VERTEX_2_SECONDARY_W 0x033c
#define MACH64_VERTEX_2_SPEC_ARGB 0x026c
#define MACH64_VERTEX_2_T 0x0264
#define MACH64_VERTEX_2_W 0x0268
#define MACH64_VERTEX_2_X_Y 0x0278
#define MACH64_VERTEX_2_Z 0x0270
#define MACH64_VERTEX_3_ARGB 0x0294
#define MACH64_VERTEX_3_S 0x0280
#define MACH64_VERTEX_3_SECONDARY_S 0x02a0
#define MACH64_VERTEX_3_SECONDARY_T 0x02a4
#define MACH64_VERTEX_3_SECONDARY_W 0x02a8
#define MACH64_VERTEX_3_SPEC_ARGB 0x028c
#define MACH64_VERTEX_3_T 0x0284
#define MACH64_VERTEX_3_W 0x0288
#define MACH64_VERTEX_3_X_Y 0x0298
#define MACH64_VERTEX_3_Z 0x0290
#define MACH64_Z_CNTL 0x054c
# define MACH64_Z_EN (1 << 0)
# define MACH64_Z_SRC_2D (1 << 1)
# define MACH64_Z_TEST_MASK (7 << 4)
# define MACH64_Z_TEST_NEVER (0 << 4)
# define MACH64_Z_TEST_LESS (1 << 4)
# define MACH64_Z_TEST_LEQUAL (2 << 4)
# define MACH64_Z_TEST_EQUAL (3 << 4)
# define MACH64_Z_TEST_GEQUAL (4 << 4)
# define MACH64_Z_TEST_GREATER (5 << 4)
# define MACH64_Z_TEST_NOTEQUAL (6 << 4)
# define MACH64_Z_TEST_ALWAYS (7 << 4)
# define MACH64_Z_MASK_EN (1 << 8)
#define MACH64_Z_OFF_PITCH 0x0548
#define MACH64_DATATYPE_CI8 2
#define MACH64_DATATYPE_ARGB1555 3
#define MACH64_DATATYPE_RGB565 4
#define MACH64_DATATYPE_ARGB8888 6
#define MACH64_DATATYPE_RGB332 7
#define MACH64_DATATYPE_Y8 8
#define MACH64_DATATYPE_RGB8 9
#define MACH64_DATATYPE_VYUY422 11
#define MACH64_DATATYPE_YVYU422 12
#define MACH64_DATATYPE_AYUV444 14
#define MACH64_DATATYPE_ARGB4444 15
#define MACH64_LAST_FRAME_REG MACH64_PAT_REG0
#define MACH64_LAST_DISPATCH_REG MACH64_PAT_REG1
#endif /* __MACH64_REG_H__ */
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