1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
/* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* Jos�Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#include "mach64_context.h"
#include "mach64_ioctl.h"
#include "mach64_state.h"
#include "mach64_span.h"
#include "swrast/swrast.h"
#define DBG 0
#define LOCAL_VARS \
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \
__DRIscreenPrivate *sPriv = mmesa->driScreen; \
__DRIdrawablePrivate *dPriv = mmesa->driDrawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
GLushort p; \
(void) p;
#define LOCAL_DEPTH_VARS \
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = mmesa->driDrawable; \
__DRIscreenPrivate *driScreen = mmesa->driScreen; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
char *buf = (char *)(driScreen->pFB + drb->offset + \
(dPriv->x + dPriv->y * drb->pitch) * 2)
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define Y_FLIP( _y ) (height - _y - 1)
#define HW_LOCK()
/* FIXME could/should we use dPriv->numClipRects like the other drivers? */
#define HW_CLIPLOOP() \
do { \
int _nc = mmesa->numClipRects; \
\
while ( _nc-- ) { \
int minx = mmesa->pClipRects[_nc].x1 - mmesa->drawX; \
int miny = mmesa->pClipRects[_nc].y1 - mmesa->drawY; \
int maxx = mmesa->pClipRects[_nc].x2 - mmesa->drawX; \
int maxy = mmesa->pClipRects[_nc].y2 - mmesa->drawY;
#define HW_ENDCLIPLOOP() \
} \
} while (0)
#define HW_UNLOCK()
/* ================================================================
* Color buffer
*/
/* 16 bit, RGB565 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
#define TAG(x) mach64##x##_RGB565
#define TAG2(x,y) mach64##x##_RGB565##y
#define GET_PTR(X,Y) (sPriv->pFB + drb->offset \
+ ((dPriv->y + (Y)) * drb->pitch + (dPriv->x + (X))) * drb->cpp)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
/* FIXME the old code always read back alpha as 0xff, i.e. fully opaque.
Was there a reason to do so ? If so that'll won't work with that template... */
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#define TAG(x) mach64##x##_ARGB8888
#define TAG2(x,y) mach64##x##_ARGB8888##y
#define GET_PTR(X,Y) (sPriv->pFB + drb->offset \
+ ((dPriv->y + (Y)) * drb->pitch + (dPriv->x + (X))) * drb->cpp)
#include "spantmp2.h"
/* ================================================================
* Depth buffer
*/
/* 16 bit depthbuffer functions.
*/
#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2);
#define TAG(x) mach64##x##_z16
#include "depthtmp.h"
static void mach64SpanRenderStart( GLcontext *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
LOCK_HARDWARE( mmesa );
FINISH_DMA_LOCKED( mmesa );
}
static void mach64SpanRenderFinish( GLcontext *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
_swrast_flush( ctx );
UNLOCK_HARDWARE( mmesa );
}
void mach64DDInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = mach64SpanRenderStart;
swdd->SpanRenderFinish = mach64SpanRenderFinish;
}
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
if (drb->Base.Format == MESA_FORMAT_RGB565) {
mach64InitPointers_RGB565(&drb->Base);
}
else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
mach64InitPointers_ARGB8888(&drb->Base);
}
else if (drb->Base.Format == MESA_FORMAT_Z16) {
mach64InitDepthPointers_z16(&drb->Base);
}
}
|