1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef MGALIB_INC
#define MGALIB_INC
#include <stdint.h>
#include "drm.h"
#include "mga_drm.h"
#include "dri_util.h"
#include "xf86drm.h"
#include "main/mtypes.h"
#include "main/mm.h"
#include "main/colormac.h"
#include "main/macros.h"
#include "texmem.h"
#include "xmlconfig.h"
#define MGA_SET_FIELD(reg,mask,val) reg = ((reg) & (mask)) | ((val) & ~(mask))
#define MGA_FIELD(field,val) (((val) << (field ## _SHIFT)) & ~(field ## _MASK))
#define MGA_GET_FIELD(field, val) ((val & ~(field ## _MASK)) >> (field ## _SHIFT))
#define MGA_IS_G200(mmesa) (mmesa->mgaScreen->chipset == MGA_CARD_TYPE_G200)
#define MGA_IS_G400(mmesa) (mmesa->mgaScreen->chipset == MGA_CARD_TYPE_G400)
/* SoftwareFallback
* - texture env GL_BLEND -- can be fixed
* - 1D and 3D textures
* - incomplete textures
* - GL_DEPTH_FUNC == GL_NEVER not in h/w
*/
#define MGA_FALLBACK_TEXTURE 0x1
#define MGA_FALLBACK_DRAW_BUFFER 0x2
#define MGA_FALLBACK_READ_BUFFER 0x4
#define MGA_FALLBACK_BLEND 0x8
#define MGA_FALLBACK_RENDERMODE 0x10
#define MGA_FALLBACK_STENCIL 0x20
#define MGA_FALLBACK_DEPTH 0x40
#define MGA_FALLBACK_BORDER_MODE 0x80
#define MGA_FALLBACK_DISABLE 0x100
/* Use the templated vertex formats:
*/
#define TAG(x) mga##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
typedef struct mga_context_t mgaContext;
typedef struct mga_context_t *mgaContextPtr;
typedef void (*mga_tri_func)( mgaContextPtr, mgaVertex *, mgaVertex *,
mgaVertex * );
typedef void (*mga_line_func)( mgaContextPtr, mgaVertex *, mgaVertex * );
typedef void (*mga_point_func)( mgaContextPtr, mgaVertex * );
/* Texture environment color
*/
#define RGB_ZERO(c) (((c) & 0xffffff) == 0x000000)
#define RGB_ONE(c) (((c) & 0xffffff) == 0xffffff)
#define ALPHA_ZERO(c) (((c) >> 24) == 0x00)
#define ALPHA_ONE(c) (((c) >> 24) == 0xff)
#define RGBA_EQUAL(c) ((c) == PACK_COLOR_8888( (c) & 0xff, (c) & 0xff, \
(c) & 0xff, (c) & 0xff ))
struct mga_texture_object_s;
struct mga_screen_private_s;
#define G200_TEX_MAXLEVELS 5
#define G400_TEX_MAXLEVELS 11
typedef struct mga_texture_object_s
{
driTextureObject base;
/* The G200 only has the ability to use 5 mipmap levels (including the
* base level). The G400 does not have this restriction, but it still
* only has 5 offset pointers in the hardware. The trick on the G400 is
* upto the first 4 offset pointers point to mipmap levels. The last
* offset pointer tells how large the preceeding mipmap is. This value is
* then used to determine where the remaining mipmaps are.
*
* For example, if the first offsets[0] through offsets[2] are used as
* pointers, then offset[3] will be the size of the mipmap pointed to by
* offsets[2]. So mipmap level 3 will be at (offsets[2]+offsets[3]). For
* each successive mipmap level, offsets[3] is divided by 4 and added to
* the previous address. So mipmap level 4 will be at
* (offsets[2]+offsets[3]+(offsets[3] / 4)).
*
* The last pointer is selected by setting TO_texorgoffsetsel in its
* pointer. In the previous example, offset[2] would have
* TO_texorgoffsetsel or'ed in before writing it to the hardware.
*
* In the current driver all of the mipmaps are packed together linearly
* with mipmap level 0. Therefore offsets[0] points to the base of the
* texture (and has TO_texorgoffsetsel or'ed in), and offsets[1] is the
* size of the base texture.
*
* There is a possible optimization available here. At times the driver
* may not be able to allocate a single block of memory for the complete
* texture without ejecting some other textures from memory. It may be
* possible to put some of the lower mipmap levels (i.e., the larger
* mipmaps) in memory separate from the higher levels.
*
* The implementation should be fairly obvious, but getting "right" would
* likely be non-trivial. A first allocation for the entire texture would
* be attempted with a flag that says "don't eject other textures." If
* that failed, an additional allocation would be attmpted for just the
* base map. The process would repeat with the block of lower maps. The
* tricky parts would be in detecting when some of the levels had been
* ejected from texture memory by other textures and preventing the
* 4th allocation (for all the smallest mipmap levels) from kicking out
* any of the first three.
*
* This array holds G400_TEX_MAXLEVELS pointers to remove an if-statement
* in a loop in mgaSetTexImages. Values past G200_TEX_MAXLEVELS are not
* used.
*/
GLuint offsets[G400_TEX_MAXLEVELS];
int texelBytes;
GLuint age;
drm_mga_texture_regs_t setup;
/* If one texture dimension wraps with GL_CLAMP and the other with
* GL_CLAMP_TO_EDGE, we have to fallback to software. We would also have
* to fallback for GL_CLAMP_TO_BORDER.
*/
GLboolean border_fallback;
/* Depending on multitxturing and environment color
* GL_BLEND may have to be a software fallback.
*/
GLboolean texenv_fallback;
} mgaTextureObject_t;
struct mga_hw_state {
GLuint specen;
GLuint cull;
GLuint cull_dualtex;
GLuint stencil;
GLuint stencilctl;
GLuint stencil_enable;
GLuint zmode;
GLuint rop;
GLuint alpha_func;
GLuint alpha_func_enable;
GLuint blend_func;
GLuint blend_func_enable;
GLuint alpha_sel;
};
struct mga_context_t {
struct gl_context *glCtx;
unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp,
* need to shadow it here. */
/* Hardware state management
*/
struct mga_hw_state hw;
/* Bookkeeping for texturing
*/
unsigned nr_heaps;
driTexHeap * texture_heaps[ MGA_NR_TEX_HEAPS ];
driTextureObject swapped;
struct mga_texture_object_s *CurrentTexObj[2];
/* Map GL texture units onto hardware.
*/
GLuint tmu_source[2];
int texture_depth;
/* Manage fallbacks
*/
GLuint Fallback;
/* Texture environment color.
*/
unsigned int envcolor[2];
GLboolean fcol_used;
GLboolean force_dualtex;
/* Rasterization state
*/
GLuint SetupNewInputs;
GLuint SetupIndex;
GLuint RenderIndex;
GLuint hw_primitive;
GLenum raster_primitive;
GLenum render_primitive;
GLubyte *verts;
GLint vertex_stride_shift;
GLuint vertex_format;
GLuint vertex_size;
/* Fallback rasterization functions
*/
mga_point_func draw_point;
mga_line_func draw_line;
mga_tri_func draw_tri;
/* Manage driver and hardware state
*/
GLuint NewGLState;
GLuint dirty;
drm_mga_context_regs_t setup;
GLuint ClearColor;
GLuint ClearDepth;
GLuint poly_stipple;
GLfloat depth_scale;
GLuint depth_clear_mask;
GLuint stencil_clear_mask;
GLuint hw_stencil;
GLuint haveHwStipple;
GLfloat hw_viewport[16];
/* Dma buffers
*/
drmBufPtr vertex_dma_buffer;
drmBufPtr iload_buffer;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
uint32_t last_frame_fence;
/* Drawable, cliprect and scissor information
*/
int dirty_cliprects; /* which sets of cliprects are uptodate? */
int draw_buffer; /* which buffer are we rendering to */
unsigned int drawOffset; /* draw buffer address in space */
int readOffset;
int drawX, drawY; /* origin of drawable in draw buffer */
int lastX, lastY; /* detect DSTORG bug */
GLuint numClipRects; /* cliprects for the draw buffer */
drm_clip_rect_t *pClipRects;
drm_clip_rect_t draw_rect;
drm_clip_rect_t scissor_rect;
int scissor;
drm_clip_rect_t tmp_boxes[2][MGA_NR_SAREA_CLIPRECTS];
/* Texture aging and DMA based aging.
*/
unsigned int texAge[MGA_NR_TEX_HEAPS];/* texture LRU age */
unsigned int dirtyAge; /* buffer age for synchronization */
GLuint primary_offset;
/* Mirrors of some DRI state.
*/
drm_context_t hHWContext;
drm_hw_lock_t *driHwLock;
int driFd;
__DRIdrawable *driDrawable;
__DRIdrawable *driReadable;
__DRIscreen *driScreen;
struct mga_screen_private_s *mgaScreen;
drm_mga_sarea_t *sarea;
/* Configuration cache
*/
driOptionCache optionCache;
};
#define MGA_CONTEXT(ctx) ((mgaContextPtr)(ctx->DriverCtx))
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 1
#if DO_DEBUG
extern int MGA_DEBUG;
#else
#define MGA_DEBUG 0
#endif
#define DEBUG_VERBOSE_MSG 0x01
#define DEBUG_VERBOSE_DRI 0x02
#define DEBUG_VERBOSE_IOCTL 0x04
#define DEBUG_VERBOSE_TEXTURE 0x08
#define DEBUG_VERBOSE_FALLBACK 0x10
static INLINE GLuint mgaPackColor(GLuint cpp,
GLubyte r, GLubyte g,
GLubyte b, GLubyte a)
{
switch (cpp) {
case 2:
return PACK_COLOR_565( r, g, b );
case 4:
return PACK_COLOR_8888( a, r, g, b );
default:
return 0;
}
}
/*
* Subpixel offsets for window coordinates:
*/
#define SUBPIXEL_X (-0.5F)
#define SUBPIXEL_Y (-0.5F + 0.125)
#define MGA_WA_TRIANGLES 0x18000000
#define MGA_WA_TRISTRIP_T0 0x02010200
#define MGA_WA_TRIFAN_T0 0x01000408
#define MGA_WA_TRISTRIP_T0T1 0x02010400
#define MGA_WA_TRIFAN_T0T1 0x01000810
#endif
|