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/**************************************************************************

Copyright 2006 Stephane Marchesin
All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/



#ifndef __NOUVEAU_CONTEXT_H__
#define __NOUVEAU_CONTEXT_H__

#include "dri_util.h"
#include "drm.h"
#include "nouveau_drm.h"

#include "mtypes.h"
#include "tnl/t_vertex.h"

#include "nouveau_fbo.h"
#include "nouveau_screen.h"
#include "nouveau_shader.h"
#include "nouveau_state_cache.h"
#include "nouveau_sync.h"

#include "xmlconfig.h"

typedef struct nouveau_fifo {
	struct drm_nouveau_channel_alloc drm;
	uint32_t *pushbuf;
	uint32_t *mmio;
	uint32_t *notifier_block;
	uint32_t  current;
	uint32_t  put;
	uint32_t  free;
	uint32_t  max;
} nouveau_fifo_t;

#define TAG(x) nouveau##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG

/* Subpixel offsets for window coordinates (triangles): */
#define SUBPIXEL_X  (0.0F)
#define SUBPIXEL_Y  (0.125F)

struct nouveau_context;

typedef void (*nouveau_tri_func)( struct nouveau_context*, 
		nouveauVertex *,
		nouveauVertex *,
		nouveauVertex * );

typedef void (*nouveau_line_func)( struct nouveau_context*, 
		nouveauVertex *,
		nouveauVertex * );

typedef void (*nouveau_point_func)( struct nouveau_context*,
		nouveauVertex * );

typedef struct nouveau_hw_func_t {
	/* Initialise any card-specific non-GL related state */
	GLboolean (*InitCard)(struct nouveau_context *);
	/* Update buffer offset/pitch/format */
	GLboolean (*BindBuffers)(struct nouveau_context *, int num_color,
				 nouveau_renderbuffer_t **color,
				 nouveau_renderbuffer_t *depth);
	/* Update anything that depends on the window position/size */
	void      (*WindowMoved)(struct nouveau_context *);

	/* Update projection matrix */
	void	(*UpdateProjectionMatrix)(GLcontext *);

	/* Update modelview matrix (used for lighting and vertex weight) */
	void	(*UpdateModelviewMatrix)(GLcontext *);
} nouveau_hw_func;

typedef struct nouveau_context {
	/* Mesa context */
	GLcontext *glCtx;

	/* The per-context fifo */
	nouveau_fifo_t fifo;

	/* Physical addresses of AGP/VRAM apertures */
	uint64_t vram_phys;
	uint64_t vram_size;
	uint64_t gart_phys;
	uint64_t gart_size;

	/* Channel synchronisation */
	struct drm_nouveau_notifierobj_alloc *syncNotifier;

	/* ARB_occlusion_query / EXT_timer_query */
	GLuint		  query_object_max;
	GLboolean *	  query_alloc;
	struct drm_nouveau_notifierobj_alloc *queryNotifier;

	/* Additional hw-specific functions */
	nouveau_hw_func hw_func;

	/* FIXME : do we want to put all state into a separate struct ? */
	/* State for tris */
	GLuint color_offset;
	GLuint specular_offset;

	/* Vertex state */
	GLuint vertex_size;
	GLubyte *verts;
	struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
	GLuint vertex_attr_count;

	/* Color and depth renderbuffers */
	nouveau_renderbuffer_t *color_buffer;
	nouveau_renderbuffer_t *depth_buffer;

	/* Depth/stencil clear value */
	uint32_t clear_value;

	/* Light state */
	GLboolean lighting_enabled;
	uint32_t enabled_lights;

	/* Cached state */
	nouveau_state_cache state_cache;

	/* The drawing fallbacks */
	GLuint Fallback;
	nouveau_tri_func draw_tri;
	nouveau_line_func draw_line;
	nouveau_point_func draw_point;

	/* Cliprects information */
	GLuint numClipRects;
	drm_clip_rect_t *pClipRects;
	drm_clip_rect_t osClipRect;
	GLuint drawX, drawY, drawW, drawH;

	/* The rendering context information */
	GLenum current_primitive; /* the current primitive enum */
	DECLARE_RENDERINPUTS(render_inputs_bitset); /* the current render inputs */

	/* Shader state */
	nvsFunc VPfunc;
	nvsFunc FPfunc;
	nouveauShader *current_fragprog;
	nouveauShader *current_vertprog;
	nouveauShader *passthrough_vp;
	nouveauShader *passthrough_fp;

	nouveauScreenRec *screen;
	struct drm_nouveau_sarea *sarea;

	__DRIcontextPrivate  *driContext;    /* DRI context */
	__DRIscreenPrivate   *driScreen;     /* DRI screen */
	__DRIdrawablePrivate *driDrawable;   /* DRI drawable bound to this ctx */
	GLint lastStamp;

	drm_context_t hHWContext;
	drm_hw_lock_t *driHwLock;
	int driFd;

	/* Configuration cache */
	driOptionCache optionCache;

	GLuint new_state;
	GLuint new_render_state;
	GLuint render_index;
	GLmatrix viewport;
	GLfloat depth_scale;

}nouveauContextRec, *nouveauContextPtr;


#define NOUVEAU_CONTEXT(ctx)		((nouveauContextPtr)(ctx->DriverCtx))

/* Flags for software fallback cases: */
#define NOUVEAU_FALLBACK_TEXTURE		0x0001
#define NOUVEAU_FALLBACK_DRAW_BUFFER		0x0002
#define NOUVEAU_FALLBACK_READ_BUFFER		0x0004
#define NOUVEAU_FALLBACK_STENCIL		0x0008
#define NOUVEAU_FALLBACK_RENDER_MODE		0x0010
#define NOUVEAU_FALLBACK_LOGICOP		0x0020
#define NOUVEAU_FALLBACK_SEP_SPECULAR		0x0040
#define NOUVEAU_FALLBACK_BLEND_EQ		0x0080
#define NOUVEAU_FALLBACK_BLEND_FUNC		0x0100
#define NOUVEAU_FALLBACK_PROJTEX		0x0200
#define NOUVEAU_FALLBACK_DISABLE		0x0400


extern GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
		__DRIcontextPrivate *driContextPriv,
		void *sharedContextPrivate );

extern void nouveauDestroyContext( __DRIcontextPrivate * );

extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv,
		__DRIdrawablePrivate *driDrawPriv,
		__DRIdrawablePrivate *driReadPriv );

extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv );

extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
				 __DRIdrawablePrivate *dPriv);

extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv);

extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
				 int x, int y, int w, int h);

extern void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer,
	int fill, int mask);

/* Debugging utils: */
extern int NOUVEAU_DEBUG;

#define DEBUG_SHADERS	0x00000001
#define DEBUG_MEM	0x00000002
#define DEBUG_BUFFEROBJ 0x00000004

#endif /* __NOUVEAU_CONTEXT_H__ */