summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nouveau_reg.h
blob: 6b90bab0766592450d8e3ffa3d13acea07ca4912 (plain)
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/*
   Autogenerated file, do not edit !

**************************************************************************

   Copyright (C) 2006 :
   Dmitry Baryshkov,
   Laurent Carlier,
   Matthieu Castet,
   Dawid Gajownik,
   Jeremy Kolb,
   Stephane Loeuillet,
   Patrice Mandin,
   Stephane Marchesin,
   Serge Martin,
   Sylvain Munaut,
   Ben Skeggs,
   Erik Waling,
   koala_br,
   sturmflut.

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************

   Created from objects.c rev. 1.440
*/

#ifndef _NOUVEAU_REG_H
#define _NOUVEAU_REG_H

/****************************************** 
Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70
*/
#define			NV01_CONTEXT_CLIP_RECTANGLE				0x00000019
#	define		NV01_CONTEXT_CLIP_RECTANGLE_NOP				0x00000100
#	define		NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY			0x00000104
#	define		NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY			0x00000180
#	define		NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT			0x00000300	/* Parameters: x y */
#		 define		NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK	0x0000ffff
#		 define		NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK	0xffff0000
#		 define		NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT	16
#	define		NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE			0x00000304	/* Parameters: width height */
#		 define		NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT	16

/****************************************** 
Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV_MEMORY_TO_MEMORY_FORMAT				0x00000039
#	define		NV_MEMORY_TO_MEMORY_FORMAT_NOP				0x00000100
#	define		NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY			0x00000104
#	define		NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY			0x00000180
#	define		NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN			0x00000184
#	define		NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT			0x00000188
#	define		NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN			0x0000030c
#	define		NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT			0x00000310
#	define		NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN			0x00000314
#	define		NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT			0x00000318
#	define		NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN		0x0000031c
#	define		NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT			0x00000320
#	define		NV_MEMORY_TO_MEMORY_FORMAT_FORMAT			0x00000324	/* Parameters: src_inc dst_inc */
#		 define		NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK	0x00000007
#		 define		NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK	0x00000700
#		 define		NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT	8
#	define		NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY			0x00000328

/****************************************** 
Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV03_PRIMITIVE_RASTER_OP				0x00000043
#	define		NV03_PRIMITIVE_RASTER_OP_NOP				0x00000100
#	define		NV03_PRIMITIVE_RASTER_OP_NOTIFY				0x00000104
#	define		NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY			0x00000180
#	define		NV03_PRIMITIVE_RASTER_OP_LOGIC_OP			0x00000300	/* Parameters: logic_op */
#		 define		NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK	0x000000f0
#		 define		NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT	4
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR	0x0000
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR	0x0001
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED	0x0002
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED	0x0003
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE	0x0004
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT	0x0005
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR	0x0006
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND	0x0007
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND	0x0008
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV	0x0009
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP	0x000a
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED	0x000b
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY	0x000c
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE	0x000d
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR	0x000e
#		 define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET	0x000f

/****************************************** 
Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV04_GDI_RECTANGLE_TEXT					0x0000004a
#	define		NV04_GDI_RECTANGLE_TEXT_NOP				0x00000100
#	define		NV04_GDI_RECTANGLE_TEXT_NOTIFY				0x00000104
#	define		NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY			0x00000180
#	define		NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS			0x00000184
#	define		NV04_GDI_RECTANGLE_TEXT_PATTERN				0x00000188
#	define		NV04_GDI_RECTANGLE_TEXT_ROP5				0x0000018c
#	define		NV04_GDI_RECTANGLE_TEXT_SURFACE				0x00000198
#	define		NV04_GDI_RECTANGLE_TEXT_OPERATION			0x000002fc
#	define		NV04_GDI_RECTANGLE_TEXT_FORMAT				0x00000300
#	define		NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT			0x00000304
#	define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL			0x000005f4	/* Parameters: left top */
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK	0x0000ffff
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK	0xffff0000
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT	16
#	define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR			0x000005f8	/* Parameters: right bottom */
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK	0x0000ffff
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK	0xffff0000
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT	16
#	define		NV04_GDI_RECTANGLE_TEXT_FILL_VALUE			0x000005fc
#	define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL			0x00000600	/* Parameters: left top */
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK	0x0000ffff
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK	0xffff0000
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT	16
#	define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR			0x00000604	/* Parameters: right bottom */
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK	0x0000ffff
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK	0xffff0000
#		 define		NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT	16

/****************************************** 
Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 
*/
#define			NV04_SWIZZLED_SURFACE					0x00000052
#	define		NV04_SWIZZLED_SURFACE_DMA_NOTIFY			0x00000180
#	define		NV04_SWIZZLED_SURFACE_DMA_IMAGE				0x00000184
#	define		NV04_SWIZZLED_SURFACE_FORMAT				0x00000300	/* Parameters: log2_height log2_width color */
#		 define		NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK	0xff000000
#		 define		NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT	24
#		 define		NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK	0x00ff0000
#		 define		NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT	16
#		 define		NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK	0x0000ffff
#	define		NV04_SWIZZLED_SURFACE_OFFSET				0x00000304

/****************************************** 
Object NV04_CONTEXT_SURFACES_3D used on: NV04 
*/
#define			NV04_CONTEXT_SURFACES_3D				0x00000053
#	define		NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY			0x00000180
#	define		NV04_CONTEXT_SURFACES_3D_DMA_COLOR			0x00000184
#	define		NV04_CONTEXT_SURFACES_3D_DMA_ZETA			0x00000188
#	define		NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL		0x000002f8	/* Parameters: x width */
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK	0x0000ffff
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK	0xffff0000
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT	16
#	define		NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL			0x000002fc	/* Parameters: y height */
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK	0x0000ffff
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK	0xffff0000
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT	16
#	define		NV04_CONTEXT_SURFACES_3D_FORMAT				0x00000300	/* Parameters: color type width height */
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK	0x000000ff
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK	0x0000ff00
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT	8
#		 define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch	0x0001
#		 define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle	0x0002
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK	0x00ff0000
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT	16
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK	0xff000000
#		 define		NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT	24
#	define		NV04_CONTEXT_SURFACES_3D_CLIP_SIZE			0x00000304	/* Parameters: width height */
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK	0xffff8000
#		 define		NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT	15
#	define		NV04_CONTEXT_SURFACES_3D_PITCH				0x00000308	/* Parameters: color zeta */
#		 define		NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK	0x0000ffff
#		 define		NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK	0xffff0000
#		 define		NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT	16
#	define		NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR			0x0000030c
#	define		NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA			0x00000310

/****************************************** 
Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04 
*/
#define			NV04_DX5_TEXTURED_TRIANGLE				0x00000054
#	define		NV04_DX5_TEXTURED_TRIANGLE_NOP				0x00000100
#	define		NV04_DX5_TEXTURED_TRIANGLE_NOTIFY			0x00000104
#	define		NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY			0x00000180
#	define		NV04_DX5_TEXTURED_TRIANGLE_DMA_1			0x00000184
#	define		NV04_DX5_TEXTURED_TRIANGLE_DMA_2			0x00000188
#	define		NV04_DX5_TEXTURED_TRIANGLE_SURFACE			0x0000018c
#	define		NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY			0x00000300
#	define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET		0x00000304
#	define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT		0x00000308	/* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK	0x00000f00
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT	8
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8	0x0006
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8	0x0007
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK	0x0000f000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT	12
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK	0x000f0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT	16
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK	0x00f00000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT	20
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK	0x07000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT	24
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP	0x0003
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK	0x70000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT	28
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP	0x0003
#	define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER		0x0000030c	/* Parameters: magfilter minfilter lodbias */
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK	0x70000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT	28
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK	0x07000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT	24
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK	0x00ff0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT	16
#	define		NV04_DX5_TEXTURED_TRIANGLE_BLEND			0x00000310	/* Parameters: texture benable dst src */
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK	0x0000000f
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK	0x00100000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE	(1 << 20)
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE	0x0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK	0xf0000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT	28
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a	0x0006
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col	0x0009
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col	0x000a
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK	0x0f000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT	24
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a	0x0006
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col	0x0009
#		 define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col	0x000a
#	define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL			0x00000314	/* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK	0x000000ff
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK	0x00000f00
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT	8
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL	0x0006
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL	0x0007
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS	0x0008
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK	0x00001000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE	(1 << 12)
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE	0x0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK	0x00004000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE	(1 << 14)
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE	0x0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK	0x01000000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE	(1 << 24)
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE	0x0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK	0x000f0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT	16
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL	0x0003
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL	0x0004
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER	0x0005
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL	0x0006
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL	0x0007
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS	0x0008
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK	0x00300000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT	20
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE	0x0001
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW	0x0002
#		 define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW	0x0003
#	define		NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR			0x00000318
#	define		NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d)		(0x00000400 + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d)		(0x00000404 + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d)		(0x00000408 + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_INV_W( d)			(0x0000040c + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_COLOR( d)			(0x00000410 + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d)			(0x00000414 + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d)		(0x00000418 + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d)		(0x0000041c + (d) * 0x0020)
#	define		NV04_DX5_TEXTURED_TRIANGLE_DRAW				0x00000600	/* Parameters: v0 v1 v2 v3 v4 v5 */
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK	0x0000000f
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK	0x000000f0
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT	4
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK	0x00000f00
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT	8
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK	0x0000f000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT	12
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK	0x000f0000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT	16
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK	0x00f00000
#		 define		NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT	20

/****************************************** 
Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 
*/
#define			NV04_DX6_MULTITEX_TRIANGLE				0x00000055
#	define		NV04_DX6_MULTITEX_TRIANGLE_NOP				0x00000100
#	define		NV04_DX6_MULTITEX_TRIANGLE_NOTIFY			0x00000104
#	define		NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY			0x00000180
#	define		NV04_DX6_MULTITEX_TRIANGLE_DMA_1			0x00000184
#	define		NV04_DX6_MULTITEX_TRIANGLE_DMA_2			0x00000188
#	define		NV04_DX6_MULTITEX_TRIANGLE_SURFACE			0x0000018c
#	define		NV04_DX6_MULTITEX_TRIANGLE_OFFSET0			0x00000308
#	define		NV04_DX6_MULTITEX_TRIANGLE_OFFSET1			0x0000030c
#	define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0			0x00000310	/* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK	0x00000f00
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT	8
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8	0x0007
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK	0x0000f000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT	12
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK	0x000f0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT	16
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK	0x00f00000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT	20
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK	0x07000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT	24
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP	0x0003
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK	0x70000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT	28
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP	0x0003
#	define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1			0x00000314	/* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK	0x00000f00
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT	8
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8	0x0007
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK	0x0000f000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT	12
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK	0x000f0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT	16
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK	0x00f00000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT	20
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK	0x07000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT	24
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP	0x0003
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK	0x70000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT	28
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP	0x0003
#	define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0			0x00000318	/* Parameters: magfilter minfilter lodbias */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK	0x70000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT	28
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK	0x07000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT	24
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK	0x00ff0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT	16
#	define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1			0x0000031c	/* Parameters: magfilter minfilter lodbias */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK	0x70000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT	28
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK	0x07000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT	24
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK	0x00ff0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT	16
#	define		NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA		0x00000320
#	define		NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR		0x00000324
#	define		NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA		0x0000032c
#	define		NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR		0x00000330
#	define		NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR		0x00000334
#	define		NV04_DX6_MULTITEX_TRIANGLE_BLEND			0x00000338	/* Parameters: benable dst src */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK	0x00100000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE	(1 << 20)
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK	0xf0000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT	28
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col	0x0009
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col	0x000a
#		 define		NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK	0x0f000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT	24
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col	0x0009
#		 define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col	0x000a
#	define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0			0x0000033c	/* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK	0x08000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE	(1 << 27)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK	0x10000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE	(1 << 28)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK	0x20000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE	(1 << 29)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK	0x04000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE	(1 << 26)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK	0x04000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE	(1 << 26)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK	0x02000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE	(1 << 25)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK	0x000000ff
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK	0x00000f00
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT	8
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL	0x0007
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS	0x0008
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK	0x00001000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE	(1 << 12)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK	0x00004000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE	(1 << 14)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK	0x01000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE	(1 << 24)
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE	0x0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK	0x000f0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT	16
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL	0x0007
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS	0x0008
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK	0x00300000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT	20
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW	0x0003
#	define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1			0x00000340	/* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK	0x00000001
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK	0xff000000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT	24
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK	0x00ff0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT	16
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK	0x0000ff00
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT	8
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK	0x000000f0
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT	4
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL	0x0007
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS	0x0008
#	define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL2			0x00000344	/* Parameters: stencil_fail stencil_zfail stencil_zpass */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK	0x0000000f
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK	0x000000f0
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT	4
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP	0x0007
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP	0x0008
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK	0x00000f00
#		 define		NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT	8
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP	0x0001
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO	0x0002
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE	0x0003
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR	0x0004
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR	0x0005
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT	0x0006
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP	0x0007
#		 define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP	0x0008
#	define		NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR			0x00000348
#	define		NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d)		(0x00000400 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d)		(0x00000404 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d)		(0x00000408 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_INV_W( d)			(0x0000040c + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_COLOR( d)			(0x00000410 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d)			(0x00000414 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d)		(0x00000418 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d)		(0x0000041c + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d)		(0x00000420 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d)		(0x00000424 + (d) * 0x0028)
#	define		NV04_DX6_MULTITEX_TRIANGLE_DRAW				0x00000540	/* Parameters: v0 v1 v2 v3 v4 v5 */
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK	0x0000000f
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK	0x000000f0
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT	4
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK	0x00000f00
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT	8
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK	0x0000f000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT	12
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK	0x000f0000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT	16
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK	0x00f00000
#		 define		NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT	20

/****************************************** 
Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40 
*/
#define			NV04_COLOR_KEY						0x00000057
#	define		NV04_COLOR_KEY_SET_DMA_NOTIFY				0x00000180
#	define		NV04_COLOR_KEY_FORMAT					0x00000300
#	define		NV04_COLOR_KEY_VALUE					0x00000304

/****************************************** 
Object NV04_SOLID_LINE used on: NV04 
*/
#define			NV04_SOLID_LINE						0x0000005c
#	define		NV04_SOLID_LINE_CLIP_RECTANGLE				0x00000184
#	define		NV04_SOLID_LINE_PATTERN					0x00000188
#	define		NV04_SOLID_LINE_ROP					0x0000018c
#	define		NV04_SOLID_LINE_SURFACE					0x00000198
#	define		NV04_SOLID_LINE_OPERATION				0x000002fc
#	define		NV04_SOLID_LINE_COLOR_FORMAT				0x00000300
#	define		NV04_SOLID_LINE_COLOR_VALUE				0x00000304
#	define		NV04_SOLID_LINE_START					0x00000400	/* Parameters: x y */
#		 define		NV04_SOLID_LINE_START_X_MASK	0x0000ffff
#		 define		NV04_SOLID_LINE_START_Y_MASK	0xffff0000
#		 define		NV04_SOLID_LINE_START_Y_SHIFT	16
#	define		NV04_SOLID_LINE_END					0x00000400	/* Parameters: x y */
#		 define		NV04_SOLID_LINE_END_X_MASK	0x0000ffff
#		 define		NV04_SOLID_LINE_END_Y_MASK	0xffff0000
#		 define		NV04_SOLID_LINE_END_Y_SHIFT	16

/****************************************** 
Object NV04_UNK005E used on: NV04 
*/
#define			NV04_UNK005E						0x0000005e
#	define		NV04_UNK005E_SET_SURFACE				0x00000198
#	define		NV04_UNK005E_UNK02fc					0x000002fc
#	define		NV04_UNK005E_UNK0300					0x00000300
#	define		NV04_UNK005E_COUNTER					0x00000304

/****************************************** 
Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04 
*/
#define			NV05_SCALED_IMAGE_FROM_MEMORY				0x00000063
#	define		NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE			0x00000198
#	define		NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION		0x000002fc
#	define		NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION			0x00000304

/****************************************** 
Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04 
*/
#define			NV04_SCALED_IMAGE_FROM_MEMORY				0x00000077
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_NOP			0x00000100
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY			0x00000104
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY		0x00000180
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE			0x00000184
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN			0x00000188
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_ROP			0x0000018c
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_BETA1			0x00000190
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_BETA4			0x00000194
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE			0x00000198
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT		0x00000300
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION			0x00000304
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS			0x00000308	/* Parameters: x y */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK	0x0000ffff
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK	0xffff0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT	16
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE			0x0000030c	/* Parameters: width height */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT	16
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS			0x00000310	/* Parameters: x y */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK	0x0000ffff
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK	0xffff0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT	16
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE			0x00000314	/* Parameters: width height */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT	16
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX			0x00000318	/* Parameters: int frac_mul_0x100000 */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK	0xfff00000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT	20
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK	0x000fffff
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY			0x0000031c	/* Parameters: int frac_mul_0x100000 */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK	0xfff00000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT	20
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK	0x000fffff
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_SIZE			0x00000400	/* Parameters: width height */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT	16
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT			0x00000404	/* Parameters: pitch origin filter */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK	0x0000ffff
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK	0x00ff0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT	16
#		 define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER	0x0001
#		 define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER	0x0002
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK	0xff000000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT	24
#		 define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE	0x0001
#		 define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR	0x0002
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET			0x00000408
#	define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT			0x0000040c	/* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK	0xfff00000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT	20
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK	0x000f0000
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT	16
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK	0x0000fff0
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT	4
#		 define		NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK	0x0000000f

/****************************************** 
Object NV_IMAGE_FROM_CPU used on: NV04 
*/
#define			NV_IMAGE_FROM_CPU					0x00000061
#	define		NV_IMAGE_FROM_CPU_DMA_NOTIFY				0x00000180
#	define		NV_IMAGE_FROM_CPU_CLIP_RECTANGLE			0x00000188
#	define		NV_IMAGE_FROM_CPU_PATTERN				0x0000018c
#	define		NV_IMAGE_FROM_CPU_ROP					0x00000190
#	define		NV_IMAGE_FROM_CPU_SURFACE				0x0000019c
#	define		NV_IMAGE_FROM_CPU_OPERATION				0x000002fc
#	define		NV_IMAGE_FROM_CPU_FORMAT				0x00000300

/****************************************** 
Object NV05_IMAGE_FROM_CPU used on: NV04 
*/
#define			NV05_IMAGE_FROM_CPU					0x00000065
#	define		NV05_IMAGE_FROM_CPU_DMA_NOTIFY				0x00000180
#	define		NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE			0x00000188
#	define		NV05_IMAGE_FROM_CPU_PATTERN				0x0000018c
#	define		NV05_IMAGE_FROM_CPU_ROP					0x00000190
#	define		NV05_IMAGE_FROM_CPU_BETA1				0x00000194
#	define		NV05_IMAGE_FROM_CPU_BETA4				0x00000198
#	define		NV05_IMAGE_FROM_CPU_SURFACE				0x0000019c
#	define		NV05_IMAGE_FROM_CPU_OPERATION				0x000002fc
#	define		NV05_IMAGE_FROM_CPU_FORMAT				0x00000300
#	define		NV05_IMAGE_FROM_CPU_POINT				0x00000304	/* Parameters: x y */
#		 define		NV05_IMAGE_FROM_CPU_POINT_X_MASK	0x0000ffff
#		 define		NV05_IMAGE_FROM_CPU_POINT_Y_MASK	0xffff0000
#		 define		NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT	16
#	define		NV05_IMAGE_FROM_CPU_SIZE_OUT				0x00000308	/* Parameters: x y */
#		 define		NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK	0x0000ffff
#		 define		NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK	0xffff0000
#		 define		NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT	16
#	define		NV05_IMAGE_FROM_CPU_SIZE_IN				0x0000030c	/* Parameters: x y */
#		 define		NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK	0x0000ffff
#		 define		NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK	0xffff0000
#		 define		NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT	16
#	define		NV05_IMAGE_FROM_CPU_COLOR( d)				(0x00000400 + (d) * 0x0004)

/****************************************** 
Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 
*/
#define			NV_IMAGE_BLIT						0x0000005f
#	define		NV_IMAGE_BLIT_SET_DMA_NOTIFY				0x00000180
#	define		NV_IMAGE_BLIT_SET_COLOR_KEY				0x00000184
#	define		NV_IMAGE_BLIT_SET_CLIP_RECTANGLE			0x00000188
#	define		NV_IMAGE_BLIT_SET_PATTERN				0x0000018c
#	define		NV_IMAGE_BLIT_SET_ROP5					0x00000190
#	define		NV_IMAGE_BLIT_SET_SURFACES_2D				0x0000019c
#	define		NV_IMAGE_BLIT_OPERATION					0x000002fc
#	define		NV_IMAGE_BLIT_POINT_IN					0x00000300	/* Parameters: x y */
#		 define		NV_IMAGE_BLIT_POINT_IN_X_MASK	0x0000ffff
#		 define		NV_IMAGE_BLIT_POINT_IN_Y_MASK	0xffff0000
#		 define		NV_IMAGE_BLIT_POINT_IN_Y_SHIFT	16
#	define		NV_IMAGE_BLIT_POINT_OUT					0x00000304	/* Parameters: x y */
#		 define		NV_IMAGE_BLIT_POINT_OUT_X_MASK	0x0000ffff
#		 define		NV_IMAGE_BLIT_POINT_OUT_Y_MASK	0xffff0000
#		 define		NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT	16
#	define		NV_IMAGE_BLIT_SIZE					0x00000308	/* Parameters: width height */
#		 define		NV_IMAGE_BLIT_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV_IMAGE_BLIT_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT	16

/****************************************** 
Object NV11_IMAGE_BLIT used on: NV15 NV20 
*/
#define			NV11_IMAGE_BLIT						0x0000009f

/****************************************** 
Object NV30_IMAGE_BLIT used on: NV30 NV40 G70
*/
#define			NV30_IMAGE_BLIT						0x0000009f

/****************************************** 
Object NV10_TCL_PRIMITIVE_3D used on: NV10 
*/
#define			NV10_TCL_PRIMITIVE_3D					0x00000056
#	define		NV10_TCL_PRIMITIVE_3D_NOP				0x00000100
#	define		NV10_TCL_PRIMITIVE_3D_NOTIFY				0x00000104
#	define		NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY			0x00000180
#	define		NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0		0x00000184
#	define		NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1		0x00000188
#	define		NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST			0x0000018c
#	define		NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2		0x00000194
#	define		NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3		0x00000198
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ			0x00000200	/* Parameters: width x */
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT			0x00000204	/* Parameters: height y */
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT			0x00000208	/* Parameters: type color */
#		 define		NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle	0x0002
#		 define		NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH			0x0000020c	/* Parameters: depth/stencil buffer pitch color buffer pitch */
#		 define		NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET			0x00000210
#	define		NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET			0x00000214
#	define		NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d)			(0x00000218 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d)			(0x00000220 + (d) * 0x0004)	/* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK	0xf0000000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT	28
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP	0x0005
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK	0x0f000000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP	0x0005
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK	0x00f00000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT	20
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK	0x000f0000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK	0x0000f000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT	12
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK	0x00000800
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT	(1 << 11)
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK	0x00000780
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT	7
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8	0x000b
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5	0x000f
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT	0x0010
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT	0x0012
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT	0x0013
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8	0x001a
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2	0x001b
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT	0x001d
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT	0x0020
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK	0x00000004
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP	(1 << 2)
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE	0x0000
#	define		NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d)			(0x00000228 + (d) * 0x0004)	/* Parameters: enable anisotropy */
#		 define		NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK	0x40000000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE	(1 << 30)
#		 define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK	0x00000030
#		 define		NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT	4
#		 define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8	0x0003
#	define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d)			(0x00000230 + (d) * 0x0004)	/* Parameters: pitch */
#		 define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT	16
#	define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d)			(0x00000240 + (d) * 0x0004)	/* Parameters: width height */
#		 define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_TX_FILTER(d)			(0x00000248 + (d) * 0x0004)	/* Parameters: mag_filter min_filter */
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK	0xf0000000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT	28
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK	0x0f000000
#		 define		NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR	0x0006
#	define		NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d)		(0x00000250 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d)		(0x000003e0 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y)			(0x00000540 + (y) * 0x0010 + (x) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d)			(0x00000260 + (d) * 0x0004)	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK	0xe0000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT	29
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK	0x0f000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK	0x00e00000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT	21
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK	0x000f0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK	0x0000e000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT	13
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK	0x00000f00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK	0x000000e0
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT	5
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d)			(0x00000268 + (d) * 0x0004)	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK	0xe0000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT	29
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK	0x0f000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK	0x00e00000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT	21
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK	0x000f0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK	0x0000e000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT	13
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK	0x00000f00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK	0x000000e0
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT	5
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d)			(0x00000278 + (d) * 0x0004)	/* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK	0x00030000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV	0x0003
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK	0x00008000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS	(1 << 15)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK	0x00004000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM	(1 << 14)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK	0x00002000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT	(1 << 13)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK	0x00000f00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT	4
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d)			(0x00000280 + (d) * 0x0004)	/* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK	0x30000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT	28
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK	0x08000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED	(1 << 27)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK	0x00030000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV	0x0003
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK	0x00008000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS	(1 << 15)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK	0x00004000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM	(1 << 14)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK	0x00002000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT	(1 << 13)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK	0x00000f00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT	4
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0				0x00000270	/* Parameters: a r g b */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1				0x00000274	/* Parameters: a r g b */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0				0x00000288	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK	0xe0000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT	29
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK	0x0f000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK	0x00e00000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT	21
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK	0x000f0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK	0x0000e000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT	13
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK	0x00000f00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK	0x000000e0
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT	5
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1				0x0000028c	/* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK	0xe0000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT	29
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE	(1 << 28)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK	0x0f000000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK	0x00e00000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT	21
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE	(1 << 20)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK	0x000f0000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK	0x0000e000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT	13
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK	0x00000f00
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG	0x0003
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB	0x0008
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB	0x0009
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV	0x000c
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV	0x000d
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK	0x00000080
#		 define		NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP	(1 << 7)
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE	0x0000
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL			0x00000294	/* Parameters: local_viewer color_control */
#		 define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK	0x00010000
#		 define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER	(1 << 16)
#		 define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK	0x00000002
#		 define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL	1 // Nothing to shift
#		 define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR	0x0000
#		 define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR	0x0001
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE		0x00000298	/* Parameters: specular diffuse ambient emission */
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK	0x00000008
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR	(1 << 3)
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK	0x00000004
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE	(1 << 2)
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK	0x00000002
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT	1 // Nothing to shift
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK	0x00000001
#	define		NV10_TCL_PRIMITIVE_3D_FOG_MODE				0x0000029c
#	define		NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST			0x000002a0
#	define		NV10_TCL_PRIMITIVE_3D_FOG_ENABLE			0x000002a4
#	define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR				0x000002a8	/* Parameters: a b g r */
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE		0x000002b4
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d)		(0x000002c0 + (d) * 0x0004)	/* Parameters: enable clip at x2 x2 enable clip at x1 x1 */
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK	0x08000000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2	(1 << 27)
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK	0x07ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK	0x00000800
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1	(1 << 11)
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK	0x000007ff
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d)		(0x000002e0 + (d) * 0x0004)	/* Parameters: enable clip at y2 y2 enable clip at y1 y1 */
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK	0x08000000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2	(1 << 27)
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK	0x07ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK	0x00000800
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1	(1 << 11)
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK	0x000007ff
#	define		NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE			0x00000300
#	define		NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE			0x00000304
#	define		NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE			0x00000308
#	define		NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE			0x0000030c
#	define		NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE			0x00000310
#	define		NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE			0x00000314
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE		0x00000318
#	define		NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE		0x0000031c
#	define		NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE		0x00000320
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE		0x00000324
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE		0x00000328
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE			0x0000032c
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE	0x00000330
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE	0x00000334
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE	0x00000338
#	define		NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC			0x0000033c
#	define		NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF			0x00000340
#	define		NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC			0x00000344
#	define		NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST			0x00000348
#	define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR			0x0000034c	/* Parameters: a r g b */
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION			0x00000350
#	define		NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC			0x00000354
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK			0x00000358	/* Parameters: a r g b */
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT	24
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT	16
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT	8
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE		0x0000035c
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_MASK			0x00000360
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC			0x00000364
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF			0x00000368
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK			0x0000036c
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL			0x00000370
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL			0x00000374
#	define		NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS			0x00000378
#	define		NV10_TCL_PRIMITIVE_3D_SHADE_MODEL			0x0000037c
#	define		NV10_TCL_PRIMITIVE_3D_LINE_WIDTH			0x00000380
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR		0x00000384
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS		0x00000388
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT		0x0000038c
#	define		NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK			0x00000390
#	define		NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR			0x00000394
#	define		NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR			0x00000398
#	define		NV10_TCL_PRIMITIVE_3D_CULL_FACE				0x0000039c
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_FACE			0x000003a0
#	define		NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE			0x000003a4
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_R			0x000003a8
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_G			0x000003ac
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B			0x000003b0
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A			0x000003b4
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL			0x000003b8	/* Parameters: color_control */
#		 define		NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK	0x00000001
#	define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS			0x000003bc	/* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK	0x00004000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7	(1 << 14)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK	0x00001000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6	(1 << 12)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK	0x00000400
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5	(1 << 10)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK	0x00000100
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4	(1 << 8)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK	0x00000040
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3	(1 << 6)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK	0x00000010
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2	(1 << 4)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK	0x00000004
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1	(1 << 2)
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK	0x00000001
#	define		NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d)		(0x000003c0 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE		0x000003e8	/* Parameters: projection modelview0 modelview1 */
#		 define		NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK	0x00000004
#		 define		NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION	(1 << 2)
#		 define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK	0x00000002
#		 define		NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0	1 // Nothing to shift
#		 define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE	0x0001
#		 define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE	0x0000
#		 define		NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK	0x00000001
#	define		NV10_TCL_PRIMITIVE_3D_POINT_SIZE			0x000003ec
#	define		NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d)		(0x00000400 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d)		(0x00000440 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d)	(0x00000480 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d)	(0x000004c0 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d)		(0x00000500 + (d) * 0x0004)
#	define		NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d)			(0x00000600 + (d) * 0x0010)
#	define		NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d)			(0x00000604 + (d) * 0x0010)
#	define		NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d)			(0x00000608 + (d) * 0x0010)
#	define		NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d)			(0x0000060c + (d) * 0x0010)
#	define		NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT		0x00000680
#	define		NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR		0x00000684
#	define		NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC		0x00000688
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A	0x000006a0
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B	0x000006a4
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C	0x000006a8
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D	0x000006ac
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E	0x000006b0
#	define		NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F	0x000006b4
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R	0x000006c4
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G	0x000006c8
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B	0x000006cc
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X			0x000006e8
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y			0x000006ec
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z			0x000006f0
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W			0x000006f4
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A			0x000006f8
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B			0x000006fc
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C			0x00000700
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D			0x00000704
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E			0x00000708
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F			0x0000070c
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G			0x00000710
#	define		NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H			0x00000714
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d)	(0x00000800 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d)	(0x00000804 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d)	(0x00000808 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d)	(0x0000080c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d)	(0x00000810 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d)	(0x00000814 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d)	(0x00000818 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d)	(0x0000081c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d)	(0x00000820 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d)		(0x00000828 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d)		(0x0000082c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d)		(0x00000830 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d)		(0x00000834 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d)		(0x00000838 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d)		(0x0000083c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d)		(0x00000840 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d)		(0x00000844 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d)		(0x00000848 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d)		(0x0000084c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d)		(0x00000850 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d)		(0x00000854 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d)		(0x00000858 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d)		(0x0000085c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d)		(0x00000860 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d)		(0x00000864 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d)	(0x00000868 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d)	(0x0000086c + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d)	(0x00000870 + (d) * 0x0080)
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X			0x00000c00
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y			0x00000c04
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z			0x00000c08
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X			0x00000c18
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y			0x00000c1c
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z			0x00000c20
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W			0x00000c24
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X			0x00000c30
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y			0x00000c34
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z			0x00000c38
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY			0x00000c40	/* Parameters: y x */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z			0x00000c44	/* Parameters: z */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R			0x00000c50
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G			0x00000c54
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B			0x00000c58
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A			0x00000c5c
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R			0x00000c60
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G			0x00000c64
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B			0x00000c68
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I			0x00000c6c	/* Parameters: a b g r */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R			0x00000c80
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G			0x00000c84
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B			0x00000c88
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I			0x00000c8c	/* Parameters: a b g r */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK	0x00ff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK	0x000000ff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S			0x00000c90
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T			0x00000c94
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I			0x00000c98	/* Parameters: t s */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S			0x00000ca0
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T			0x00000ca4
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R			0x00000ca8
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q			0x00000cac
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST			0x00000cb0	/* Parameters: t s */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ			0x00000cb4	/* Parameters: q r */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S			0x00000cb8
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T			0x00000cbc
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I			0x00000cc0	/* Parameters: t s */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S			0x00000cc8
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T			0x00000ccc
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R			0x00000cd0
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q			0x00000cd4
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST			0x00000cd8	/* Parameters: t s */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ			0x00000cdc	/* Parameters: q r */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F			0x00000ce0
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F			0x00000ce4
#	define		NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE			0x00000cec
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d)			(0x00000d04 + (d) * 0x0008)	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE		0x00000cf0
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS		0x00000d00
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS		0x00000d04	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL		0x00000d08
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL		0x00000d0c	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2		0x00000d10
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2		0x00000d14	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0		0x00000d18
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0		0x00000d1c	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1		0x00000d20
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1		0x00000d24	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR		0x00000d28
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR		0x00000d2c	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH		0x00000d30
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH		0x00000d34	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG		0x00000d38
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG		0x00000d3c	/* Parameters: stride fields type */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK	0x0000ff00
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT	8
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK	0x000000f0
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT	4
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK	0x0000000f
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE		0x00000d40
#	define		NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP			0x00000d44
#	define		NV10_TCL_PRIMITIVE_3D_BEGIN_END				0x00000dfc
#	define		NV10_TCL_PRIMITIVE_3D_INDEX_DATA			0x00000e00	/* Parameters: index1 index0 */
#		 define		NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK	0xffff0000
#		 define		NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT	16
#		 define		NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END		0x000013fc
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS		0x00001400	/* Parameters: count_minus_1 first */
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK	0xff000000
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT	24
#		 define		NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK	0x0000ffff
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X			0x00001638
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y			0x0000163c
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z			0x00001640
#	define		NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W			0x00001644
#	define		NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA			0x00001800

/****************************************** 
Object NV11_TCL_PRIMITIVE_3D used on: NV15 
*/
#define			NV11_TCL_PRIMITIVE_3D					0x00000096

/****************************************** 
Object NV17_TCL_PRIMITIVE_3D used on: NV15 
*/
#define			NV17_TCL_PRIMITIVE_3D					0x00000099
#	define		NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4		0x000001ac
#	define		NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5		0x000001b0
#	define		NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE			0x000002bc
#	define		NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH		0x00000d5c	/* Parameters: pitch */
#		 define		NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK	0x0000ffff
#	define		NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET		0x00000d60
#	define		NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE		0x00000d68
#	define		NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE		0x00000d6c
#	define		NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE			0x00001658

/****************************************** 
Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV10_IMAGE_FROM_CPU					0x0000008a
#	define		NV10_IMAGE_FROM_CPU_SET_DMA_NOTIFY			0x00000180
#	define		NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE		0x00000188
#	define		NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN			0x0000018c
#	define		NV10_IMAGE_FROM_CPU_SET_RASTER_OP			0x00000190
#	define		NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D		0x0000019c
#	define		NV10_IMAGE_FROM_CPU_OPERATION				0x000002fc
#	define		NV10_IMAGE_FROM_CPU_FORMAT				0x00000300
#	define		NV10_IMAGE_FROM_CPU_POINT				0x00000304	/* Parameters: x y */
#		 define		NV10_IMAGE_FROM_CPU_POINT_X_MASK	0x0000ffff
#		 define		NV10_IMAGE_FROM_CPU_POINT_Y_MASK	0xffff0000
#		 define		NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT	16
#	define		NV10_IMAGE_FROM_CPU_SIZE_OUT				0x00000308	/* Parameters: width height */
#		 define		NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK	0x0000ffff
#		 define		NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK	0xffff0000
#		 define		NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT	16
#	define		NV10_IMAGE_FROM_CPU_SIZE_IN				0x0000030c	/* Parameters: width height */
#		 define		NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK	0x0000ffff
#		 define		NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK	0xffff0000
#		 define		NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT	16
#	define		NV10_IMAGE_FROM_CPU_HLINE				0x00000400

/****************************************** 
Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV10_PRIMITIVE_2D					0x0000007b
#	define		NV10_PRIMITIVE_2D_SET_DMA_NOTIFY			0x00000180
#	define		NV10_PRIMITIVE_2D_SET_SURFACE				0x00000184
#	define		NV10_PRIMITIVE_2D_SET_FORMAT				0x00000300
#	define		NV10_PRIMITIVE_2D_SET_POINT				0x00000304	/* Parameters: x y */
#		 define		NV10_PRIMITIVE_2D_SET_POINT_X_MASK	0x0000ffff
#		 define		NV10_PRIMITIVE_2D_SET_POINT_Y_MASK	0xffff0000
#		 define		NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT	16
#	define		NV10_PRIMITIVE_2D_SET_SIZE				0x00000308	/* Parameters: width height */
#		 define		NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT	16
#	define		NV10_PRIMITIVE_2D_SET_CLIP_HORIZ			0x0000030c	/* Parameters: width x */
#		 define		NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK	0xffff0000
#		 define		NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT	16
#		 define		NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK	0x0000ffff
#	define		NV10_PRIMITIVE_2D_SET_CLIP_VERT				0x00000310	/* Parameters: height y */
#		 define		NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK	0xffff0000
#		 define		NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT	16
#		 define		NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK	0x0000ffff
#	define		NV10_PRIMITIVE_2D_SET_DATA( d)				(0x00000400 + (d) * 0x0004)

/****************************************** 
Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV10_VIDEO_DISPLAY					0x0000007c
#	define		NV10_VIDEO_DISPLAY_COUNTER				0x00000050
#	define		NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY			0x00000180
#	define		NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0			0x00000184
#	define		NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1			0x00000188
#	define		NV10_VIDEO_DISPLAY_SET_OBJECT3				0x0000019c
#	define		NV10_VIDEO_DISPLAY_SIZE					0x000002f8	/* Parameters: height width */
#		 define		NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT	16
#		 define		NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK	0x0000ffff
#	define		NV10_VIDEO_DISPLAY_OFFSET				0x00000300

/****************************************** 
Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70
*/
#define			NV10_UNK0072						0x00000072
#	define		NV10_UNK0072_COUNTER					0x00000050
#	define		NV40_UNK0072_SET_OBJECT					0x00000060
#	define		NV10_UNK0072_SET_DMA_NOTIFY				0x00000180

/****************************************** 
Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV10_SCALED_IMAGE_FROM_MEMORY				0x00000089
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER			0x00000050
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY		0x00000184
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP		0x0000018c
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN		0x00000188
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE		0x00000198
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION			0x00000304
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS			0x00000308	/* Parameters: x y */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK	0x0000ffff
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK	0xffff0000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT	16
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE			0x0000030c	/* Parameters: width height */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT	16
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS			0x00000310	/* Parameters: x y */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK	0x0000ffff
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK	0xffff0000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT	16
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE			0x00000314	/* Parameters: width height */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT	16
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_SIZE			0x00000400	/* Parameters: width height */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT	16
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT			0x00000404	/* Parameters: pitch */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK	0x0000ffff
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET			0x00000408
#	define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT			0x0000040c	/* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK	0xfff00000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT	20
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK	0x000f0000
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT	16
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK	0x0000fff0
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT	4
#		 define		NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK	0x0000000f

/****************************************** 
Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV10_CONTEXT_SURFACES_2D				0x00000062
#	define		NV10_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY			0x00000180
#	define		NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0		0x00000184
#	define		NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1		0x00000188
#	define		NV10_CONTEXT_SURFACES_2D_FORMAT				0x00000300	/* Parameters: color type width height */
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK	0x000000ff
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK	0x0000ff80
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT	7
#		 define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch	0x0001
#		 define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle	0x0002
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK	0x00ff0000
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT	16
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK	0xff000000
#		 define		NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT	24
#	define		NV10_CONTEXT_SURFACES_2D_PITCH				0x00000304	/* Parameters: src dst */
#		 define		NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK	0x0000ffff
#		 define		NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK	0xffff0000
#		 define		NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT	16
#	define		NV10_CONTEXT_SURFACES_2D_OFFSET_SRC			0x00000308
#	define		NV10_CONTEXT_SURFACES_2D_OFFSET_DST			0x0000030c

/****************************************** 
Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15 
*/
#define			NV04_CONTEXT_SURFACES_2D				0x00000042
#	define		NV04_CONTEXT_SURFACES_2D_NOTIFY				0x00000104
#	define		NV04_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY			0x00000180
#	define		NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_SRC		0x00000184
#	define		NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST		0x00000188
#	define		NV04_CONTEXT_SURFACES_2D_FORMAT				0x00000300
#	define		NV04_CONTEXT_SURFACES_2D_PITCH				0x00000304	/* Parameters: src dst */
#		 define		NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK	0x0000ffff
#		 define		NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK	0xffff0000
#		 define		NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT	16
#	define		NV04_CONTEXT_SURFACES_2D_OFFSET_SRC			0x00000308
#	define		NV04_CONTEXT_SURFACES_2D_OFFSET_DST			0x0000030c

/****************************************** 
Object NV04_IMAGE_PATTERN used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV04_IMAGE_PATTERN					0x00000044
#	define		NV04_IMAGE_PATTERN_COLOR_FORMAT				0x00000300
#	define		NV04_IMAGE_PATTERN_MONO_FORMAT				0x00000304
#	define		NV04_IMAGE_PATTERN_SELECT				0x0000030c
#	define		NV04_IMAGE_PATTERN_MONOCHROME_SHAPE			0x00000308
#	define		NV04_IMAGE_PATTERN_MONOCHROME_COLOR0			0x00000310
#	define		NV04_IMAGE_PATTERN_MONOCHROME_COLOR1			0x00000314
#	define		NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0			0x00000318
#	define		NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1			0x0000031c

/****************************************** 
Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70
*/
#define			NV20_SWIZZLED_SURFACE					0x0000009e
#	define		NV20_SWIZZLED_SURFACE_SET_OBJECT0			0x00000180
#	define		NV20_SWIZZLED_SURFACE_SET_OBJECT1			0x00000184
#	define		NV20_SWIZZLED_SURFACE_FORMAT				0x00000300	/* Parameters: log2_height log2_width color */
#		 define		NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK	0xff000000
#		 define		NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT	24
#		 define		NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK	0x00ff0000
#		 define		NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT	16
#		 define		NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK	0x0000ffff
#	define		NV20_SWIZZLED_SURFACE_OFFSET				0x00000304

/****************************************** 
Object NV20_TCL_PRIMITIVE_3D used on: NV20 
*/
#define			NV20_TCL_PRIMITIVE_3D					0x00000097
#	define		NV20_TCL_PRIMITIVE_3D_NOP				0x00000100
#	define		NV20_TCL_PRIMITIVE_3D_NOTIFY				0x00000104
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT0			0x00000180
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT1			0x00000184
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT2			0x00000188
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT3			0x00000194
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT4			0x00000198
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT5			0x0000019c
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT6			0x000001a0
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT7			0x000001a4
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT8			0x000001a8
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT9			0x000001ac
#	define		NV20_TCL_PRIMITIVE_3D_SET_OBJECT10			0x000001b0
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ			0x00000200	/* Parameters: width x */
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT			0x00000204	/* Parameters: height y */
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT			0x00000208	/* Parameters: type color */
#		 define		NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle	0x0002
#		 define		NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH			0x0000020c	/* Parameters: zs_pitch color_pitch */
#		 define		NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET			0x00000210
#	define		NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET			0x00000214
#	define		NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH		0x0000022c	/* Parameters: pitch */
#		 define		NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET		0x00000230
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL			0x00000294
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL		0x00000298	/* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK	0x00004000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR	(1 << 14)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK	0x00000400
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE	(1 << 10)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK	0x00000100
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION	(1 << 8)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK	0x00000040
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR	(1 << 6)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK	0x00000010
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT	(1 << 4)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK	0x00000004
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE	(1 << 2)
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK	0x00000001
#	define		NV20_TCL_PRIMITIVE_3D_FOG_MODE				0x0000029c
#	define		NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST			0x000002a0
#	define		NV20_TCL_PRIMITIVE_3D_FOG_ENABLE			0x000002a4
#	define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR				0x000002a8	/* Parameters: a b g r */
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE		0x000002b4
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d)		(0x000002c0 + (d) * 0x0004)	/* Parameters: x2 x1 */
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d)		(0x000002e0 + (d) * 0x0004)	/* Parameters: y2 y1 */
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE			0x00000300
#	define		NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE			0x00000304
#	define		NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE			0x00000308
#	define		NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE			0x0000030c
#	define		NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE			0x00000310
#	define		NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE			0x00000314
#	define		NV20_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE		0x0000031c
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE		0x00000318
#	define		NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE		0x00000320
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE		0x00000324
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE			0x0000032c
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE	0x00000330
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE	0x00000334
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE	0x00000338
#	define		NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC			0x0000033c
#	define		NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF			0x00000340
#	define		NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC			0x00000344
#	define		NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST			0x00000348
#	define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR			0x0000034c	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION			0x00000350
#	define		NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC			0x00000354
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK			0x00000358	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE		0x0000035c
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_MASK			0x00000360
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC			0x00000364
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF			0x00000368
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK			0x0000036c
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL			0x00000370
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL			0x00000374
#	define		NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS			0x00000378
#	define		NV20_TCL_PRIMITIVE_3D_SHADE_MODEL			0x0000037c
#	define		NV20_TCL_PRIMITIVE_3D_LINE_WIDTH			0x00000380
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR		0x00000384
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS		0x00000388
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT		0x0000038c
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK			0x00000390
#	define		NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR			0x00000394
#	define		NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR			0x00000398
#	define		NV20_TCL_PRIMITIVE_3D_CULL_FACE				0x0000039c
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_FACE			0x000003a0
#	define		NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE			0x000003a4
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R		0x000003a8
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G		0x000003ac
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B		0x000003b0
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A		0x000003b4
#	define		NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE		0x000003b8
#	define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS			0x000003bc	/* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK	0x00002000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7	(1 << 13)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK	0x00008000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6	(1 << 15)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK	0x00000200
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5	(1 << 9)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK	0x00000800
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4	(1 << 11)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK	0x00000020
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3	(1 << 5)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK	0x00000080
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2	(1 << 7)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK	0x00000002
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1	1 // Nothing to shift
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK	0x00000008
#		 define		NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0	(1 << 3)
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE	0x0000
#	define		NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d)		(0x000003c0 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d)		(0x00000420 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_POINT_SIZE			0x0000043c
#	define		NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d)		(0x00000480 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d)	(0x00000580 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d)		(0x00000680 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y)			(0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d)			(0x00000840 + (d) * 0x0010)
#	define		NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d)			(0x00000844 + (d) * 0x0010)
#	define		NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d)			(0x00000848 + (d) * 0x0010)
#	define		NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d)			(0x0000084c + (d) * 0x0010)
#	define		NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT		0x000009c0
#	define		NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR		0x000009c4
#	define		NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC		0x000009c8
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A	0x000009e0
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B	0x000009e4
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C	0x000009e8
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D	0x000009ec
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E	0x000009f0
#	define		NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F	0x000009f4
#	define		NV20_TCL_PRIMITIVE_3D_POINT_SPRITE			0x00000a1c	/* Parameters: coord_replace r_mode enable */
#		 define		NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK	0x00000800
#		 define		NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE	(1 << 11)
#		 define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK	0x00000006
#		 define		NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT	1
#		 define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S	0x0002
#		 define		NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK	0x00000001
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX			0x00000a20
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY			0x00000a24
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S		0x00000a28
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_A		0x00000a2c
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A			0x00000a30
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B			0x00000a34
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C			0x00000a38
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_D			0x00000a3c
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_E			0x00000a40
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F			0x00000a44
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G			0x00000a48
#	define		NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H			0x00000a4c
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_PX_DIV2			0x00000af0
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_PY_DIV2			0x00000af4
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_HALF_S		0x00000af8
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_B		0x00000afc
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0			0x00000b00
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1			0x00000b04
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2			0x00000b08
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3			0x00000b0c
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X			0x00000b80
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y			0x00000b84
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z			0x00000b88
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W			0x00000b8c
#	define		NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID		0x00001ea4
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R	0x00000a10
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G	0x00000a14
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B	0x00000a18
#	define		NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d)			(0x00001b00 + (d) * 0x0040)
#	define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d)			(0x00001b04 + (d) * 0x0040)	/* Parameters: log2_height log2_width lod format cube_map */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK	0x0f000000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK	0x00f00000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT	20
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK	0x000f0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8	0x000b
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5	0x000f
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT	0x0010
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT	0x0012
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT	0x0013
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8	0x001a
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2	0x001b
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT	0x001d
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT	0x0020
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK	0x00000004
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP	(1 << 2)
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE	0x0000
#	define		NV20_TCL_PRIMITIVE_3D_TX_WRAP(d)			(0x00001b08 + (d) * 0x0040)	/* Parameters: wrap_s wrap_t wrap_r */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK	0x000000ff
#		 define		NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP	0x0005
#		 define		NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP	0x0005
#	define		NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d)			(0x00001b0c + (d) * 0x0040)	/* Parameters: enable anisotropy */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK	0x40000000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE	(1 << 30)
#		 define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK	0x00000030
#		 define		NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT	4
#		 define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8	0x0003
#	define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d)			(0x00001b10 + (d) * 0x0040)	/* Parameters: pitch */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT	16
#	define		NV20_TCL_PRIMITIVE_3D_TX_FILTER(d)			(0x00001b14 + (d) * 0x0040)	/* Parameters: mag_filter min_filter */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR	0x0006
#	define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d)			(0x00001b1c + (d) * 0x0040)	/* Parameters: width height */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d)		(0x00001b20 + (d) * 0x0040)
#	define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d)		(0x00001b24 + (d) * 0x0040)	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_RC_ENABLE				0x00001e60	/* Parameters: number of rc enabled */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP			0x00001e70	/* Parameters: op0 op1 op2 op3 */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK	0x0000001f
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK	0x000003e0
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT	5
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR	0x000f
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB	0x0010
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT	0x0011
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK	0x00007c00
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT	10
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR	0x000f
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB	0x0010
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT	0x0011
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK	0x000f8000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT	15
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR	0x000f
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB	0x0010
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT	0x0011
#	define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE		0x000017f8	/* Parameters: cull0 cull1 cull2 cull3 */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK	0x0000000f
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT	4
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg	0x0007
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl	0x000a
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl	0x000b
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg	0x0007
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl	0x000a
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl	0x000b
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK	0x0000f000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT	12
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg	0x0007
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl	0x000a
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl	0x000b
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll	0x000f
#	define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS		0x00001e78	/* Parameters: prev2 prev3 */
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK	0x00030000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK	0x00300000
#		 define		NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT	20
#	define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0				0x00001e20	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1				0x00001e24	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0				0x00000288	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK	0xe0000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT	29
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK	0x0f000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK	0x00e00000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT	21
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK	0x000f0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK	0x0000e000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT	13
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK	0x000000e0
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT	5
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1				0x0000028c	/* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK	0xe0000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT	29
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE	(1 << 28)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK	0x0f000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK	0x00e00000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT	21
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE	(1 << 20)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK	0x000f0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK	0x0000e000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT	13
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK	0x00000080
#		 define		NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP	(1 << 7)
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE	0x0000
#	define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d)			(0x00000260 + (d) * 0x0004)	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK	0xe0000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT	29
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK	0x0f000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK	0x00e00000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT	21
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK	0x000f0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK	0x0000e000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT	13
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK	0x000000e0
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT	5
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d)			(0x00000ac0 + (d) * 0x0004)	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK	0xe0000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT	29
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK	0x0f000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT	24
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK	0x00e00000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT	21
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK	0x000f0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK	0x0000e000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT	13
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK	0x000000e0
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT	5
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d)		(0x00000a60 + (d) * 0x0004)	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d)		(0x00000a80 + (d) * 0x0004)	/* Parameters: a r g b */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d)			(0x00000aa0 + (d) * 0x0004)	/* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK	0x00030000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV	0x0003
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK	0x00008000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS	(1 << 15)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK	0x00004000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM	(1 << 14)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK	0x00002000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT	(1 << 13)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT	4
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d)			(0x00001e40 + (d) * 0x0004)	/* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK	0x00030000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT	16
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV	0x0003
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK	0x00008000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS	(1 << 15)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV	0x0001
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK	0x00004000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM	(1 << 14)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK	0x00002000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT	(1 << 13)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK	0x00001000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT	(1 << 12)
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK	0x00000f00
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT	8
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT	4
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO	0x0000
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG	0x0003
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV	0x000c
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV	0x000d
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d)		(0x0000105c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d)		(0x00001060 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d)		(0x00001064 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d)		(0x00001028 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d)		(0x0000102c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d)		(0x00001030 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d)		(0x00001034 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d)		(0x00001038 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d)		(0x0000103c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d)	(0x00001000 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d)	(0x00001004 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d)	(0x00001008 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d)	(0x0000100c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d)	(0x00001010 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d)	(0x00001014 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d)	(0x00001018 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d)	(0x0000101c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d)	(0x00001020 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d)	(0x00000c00 + (d) * 0x0040)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d)	(0x00000c0c + (d) * 0x0040)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d)	(0x00000c18 + (d) * 0x0040)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d)	(0x00001068 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d)	(0x0000106c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d)	(0x00001070 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d)		(0x00001040 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d)		(0x00001044 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d)		(0x00001048 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d)		(0x0000104c + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d)		(0x00001050 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d)		(0x00001054 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d)		(0x00001058 + (d) * 0x0080)
#	define		NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A		0x00001e28
#	define		NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B		0x00001e2c
#	define		NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C		0x00001e30
#	define		NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D		0x00001e34
#	define		NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E		0x00001e38
#	define		NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F		0x00001e3c
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE		0x0000147c
#	define		NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d)	(0x00001480 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X			0x00001500
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y			0x00001504
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z			0x00001508
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X			0x00001518
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y			0x0000151c
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z			0x00001520
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W			0x00001524
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY			0x00001528	/* Parameters: y x */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW			0x0000152c	/* Parameters: w z */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X			0x00001530
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y			0x00001534
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z			0x00001538
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY			0x00001540	/* Parameters: y x */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z			0x00001544	/* Parameters: z */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R			0x00001550
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G			0x00001554
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B			0x00001558
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A			0x0000155c
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R			0x00001560
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G			0x00001564
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B			0x00001568
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I			0x0000156c	/* Parameters: a b g r */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R			0x00001580
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G			0x00001584
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B			0x00001588
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I			0x0000158c	/* Parameters: a b g r */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK	0x00ff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK	0x000000ff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S			0x00001590
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T			0x00001594
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I			0x00001598	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S			0x000015a0
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T			0x000015a4
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R			0x000015a8
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q			0x000015ac
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST			0x000015b0	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ			0x000015b4	/* Parameters: q r */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S			0x000015b8
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T			0x000015bc
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I			0x000015c0	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S			0x000015c8
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T			0x000015cc
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R			0x000015d0
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q			0x000015d4
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST			0x000015d8	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ			0x000015dc	/* Parameters: q r */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S			0x000015e0
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T			0x000015e4
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I			0x000015e8	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S			0x000015f0
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T			0x000015f4
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R			0x000015f8
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q			0x000015fc
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST			0x00001600	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ			0x00001604	/* Parameters: q r */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S			0x00001608
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T			0x0000160c
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I			0x00001610	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S			0x00001620
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T			0x00001624
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R			0x00001628
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q			0x0000162c
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST			0x00001630	/* Parameters: t s */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ			0x00001634	/* Parameters: q r */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F			0x00001698
#	define		NV20_TCL_PRIMITIVE_3D_EDGE_FLAG				0x000016bc
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS		0x00001720	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH		0x00001724	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR		0x00001728	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL		0x0000172c	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2		0x00001730	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG		0x00001734	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6			0x00001738	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7			0x0000173c	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0		0x00001740	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1		0x00001744	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2		0x00001748	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3		0x0000174c	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4		0x00001750	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5		0x00001754	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6		0x00001758	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7		0x0000175c	/* Parameters: enabled offset */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK	0x80000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED	(1 << 31)
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE	0x0001
#		 define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE	0x0000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK	0x1fffffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d)			(0x00001760 + (d) * 0x0004)
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS			0x00001760	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH			0x00001764	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR			0x00001768	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL			0x0000176c	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2			0x00001770	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG			0x00001774	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6			0x00001778	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7			0x0000177c	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0			0x00001780	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1			0x00001784	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2			0x00001788	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3			0x0000178c	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4			0x00001790	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5			0x00001794	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6			0x00001798	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7			0x0000179c	/* Parameters: stride fields type */
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK	0x0000ff00
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT	8
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK	0x000000f0
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT	4
#		 define		NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK	0x0000000f
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R	0x000017a0
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G	0x000017a4
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B	0x000017a8
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A		0x000017ac
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R		0x000017b0
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G		0x000017b4
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B		0x000017b8
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE		0x000017bc
#	define		NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP			0x000017c0
#	define		NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE	0x000017c4
#	define		NV20_TCL_PRIMITIVE_3D_BEGIN_END				0x000017fc
#	define		NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1			0x00001c30	/* Parameters: x2 x1 */
#		 define		NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1			0x00001c50	/* Parameters: y2 y1 */
#		 define		NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH			0x00001d8c
#	define		NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB			0x00001d90
#	define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS		0x00001d94	/* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK	0x00000080
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A	(1 << 7)
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK	0x00000040
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B	(1 << 6)
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK	0x00000020
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G	(1 << 5)
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK	0x00000010
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R	(1 << 4)
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK	0x00000002
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH	1 // Nothing to shift
#		 define		NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK	0x00000001
#	define		NV20_TCL_PRIMITIVE_3D_INDEX_DATA			0x00001800	/* Parameters: index1 index0 */
#		 define		NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK	0xffff0000
#		 define		NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT	16
#		 define		NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK	0x0000ffff
#	define		NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH			0x00001810	/* Parameters: count_vertices offset_vertices */
#		 define		NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK	0xff000000
#		 define		NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT	24
#		 define		NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK	0x00ffffff
#	define		NV20_TCL_PRIMITIVE_3D_VERTEX_DATA			0x00001818
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X			0x00001f00
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y			0x00001f04
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z			0x00001f08
#	define		NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W			0x00001f0c

/****************************************** 
Object NV30_TCL_PRIMITIVE_3D used on: NV30 
*/
#define			NV30_TCL_PRIMITIVE_3D					0x00000097
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT0			0x00000180
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT1			0x00000184
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT2			0x00000188
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT3			0x0000018c
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT4			0x00000194
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT5			0x00000198
#	define		NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT		0x0000019c
#	define		NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT		0x000001a0
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT6			0x000001a4
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT7			0x000001a8
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT8			0x000001ac
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B			0x000001b0
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT9			0x000001b4
#	define		NV30_TCL_PRIMITIVE_3D_SET_OBJECT10			0x000001b8
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0	0x00000200	/* Parameters: width x_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1	0x00000204	/* Parameters: height y_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH			0x0000020c	/* Parameters: zs_pitch color0_pitch */
#		 define		NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET			0x00000210
#	define		NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET			0x00000214
#	define		NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET			0x00000218
#	define		NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH			0x0000021c	/* Parameters: color1 buffer pitch */
#		 define		NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS			0x00000220	/* Parameters: BUF0 BUF1 BUF2 BUF3 */
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK	0x00000001
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK	0x00000002
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1	1 // Nothing to shift
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK	0x00000004
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2	(1 << 2)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK	0x00000008
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3	(1 << 3)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE	0x0000
#	define		NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH		0x0000022c	/* Parameters: pitch */
#		 define		NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET		0x00000230
#	define		NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d)		(0x00000240 + (d) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH			0x00000280
#	define		NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH			0x00000284
#	define		NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET			0x00000288
#	define		NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET			0x0000028c
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0	0x000002c0	/* Parameters: width x_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1	0x000002c4	/* Parameters: height y_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE			0x00000300
#	define		NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE			0x00000304
#	define		NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC			0x00000308
#	define		NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF			0x0000030c
#	define		NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE			0x00000310
#	define		NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC			0x00000314
#	define		NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST			0x00000318
#	define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR			0x0000031c	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION			0x00000320
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK			0x00000324	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE		0x00000328
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK			0x0000032c
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC		0x00000330
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF		0x00000334
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK		0x00000338
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL		0x0000033c
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL		0x00000340
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS		0x00000344
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE		0x00000348
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK		0x0000034c
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC		0x00000350
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF		0x00000354
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK		0x00000358
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL		0x0000035c
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL		0x00000360
#	define		NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS		0x00000364
#	define		NV30_TCL_PRIMITIVE_3D_SHADE_MODEL			0x00000368
#	define		NV30_TCL_PRIMITIVE_3D_FOG_ENABLE			0x0000036c
#	define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR				0x00000370	/* Parameters: a b g r */
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE		0x00000374
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP			0x00000378
#	define		NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE			0x0000037c
#	define		NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR			0x00000394
#	define		NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR			0x00000398
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R		0x000003a0
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G		0x000003a4
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B		0x000003a8
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A		0x000003b4
#	define		NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH			0x000003b8
#	define		NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE		0x000003bc
#	define		NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d)		(0x00000400 + (d) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d)		(0x00000480 + (d) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d)	(0x00000580 + (d) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d)		(0x00000680 + (d) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y)			(0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS		0x000008c0	/* Parameters: width x_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS		0x000008c4	/* Parameters: height y_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST			0x000008c8
#	define		NV30_TCL_PRIMITIVE_3D_FOG_MODE				0x000008cc
#	define		NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT		0x000008d0
#	define		NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR		0x000008d4
#	define		NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC		0x000008d8
#	define		NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM			0x000008e4
#	define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0				0x000008ec	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1				0x000008f0	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0				0x000008f4	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK	0xe0000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT	29
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK	0x0f000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK	0x00e00000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT	21
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK	0x000f0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK	0x0000e000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT	13
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK	0x00000f00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK	0x000000e0
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT	5
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1				0x000008f8	/* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK	0xe0000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT	29
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE	(1 << 28)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK	0x0f000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK	0x00e00000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT	21
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE	(1 << 20)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK	0x000f0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK	0x0000e000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT	13
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK	0x00000f00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK	0x00000080
#		 define		NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP	(1 << 7)
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE	0x0000
#	define		NV30_TCL_PRIMITIVE_3D_RC_ENABLE				0x000008fc	/* Parameters: number of rc enabled */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d)			(0x00000900 + (d) * 0x0020)	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK	0xe0000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT	29
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK	0x0f000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK	0x00e00000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT	21
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK	0x000f0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK	0x0000e000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT	13
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK	0x00000f00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK	0x000000e0
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT	5
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d)			(0x00000904 + (d) * 0x0020)	/* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK	0xe0000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT	29
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK	0x10000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE	(1 << 28)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK	0x0f000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK	0x00e00000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT	21
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK	0x00100000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE	(1 << 20)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK	0x000f0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK	0x0000e000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT	13
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK	0x00000f00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK	0x000000e0
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT	5
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV	0x0007
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK	0x00000010
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE	(1 << 4)
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d)		(0x00000908 + (d) * 0x0020)	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d)		(0x0000090c + (d) * 0x0020)	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d)			(0x00000910 + (d) * 0x0020)	/* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK	0x00030000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV	0x0003
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK	0x00008000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS	(1 << 15)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK	0x00004000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM	(1 << 14)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK	0x00002000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT	(1 << 13)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK	0x00000f00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK	0x000000f0
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT	4
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d)			(0x00000914 + (d) * 0x0020)	/* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK	0x00030000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV	0x0003
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK	0x00008000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS	(1 << 15)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV	0x0001
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK	0x00004000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM	(1 << 14)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK	0x00002000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT	(1 << 13)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK	0x00000f00
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK	0x000000f0
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT	4
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB	0x0009
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV	0x000c
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV	0x000d
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV	0x000e
#		 define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV	0x000f
#		 define		NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0			0x00000a00	/* Parameters: width x_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1			0x00000a04	/* Parameters: height y_offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R	0x00000a10
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G	0x00000a14
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B	0x00000a18
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX			0x00000a20
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY			0x00000a24
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2		0x00000a28
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0		0x00000a2c
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2		0x00000a30
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2		0x00000a34
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2		0x00000a38
#	define		NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0		0x00000a3c
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE	0x00000a60
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE	0x00000a64
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE	0x00000a68
#	define		NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC			0x00000a6c
#	define		NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE		0x00000a70
#	define		NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE			0x00000a74
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR		0x00000a78
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS		0x00000a7c
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY			0x00000a90	/* Parameters: y x */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z			0x00000a94	/* Parameters: z */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0			0x00000b80
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1			0x00000b84
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2			0x00000b88
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3			0x00000b8c
#	define		NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d)			(0x00000e00 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d)			(0x00000e04 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d)			(0x00000e08 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d)			(0x00000e0c + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d)	(0x00001000 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d)	(0x00001004 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d)	(0x00001008 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d)	(0x0000100c + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d)	(0x00001010 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d)	(0x00001014 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d)	(0x00001018 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d)	(0x0000101c + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d)	(0x00001020 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d)		(0x00001028 + (d) * 0x0080)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d)		(0x0000102c + (d) * 0x0080)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d)		(0x00001030 + (d) * 0x0080)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d)		(0x00001034 + (d) * 0x0080)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d)		(0x00001038 + (d) * 0x0080)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d)		(0x0000103c + (d) * 0x0080)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d)		(0x00001200 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d)		(0x00001204 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d)		(0x00001208 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d)		(0x0000120c + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d)		(0x00001210 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d)		(0x00001214 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d)		(0x00001218 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d)		(0x0000121c + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d)		(0x00001220 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d)		(0x00001224 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d)	(0x00001228 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d)	(0x0000122c + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d)	(0x00001230 + (d) * 0x0040)
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A	0x00001400
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B	0x00001404
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C	0x00001408
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D	0x0000140c
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E	0x00001410
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F	0x00001414
#	define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS			0x00001420	/* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK	0x00008000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7	(1 << 15)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK	0x00002000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6	(1 << 13)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK	0x00000800
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5	(1 << 11)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK	0x00000200
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4	(1 << 9)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK	0x00000080
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3	(1 << 7)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK	0x00000020
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2	(1 << 5)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK	0x00000008
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1	(1 << 3)
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK	0x00000001
#	define		NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES		0x00001478
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE		0x0000147c
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d)	(0x00001480 + (d) * 0x0004)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d)			(0x00001500 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d)			(0x00001504 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d)			(0x00001508 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d)			(0x0000150c + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VB_POINTER( d)			(0x00001680 + (d) * 0x0004)	/* Parameters: source offset */
#		 define		NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK	0x80000000
#		 define		NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE	(1 << 31)
#		 define		NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK	0x1fffffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0			0x00001718
#	define		NV30_TCL_PRIMITIVE_3D_VTXFMT( d)			(0x00001740 + (d) * 0x0004)	/* Parameters: stride ncomp type */
#		 define		NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK	0x000000f0
#		 define		NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT	4
#		 define		NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK	0x0000000f
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R	0x000017a0
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G	0x000017a4
#	define		NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B	0x000017a8
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R		0x000017b0
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G		0x000017b4
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B		0x000017b8
#	define		NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A		0x000017c0
#	define		NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE	0x000017c8
#	define		NV30_TCL_PRIMITIVE_3D_STORE_RESULT			0x00001800
#	define		NV30_TCL_PRIMITIVE_3D_BEGIN_END				0x00001808
#	define		NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16			0x0000180c	/* Parameters: 1 0 */
#		 define		NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32			0x00001810
#	define		NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH			0x00001814	/* Parameters: count_vertices offset_vertices */
#		 define		NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK	0x00ffffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_DATA			0x00001818
#	define		NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET	0x0000181c
#	define		NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST		0x00001824	/* Parameters: length start offset */
#		 define		NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK	0x00ffffff
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT		0x00001828
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK			0x0000182c
#	define		NV30_TCL_PRIMITIVE_3D_CULL_FACE				0x00001830
#	define		NV30_TCL_PRIMITIVE_3D_FRONT_FACE			0x00001834
#	define		NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE		0x00001838
#	define		NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE			0x0000183c
#	define		NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d)			(0x00001840 + (d) * 0x0004)	/* Parameters: depth NPOT pitch */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK	0xfff00000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT	20
#		 define		NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK	0x000fffff
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d)			(0x00001880 + (d) * 0x0008)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d)			(0x00001884 + (d) * 0x0008)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d)			(0x00001900 + (d) * 0x0004)	/* Parameters: x y */
#		 define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK	0x0000ffff
#		 define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT	16
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I			0x0000194c	/* Parameters: a b g r */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I			0x00001950	/* Parameters: a b g r */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST			0x000019c0	/* Parameters: t s */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ			0x000019c4	/* Parameters: q r */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST			0x000019c8	/* Parameters: t s */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ			0x000019cc	/* Parameters: q r */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST			0x000019d0	/* Parameters: t s */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ			0x000019d4	/* Parameters: q r */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST			0x000019d8	/* Parameters: t s */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ			0x000019dc	/* Parameters: q r */
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d)		(0x00001a00 + (d) * 0x0020)
#	define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d)		(0x00001a04 + (d) * 0x0020)	/* Parameters: mipmap type format ncomp cubic */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK	0x000f0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK	0x00006000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT	13
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT	0x0003
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK	0x00001f00
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3	0x0007
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5	0x0008
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16	0x0014
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16	0x0015
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8	0x0018
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8	0x0019
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16	0x001a
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32	0x001b
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32	0x001c
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16	0x001f
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK	0x000000f0
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT	4
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK	0x00000004
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC	(1 << 2)
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE	0x0000
#	define		NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d)			(0x00001a08 + (d) * 0x0020)	/* Parameters: wrap_s wrap_t wrap_r */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK	0x000000ff
#		 define		NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP	0x0005
#		 define		NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP	0x0005
#	define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d)		(0x00001a0c + (d) * 0x0020)	/* Parameters: nv40_enable nv30_enable anisotropy */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK	0x80000000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE	(1 << 31)
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK	0x40000000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE	(1 << 30)
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK	0x00000070
#		 define		NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT	4
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12	0x0006
#		 define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16	0x0007
#	define		NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d)		(0x00001a10 + (d) * 0x0020)
#	define		NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d)		(0x00001a14 + (d) * 0x0020)	/* Parameters: filter_min filter_mag */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK	0x000f0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR	0x0006
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK	0x0f000000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR	0x0002
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST	0x0003
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST	0x0004
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR	0x0005
#		 define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR	0x0006
#	define		NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d)		(0x00001a18 + (d) * 0x0020)	/* Parameters: width height */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK	0x0000ffff
#	define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d)		(0x00001a1c + (d) * 0x0020)	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT	24
#		 define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT	16
#		 define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT	8
#		 define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d)			(0x00001c00 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d)			(0x00001c04 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d)			(0x00001c08 + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d)			(0x00001c0c + (d) * 0x0010)
#	define		NV30_TCL_PRIMITIVE_3D_FP_CONTROL			0x00001d60	/* Parameters: uses_kil */
#		 define		NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK	0x00000080
#		 define		NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL	(1 << 7)
#		 define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE	0x0000
#	define		NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET			0x00001d6c
#	define		NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE			0x00001d70
#	define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH			0x00001d8c
#	define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB			0x00001d90	/* Parameters: a r g b */
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK	0xff000000
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT	24
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK	0x00ff0000
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT	16
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK	0x0000ff00
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT	8
#		 define		NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK	0x000000ff
#	define		NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS		0x00001d94
#	define		NV30_TCL_PRIMITIVE_3D_DO_VERTICES			0x00001dac
#	define		NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE		0x00001db4
#	define		NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN		0x00001db8	/* Parameters: factor pattern */
#		 define		NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK	0x0000ffff
#		 define		NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK	0xffff0000
#		 define		NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT	16
#	define		NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A		0x00001e20
#	define		NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B		0x00001e24
#	define		NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C		0x00001e28
#	define		NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D		0x00001e2c
#	define		NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E		0x00001e30
#	define		NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F		0x00001e34
#	define		NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F			0x00001e54
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID			0x00001e9c
#	define		NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID		0x00001ea0
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A			0x00001ec0
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B			0x00001ec4
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C			0x00001ec8
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D			0x00001ecc
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E			0x00001ed0
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F			0x00001ed4
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G			0x00001ed8
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H			0x00001edc
#	define		NV30_TCL_PRIMITIVE_3D_POINT_SIZE			0x00001ee0
#	define		NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE		0x00001ee4
#	define		NV30_TCL_PRIMITIVE_3D_POINT_SPRITE			0x00001ee8	/* Parameters: coord_replace r_mode enable */
#		 define		NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK	0x00000800
#		 define		NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE	(1 << 11)
#		 define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK	0x00000006
#		 define		NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT	1
#		 define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO	0x0000
#		 define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S	0x0002
#		 define		NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK	0x00000001
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID		0x00001efc
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X		0x00001f00
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y		0x00001f04
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z		0x00001f08
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W		0x00001f0c
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X		0x00001f10
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y		0x00001f14
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z		0x00001f18
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W		0x00001f1c
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X		0x00001f20
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y		0x00001f24
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z		0x00001f28
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W		0x00001f2c
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X		0x00001f30
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y		0x00001f34
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z		0x00001f38
#	define		NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W		0x00001f3c
#	define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG				0x00001ff0	/* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK	0x00000001
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK	0x00000002
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT	1 // Nothing to shift
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK	0x00000004
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL	(1 << 2)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK	0x00000008
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0	(1 << 3)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK	0x00000010
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1	(1 << 4)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK	0x00000020
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC	(1 << 5)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK	0x00000100
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0	(1 << 8)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK	0x00000200
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1	(1 << 9)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK	0x00000400
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2	(1 << 10)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK	0x00000800
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3	(1 << 11)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK	0x00001000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4	(1 << 12)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK	0x00002000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5	(1 << 13)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK	0x00004000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6	(1 << 14)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK	0x00008000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7	(1 << 15)
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE	0x0000
#	define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG			0x00001ff4	/* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK	0x00000001
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK	0x00000002
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1	1 // Nothing to shift
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK	0x00000004
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0	(1 << 2)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK	0x00000008
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1	(1 << 3)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK	0x00000010
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC	(1 << 4)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK	0x00000020
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ	(1 << 5)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK	0x00000040
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0	(1 << 6)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK	0x00000080
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1	(1 << 7)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK	0x00000100
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2	(1 << 8)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK	0x00000200
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3	(1 << 9)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK	0x00000400
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4	(1 << 10)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK	0x00000800
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5	(1 << 11)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK	0x00004000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0	(1 << 14)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK	0x00008000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1	(1 << 15)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK	0x00010000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2	(1 << 16)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK	0x00020000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3	(1 << 17)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK	0x00040000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4	(1 << 18)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK	0x00080000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5	(1 << 19)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK	0x00100000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6	(1 << 20)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE	0x0000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK	0x00200000
#		 define		NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7	(1 << 21)
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE	0x0001
#		 define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE	0x0000

/****************************************** 
Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70
*/
#define			NV40_TCL_PRIMITIVE_3D					0x00000097
#	define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123		0x00000370	/* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK	0x00008000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B	(1 << 15)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK	0x00004000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G	(1 << 14)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK	0x00002000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R	(1 << 13)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK	0x00001000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A	(1 << 12)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK	0x00000800
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B	(1 << 11)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK	0x00000400
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G	(1 << 10)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK	0x00000200
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R	(1 << 9)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK	0x00000100
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A	(1 << 8)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK	0x00000080
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B	(1 << 7)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK	0x00000040
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G	(1 << 6)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK	0x00000020
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R	(1 << 5)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE	0x0000
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK	0x00000010
#		 define		NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A	(1 << 4)
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE	0x0001
#		 define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE	0x0000

/****************************************** 
Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
*/
#define			NV30_CLEAR_BUFFER					0x00000066
#	define		NV30_CLEAR_BUFFER_SET_DMA_NOTIFY			0x00000180
#	define		NV30_CLEAR_BUFFER_SET_IMAGE_PATTERN			0x00000188
#	define		NV30_CLEAR_BUFFER_SET_RASTER_OP				0x0000018c
#	define		NV30_CLEAR_BUFFER_SET_CONTEXT_SURFACE_2D		0x00000198
#	define		NV30_CLEAR_BUFFER_UNK002fc				0x000002fc

/****************************************** 
Object NV50_TCL_PRIMITIVE_3D used on: 
*/
#define			NV50_TCL_PRIMITIVE_3D					0x00000097
#	define		NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d)			(0x00000180 + (d) * 0x0004)
#	define		NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d)			(0x000001c0 + (d) * 0x0004)
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F			0x00000314
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X			0x00000380
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y			0x00000384
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S			0x000003c0
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T			0x000003c4
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S			0x000003c8
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T			0x000003cc
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S			0x000003d0
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T			0x000003d4
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S			0x000003d8
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T			0x000003dc
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X			0x00000400
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y			0x00000404
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z			0x00000408
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X			0x00000420
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y			0x00000424
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z			0x00000428
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R			0x00000430
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G			0x00000434
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B			0x00000438
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R			0x00000440
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G			0x00000444
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B			0x00000448
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X			0x00000500
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y			0x00000504
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z			0x00000508
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W			0x0000050c
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R			0x00000530
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G			0x00000534
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B			0x00000538
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A			0x0000053c
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S			0x00000580
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T			0x00000584
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R			0x00000588
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q			0x0000058c
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S			0x00000590
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T			0x00000594
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R			0x00000598
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q			0x0000059c
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S			0x000005a0
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T			0x000005a4
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R			0x000005a8
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q			0x000005ac
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S			0x000005b0
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T			0x000005b4
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R			0x000005b8
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q			0x000005bc
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I			0x000006a0	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I			0x000006a4	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I			0x000006a8	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I			0x000006ac	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY			0x00000700	/* Parameters: y x */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW			0x00000704	/* Parameters: w z */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST			0x00000740	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ			0x00000744	/* Parameters: q r */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST			0x00000748	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ			0x0000074c	/* Parameters: q r */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST			0x00000750	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ			0x00000754	/* Parameters: q r */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST			0x00000758	/* Parameters: t s */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ			0x0000075c	/* Parameters: q r */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY			0x00000790	/* Parameters: y x */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z			0x00000794	/* Parameters: z */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I			0x0000088c	/* Parameters: a b g r */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK	0xff000000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT	24
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK	0x00ff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK	0x0000ff00
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT	8
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK	0x000000ff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I			0x00000890	/* Parameters: a b g r */
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK	0xff000000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT	24
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK	0x00ff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK	0x0000ff00
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT	8
#		 define		NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK	0x000000ff
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X			0x00000a00
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y			0x00000a04
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z			0x00000a08
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_X			0x00000a0c
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Y			0x00000a10
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z			0x00000a14
#	define		NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR			0x00000c08
#	define		NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR			0x00000c0c
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d)		(0x00000d00 + (d) * 0x0008)	/* Parameters: x2 x1 */
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d)		(0x00000d04 + (d) * 0x0008)	/* Parameters: y2 y1 */
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST		0x00000d74
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT		0x00000d78
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R			0x00000d80
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_G			0x00000d84
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_B			0x00000d88
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_A			0x00000d8c
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH			0x00000d90
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL			0x00000da0
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT		0x00000dac
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK			0x00000db0
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE		0x00000db4
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE	0x00000dc0
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE	0x00000dc4
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE	0x00000dc8
#	define		NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS		0x00000e04	/* Parameters: w x */
#		 define		NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS		0x00000e08	/* Parameters: h y */
#		 define		NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID		0x00000f00
#	define		NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X			0x00000f04
#	define		NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y			0x00000f08
#	define		NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z			0x00000f0c
#	define		NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W			0x00000f10
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF		0x00000f54
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK		0x00000f58
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK		0x00000f5c
#	define		NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE			0x000012cc
#	define		NV50_TCL_PRIMITIVE_3D_SHADE_MODEL			0x000012d4
#	define		NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE		0x000012e8
#	define		NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE			0x000012ec
#	define		NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC			0x0000130c
#	define		NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF			0x00001310
#	define		NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC			0x00001314
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R			0x0000131c
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_G			0x00001320
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_B			0x00001324
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_A			0x00001328
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB		0x00001340
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB		0x00001344
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_RGB		0x00001348
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA		0x0000134c
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA		0x00001350
#	define		NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_ALPHA		0x00001358
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE		0x00001380
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL		0x00001384
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL		0x00001388
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS		0x0000138c
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC		0x00001390
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF		0x00001394
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK			0x00001398
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK		0x0000139c
#	define		NV50_TCL_PRIMITIVE_3D_LINE_WIDTH			0x000013b0
#	define		NV50_TCL_PRIMITIVE_3D_POINT_SIZE			0x00001518
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR		0x0000156c
#	define		NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE		0x00001570
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE		0x00001594
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL		0x00001598
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL		0x0000159c
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS		0x000015a0
#	define		NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC		0x000015a4
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS		0x000015bc
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_BEGIN			0x000015dc
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_END			0x000015e0
#	define		NV50_TCL_PRIMITIVE_3D_VERTEX_DATA			0x00001640
#	define		NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE		0x0000166c
#	define		NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN		0x00001680	/* Parameters: pattern factor */
#		 define		NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK	0x00ffff00
#		 define		NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT	8
#		 define		NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK	0x000000ff
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE		0x0000168c
#	define		NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d)	(0x00001700 + (d) * 0x0004)
#	define		NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE			0x00001918
#	define		NV50_TCL_PRIMITIVE_3D_FRONT_FACE			0x0000191c
#	define		NV50_TCL_PRIMITIVE_3D_CULL_FACE				0x00001920
#	define		NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE			0x000019c4
#	define		NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP			0x000019c8
#	define		NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS			0x000019d0	/* Parameters: color stencil depth */
#		 define		NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK	0x0000003c
#		 define		NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT	2
#		 define		NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK	0x00000002
#		 define		NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL	1 // Nothing to shift
#		 define		NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK	0x00000001
#	define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d)			(0x00001a00 + (d) * 0x0004)	/* Parameters: a b g r */
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK	0x0000f000
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT	12
#		 define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE	0x0001
#		 define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE	0x0000
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK	0x00000f00
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT	8
#		 define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE	0x0001
#		 define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE	0x0000
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK	0x000000f0
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT	4
#		 define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE	0x0001
#		 define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE	0x0000
#		 define		NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK	0x0000000f
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0			0x00000c00	/* Parameters: width x_offset */
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK	0x0000ffff
#	define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1			0x00000c04	/* Parameters: height y_offset */
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK	0xffff0000
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT	16
#		 define		NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK	0x0000ffff

/****************************************** 
Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV_DMA_FROM_MEMORY					0x00000002

/****************************************** 
Object NV_DMA_TO_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV_DMA_TO_MEMORY					0x00000003

/****************************************** 
Object NV_DMA_IN_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define			NV_DMA_IN_MEMORY					0x0000003d

/****************************************** 
Object NvType0046 used on: NV04 
*/
#define			NvType0046						0x00000046
#	define		NvType0046_DMA_NOTIFY					0x00000180
#	define		NvType0046_DMA_MEM_1					0x00000184
#	define		NvType0046_DMA_MEM_2					0x00000188
#	define		NvType0046_DMA_3					0x0000018c
#	define		NvType0046_DMA_4					0x00000190
#	define		NvType0046_OBJ_5					0x00000194
#	define		NvType0046_OBJ_6					0x00000198
#	define		NvType0046_PITCH1					0x00000304
#	define		NvType0046_PITCH2					0x0000030c
#	define		NvType0046_SIZE						0x00000340	/* Parameters: width height */
#		 define		NvType0046_SIZE_WIDTH_MASK	0x0000ffff
#		 define		NvType0046_SIZE_HEIGHT_MASK	0xffff0000
#		 define		NvType0046_SIZE_HEIGHT_SHIFT	16
#	define		NvType0046_WIDTH					0x00000344	/* Parameters: visible_width blank_width */
#		 define		NvType0046_WIDTH_VISIBLE_WIDTH_MASK	0x0000ffff
#		 define		NvType0046_WIDTH_BLANK_WIDTH_MASK	0xffff0000
#		 define		NvType0046_WIDTH_BLANK_WIDTH_SHIFT	16
#	define		NvType0046_HSYNC					0x00000348	/* Parameters: hsync_start hsync_len */
#		 define		NvType0046_HSYNC_HSYNC_START_MASK	0x0000ffff
#		 define		NvType0046_HSYNC_HSYNC_LEN_MASK	0xffff0000
#		 define		NvType0046_HSYNC_HSYNC_LEN_SHIFT	16
#	define		NvType0046_HEIGHT					0x0000034c	/* Parameters: visible_height blank_height */
#		 define		NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK	0x0000ffff
#		 define		NvType0046_HEIGHT_BLANK_HEIGHT_MASK	0xffff0000
#		 define		NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT	16
#	define		NvType0046_VSYNC					0x00000350	/* Parameters: vsync_start vsync_len */
#		 define		NvType0046_VSYNC_VSYNC_START_MASK	0x0000ffff
#		 define		NvType0046_VSYNC_VSYNC_LEN_MASK	0xffff0000
#		 define		NvType0046_VSYNC_VSYNC_LEN_SHIFT	16
#	define		NvType0046_FULL_SIZE					0x00000354	/* Parameters: full_width full_height */
#		 define		NvType0046_FULL_SIZE_FULL_WIDTH_MASK	0x0000ffff
#		 define		NvType0046_FULL_SIZE_FULL_HEIGHT_MASK	0xffff0000
#		 define		NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT	16
#	define		NvType0046_PIXEL_CLK					0x00000358
#	define		NvType0046_FLAGS					0x0000035c	/* Parameters: doublescan neg_hsync neg_vsync depth */
#		 define		NvType0046_FLAGS_DOUBLESCAN_MASK	0x00000002
#		 define		NvType0046_FLAGS_DOUBLESCAN	1 // Nothing to shift
#		 define NvType0046_FLAGS_DOUBLESCAN_TRUE	0x0001
#		 define NvType0046_FLAGS_DOUBLESCAN_FALSE	0x0000
#		 define		NvType0046_FLAGS_NEG_HSYNC_MASK	0x00000008
#		 define		NvType0046_FLAGS_NEG_HSYNC	(1 << 3)
#		 define NvType0046_FLAGS_NEG_HSYNC_TRUE	0x0001
#		 define NvType0046_FLAGS_NEG_HSYNC_FALSE	0x0000
#		 define		NvType0046_FLAGS_NEG_VSYNC_MASK	0x00000010
#		 define		NvType0046_FLAGS_NEG_VSYNC	(1 << 4)
#		 define NvType0046_FLAGS_NEG_VSYNC_TRUE	0x0001
#		 define NvType0046_FLAGS_NEG_VSYNC_FALSE	0x0000
#		 define		NvType0046_FLAGS_DEPTH_MASK	0x00030000
#		 define		NvType0046_FLAGS_DEPTH_SHIFT	16
#		 define NvType0046_FLAGS_DEPTH_8 bpp	0x0000
#		 define NvType0046_FLAGS_DEPTH_16 bpp	0x0001
#		 define NvType0046_FLAGS_DEPTH_15 bpp	0x0002
#		 define NvType0046_FLAGS_DEPTH_24 bpp	0x0003

/****************************************** 
Object NvType0047 used on: NV04 
*/
#define			NvType0047						0x00000047
#	define		NvType0047_DMA_NOTIFY					0x00000180
#	define		NvType0047_UNK19C					0x0000019c
#	define		NvType0047_UNK1A0					0x000001a0

/****************************************** 
Object NvType0049 used on: NV04 
*/
#define			NvType0049						0x00000049
#	define		NvType0049_DMA_NOTIFY					0x00000180
#	define		NvType0049_DMA_MEM_1					0x00000184
#	define		NvType0049_DMA_MEM_2					0x00000188

/****************************************** 
Object NvType004D used on: NV04 
*/
#define			NvType004D						0x0000004d
#	define		NvType004D_DMA_NOTIFY					0x00000180
#	define		NvType004D_DMA_MEM_1					0x00000184
#	define		NvType004D_DMA_MEM_2					0x00000188
#	define		NvType004D_DMA_MEM_3					0x0000018c
#	define		NvType004D_DMA_MEM_4					0x00000190

#endif /* _NOUVEAU_REG_H */